{"id":18421,"date":"2016-05-29T08:09:15","date_gmt":"2016-05-29T00:09:15","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=18421"},"modified":"2016-05-29T08:09:23","modified_gmt":"2016-05-29T00:09:23","slug":"%e3%80%90wows-qa%e3%80%9120160528","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=18421","title":{"rendered":"\u3010WOWS Q&#038;A\u30112016\/05\/28"},"content":{"rendered":"<p><strong>Source:https:\/\/thearmoredpatrol.com\/2016\/05\/28\/wows-qa-28th-may-2015\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<div class=\"entry-content\">\n<div class=\"expando expando-uninitialized\">\n<div class=\"usertext-body may-blank-within md-container \">\n<div class=\"md\">\n<p>Note: <strong>The 0.5.6 patch turns on your collision avoidance setting by default so remember to turn it off.<br \/>\n\u6ce8\u610f\uff1a0.5.6\u4f1a\u5728\u5b9e\u88c5\u7684\u65f6\u5019\u628a\u4f60\u7684\u78b0\u649e\u63d0\u793a\u7ed9\u5173\u6389\uff0c\u8bf7\u8bb0\u5f97\u81ea\u5df1\u6253\u5f00\u3002<\/strong><\/p>\n<p>Thanks to Carnotzet &amp; Babykim<br \/>\n<span style=\"color: #0000ff;\">\u611f\u8c22Carnotzet\u548cBabykim<\/span><\/p>\n<p><strong>1.\u00a0<\/strong>Out of curiosity, when a player buys a premium account and plays both WoWs and WoT, how is the money\u00a0split between the two projects, and what is the reasoning behind?<br \/>\n<span style=\"color: #0000ff;\">1. \u6211\u5c31\u597d\u5947\u95ee\u95ee\uff0c\u5982\u679c\u6709\u73a9\u5bb6\u4e70\u4e86\u9ad8\u7ea7\u8d26\u53f7\uff0c\u5e76\u4e14\u540c\u65f6\u5728\u73a9WOWS\u548cWOT\u4e24\u4e2a\u6e38\u620f\uff0c\u90a3\u8fd9\u7b14\u9ad8\u7ea7\u8d26\u53f7\u7684\u94b1\u662f\u5728\u8fd9\u4e24\u4e2a\u6e38\u620f\u4e4b\u95f4\u600e\u4e48\u6837\u8fdb\u884c\u5206\u5272\u7684\uff1f\u5206\u5272\u7684\u7406\u7531\u53c8\u662f\u4ec0\u4e48\uff1f<\/span><\/p>\n<p><!--more--><\/p>\n<p><b>A.\u00a0<\/b>Both projects are made by th same company, <span class=\"skimlinks-unlinked\">Wargaming.net<\/span>. It\u2019s like subscribing to a theater, the shows are different but you pay at the same till.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u4e24\u4e2a\u6e38\u620f\u90fd\u662fWG\u505a\u7684\u3002\u4f60\u5c31\u7406\u89e3\u6210\u4e70\u4e86\u4e2a\u5267\u573a\u7684\u6708\u7968\uff0c\u867d\u7136\u4f60\u770b\u7684\u620f\u4e0d\u4e00\u6837\u4f46\u662f\u4ef7\u683c\u90fd\u662f\u4e00\u6837\u7684\u3002<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>Are citadels only possible through side armour penetrations or through deck armour as well? If deck armour is modeled, it should naturally be thinner than side armour and more prone to penetration at longer distances (since shells comes from the \u201ctop\u201d). Is it thus possible to hit citadels through the deck at longer distances? Such mechanics would encourage players to fight at shorter distances.<br \/>\n<span style=\"color: #0000ff;\">2. \u51fb\u4e2d\u88c5\u7532\u533a\u8fd9\u4e2a\u5230\u5e95\u662f\u53ea\u80fd\u901a\u8fc7\u51fb\u7a7f\u8239\u4fa7\u6765\u5b9e\u73b0\uff0c\u8fd8\u662f\u8bf4\u51fb\u7a7f\u7532\u677f\u4e5f\u884c\uff1f\u5982\u679c\u4f60\u4eec\u7684\u786e\u6709\u5efa\u6a21\u7532\u677f\u7684\u539a\u5ea6\u7684\u8bdd\uff0c\u7532\u677f\u7406\u8bba\u4e0a\u662f\u6bd4\u8239\u4fa7\u88c5\u7532\u8981\u8584\uff0c\u66f4\u52a0\u5bb9\u6613\u5728\u8fdc\u8ddd\u79bb\u4e0a\u88ab\u51fb\u7a7f\uff08\u56e0\u4e3a\u70ae\u5f39\u90fd\u662f\u201c\u5782\u76f4\u201d\u4e0b\u6765\u7684\uff09\u624d\u5bf9\u3002\u6240\u4ee5\u5728\u8fdc\u8ddd\u79bb\u4e0a\u5230\u5e95\u6709\u6ca1\u6709\u53ef\u80fd\u901a\u8fc7\u547d\u4e2d\u7532\u677f\u7684\u65b9\u5f0f\u6765\u6253\u51fa\u88c5\u7532\u533a\uff1f\u5982\u679c\u8fd9\u79cd\u673a\u5236\u7684\u786e\u5b58\u5728\u7684\u8bdd\u5e94\u8be5\u53ef\u4ee5\u9f13\u52b1\u73a9\u5bb6\u5728\u8fd1\u8ddd\u79bb\u8fdb\u884c\u4ea4\u6218\u624d\u5bf9\u3002<\/span><\/p>\n<p><b>A.\u00a0<\/b>In game, armour is modeled with high fidelity, deck armour included. It happens that players hit citadels through the deck. However, you must remember that shells don\u2019t always fall vertically since the firing range we set in game is the effective range of the ship and not its \u201ctheoretical\u201d maximum range. That is why for many ships the so-called \u201c<a class=\"bbc_url\" href=\"http:\/\/forum.worldofwarships.ru\/index.php?\/topic\/2277-\" target=\"_blank\">immune zone<\/a>\u201d falls on the furthest section of the firing range and thus it\u2019s harder to penetrate the deck.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6e38\u620f\u4e2d\u7684\u88c5\u7532\u6a21\u578b\u90fd\u662f\u5c3d\u91cf\u8d34\u8fd1\u73b0\u5b9e\u751f\u6d3b\u7684\uff0c\u5305\u62ec\u7532\u677f\u7684\u88c5\u7532\u3002\u73a9\u5bb6\u7684\u786e\u4e5f\u6709\u8fc7\u901a\u8fc7\u7532\u677f\u7838\u51fa\u88c5\u7532\u533a\u7684\u65f6\u5019\u3002\u7136\u800c\u4f60\u8981\u8bb0\u4f4f\uff0c\u70ae\u5f39\u5e76\u4e0d\u603b\u662f\u5782\u76f4\u4e0b\u843d\u7684\uff0c\u56e0\u4e3a\u6211\u4eec\u6e38\u620f\u91cc\u7684\u8239\u53ea\u5c04\u7a0b\u662f\u8fd9\u8258\u8239\u7684\u6709\u6548\u5c04\u7a0b\uff0c\u800c\u4e0d\u662f\u201c\u7406\u8bba\u6700\u5927\u5c04\u7a0b\u201d\u3002\u8fd9\u4e5f\u5c31\u662f\u4e3a\u4ec0\u4e48\u5f88\u591a\u8239\u7684\u201c\u514d\u75ab\u533a\u95f4\u201d\u90fd\u662f\u5728\u5979\u5c04\u7a0b\u7684\u8fb9\u7f18\u5904\uff0c\u56e0\u6b64\u4e5f\u5bfc\u81f4\u4e86\u7532\u677f\u66f4\u52a0\u4e0d\u5bb9\u6613\u88ab\u51fb\u7a7f\u3002<\/span><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-18422\" src=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2016\/05\/a78df23bc85c9bc83e21fc37ca23cb71.jpg\" alt=\"a78df23bc85c9bc83e21fc37ca23cb71\" width=\"800\" height=\"349\" srcset=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2016\/05\/a78df23bc85c9bc83e21fc37ca23cb71.jpg 800w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2016\/05\/a78df23bc85c9bc83e21fc37ca23cb71-768x335.jpg 768w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2016\/05\/a78df23bc85c9bc83e21fc37ca23cb71-500x218.jpg 500w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p>\n<p><strong>3.\u00a0<\/strong>Are you working on improving AA and dual purpose gunfire visuals, since shells seem not to come from gun barrels and the guns don\u2019t rotate towards planes?<br \/>\n<span style=\"color: #0000ff;\">3. \u4f60\u4eec\u6709\u5728\u8003\u8651\u589e\u5f3aAA\u70ae\u548c\u9ad8\u5e73\u4e24\u7528\u70ae\u7684\u89c6\u89c9\u6548\u679c\u5417\uff0c\u73b0\u5728\u7684\u8bdd\u597d\u50cf\u70ae\u5f39\u5e76\u4e0d\u662f\u4ece\u70ae\u7ba1\u91cc\u9762\u98de\u51fa\u6765\u7684\uff0c\u8fd9\u4e9b\u673a\u67aa\u548c\u70ae\u4e5f\u4e0d\u4f1a\u671d\u7740\u98de\u673a\u7684\u65b9\u5411\u65cb\u8f6c\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We\u2019re working on it but, like with all the other visual improvements, we\u2019re limited by the game performance since it must run on many different system configurations. With time, all visual aspects of the game will be improved but it\u2019s a long and slow process. Regarding the time at which they will be done, I suggest you follow the patch notes.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5728\u641e\uff0c\u4f46\u662f\u548c\u5176\u4ed6\u89c6\u89c9\u6548\u679c\u4e00\u6837\uff0c\u7531\u4e8e\u6211\u4eec\u7684\u6e38\u620f\u9700\u8981\u5728\u5404\u79cd\u5404\u6837\u7684\u673a\u5668\u4e0a\u8fd0\u884c\uff0c\u6240\u4ee5\u6211\u4eec\u53d7\u5230\u4e86\u5f88\u591a\u7684\u9650\u5236\u3002\u968f\u7740\u65f6\u95f4\u7684\u63a8\u79fb\u6e38\u620f\u4e2d\u7684\u6240\u6709\u89c6\u89c9\u7279\u6548\u90fd\u4f1a\u88ab\u589e\u5f3a\uff0c\u4f46\u662f\u8fd9\u4e2a\u8fc7\u7a0b\u5f88\u6f2b\u957f\uff0c\u8fd8\u4f1a\u5f88\u7f13\u6162\u3002\u5173\u4e8e\u5230\u5e95\u4ec0\u4e48\u65f6\u5019\u624d\u80fd\u505a\u597d\uff0c\u6211\u89c9\u5f97\u4f60\u8fd8\u662f\u7ee7\u7eed\u76ef\u7740patchnote\u770b\u5427\u3002<\/span><\/p>\n<p><strong>4.\u00a0<\/strong>Do you plan to give CV players the ability to manually use their secondary armaments so they can better defend themselves against DD\u2019s?<br \/>\n<span style=\"color: #0000ff;\">4. \u4f60\u4eec\u6709\u8ba1\u5212\u7ed9\u822a\u6bcd\u52a0\u4e0a\u53ef\u4ee5\u624b\u52a8\u64cd\u63a7\u526f\u70ae\u7684\u673a\u5236\uff0c\u4ee5\u4fbf\u4e8e\u4ed6\u4eec\u66f4\u597d\u7684\u51fb\u9000DD\u4eec\u5417\uff1f<\/span><\/p>\n<\/div>\n<\/div>\n<div class=\"usertext-body may-blank-within md-container \">\n<div class=\"md\">\n<p><strong>A.\u00a0<\/strong>No since CV\u2019s should fear such situations and DD\u2019s, for their part, should have a well-deserved advantage after succeeding in coming close to a CV.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a \u4e0d\u4f1a\uff0c\u56e0\u4e3a\u822a\u6bcd\u672c\u6765\u5e94\u8be5\u662f\u8981\u6781\u529b\u907f\u514d\u8fd9\u79cd\u60c5\u51b5\u7684\uff0c\u800c\u5bf9\u4e8e\u8fd9\u79cd\u60c5\u51b5\u4e0b\u7684DD\u6765\u8bf4\uff0c\u4ed6\u4eec\u5df2\u7ecf\u80fd\u591f\u8fd1\u8eab\u822a\u6bcd\u4e86\uff0c\u8fd9\u4e00\u6ce2\u7684\u4f18\u52bf\u5c31\u5df2\u7ecf\u5f88\u5927\u4e86\u3002<\/span><\/p>\n<p><strong>5a.\u00a0<\/strong>Do you think\u00a0<em>Moskva<\/em>\u00a0is overpowered? Firing range, rate of fire, turret rotation speed, caliber, penetration values, ability to tank 460mm shells from the bow, her only downsides are concealment and big silhouette.<br \/>\n<span style=\"color: #0000ff;\">5a. \u4f60\u4eec\u6709\u6ca1\u6709\u89c9\u5f97\u83ab\u65af\u79d1\u592aOP\u4e86\uff1f\u5c04\u7a0b\u554a\uff0c\u5c04\u901f\u554a\uff0c\u70ae\u5854\u65cb\u8f6c\u901f\u5ea6\u554a\uff0c\u53e3\u5f84\u554a\uff0c\u7a7f\u6df1\u554a\uff0c\u53ef\u4ee5\u62ff\u8230\u824f\u53bb\u6297460mm\u7684\u70ae\u5f39\u554a\u4e4b\u7c7b\u7684\u3002\u5979\u7684\u5f31\u70b9\u4e5f\u53ea\u6709\u9690\u853d\u6027\u4ee5\u53ca\u4e2a\u5934\u592a\u5927\u7684\u95ee\u9898\u4e86\u5427\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>I don\u2019t think so.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\u89c9\u5f97\u3002<\/span><\/p>\n<p><strong>5b.\u00a0<\/strong>Have you considered giving US DD\u2019s two different slots for their\u00a0<em>Engine Boost<\/em>\u00a0and\u00a0<em>Defensive Fire<\/em>? Since half the time, one of them is useless. For example, three times in a row I chose\u00a0<em>Defensive Fire<\/em>\u00a0but there\u2019s no CV\u2019s in the battles. So I decide to change and take\u00a0<em>Engine Boost<\/em>\u00a0and join a battle with 2 CV\u2019s on each side.<br \/>\n<span style=\"color: #0000ff;\">5b. \u4f60\u4eec\u6709\u8003\u8651\u8fc7\u628a\u7f8e\u56fd\u9a71\u9010\u8230\u7684\u52a0\u901f\u548c\u9632\u7a7a\u6d88\u8017\u54c1\u5206\u5f00\u5728\u4e24\u4e2a\u69fd\u91cc\u9762\u5417\uff1f\u56e0\u4e3a\u6709\u4e00\u534a\u7684\u65f6\u95f4\uff0c\u5176\u4e2d\u4e00\u4e2a\u90fd\u662f\u5f88\u6ca1\u7528\u7684\u3002\u4e3e\u4e2a\u6817\u5b50\uff0c\u6211\u8fde\u7eed\u4e09\u573a\u5e26\u4e86\u9632\u7a7a\uff0c\u4f46\u662f\u6218\u6597\u4e2d\u6ca1\u6709\u822a\u6bcd\u3002\u6240\u4ee5\u6211\u6362\u6210\u4e86\u52a0\u901f\uff0c\u4e0b\u4e00\u573a\u5c31\u78b0\u89c1\u4e86\u6bcf\u8fb9\u4e24\u4e2aCV\u7684\u623f\u95f4\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We thought about it, but decided not to do it.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6709\u8003\u8651\u8fc7\uff0c\u4f46\u662f\u6700\u540e\u51b3\u5b9a\u4e0d\u8fd9\u4e48\u6539\u3002<\/span><\/p>\n<p><strong>6a.\u00a0<\/strong>How is the battle against bots going? Are you making any progress?<br \/>\n<span style=\"color: #0000ff;\">6a. \u5bf9\u6297\u6302\u673a\u811a\u672c\u7684\u4e8b\u600e\u4e48\u6837\u4e86\uff1f\u4f60\u4eec\u6709\u4ec0\u4e48\u8fdb\u5c55\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Bots are not a problem for the game. Currently, we look at all of the reports regarding bots in order to identify their behaviours and prevent the mass appearance of bots in the future.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6302\u673a\u811a\u672c\u73b0\u5728\u5bf9\u4e8e\u6e38\u620f\u6765\u8bf4\u4e0d\u662f\u4ec0\u4e48\u5927\u95ee\u9898\u3002\u73b0\u5728\u7684\u8bdd\u6211\u4eec\u5728\u770b\u6240\u6709\u7684\u5173\u4e8e\u6302\u673a\u7684\u4e3e\u62a5\uff0c\u5e76\u4e14\u5206\u6790\u51fa\u5b83\u4eec\u7684\u884c\u4e3a\uff0c\u9884\u9632\u672a\u6765\u4f1a\u6709\u5927\u6279\u91cf\u7684\u6302\u673a\u811a\u672c\u51fa\u73b0\u5728\u6e38\u620f\u4e2d\u3002<\/span><\/p>\n<p><strong>6b.\u00a0<\/strong>Do you plan on adding higher tier\u00a0Soviet BB\u2019s, like for example the class\u00a0<em>Sevastopol\u00a0<\/em>is of, equipped with torpedoes; of course, she\u00a0wouldn\u2019t compete with <em>Tirpitz <\/em>but I think she would be fun to sail.<br \/>\n<span style=\"color: #0000ff;\">6b. \u4f60\u4eec\u6709\u8ba1\u5212\u52a0\u5165\u66f4\u591a\u9ad8\u9636\u82cf\u8054BB\u5417\uff0c\u6bd4\u5982\u6709\u9c7c\u96f7\u7684\u7518\u8c37\u7279\u7ea7\uff08\u4e5f\u4f5c\u585e\u74e6\u65af\u6258\u6ce2\u5c14\u7ea7\uff09\uff1b\u5f53\u7136\u4e86\uff0c\u8fd9\u4e2a\u548c\u63d0\u5c14\u76ae\u5179\u80af\u5b9a\u6ca1\u5f97\u6bd4\uff0c\u4f46\u662f\u6211\u89c9\u5f97\u5f00\u8d77\u6765\u5e94\u8be5\u4f1a\u5f88\u597d\u73a9\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We plan to add many more ships, including Soviet ships.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u6709\u8ba1\u5212\u52a0\u5165\u66f4\u591a\u7684\u8239\uff0c\u5305\u62ec\u82cf\u8054\u8239\u3002<\/span><\/p>\n<p><b>7.\u00a0<\/b><em>Diana<\/em>\u00a0is missing half of her secondary guns (12 x\u00a075mm secondary guns instead of 24). Why don\u2019t you fix it? \u00a0[follows a detailed explanation]<br \/>\n<span style=\"color: #0000ff;\">7. \u72c4\u5b89\u5a1c\u7684\u526f\u70ae\u5c11\u4e86\u4e00\u534a\uff08\u53ea\u670912\u4e2a75mm\u7684\u526f\u70ae\uff0c\u800c\u4e0d\u662f24\u4e2a\uff09\u3002\u4e3a\u4ec0\u4e48\u4e0d\u4fee\u6b63\u8fd9\u4e2a\u95ee\u9898[\u7136\u540e\u8ddf\u4e86\u4e00\u4e32\u5f88\u8be6\u7ec6\u7684\u89e3\u91ca]<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Thank you for your detailed explanation, now I understand your point. I will discuss it with my colleagues and\u00a0we will give a constructive answer in a post when we\u2019ll have one to share.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u611f\u8c22\u4f60\u7684\u89e3\u91ca\uff0c\u6211\u73b0\u5728\u660e\u767d\u4f60\u7684\u610f\u601d\u4e86\u3002\u6211\u4f1a\u548c\u6211\u7684\u540c\u4e8b\u8fdb\u884c\u8ba8\u8bba\uff0c\u7b49\u6211\u4eec\u5f97\u51fa\u6700\u7ec8\u7ed3\u8bba\u7684\u65f6\u5019\u4f1a\u5355\u5f00\u4e00\u8d34\u8ddf\u5927\u5bb6\u8bf4\u7684\u3002<\/span><\/p>\n<p><strong>8.\u00a0<\/strong>In the patch notes [mind you,\u00a0only Russian patch notes because reasons\u2026], it is written\u00a0<em>Hindenburg<\/em>\u2018s engines are immune to be disabled from the explosion of HE shells up to 203 mm of caliber.<br \/>\n<span style=\"color: #0000ff;\">8. \u5728\u8865\u4e01\u4fe1\u606f\u4e2d[\u7531\u4e8e\u5404\u79cd\u5404\u6837\u7684\u539f\u56e0\u53ea\u6709\u6bdb\u6587\u7684\u8865\u4e01\u4fe1\u606f\u2026]\uff0c\u4f60\u4eec\u5199\u4e86\u5174\u767b\u5821\u7684\u53d1\u52a8\u673a\u73b0\u5728\u514d\u75ab203mm\u4ee5\u4e0b\u53e3\u5f84\u7684\u9ad8\u7206\u5f39\uff08\u4e0d\u4f1a\u518d\u88ab\u6253\u574f\u4e86\uff09<\/span><\/p>\n<p>Does it mean it includes 203 mm shells? And what happens with\u00a0<em>Moskva<\/em>\u2018s 220 mm shells ? I saw a video where a\u00a0<em>Moskva<\/em>\u00a0disables\u00a0<em>Hindenburg<\/em>\u2018s engines five times in a row. Do you think it\u2019s fair to be unable to move for so long?<br \/>\n<span style=\"color: #0000ff;\">\u662f\u4e0d\u662f\u8bf4203mm\u4e5f\u4f1a\u514d\u75ab\u4e86\uff1f\u90a3\u83ab\u65af\u79d1\u7684220mm\u5f39\u5462\uff1f\u6211\u4e4b\u524d\u770b\u5230\u4e2a\u89c6\u9891\u91cc\u9762\uff0c\u6709\u4e2a\u5174\u767b\u5821\u88ab\u4e00\u4e2a\u83ab\u65af\u79d1\u6253\u7684\u8fde\u7eed5\u8f6e\u53d1\u52a8\u673a\u635f\u574f\u3002\u4f60\u4eec\u89c9\u5f97\u8fd9\u4e48\u957f\u65f6\u95f4\u4e0d\u80fd\u52a8\u5f88\u516c\u5e73\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It includes 203 mm shells (so engines won\u2019t be disabled from 203 mm HE shells).<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5bf9\uff0c\u5305\u62ec203mm\uff08\u6240\u4ee5\u53d1\u52a8\u673a\u4e0d\u4f1a\u518d\u88ab203mm\u6253\u574f\u4e86\uff09\u3002<\/span><\/p>\n<p>Yes,\u00a0<em>Moskva<\/em>\u00a0can disable\u00a0<em>Hindenburg<\/em>\u2018s engines. But, on the other hand, she can dish out a lot of damage. By the way, I would recommend you to read the comments on that video and the purpose of this kind of \u201ctests\u201d.<br \/>\n<span style=\"color: #0000ff;\">\u662f\uff0c\u83ab\u65af\u79d1\u7684\u786e\u53ef\u4ee5\u6253\u70c2\u5174\u767b\u5821\u7684\u53d1\u52a8\u673a\u3002\u4f46\u662f\u53e6\u4e00\u65b9\u9762\uff0c\u5174\u767b\u5821\u53ef\u4ee5\u6253\u51fa\u5f88\u591a\u4f24\u5bb3\u3002\u53e6\u5916\u6211\u5efa\u8bae\u4f60\u53bb\u8bfb\u8bfb\u90a3\u4e2a\u89c6\u9891\u7684\u8bc4\u8bba\u533a\uff0c\u548c\u4ed6\u4eec\u8fd9\u79cd\u201c\u6d4b\u8bd5\u201d\u7684\u5b9e\u9645\u7528\u610f\u3002<\/span><\/p>\n<p><strong>9a.\u00a0<\/strong>When activating\u00a0<em>Defensive Fire<\/em>\u00a0without any planes around, AA guns still start to fire blindly into the sky. Is it a bug?<br \/>\n<span style=\"color: #0000ff;\">9a. \u9632\u7a7a\u6d88\u8017\u54c1\u542f\u7528\u7684\u65f6\u5019\uff0c\u5c31\u7b97\u65c1\u8fb9\u6ca1\u6709\u98de\u673a\uff0cAA\u70ae\u4e5f\u4f1a\u5bf9\u7740\u5929\u4e0a\u778e\u6253\u3002\u8fd9\u662fbug\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It\u2019s a known issue, we\u2019re in the process of fixing it.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5bf9\uff0c\u7684\u786e\u662f\u4e2aBug\u3002\u6211\u4eec\u5728\u4fee\u590d\u4e86\u3002<\/span><\/p>\n<p><strong>9b.\u00a0<\/strong>Can\u00a0<em>Defensive Fire<\/em>\u00a0hit allied planes when they come into our AA zone?<br \/>\n<span style=\"color: #0000ff;\">9b. \u9632\u7a7a\u6d88\u8017\u54c1\u4f1a\u6253\u4e2d\u98de\u8fdb\u6211\u4eecAA\u8303\u56f4\u4e2d\u7684\u53cb\u519b\u98de\u673a\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>No, AA normally don\u2019t hit allied planes.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\u4f1a\uff0c\u9632\u7a7a\u70ae\u4e00\u822c\u662f\u4e0d\u4f1a\u6253\u961f\u53cb\u7684\u98de\u673a\u7684\u3002<\/span><\/p>\n<p><strong>10.\u00a0<\/strong>You already implemented Dx11 support in WoT and it improved FPS and game stability on many systems. When can we expect Dx11 support in WoWs?<br \/>\n<span style=\"color: #0000ff;\">10. \u73b0\u5728WOT\u5df2\u7ecf\u6709DX11\u7684\u652f\u6301\u4e86\uff0c\u5e27\u6570\u4e0a\u5347\u4e86\u4e0d\u5c11\uff0c\u6e38\u620f\u4e5f\u53d8\u5f97\u66f4\u52a0\u7a33\u5b9a\u4e86\u3002WOWS\u5565\u65f6\u5019\u4e5f\u6765\u4e2aDX11\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We\u2019re constantly working on implementing new technologies aimed at improving graphical fidelity as well as performance. Though, I will say that this process isn\u2019t very fast and easy. There is no reason for us to disclose our current plans in that regards for now, but you will be informed on our progress in the patch notes.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u4e00\u76f4\u5728\u5e94\u7528\u65b0\u7684\u6280\u672f\uff0c\u81f4\u529b\u4e8e\u589e\u5f3a\u753b\u9762\u8d28\u91cf\uff0c\u8fd8\u5f97\u4fdd\u8bc1\u6e38\u620f\u7684\u6027\u80fd\u3002\u4f46\u662f\u8bf4\u5b9e\u8bdd\uff0c\u8fd9\u4e2a\u8fc7\u7a0b\u5e76\u4e0d\u7b80\u5355\uff0c\u4e5f\u4e0d\u4f1a\u5f88\u5feb\u5b9e\u73b0\u3002\u6211\u4eec\u73b0\u5728\u4e5f\u6ca1\u6709\u7406\u7531\u516c\u5e03\u8fd9\u65b9\u9762\u7684\u8ba1\u5212\u7684\u4fe1\u606f\uff0c\u4f46\u662f\u6211\u4eec\u4f1a\u901a\u8fc7\u8865\u4e01\u4fe1\u606f\u6765\u8ddf\u5404\u4f4d\u4f20\u8fbe\u6211\u4eec\u5f53\u524d\u7684\u8fdb\u7a0b\u7684\u3002<\/span><\/p>\n<p><strong>11a.\u00a0<\/strong>It seems that certain classes of ships have absolutely no chances when fighting certain classes. For example, a high tier BB simply cannot win against a CV if the players are of above average skill. Do you imply that a BB cannot win because it was so historically speaking or is there a balancing process involved in that decision?<br \/>\n<span style=\"color: #0000ff;\">11a. \u90e8\u5206\u8239\u578b\u5728\u9762\u5bf9\u53e6\u4e00\u4e9b\u7279\u5b9a\u8239\u578b\u7684\u65f6\u5019\u624b\u65e0\u7f1a\u9e21\u4e4b\u529b\u3002\u4e3e\u4e2a\u6817\u5b50\uff0c\u9ad8\u9636BB\u5728\u9762\u5bf9\u4e00\u4e2a\u6bd4\u5e73\u5747\u6c34\u5e73\u7a0d\u5fae\u9ad8\u4e00\u4e9b\u7684\u822a\u6bcd\u7684\u65f6\u5019\u662f\u4e0d\u53ef\u80fd\u83b7\u80dc\u7684\u3002\u4f60\u4eec\u8fd9\u662f\u5728\u6697\u793a\u53f2\u5b9e\u4e2dBB\u5c31\u5e72\u4e0d\u8fc7\u822a\u6bcd\uff0c\u8fd8\u662f\u8bf4\u8fd9\u91cc\u9762\u6709\u5e73\u8861\u6027\u65b9\u9762\u7684\u8003\u8651\u5728\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Technically, all things be equal, a ship of one class can fight a ship of another class. However, each ship has its preferred and worst enemies. We try to detect cases where a ship have absolutely no chance against another and fix this situation. On the other hand, we don\u2019t want to give players equal chances when fighting every ship\u00a0without having to think about whom to engage and whom to fear.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u4e48\u8bf4\u5427\uff0c\u6e38\u620f\u4e2d\u7684\u4e00\u5207\u90fd\u7406\u5e94\u662f\u76f8\u7b49\u7684\uff0c\u67d0\u4e2a\u8239\u578b\u7684\u4e00\u8258\u8239\u80af\u5b9a\u53ef\u4ee5\u6253\u5f97\u8fc7\u53e6\u4e00\u4e2a\u8239\u578b\u7684\u4e00\u8258\u8239\u3002\u7136\u800c\u95ee\u9898\u5728\u4e8e\u6bcf\u8258\u8239\u90fd\u6709\u5979\u6253\u8d77\u6765\u6700\u8f7b\u677e\u548c\u6700\u96be\u53d7\u7684\u654c\u4eba\u3002\u6211\u4eec\u5728\u8bd5\u56fe\u8c03\u67e5\u51fa\u90a3\u4e9b\u51e0\u4e4e\u6ca1\u6709\u673a\u4f1a\u80dc\u5229\u7684\u60c5\u51b5\uff0c\u7136\u540e\u8fdb\u884c\u4fee\u590d\u3002\u53e6\u4e00\u65b9\u9762\uff0c\u6211\u4eec\u4e5f\u4e0d\u60f3\u8ba9\u73a9\u5bb6\u53d8\u6210\u968f\u4fbf\u6311\u4e00\u4e2a\u654c\u4eba\u90fd\u6709\u5747\u7b49\u7684\u80dc\u7387\u7684\u6982\u7387\uff0c\u800c\u4e0d\u7528\u53bb\u601d\u8003\u5230\u5e95\u5230\u5e95\u8c01\u597d\u6253\u4e00\u4e9b\uff0c\u8c01\u6253\u8d77\u6765\u66f4\u56f0\u96be\u4e00\u4e9b\u3002<\/span><\/p>\n<p>By the way, for all of you Hipper owners, the new Hull C added with the patch prevents some turrets to fire at certain arcs.<br \/>\n<span style=\"color: #0000ff;\">\u53e6\u5916\uff0c\u90a3\u4e9b\u559c\u6b22\u5f00\u5e0c\u4f69\u5c14\u7684\u73a9\u5bb6\u4eec\uff0c\u8fd9\u4e2a\u8865\u4e01\u4e2d\u65b0\u52a0\u5165\u7684\u8239\u4f53C\u4f1a\u5bfc\u81f4\u90e8\u5206\u70ae\u5854\u4e0d\u80fd\u5728\u7279\u5b9a\u89d2\u5ea6\u4e0b\u8fdb\u884c\u5f00\u706b\u3002<\/span><\/p>\n<p>Developers have been notified and they will rearrange AA guns so that main turrets have a wider arc of fire. This change will probably come in 0.5.6.1 or 0.5.6.2.<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5df2\u7ecf\u77e5\u9053\u4e86\u8fd9\u4e2a\u95ee\u9898\uff0c\u4ed6\u4eec\u4f1a\u91cd\u65b0\u62dc\u8bbfAA\u70ae\u4ee5\u4fbf\u63d0\u9ad8\u4e3b\u70ae\u7684\u5c04\u754c\u3002\u8fd9\u4e2a\u6539\u52a8\u5927\u6982\u4f1a\u57280.5.6.1\u6216\u80050.5.6.2\u5b9e\u88c5\u3002<\/span><\/p>\n<p>In other news, Yubari may receive her planned\u00a0improvements in 0.5.7. Emphasize on the word\u00a0<em>may.<br \/>\n<\/em><span style=\"color: #0000ff;\">\u8bf4\u70b9\u522b\u7684\u3002\u5915\u5f20\u53ef\u80fd\u4f1a\u57280.5.7\u4e2d\u88abBuff\u3002\u6ce8\u610f\uff0c<strong>\u53ef\u80fd<\/strong>\u3002<\/span><\/p>\n<p><strong>1.<\/strong> Why did you nerf Concealment Expert? Why not add in the description that it affects all kind of concealment modifiers, including the penalty for firing? Why have you decided to nerf so many ships, including premium ships?<br \/>\n<span style=\"color: #0000ff;\">1. \u4f60\u4eec\u4e3a\u4ec0\u4e48\u524a\u5f31\u4e86\u9690\u853d\u4e13\u5bb6\u8fd9\u4e2a\u6280\u80fd\uff1f\u4f60\u4eec\u4e3a\u4ec0\u4e48\u4e0d\u5728\u63cf\u8ff0\u4e2d\u52a0\u5165\u4e00\u6761\u8bf4\u8fd9\u4e2a\u4f1a\u5f71\u54cd\u6240\u6709\u7684\u9690\u853d\u7cfb\u6570\uff0c\u5305\u62ec\u5f00\u706b\u7684\u60e9\u7f5a\uff1f\u4f60\u4eec\u4e3a\u4ec0\u4e48\u51b3\u5b9a\u8981\u4e00\u4e0b\u5b50\u780d\u6389\u8fd9\u4e48\u591a\u8239\uff0c\u5176\u4e2d\u8fd8\u6709\u91d1\u5e01\u8239\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We don\u2019t think this change is a nerf to any ship, including premium ships. We simply improved the game logic and, for that matter, this change slightly\u00a0reduced the ability of certain ships to stealth fire.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u5e76\u4e0d\u8ba4\u4e3a\u8fd9\u6b21\u6539\u52a8\u662f\u5bf9\u4efb\u4f55\u8239\u53ea\u7684\u4e00\u6b21\u524a\u5f31\uff0c\u5305\u62ec\u91d1\u5e01\u8239\u4e5f\u662f\u3002\u6211\u4eec\u53ea\u4e0d\u8fc7\u662f\u6539\u5584\u4e86\u6e38\u620f\u7684\u903b\u8f91\uff0c\u800c\u8fd9\u6b21\u6539\u52a8\u7a0d\u5fae\u964d\u4f4e\u4e86\u90e8\u5206\u8239\u53ea\u7684\u9690\u8eab\u5f00\u706b\u7684\u80fd\u529b\u3002<\/span><\/p>\n<p>I noticed that widespread use of this tactic is not very well received by most players. Concealment should\u00a0first and foremost be used to move under cover and not attack other players without being seen.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u6ce8\u610f\u5230\u5927\u90e8\u5206\u73a9\u5bb6\u5e76\u4e0d\u559c\u6b22\u9690\u8eab\u70ae\u8fd9\u4e2a\u6218\u672f\u88ab\u5e7f\u6cdb\u7684\u8fd0\u7528\u3002\u9690\u853d\u8fd9\u79cd\u4e1c\u897f\u5e94\u8be5\u662f\u62ff\u6765\u5077\u5077\u8dd1\u8def\u7684\uff0c\u800c\u4e0d\u662f\u5728\u4e0d\u88ab\u53d1\u73b0\u7684\u60c5\u51b5\u4e0b\u6253\u4eba\u7684\u3002<\/span><\/p>\n<p>On the other hand, we think this tactic is a valid one and, as you should be aware of, we haven\u2019t made any changes to the penalty for firing, so ships that could stealth fire still retain their buffer zone. It\u2019s just that it was slightly reduced. Concealment expert is still very useful as it reduces\u00a0the detection range (which was always written in the description).<br \/>\n<span style=\"color: #0000ff;\">\u53e6\u4e00\u65b9\u9762\uff0c\u6211\u4eec\u4e5f\u7684\u786e\u627f\u8ba4\u9690\u8eab\u70ae\u4f5c\u4e3a\u4e00\u79cd\u6b63\u5e38\u7684\u6218\u672f\uff0c\u5404\u4f4d\u4e5f\u5e94\u8be5\u8981\u6ce8\u610f\u5230\u6211\u4eec\u5e76\u6ca1\u6709\u5bf9\u5f00\u706b\u60e9\u7f5a\u505a\u51fa\u4efb\u4f55\u6539\u52a8\uff0c\u6240\u4ee5\u4ee5\u524d\u90a3\u4e9b\u53ef\u4ee5\u6253\u9690\u8eab\u70ae\u7684\u8239\u4f9d\u7136\u4fdd\u7559\u4e86\u4ed6\u4eec\u7684\u201c\u7f13\u51b2\u533a\u201d\u3002\u73b0\u5728\u53ea\u4e0d\u8fc7\u662f\u628a\u7f13\u51b2\u533a\u7684\u5927\u5c0f\u7a0d\u5fae\u964d\u4f4e\u4e86\u4e00\u4e9b\u800c\u5df2\u3002\u9690\u853d\u4e13\u5bb6\u4f9d\u7136\u5f88\u6709\u7528\uff0c\u56e0\u4e3a\u5b83\u4f1a\u964d\u4f4e\u88ab\u70b9\u4eae\u7684\u8303\u56f4\uff08\u8fd9\u4e2a\u4e00\u76f4\u90fd\u6709\u5199\uff09<\/span><\/p>\n<p><em>The following question includes technical aspects I am not familiar with. That is why the terms used may very well be incorrect. I apologize for this.<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u4e0b\u95ee\u9898\u4e2d\u5305\u542b\u5f88\u591a\u6211\u4e0d\u719f\u6089\u7684\u6280\u672f\u65b9\u9762\u7684\u4fe1\u606f\u3002\u6240\u4ee5\u4f7f\u7528\u7684\u8bcd\u6c47\u6709\u53ef\u80fd\u662f\u4e0d\u6b63\u786e\u7684\u3002\u6211\u5f88\u62b1\u6b49\u3002<\/span><\/em><\/p>\n<p><strong>2.\u00a0<\/strong>If I understand correctly, water physics aren\u2019t implemented in the game, correct? Could you please explain how water works in game (technically speaking)?<br \/>\n<span style=\"color: #0000ff;\">2. \u5982\u679c\u6211\u7406\u89e3\u7684\u6ca1\u9519\u7684\u8bdd\uff0c\u6c34\u4f53\u7684\u7269\u7406\u6548\u679c\u8fd8\u6ca1\u6709\u5b9e\u88c5\u8fdb\u6e38\u620f\uff0c\u6ca1\u9519\u5427\uff1f\u90a3\u4f60\u4eec\u89e3\u91ca\u4e0b\u73b0\u5728\u6e38\u620f\u4e2d\u7684\u6c34\u5230\u5e95\u662f\u600e\u4e48\u56de\u4e8b\u53ef\u4ee5\u5417\uff08\u4ece\u6280\u672f\u89d2\u5ea6\u6765\u8bb2\uff09\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Fully modeled water physics aren\u2019t implemented. The map base is modeled and drawn with offline tools, and then\u00a0we add in real time a dynamic sea on top of it. We start by adding wind formed and deformation waves\u00a0(also those created by guns shockwave), and then, with the resulting waves, we create geometry, the polygon mesh. Finally, we do the shading (reflection, refraction, light attenuation effects, subsurface scattering, shadows, fog).<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5bf9\uff0c\u73b0\u5728\u8fd8\u6ca1\u6709\u5b9e\u88c5\u5b8c\u6574\u7684\u6c34\u4f53\u7269\u7406\u6548\u679c\u3002\u5148\u662f\u4f7f\u7528\u79bb\u7ebf\u7684\u5de5\u5177\u5efa\u6a21\u4e86\u5730\u56fe\uff0c\u4e4b\u540e\u52a0\u4e0a\u4e86\u4e00\u5c42\u5b9e\u65f6\u7684\u52a8\u6001\u6d77\u9762\u3002\u6211\u4eec\u6700\u5f00\u59cb\u52a0\u5165\u7684\u662f\u98ce\uff0c\u4ee5\u53ca\u5f62\u53d8\u6ce2\uff08\u8fd8\u6709\u90a3\u4e9b\u7531\u4e8e\u4e3b\u70ae\u7684\u9707\u52a8\u9020\u6210\u7684\u5f62\u53d8\u6ce2\uff09\uff0c\u4e4b\u540e\u5c31\u662f\u51e0\u4f55\u5b66\u7684\u4e00\u4e9b\u4e1c\u897f\uff0c\u8fd8\u6709\u591a\u8fb9\u5f62\u4ec0\u4e48\u7684\u3002\u6700\u540e\u624d\u4f1a\u52a0\u5165\u9634\u5f71\uff08\u53cd\u5c04\uff0c\u6298\u5c04\uff0c\u5149\u8870\u51cf\u7684\u6548\u679c\uff0c\u5b50\u9762\u6563\u5c04\uff0c\u9634\u5f71\uff0c\u96fe\u7b49\u7b49\uff09<\/span><\/p>\n<p><strong>3.\u00a0<\/strong>Have you considered adding maps shared with other WG projects, such as the El Halluf map, which can be found in both WoT and WoWp?<br \/>\n<span style=\"color: #0000ff;\">3. \u4f60\u4eec\u6709\u8003\u8651\u8fc7\u52a0\u5165WG\u7684\u5176\u4ed6\u9879\u76ee\u7684\u5730\u56fe\u5417\uff0c\u6bd4\u5982WOT\u548cWOWP\u91cc\u9762\u90fd\u6709\u7684\u90a3\u5f20\u827e\u5c14\u54c8\u7f57\u592b\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We currently don\u2019t plan to do that but we\u2019ve already thought about it.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u6ca1\u8ba1\u5212\uff0c\u4f46\u662f\u8003\u8651\u8fc7<\/span><\/p>\n<p><strong>4.\u00a0<\/strong>What fait awaits\u00a0Cleveland? What changes can we expect? Will she be transferred into another branch?<br \/>\n<span style=\"color: #0000ff;\">4. \u514b\u5229\u592b\u5170\u4f1a\u600e\u4e48\u6837\uff1f\u5230\u5e95\u4f1a\u600e\u4e48\u6539\uff1f\u5979\u4f1a\u88ab\u8e39\u53bb\u53e6\u4e00\u6761\u7ebf\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>For a long time, we considered putting her on a higher tier by giving her some improvements. However, at the current moment, this question is postponed indefinitely. You should not expect any changes regarding this ship in the short or medium\u00a0term.<br \/>\n<span style=\"color: #0000ff;\">4. \u6211\u4eec\u8003\u8651\u4e86\u5f88\u4e45\u8981\u4e0d\u8981\u5f3a\u5316\u5979\u4e00\u6ce2\uff0c\u7136\u540e\u653e\u53bb\u66f4\u9ad8\u4e00\u7ea7\u3002\u4f46\u662f\u73b0\u5728\u7684\u8bdd\u8fd9\u4e2a\u95ee\u9898\u8981\u88ab\u65e0\u9650\u671f\u7684\u63a8\u540e\u4e86\u3002\u8fd9\u8258\u8239\u8fd1\u671f\uff0c\u6216\u8005\u662f\u4e2d\u671f\u4e4b\u5185\u90fd\u4e0d\u4f1a\u6709\u4efb\u4f55\u6539\u52a8\u3002<\/span><\/p>\n<p><strong>1.\u00a0<\/strong>Why can\u2019t\u00a0Tachibana\u2019s third gun rotate all the way around? This issue also concerns several other ships. Fixing this would help them a lot in certain situations.<br \/>\n<span style=\"color: #0000ff;\">1. \u4e3a\u4ec0\u4e48\u6a58\u7684\u7b2c\u4e09\u95e8\u4e3b\u70ae\u4e0d\u80fd360\u00b0\u65cb\u8f6c\uff1f\u8fd9\u4e2a\u95ee\u9898\u5176\u4ed6\u8239\u4e0a\u4e5f\u6709\u3002\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\u53ef\u4ee5\u5f88\u5927\u7a0b\u5ea6\u7684\u5e2e\u52a9\u4ed6\u4eec\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Certain ships turrets cannot rotate all the way around because of technical limitations (by technical, I mean in real life, they couldn\u2019t rotate all the way) but it\u00a0very well may have been an\u00a0oversight\u00a0on our end. We will look into this issue regarding Tachibana and other ships. We will then decide what to do.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u90e8\u5206\u8239\u53ea\u7684\u70ae\u5854\u4e0d\u80fd\u5168\u5411\u65cb\u8f6c\u7684\u539f\u56e0\u662f\u7531\u4e8e\u6280\u672f\u4e0a\u7684\u9650\u5236\uff08\u8fd9\u91cc\u7684\u6280\u672f\u6307\u7684\u662f\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u6280\u672f\uff0c\u672c\u6765\u5c31\u4e0d\u80fd\u5168\u5411\u65cb\u8f6c\uff09\u4f46\u662f\u4e5f\u6709\u53ef\u80fd\u662f\u6211\u4eec\u8fd9\u8fb9\u7684\u758f\u5ffd\u5bfc\u81f4\u7684\u3002\u6211\u4eec\u4f1a\u8c03\u67e5\u8fd9\u4e2a\u5f71\u54cd\u5230\u6a58\u548c\u5176\u4ed6\u8239\u53ea\u7684\u95ee\u9898\u7684\uff0c\u4e4b\u540e\u518d\u51b3\u5b9a\u8981\u600e\u4e48\u505a\u5427\u3002<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>With AA defense being improved on a lot of ships, why Arkansas wasn\u2019t changed?<br \/>\n<span style=\"color: #0000ff;\">2. \u5f88\u591a\u8239\u7684\u5bf9\u7a7a\u5c5e\u6027\u90fdBuff\u4e86\uff0c\u90a3\u4e3a\u4ec0\u4e48\u963f\u80af\u8272\u7684\u6ca1\u6539\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We don\u2019t plan to change Arkansas in the near future. Firstly, her AA setup (or rather lack thereof) reflects her historical setup (very early on), secondly, she has a lot more upgrade slots, which balances out this drawback.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd1\u671f\u6ca1\u6709\u8ba1\u5212\u8981\u6539\u52a8\u963f\u80af\u8272\u3002\u9996\u5148\u4ed6\u5979\u7684AA\uff08\u6216\u8005\u8bf4AA\u5f88\u5c11\u8fd9\u4e00\u70b9\uff09\u53cd\u6620\u7684\u662f\u53f2\u5b9e\u7684\u914d\u7f6e\uff08\u5f88\u65e9\u671f\u7684\uff09\uff0c\u5176\u6b21\u5979\u7684\u63d2\u4ef6\u69fd\u5f88\u591a\uff0c\u5e73\u8861\u4e86\u8fd9\u4e00\u70b9\u3002<\/span><\/p>\n<p><strong>3.\u00a0<\/strong>Do you plan to add some form of punishment to players who misuse the report feature?<br \/>\n<span style=\"color: #0000ff;\">3. \u4f60\u4eec\u6709\u8ba1\u5212\u8981\u52a0\u5165\u67d0\u79cd\u60e9\u7f5a\u90a3\u4e9b\u6ee5\u7528\u4e3e\u62a5\u7cfb\u7edf\u7684\u73a9\u5bb6\u7684\u673a\u5236\u5417\uff1f<\/span><\/p>\n<p><b>A.\u00a0<\/b>No, we currently don\u2019t have any plans in that regard.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\uff0c\u6682\u65f6\u6ca1\u6709\u3002<\/span><\/p>\n<p><strong>4.\u00a0<\/strong>It happens sometimes that secondaries guns fire at allied ships and because of that, we can turn pink without having any control on how those guns fire. Do you plan to do anything regarding this issue?<br \/>\n<span style=\"color: #0000ff;\">4. \u6709\u7684\u65f6\u5019\u526f\u70ae\u4f1a\u5bf9\u961f\u53cb\u5f00\u706b\uff0c\u4e5f\u4f1a\u5bfc\u81f4\u6211\u4eec\u76f4\u63a5\u53d8\u6210\u7c89\u540d\uff0c\u800c\u4e14\u6211\u4eec\u6ca1\u529e\u6cd5\u63a7\u5236\u526f\u70ae\u5f80\u54ea\u5c04\u3002\u4f60\u4eec\u6709\u8ba1\u5212\u8981\u4fee\u590d\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We already received several reports on this issue. We will look into it and make a decision after that.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u6536\u5230\u4e86\u5f88\u591a\u5173\u4e8e\u8fd9\u4e2a\u95ee\u9898\u7684\u53cd\u9988\u3002\u6211\u4eec\u4f1a\u8c03\u67e5\u7684\uff0c\u5230\u65f6\u5019\u518d\u51b3\u5b9a\u600e\u4e48\u505a\u5427\u3002<\/span><\/p>\n<p><strong>5.\u00a0<\/strong>Why don\u2019t you want to color shell types\u00a0with different colors? Certain mods already do this. I consider seeing what type of shells are fired on me quite important.<br \/>\n<span style=\"color: #0000ff;\">5. \u4e3a\u4ec0\u4e48\u4f60\u4eec\u4e0d\u628a\u5f39\u836f\u901a\u8fc7\u989c\u8272\u6765\u533a\u5206\u5f00\uff1f\u90e8\u5206Mod\u5df2\u7ecf\u53ef\u4ee5\u505a\u5230\u8fd9\u4e00\u70b9\u4e86\u3002\u6211\u89c9\u5f97\u80fd\u770b\u51fa\u6709\u4eba\u5728\u62ff\u4ec0\u4e48\u70ae\u5f39\u5728\u6253\u6211\u8fd8\u662f\u633a\u91cd\u8981\u7684\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It should be possible to implement that. We will develop such feature.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5e94\u8be5\u662f\u53ef\u4ee5\u505a\u5230\u3002\u6211\u4eec\u4f1a\u8fdb\u884c\u5f00\u53d1\u7684\u3002<\/span><\/p>\n<p><strong>6.\u00a0<\/strong>High tier US BB\u2019s accuracy seems to be the same as before. Actually the dispersion value hasn\u2019t changed. Is it normal ?<br \/>\n<span style=\"color: #0000ff;\">6. \u9ad8\u9636\u7f8e\u56fdBB\u7684\u7cbe\u51c6\u5ea6\u597d\u50cf\u548c\u4ee5\u524d\u4e00\u6837\u554a\uff0c\u8fde\u6563\u5e03\u90fd\u6ca1\u6539\u3002\u8fd9\u662f\u6b63\u5e38\u7684\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Accuracy is not only tied to size of\u00a0the dispersion ellipse, but it can also be improved by tweaking the distribution of shells inside the ellipse.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u7cbe\u51c6\u5ea6\u5e76\u4e0d\u4ec5\u4ec5\u548c\u6563\u5e03\u73af\u7684\u5927\u5c0f\u6709\u5173\uff0c\u8fd8\u53ef\u4ee5\u901a\u8fc7\u8c03\u6574\u70ae\u5f39\u5728\u73af\u5185\u7684\u843d\u70b9\u6765\u8fdb\u884c\u589e\u5f3a\u3002<\/span><\/p>\n<p>There is little new in the recent getfun digest:<br \/>\n<span style=\"color: #0000ff;\">getfun\u6700\u8fd1\u7684\u89c6\u9891\u4e2d\u7684\u65b0\u4fe1\u606f\uff1a<\/span><\/p>\n<p><span style=\"color: #0000ff;\">\u89c6\u9891\u5730\u5740:<\/span> <a class=\"bbc_url\" title=\"External link\" href=\"https:\/\/www.youtube.com\/watch?v=hj_va8MAVRA\" rel=\"nofollow external\">https:\/\/www.youtube\u2026.h?v=hj_va8MAVRA<\/a><\/p>\n<p>So I will be brief. He talks about the end of team battles season on June 1st and the start of the ranked battles soon. Ranked battles and team battles will not be on at the same time.<br \/>\n<span style=\"color: #0000ff;\">\u8bf4\u91cd\u70b9\u4e86\u3002\u4ed6\u8fd9\u91cc\u9762\u8bf4\u4e866\u67081\u53f7\u7ec4\u961f\u6218\u5c31\u4f1a\u505c\u6b62\uff0c\u800c\u5929\u68af\u6218\u9a6c\u4e0a\u4f1a\u5f00\u65b0\u7684\u4e00\u5b63\u3002\u5929\u68af\u6218\u548c\u7ec4\u961f\u6218\u4e0d\u4f1a\u540c\u65f6\u5f00\u7684\u3002<\/span><\/p>\n<p>1. The guy (on the RU forum?) who discovered that the 5th level Concealment perk now does not apply to gunfire, AA and fires received the USS Texas as a gift. This information was missing in the 0.5.6 patch notes.<br \/>\n<span style=\"color: #0000ff;\">1. \u90a3\u4e2a\uff08\u6bdb\u670d\u8bba\u575b\u4e0a\u7684\uff1f\uff09\u53d1\u73b0\u4e86\u9690\u853d\u4e13\u5bb6\u8fd9\u4e2a\u6280\u80fd\u4e0d\u4f1a\u5e94\u7528\u4e8e\u5f00\u706b\uff0c\u5bf9\u7a7a\u70ae\u548c\u7740\u706b\u7684\u60c5\u51b5\u4e0b\u7684\u73a9\u5bb6\u6536\u5230\u4e86\u5fb7\u514b\u8428\u65af\u4f5c\u4e3a\u4e00\u4efd\u5956\u52b1\u3002\u8fd9\u6761\u4fe1\u606f\u6ca1\u6709\u5199\u57280.5.6\u7684\u8865\u4e01\u4fe1\u606f\u4e2d\u3002<\/span><\/p>\n<p>2. The developers claim that boting is not as widely spread as players tend to believe. After having analyzed player behavior and bot complains they say that most reported bots are actually (talented) humans.<br \/>\n<span style=\"color: #0000ff;\">2. \u5f00\u53d1\u56e2\u961f\u5ba3\u79f0\u811a\u672c\u5e76\u6ca1\u6709\u73a9\u5bb6\u6240\u76f8\u4fe1\u7684\u90a3\u6837\u88ab\u5e7f\u6cdb\u4f20\u64ad\u4e86\u3002\u5728\u5206\u6790\u4e86\u73a9\u5bb6\u7684\u884c\u4e3a\u4ee5\u53cabot\u7684\u4e3e\u62a5\u4e4b\u540e\uff0c\u4ed6\u4eec\u8868\u793a\u5927\u90e8\u5206\u88ab\u4e3e\u62a5\u6210\u6302\u673a\u811a\u672c\u7684\u73a9\u5bb6\u5176\u5b9e\u90fd\u662f\uff08\u5f88\u5389\u5bb3\u7684\uff09\u4eba\u3002<\/span><\/p>\n<p>3. Finally, 18 notorious AFK players from the RU server got a two week ban.<br \/>\n<span style=\"color: #0000ff;\">3. \u6bdb\u670d\u4e0a\u670918\u540d\u51fa\u4e86\u540d\u7684\u6302\u673a\u73a9\u5bb6\u88ab\u5c01\u4e86\u4e24\u4e2a\u793c\u62dc\u3002<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2016 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=18421\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-18421","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18421","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18421"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18421\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18421"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18421"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18421"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}