{"id":18245,"date":"2016-04-27T07:33:58","date_gmt":"2016-04-26T23:33:58","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=18245"},"modified":"2016-04-27T07:41:22","modified_gmt":"2016-04-26T23:41:22","slug":"%e3%80%90wows-qa%e3%80%9120160426","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=18245","title":{"rendered":"\u3010WOWS Q&#038;A\u30112016\/04\/26"},"content":{"rendered":"<p><strong>Source:https:\/\/thearmoredpatrol.com\/2016\/04\/26\/big-wows-qa-26th-april-2016\/<\/strong><br \/>\n<strong>\u6765\u6e90\u2197<\/strong><\/p>\n<p>Triple thanks to Carnotzet, EU.<br \/>\n<span style=\"color: #0000ff;\">\u611f\u8c22\u6b27\u670d\u7684Carnotzet\u3002<\/span><\/p>\n<p>Here is <em>Vallter_\u2019s<\/em>\u00a0answer to a post about expectations and realities regarding the game. The original poster talks about game modes, tech trees, e-sports, clans, etc.<br \/>\n<span style=\"color: #0000ff;\">Vallter_\u56de\u590d\u4e86\u4e00\u4e2a\u5173\u4e8e\u6e38\u620f\u4e2d\u7684\u5404\u79cd\u7406\u60f3\u548c\u73b0\u5b9e\u7684\u5e16\u5b50\u3002\u5e16\u5b50\u4e2d\u8ba8\u8bba\u4e86\u6e38\u620f\u6a21\u5f0f\uff0c\u79d1\u6280\u6811\uff0c\u7535\u7ade\uff0c\u519b\u56e2\u7b49\u7b49\u5185\u5bb9\u3002<\/span><\/p>\n<p><!--more--><\/p>\n<p><i>Vallter_<\/i>\u00a0responds\u00a0that, if he had to sum up\u00a0OP\u2019s thoughts, it would be:<br \/>\n<span style=\"color: #0000ff;\">Vallter_\u56de\u590d\u8bf4\uff0c\u5982\u679c\u628a\u539f\u5e16\u91cc\u9762\u7684\u4e1c\u897f\u6574\u5408\u4e00\u4e0b\u5176\u5b9e\u5c31\u662f\u8fd9\u6837\u7684\uff1a<\/span><\/p>\n<p>-balanced tier 10 battles;<br \/>\n<span style=\"color: #0000ff;\">\u5e73\u8861\u768410\u7ea7\u6218\u6597<\/span><\/p>\n<p>-more hardcore ranked battles and better team battles;<br \/>\n<span style=\"color: #0000ff;\">\u66f4\u52a0\u6838\u5fc3\u5411\u7684\u5929\u68af\u6218\u548c\u66f4\u597d\u7684\u7ec4\u961f\u6218<\/span><\/p>\n<p>-e-sport;<br \/>\n<span style=\"color: #0000ff;\">\u7535\u7ade<\/span><\/p>\n<p>-clans.<br \/>\n<span style=\"color: #0000ff;\">\u519b\u56e2<\/span><\/p>\n<p>He then explains that a lot of the content that was added during the last six months were targeted at\u00a0<em>hardcore<\/em>\u00a0players \u2013 ranked \/ team battles and high tier content. Moreover, coop battles (which represent\u00a0about 30% of all battles fought)\u00a0and mid-tier random battles had very few gameplay affecting content\u00a0added to them.<br \/>\n<span style=\"color: #0000ff;\">\u4ed6\u63a5\u4e0b\u6765\u89e3\u91ca\u8bf4\u8fc7\u53bb\u516d\u4e2a\u6708\u4e2d\u6709\u5f88\u591a\u9762\u5411\u6838\u5fc3\u73a9\u5bb6\u7684\u5185\u5bb9\u88ab\u52a0\u5165\u4e86\u2014\u5929\u68af\/\u7ec4\u961f\u6218\u548c\u4e00\u4e9b\u9ad8\u9636\u7684\u5185\u5bb9\u3002\u8fd8\u6709\u4eba\u673a\u6a21\u5f0f\uff08\u5927\u6982\u5360\u4e86\u603b\u6218\u6597\u573a\u6b21\u768430%\uff09\u4ee5\u53ca\u4e2d\u9636\u7684\u968f\u673a\u6218\u6597\u548c\u5f88\u5c11\u4e00\u4e9b\u4f1a\u5f71\u54cd\u5230\u6e38\u620f\u6027\u7684\u5185\u5bb9\u4e5f\u90fd\u6709\u52a0\u5165\u3002<\/span><\/p>\n<p>Of course, some polishing was done and fixes were implemented that made tier 1-8 slightly better and\u00a0new ships were added. But the first notable change that those modes\/tiers will experience will be weather effects, which will considerably change the gameplay during the\u00a0battle. In 0.5.5., it will be implemented only on one map since developers don\u2019t want to \u201cruin\u201d the game by having it everywhere. It\u00a0will be the first step toward\u00a0more diverse gameplay in the most played game modes\/tiers since the release of the game. Also, according to feedback, this feature seems to be successful\u00a0for now.<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u7136\u4e86\uff0c\u4ed6\u4eec\u4e5f\u6709\u505a\u51fa\u4e00\u4e9b\u8c03\u6574\uff0c\u8ba91-8\u7ea7\u6218\u6597\u53d8\u5f97\u7a0d\u5fae\u597d\u4e86\u4e00\u4e9b\uff0c\u4e5f\u52a0\u5165\u4e86\u4e00\u4e9b\u65b0\u8239\u3002\u4f46\u662f\u8fd9\u4e9b\u7b49\u7ea7\u4e0a\u7684\u6218\u6597\u4f1a\u9047\u5230\u5929\u6c14\u6548\u679c\uff0c\u4f1a\u5bf9\u6218\u6597\u6709\u6240\u5f71\u54cd\u3002\u57280.5.5\u4e2d\u53ea\u6709\u4e00\u5f20\u5730\u56fe\u6709\u4e86\u4f1a\u5f71\u54cd\u6e38\u620f\u6027\u7684\u5929\u6c14\u6548\u679c\uff0c\u56e0\u4e3a\u4ed6\u4eec\u4e0d\u60f3\u56e0\u4e3a\u8fd9\u4e00\u4e2a\u5929\u6c14\u6548\u679c\u6bc1\u6389\u4e86\u6574\u4e2a\u6e38\u620f\u3002\u8fd9\u662f\u4ed6\u4eec\u60f3\u8ba9\u8fd9\u4e2a\u6e38\u620f\u88ab\u6700\u591a\u4eba\u73a9\u7684\u7b49\u7ea7\/\u90e8\u5206\u4e0a\u53d8\u5f97\u591a\u6837\u5316\u7684\u7b2c\u4e00\u6b65\u3002\u53e6\u5916\u6839\u636e\u5404\u79cd\u53cd\u9988\uff0c\u8fd9\u5957\u673a\u5236\u73b0\u5728\u770b\u8d77\u6765\u5f88\u6210\u529f\u3002<\/span><\/p>\n<p>From now on, developers want to invest\u00a0time in improving aspects of the game needed by all players, and fix the aspects that weren\u2019t touched for quite some time because they wanted to release team battles. That is why the development of clans is delayed since it\u2019s not needed by all <span class=\"skimlinks-unlinked\">players.They<\/span>still\u00a0assure us that\u00a0clans are not canceled. It\u2019s just that the schedule was modified.\u00a0Clans will definitely come, but a little later than expected. When they had to chose between working on the clan interface and improving the general battle interface (such as the minimap), they opted for the latter one.<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u73b0\u5728\u60f3\u5f00\u59cb\u82b1\u65f6\u95f4\u5728\u90a3\u4e9b\u6240\u6709\u73a9\u5bb6\u90fd\u4f1a\u7528\u5230\u7684\u673a\u5236\u4e0a\u9762\uff0c\u4fee\u590d\u90a3\u4e9b\u56e0\u4e3a\u60f3\u8981\u8d76\u7740\u8ba9\u7ec4\u961f\u6218\u4e0a\u7ebf\u5c31\u597d\u4e45\u6ca1\u6709\u78b0\u4e86\u7684\u4e1c\u897f\u3002\u6240\u4ee5\u519b\u56e2\u7684\u5f00\u53d1\u88ab\u63a8\u540e\u4e86\uff0c\u56e0\u4e3a\u5e76\u4e0d\u662f\u6240\u6709\u73a9\u5bb6\u90fd\u9700\u8981\u8fd9\u5957\u7cfb\u7edf\u3002\u4f46\u662f\u4ed6\u4eec\u4fdd\u8bc1\u519b\u56e2\u4e0d\u4f1a\u88ab\u53d6\u6d88\u6389\uff0c\u53ea\u4e0d\u8fc7\u662f\u5f00\u53d1\u7684\u987a\u5e8f\u8c03\u6574\u4e86\u4e00\u4e0b\u800c\u5df2\u3002\u519b\u56e2\u4e00\u5b9a\u4f1a\u51fa\uff0c\u4f46\u662f\u6bd4\u5404\u4f4d\u60f3\u8c61\u7684\u8981\u665a\u5c31\u662f\u4e86\u3002\u5f53\u4ed6\u4eec\u5728\u6289\u62e9\u7a76\u7adf\u662f\u505a\u519b\u56e2\u7684\u754c\u9762\u5462\u8fd8\u662f\u6218\u6597\u4e2d\u7684UI\uff08\u5c0f\u5730\u56fe\u4ec0\u4e48\u7684\uff09\uff0c\u4ed6\u4eec\u9009\u62e9\u4e86\u53bb\u505aUI\u3002<\/span><\/p>\n<p>In summary,\u00a0there will be more\u00a0<em>hardcore<\/em>\u00a0content, but slightly later, and they want to make the game more varied\/interesting to the majority of players, as well as fixing the issues that were piling up and that they didn\u2019t have the time to fix.<br \/>\n<span style=\"color: #0000ff;\">\u603b\u7ed3\u4e00\u4e0b\u5c31\u662f\u4f1a\u6709\u66f4\u591a\u6838\u5fc3\u5411\u7684\u5185\u5bb9\uff0c\u4f46\u662f\u4e4b\u540e\u5c31\u4f1a\u8ba9\u6e38\u620f\u5bf9\u4e8e\u5927\u90e8\u5206\u73a9\u5bb6\u6765\u8bf4\u66f4\u6709\u610f\u601d\/\u66f4\u52a0\u591a\u6837\u4e86\uff0c\u987a\u4fbf\u8fd8\u4f1a\u4fee\u590d\u6389\u4e4b\u524d\u6ca1\u6709\u65f6\u95f4\u4fee\u590d\u7684\u5404\u79cd\u95ee\u9898\u3002<\/span><\/p>\n<p><strong>1.\u00a0<\/strong>When do you plan to fix the bug regarding shells not flying accurately when\u00a0shooting over islands? You\u2019ve said before it was difficult to reproduce and therefore to fix. Any news regarding it?<br \/>\n<span style=\"color: #0000ff;\">1. \u4f60\u4eec\u4ec0\u4e48\u65f6\u5019\u624d\u80fd\u4fee\u590d\u70ae\u5f39\u5728\u8d8a\u8fc7\u5c71\u5934\u5c04\u51fb\u7684\u65f6\u5019\u6253\u4e0d\u51c6\u7684\u95ee\u9898\uff1f\u4f60\u4eec\u4e4b\u524d\u8bf4\u60f3\u8981\u91cd\u73b0\u8fd9\u4e2a\u73b0\u8c61\u5c31\u5f88\u96be\uff0c\u6240\u4ee5\u60f3\u4fee\u590d\u5c31\u5f88\u96be\u3002\u6709\u4ec0\u4e48\u5168\u65b0\u7684\u6d88\u606f\u5417\uff1f<\/span><\/p>\n<p><strong>A.<\/strong>\u00a0A fix regarding this issue will be released in 0.5.6. (it haven\u2019t passed all the tests yet but we have high hopes it will solve the issue).<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a0.5.6\u5c31\u4f1a\u4fee\u590d\u7684\uff08\u8fd8\u6ca1\u6709\u5b8c\u5168\u901a\u8fc7\u5404\u79cd\u6d4b\u8bd5\uff0c\u4f46\u662f\u6211\u4eec\u89c9\u5f97\u8fd9\u5957\u7cfb\u7edf\u5e94\u8be5\u53ef\u4ee5\u89e3\u51b3\u95ee\u9898\uff09\u3002<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>What\u2019s up with superintendant showing wrong quantity of consumables?<br \/>\n<span style=\"color: #0000ff;\">2. \u52a0\u4e86\u76d1\u5bdf\u8005\u4e4b\u540e\u6d88\u8017\u54c1\u6570\u91cf\u663e\u793a\u9519\u8bef\u662f\u600e\u4e48\u56de\u4e8b\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It\u2019s an interface error we will fix in 0.5.5, which will be soon released.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a0.5.5\u5c31\u4fee\u590d\uff0c\u522b\u6025<\/span><\/p>\n<p><strong>3.\u00a0<\/strong>When will the guns located on Nikolai\u2019s and Ishizuchi\u2019s turrets work? Would this\u00a0mean that they\u2019d\u00a0get a considerable increase in AA defense?<br \/>\n<span style=\"color: #0000ff;\">3. \u6c99\u7687\u5c3c\u53e4\u62c9\u4e00\u4e16\u548c\u77f3\u69cc\u7684\u70ae\u5854\u4e0a\u9762\u90a3\u4e9b\u70ae\u90fd\u662f\u5565\u554a\uff1f\u8fd9\u662f\u4e0d\u662f\u610f\u5473\u7740\u5b83\u4eec\u7684AA\u4f1a\u6709\u53ef\u89c1\u7a0b\u5ea6\u7684\u4e0a\u6da8\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Regarding Nikolai \u2013 no comment. A model will be made, just wait.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5173\u4e8e\u6c99\u7687\u7684\u8bdd\u2014\u65e0\u53ef\u5949\u544a\u3002\u6b63\u5728\u505a\u65b0\u7684\u6a21\u578b\uff0c\u7b49\u5427\u3002<\/span><\/p>\n<p>Regarding Ishizuchi, those aren\u2019t AA guns but training guns.<br \/>\n<span style=\"color: #0000ff;\">\u77f3\u69cc\u4e0a\u7684\u90a3\u4e9b\u4e0d\u662fAA\u70ae\uff0c\u800c\u662f\u8bad\u7ec3\u7528\u70ae\u3002<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-18246\" src=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2016\/04\/QCqhC1A.jpg\" alt=\"QCqhC1A\" width=\"3040\" height=\"2800\" srcset=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2016\/04\/QCqhC1A.jpg 3040w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2016\/04\/QCqhC1A-768x707.jpg 768w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2016\/04\/QCqhC1A-326x300.jpg 326w\" sizes=\"auto, (max-width: 3040px) 100vw, 3040px\" \/><\/p>\n<div class=\"bbc_spoiler\">In the game, they will remain purely decorative.<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u4e2d\u5c31\u53ea\u662f\u597d\u770b\u7684\uff0c\u6ca1\u4ec0\u4e48\u7528<\/span><\/div>\n<div class=\"bbc_spoiler\"><\/div>\n<div class=\"bbc_spoiler\"><strong>4.\u00a0<\/strong>If I understand it correctly, rudder shift time represents the time needed to shift the rudder from one end to the other. Correct?<br \/>\n<span style=\"color: #0000ff;\">4. \u5982\u679c\u6211\u7406\u89e3\u6b63\u786e\u7684\u8bdd\uff0c\u8f6c\u8235\u65f6\u95f4\u6307\u7684\u662f\u628a\u8239\u8235\u4ece\u4e00\u5934\u626d\u5230\u53e6\u4e00\u5934\u6240\u9700\u8981\u7684\u65f6\u95f4\u5bf9\u5427\uff1f<\/span><\/div>\n<p>It is written that the turning radius is the smallest radius achievable. But there\u2019s no indication on the speed at which the value is calculated. Could you give us more information?<br \/>\n<span style=\"color: #0000ff;\">\u53e6\u5916\u5c31\u662f\u8f6c\u5411\u534a\u5f84\u4e0a\u5199\u7684\u662f\u6700\u5c0f\u7684\u8f6c\u5411\u534a\u5f84\uff0c\u4f46\u662f\u6ca1\u6709\u8bf4\u5230\u5e95\u8981\u5728\u4ec0\u4e48\u901f\u5ea6\u4e0b\u624d\u80fd\u591f\u8fbe\u5230\u8fd9\u4e2a\u534a\u5f84\u3002\u8bf7\u591a\u900f\u9732\u4e9b\u4fe1\u606f\u597d\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>That\u2019s correct.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4f60\u7406\u89e3\u7684\u662f\u5bf9\u7684\u3002<\/span><\/p>\n<p>It is calculated at full speed. However, some ships can achieve a smaller turning radius by sailing at half speed. The values shown\u00a0on the characteristics screen always implies the ship going at full speed.<br \/>\n<span style=\"color: #0000ff;\">\u662f\u5728\u5168\u901f\u72b6\u6001\u4e0b\u8ba1\u7b97\u7684\u3002\u7136\u800c\u90e8\u5206\u8239\u53ea\u5728\u901f\u5ea6\u53ea\u67091\/2\u7684\u65f6\u5019\u7684\u8f6c\u5411\u534a\u5f84\u7684\u786e\u4f1a\u53d8\u5c0f\u3002\u5728\u8239\u53ea\u5c5e\u6027\u9875\u9762\u4e0a\u663e\u793a\u7684\u6570\u636e\u4e00\u76f4\u90fd\u662f\u4ee5\u8239\u53ea\u5168\u901f\u524d\u8fdb\u65f6\u4e3a\u57fa\u51c6\u7684\u3002<\/span><\/p>\n<p><strong>5.\u00a0<\/strong>Do you plan to make the tier bracket +\/-1 or give players the option to choose between +\/-1 and +\/-2?<br \/>\n<span style=\"color: #0000ff;\">5. \u4f60\u4eec\u6709\u8003\u8651\u8fc7\u8981\u505a\u00b11\u7684MM\u6216\u8005\u662f\u7ed9\u73a9\u5bb6\u4e00\u4e2a\u53ef\u4ee5\u9009\u5230\u5e95\u662f\u00b11\u8fd8\u662f\u00b12\u7684MM\u7684\u9009\u9879\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>No such plans are on our list.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6ca1\u6709\u8fd9\u79cd\u8ba1\u5212\u3002<\/span><\/p>\n<p><strong>6.\u00a0<\/strong>It seems that 20mm Oerlikon \/ 20mm Flak 38\u00a0aren\u2019t affected by Defensive fire. Is it right?<br \/>\n<span style=\"color: #0000ff;\">6. 20mm\u7684Oerlikon\u673a\u67aa\u548c20mm Flak 38\u673a\u70ae\u90fd\u4e0d\u4f1a\u88abAA\u90a3\u4e2a\u6d88\u8017\u54c1\u5f71\u54cd\u3002\u4f60\u786e\u5b9a\u6ca1\u95ee\u9898\u5417\uff1f<\/span><\/p>\n<p><b>A.\u00a0<\/b>Correct. Defensive fire only affects guns with 25mm caliber or above.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5bf9\uff0c\u90a3\u4e1c\u897f\u53ea\u5f71\u54cd25mm\u53e3\u5f84\u4ee5\u4e0a\u7684<\/span><\/p>\n<p><strong>7.\u00a0<\/strong>High-tier games are a pain to play because of DD\u2019s. Do you plan to limit their number?<br \/>\n<span style=\"color: #0000ff;\">7. \u9ad8\u9636\u6218\u6597\u7531\u4e8eDD\u7684\u5b58\u5728\u5bfc\u81f4\u5f88\u86cb\u75bc\u3002\u4f60\u4eec\u6709\u8ba1\u5212\u8981\u9650\u5236DD\u7684\u6570\u91cf\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>In patch 0.5.5., high-tier IJN DD\u2019s will have their long range torpedoes changed a bit. Moreover, we plan to implement further changes\u00a0to those ships in 0.5.6.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a0.5.5\u4e2d\uff0c\u9ad8\u9636\u7684\u65e5\u672cDD\u7684\u957f\u8ddd\u79bb\u9c7c\u96f7\u4f1a\u6709\u6240\u6539\u52a8\u3002\u53e6\u5916\u6211\u4eec\u51c6\u5907\u57280.5.6\u4e2d\u5bf9\u8fd9\u4e9b\u8239\u53ea\u8fdb\u884c\u8fdb\u4e00\u6b65\u7684\u6539\u52a8\u3002<\/span><\/p>\n<p>We don\u2019t think limiting the number of DD\u2019s is a good solution since it won\u2019t help us balance high tiers properly (and could even cause more problems in that regard). It would create an unpleasant\u00a0situation for long range torpedoes users. After all, it\u2019s not their fault, they just play the game and\u00a0follow the path of least resistance. It\u2019s absolutely normal. Our plan is to change how they play, to make them want to be more aggressive, which should improve the game for both players who like torpedo attacks and their opponents.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5e76\u4e0d\u8ba4\u4e3a\u9650\u5236DD\u6570\u91cf\u80fd\u89e3\u51b3\u4ec0\u4e48\u95ee\u9898\uff0c\u56e0\u4e3a\u8fd9\u5e76\u4e0d\u80fd\u5e2e\u52a9\u6211\u4eec\u597d\u597d\u7684\u53bb\u5e73\u8861\u9ad8\u9636\u6218\u6597\uff08\u751a\u81f3\u8fd8\u6709\u53ef\u80fd\u4ea7\u751f\u4e00\u4e9b\u95ee\u9898\uff09\u3002\u8fd9\u4f1a\u5bf9\u90a3\u4e9b\u559c\u6b22\u5728\u8fdc\u8ddd\u79bb\u4e0a\u6254\u9c7c\u96f7\u7684\u73a9\u5bb6\u9020\u6210\u4e00\u4e9b\u4e0d\u6109\u5feb\u3002\u56e0\u4e3a\u8fd9\u5e76\u4e0d\u662f\u4ed6\u4eec\u7684\u95ee\u9898\uff0c\u4ed6\u4eec\u53ea\u662f\u9009\u62e9\u4e86\u90a3\u6761\u8d70\u8d77\u6765\u6700\u6ca1\u6709\u963b\u529b\u7684\u8def\u800c\u5df2\u3002\u8fd9\u662f\u5341\u5206\u6b63\u5e38\u7684\u3002\u6211\u4eec\u7684\u8ba1\u5212\u662f\u6539\u52a8\u4ed6\u4eec\u7684\u6e38\u620f\u65b9\u5f0f\uff0c\u8ba9\u4ed6\u4eec\u66f4\u52a0\u7684\u6fc0\u8fdb\uff0c\u8fd9\u6837\u7684\u8bdd\u9c7c\u96f7\u7684\u4f7f\u7528\u65b9\u548c\u53d7\u5bb3\u65b9\u7684\u6e38\u620f\u6027\u90fd\u5e94\u8be5\u6709\u6240\u589e\u5f3a\u3002<\/span><\/p>\n<p>Another Q&amp;A.<br \/>\n<span style=\"color: #0000ff;\">\u53e6\u4e00\u7bc7\uff1a<\/span><\/p>\n<p><strong>1.\u00a0<\/strong>Mogami\u2019s 155mm turrets had their rotation nerfed since she was considered too good with Expert Marksman. Since the skill was also nerfed, do you plan to revert her turret rotation to its old values?<br \/>\n<span style=\"color: #0000ff;\">1. \u6700\u4e0a\u7684155mm\u7684\u70ae\u5854\u7684\u65cb\u8f6c\u65f6\u95f4\u7531\u4e8e\u5728\u795e\u5c04\u624b\u8fd9\u4e2a\u6280\u80fd\u7684\u5f71\u54cd\u4e0b\u8fc7\u4e8eOP\u5bfc\u81f4\u88ab\u780d\u3002\u73b0\u5728\u8fd9\u4e2a\u6280\u80fd \u672c\u8eab\u780d\u4e86\uff0c\u4f60\u4eec\u6709\u8ba1\u5212\u628a\u65cb\u8f6c\u65f6\u95f4\u6539\u6210\u539f\u6765\u7684\u6570\u503c\u5417\uff1f<\/span><\/p>\n<p>BB\u2019s rudder shift time was nerfed a few patches ago. This was before the infamous \u201ctorpedo soup\u201d. Wouldn\u2019t you consider reverting those values back? It would help BB\u2019s dodge a bit more torpedoes.<br \/>\n<span style=\"color: #0000ff;\">\u51e0\u4e2a\u7248\u672c\u4e4b\u524d\u8fd8\u780d\u4e86BB\u7684\u8f6c\u8235\u65f6\u95f4\u3002\u8fd9\u4e2a\u662f\u5728\u201c\u9c7c\u96f7\u6c64\u201d\u51fa\u73b0\u4e4b\u524d\u5c31\u780d\u4e86\u7684\u3002\u4f60\u4eec\u4e3a\u4ec0\u4e48\u4e0d\u628a\u8fd9\u4e9b\u6570\u503c\u4e5f\u56de\u6eda\u6210\u4ee5\u524d\u90a3\u6837\uff1f\u8fd9\u6837\u7684\u8bdd\u5e94\u8be5\u53ef\u4ee5\u8ba9BB\u591a\u8eb2\u51e0\u4e2a\u9c7c\u96f7\u624d\u662f\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>No plans in this regard.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5e76\u6ca1\u6709\u8fd9\u79cd\u8ba1\u5212\u3002<\/span><\/p>\n<p>Rudder shift time isn\u2019t only connected to the ability to dodge torpedoes. On the other hand, we have several changed planned in 0.5.5 and 0.5.6 to counter the \u201ctorpedo soup\u201d.<br \/>\n<span style=\"color: #0000ff;\">\u8f6c\u8235\u65f6\u95f4\u5e76\u4e0d\u4ec5\u4ec5\u662f\u548c\u8eb2\u907f\u9c7c\u96f7\u7684\u80fd\u529b\u6709\u5173\u7684\u3002\u53e6\u4e00\u65b9\u9762\u6211\u4eec\u57280.5.5\u548c0.5.6\u4e2d\u4e5f\u505a\u51fa\u4e86\u4e00\u4e9b\u8981\u53cd\u5236\u201c\u9c7c\u96f7\u6c64\u201d\u7684\u6539\u52a8\u3002<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>Why does damage from main guns show up in game and not damage from secondary guns?<br \/>\n<span style=\"color: #0000ff;\">2. \u4e3a\u4ec0\u4e48\u6e38\u620f\u4e2d\u53ea\u663e\u793a\u5176\u4ed6\u4eba\u7684\u4e3b\u70ae\u9020\u6210\u7684\u4f24\u5bb3\uff0c\u526f\u70ae\u7684\u5c31\u4e0d\u663e\u793a\uff1f<\/span><\/p>\n<p><strong>A.<\/strong>\u00a0In the battle interface? Because we consider such information doesn\u2019t need to be seen directly in game.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6218\u6597\u754c\u9762\u4e2d\uff1f\u4ee5\u4e3a\u6211\u4eec\u8ba4\u4e3a\u8fd9\u79cd\u6570\u636e\u5e76\u4e0d\u9700\u8981\u5728\u6e38\u620f\u4e2d\u53ef\u4ee5\u88ab\u76f4\u63a5\u770b\u5230\u3002<\/span><\/p>\n<p><strong>3.\u00a0<\/strong>When will we be able to test drive premium ships before we buy them (since we can\u2019t sell or exchange premium ships)?<br \/>\n<span style=\"color: #0000ff;\">3. \u4ec0\u4e48\u65f6\u5019\u80fd\u5728\u4e70\u91d1\u5e01\u8239\u4e4b\u524d\u8bd5\u9a7e\u4e24\u628a\uff08\u56e0\u4e3a\u6ca1\u529e\u6cd5\u628a\u8239\u5356\u6210\u91d1\u5e01\u6216\u8005\u662f\u9000\u6362\u8d27\uff09\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Unfortunately, I can\u2019t give you the answer you were waiting for. The feature we can rapidly implement that comes the closest to what you wish for\u00a0is to allow \u201ctest-drives\u201d during public testing. But I can\u2019t give you any guarantee.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\u80fd\u8bf4\u3002\u6700\u63a5\u8fd1\u4f60\u8fd9\u4e2a\u60f3\u6cd5\u7684\u4e8b\u5c31\u662f\u5728\u6d4b\u8bd5\u670d\u4e0a\u201c\u8bd5\u9a7e\u201d\uff0c\u4f46\u662f\u4e5f\u4ec5\u6b64\u800c\u5df2\u4e86\u3002\u4e0d\u80fd\u505a\u51fa\u4ec0\u4e48\u5176\u4ed6\u7684\u4fdd\u8bc1\u3002<\/span><\/p>\n<p><strong>4.\u00a0<\/strong>I saw that you plan to increase the fire chance on Soviet DD\u2019s by 1%. Why won\u2019t this affect Anshan as well?<br \/>\n<span style=\"color: #0000ff;\">4. \u6211\u4e4b\u524d\u770b\u5230\u4f60\u4eec\u8bf4\u6709\u8ba1\u5212\u8981\u628a\u82cf\u8054DD\u7684\u70b9\u706b\u7387\u63d0\u9ad81%\u3002\u4e3a\u4ec0\u4e48\u8fd9\u4e2a\u5bf9\u978d\u5c71\u6ca1\u6709\u5f71\u54cd\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>They use different types of shells. Anshan uses Chinese shells whereas Soviet DD\u2019s use Soviet shells.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u7528\u7684\u70ae\u5f39\u4e0d\u4e00\u6837\u3002\u978d\u5c71\u7528\u7684\u662f\u4e2d\u56fd\u7684\u70ae\u5f39\uff0c\u800c\u82cf\u8054DD\u7528\u7684\u5c31\u662f\u82cf\u8054\u7684\u70ae\u5f39\u3002<\/span><\/p>\n<p>[The following question has already been answered in a previous Q&amp;A but since the answer has new elements, I included it]<br \/>\n<span style=\"color: #0000ff;\">[\u4e0b\u5217\u95ee\u9898\u5728\u4ee5\u524d\u7684QA\u4e2d\u51fa\u73b0\u8fc7\uff0c\u4f46\u662f\u8fd9\u4e2a\u95ee\u9898\u6709\u4e86\u4e9b\u65b0\u7684\u5185\u5bb9\u6240\u4ee5\u5c31\u52a0\u8fdb\u6765\u4e86]<\/span><\/p>\n<p><strong>5.\u00a0<\/strong>Why 203mm German cruisers are equipped with Spgr L\/4,7 Bdz semi-AP ammo instead of HE ammo?<br \/>\n<span style=\"color: #0000ff;\">5. \u4e3a\u4ec0\u4e48\u5fb7\u56fd\u5de1\u6d0b\u8230\u7684203mm\u70ae\u7528\u7684\u662fSpgr L\/4,7 Bdz\u8fd9\u79cd\u534aAP\u5f39\u800c\u4e0d\u662fHE\u5f39\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Several German cruisers will receive proper HE shells (203mm <span class=\"skimlinks-unlinked\">Spr.gr<\/span> L\/4,7 Kz), along with slightly better HE ammo characteristics,\u00a0in one of the next updates. However, we don\u2019t plan to implement semi-AP ammo (along with specific mechanics).<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u90e8\u5206\u5fb7\u56fd\u5de1\u6d0b\u8230\u4f1a\u5728\u63a5\u4e0b\u6765\u7684\u67d0\u4e2a\u8865\u4e01\u4e2d\u83b7\u5f97\u6b63\u5e38\u7684HE\u5f39\u7684\uff08203mm <span class=\"skimlinks-unlinked\">Spr.gr<\/span> L\/4,7 Kz\uff09\u4ee5\u53ca\u4f1aBuff\u4e0bHE\u5f39\u7684\u5c5e\u6027\u3002\u7136\u800c\u6211\u4eec\u5e76\u6ca1\u6709\u8ba1\u5212\u8981\u52a0\u5165\u534aAP\u5f39\uff08\u548c\u534aAP\u5f39\u4e13\u7528\u7684\u673a\u5236\uff09<\/span><\/p>\n<p><strong>6.<\/strong>\u00a0Do you plan to implement any changes to the port interface (except the changes planned for 0.5.5. and the armor visualisation)? For example, you could add a preview of hull and modules\u00a0upgrades\u00a0that change the look of our ship\u00a0before buying them; allow players to sell unneeded upgrades without selling the ship and other improvements.<br \/>\n<span style=\"color: #0000ff;\">6. \u4f60\u4eec\u6709\u6ca1\u6709\u8ba1\u5212\u5bf9\u6bcd\u6e2f\u7684\u754c\u9762\u505a\u51fa\u4efb\u4f55\u6539\u52a8\uff08\u9664\u4e860.5.5\u8fd9\u4e9b\u6539\u52a8\u548c\u88c5\u7532\u67e5\u770b\u5668\u4e4b\u5916\u7684\uff09\uff1f\u6bd4\u5982\u8bf4\u4f60\u4eec\u53ef\u4ee5\u52a0\u5165\u4e00\u4e2a\u5728\u8d2d\u4e70\u6a21\u5757\/\u8239\u8eab\u4e4b\u524d\u5c31\u53ef\u4ee5\u770b\u5230\u5916\u89c2\u4e0a\u7684\u6539\u52a8\u7684\u529f\u80fd\uff1b\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u5728\u4e0d\u51fa\u552e\u8239\u53ea\u548c\u5176\u4ed6\u63d2\u4ef6\u7684\u60c5\u51b5\u4e0b\u5356\u6389\u90a3\u4e9b\u4e0d\u60f3\u8981\u4e86\u6a21\u5757\u4e4b\u7c7b\u7684\u3002<\/span><\/p>\n<p><b>A.\u00a0<\/b>We have some plans regarding port interface but it\u2019s too early to speak about them. Regarding armor visualisation, it will be added in 0.5.7 at the earliest.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6709\u8ba1\u5212\u8981\u6539\uff0c\u4f46\u662f\u73b0\u5728\u8981\u8bf4\u8fd8\u592a\u65e9\u3002\u5173\u4e8e\u88c5\u7532\u67e5\u770b\u5668\u7684\u8bdd\uff0c\u6700\u65e9\u4e5f\u89810.5.7\u624d\u80fd\u4e0a\u7ebf\u3002<\/span><\/p>\n<p><strong>7. <\/strong>Will there be a unique\u00a0launcher for all WG games?<br \/>\n<span style=\"color: #0000ff;\">7. \u4f1a\u6709\u4e00\u4e2aWG\u6e38\u620f\u901a\u7528\u7684\u8054\u5408\u542f\u52a8\u5668\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>I believe so, since it\u2019s already in development. However, I don\u2019t know how far in the development it is.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5e94\u8be5\u4f1a\u7684\uff0c\u5df2\u7ecf\u5728\u5f00\u53d1\u4e86\u3002\u4f46\u662f\u6211\u4e0d\u77e5\u9053\u5f00\u53d1\u73b0\u5728\u8fdb\u884c\u5230\u4ec0\u4e48\u7a0b\u5ea6\u4e86\u3002<\/span><\/p>\n<p><strong>8.\u00a0<\/strong>Will you add weather effects to the port?<br \/>\n<span style=\"color: #0000ff;\">8. \u6bcd\u6e2f\u4f1a\u6709\u5929\u6c14\u6548\u679c\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Not in the near future.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd1\u671f\u662f\u4e0d\u4f1a\u6709\u7684\u3002<\/span><\/p>\n<p><strong>9.\u00a0<\/strong>Do you plan to give players the possibility to reset their stats (for doubloons)?<br \/>\n<span style=\"color: #0000ff;\">9. \u6709\u8ba1\u5212\u8981\u63d0\u4f9b\u91cd\u7f6e\u6570\u636e\uff08\u82b1\u8d39\u91d1\u5e01\uff09\u7684\u529f\u80fd\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We don\u2019t plan to offer such service.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6ca1\u6709\u8981\u63d0\u4f9b\u8fd9\u79cd\u670d\u52a1\u7684\u8ba1\u5212\u3002<\/span><\/p>\n<p><strong>10.\u00a0<\/strong>Do you plan to increase tier 7 and above\u00a0US BB\u2019s accuracy? Incidentally, tier 7-9 fire less shells in a single salvo than tier 6 and below.<br \/>\n<span style=\"color: #0000ff;\">10. \u4f60\u4eec\u6709\u8ba1\u5212\u8981\u589e\u5f3a7\u7ea7\u53ca\u4ee5\u4e0a\u7684\u7f8e\u56fdBB\u7684\u7cbe\u51c6\u5ea6\u5417\uff1f\u56e0\u4e3a7~9\u7ea7\u4e00\u8f6e\u9f50\u5c04\u6253\u51fa\u7684\u70ae\u5f39\u662f\u6ca1\u67096\u7ea7\u4ee5\u4e0b\u591a\u7684\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Yes, we plan to increase accuracy on North Carolina, Iowa and Montana. Stay tuned.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5bf9\uff0c\u6709\u8ba1\u5212\u8981\u589e\u5f3a\u5317\u5361\uff0c\u8863\u963f\u534e\u548c\u8499\u5927\u62ff\u7684\u7cbe\u51c6\u5ea6\u3002\u518d\u7b49\u7b49\u5427\u3002<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2016 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=18245\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-18245","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18245"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18245\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}