{"id":18240,"date":"2016-04-25T14:31:18","date_gmt":"2016-04-25T06:31:18","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=18240"},"modified":"2016-04-27T02:53:01","modified_gmt":"2016-04-26T18:53:01","slug":"%e3%80%90wows-qa%e3%80%9120160425","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=18240","title":{"rendered":"\u3010WOWS Q&#038;A\u30112016\/04\/25"},"content":{"rendered":"<p><strong>Source:https:\/\/thearmoredpatrol.com\/2016\/04\/25\/wows-qa-25th-april-2016\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Thanks to Odd.<br \/>\n<span style=\"color: #0000ff;\">\u611f\u8c22Odd.<\/span><\/p>\n<p>From stream with JamesWhite(Publishing Producer of RU server) not much news, and even less for you:<br \/>\n<span style=\"color: #0000ff;\">JamesWhite\u7684\u76f4\u64ad\u4e2d\u62ff\u6765\u7684\u6d88\u606f\uff08\u6bdb\u670d\u7684\u51fa\u7248\u76d1\u5236\u4eba\uff09\u2014\u6ca1\u592a\u591a\u7684\u6d88\u606f\uff0c\u81ea\u5df1\u770b\uff1a<\/span><\/p>\n<p><!--more--><\/p>\n<p>\u2013 Campbeltown will be in sale\u00a0only for RU, cos all other publishers don\u2019t want to selling her, they also don\u2019t want to selling Tirpitz, Warspite, Bliskavica permanently, they can get into in-game store in June\/July(in-game store is common to all servers, by the way)<br \/>\n<span style=\"color: #0000ff;\">\u574e\u5e03\u5c14\u987f\u53ea\u4f1a\u5728\u6bdb\u670d\u5f00\u5356\uff0c\u56e0\u4e3a\u5176\u5b83\u5730\u65b9\u7684\u51fa\u7248\u5546\u4e0d\u60f3\u5356\u5979\uff1b\u63d0\u5c14\u76ae\u5179\uff0c\u538c\u6218\u548c\u95ea\u7535\u4e5f\u662f\u4e0d\u4f1a\u4e00\u76f4\u653e\u5728\u5546\u5e97\u91cc\u9762\u5356\uff0c\u516d\u4e03\u6708\u4efd\u7684\u65f6\u5019\u5c31\u4f1a\u51fa\u73b0\u5728\u6e38\u620f\u5185\u53ef\u4ee5\u62ff\u91d1\u5e01\u4e70\u4e86<\/span><\/p>\n<p>\u2013 German Tier 10 BB \u2013 paper project named \u201c<strong>Gross Deutschland<\/strong>\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5fb7\u56fd\u768410\u7ea7BB\u2014\u4e00\u4e2a\u56fe\u7eb8\u8ba1\u5212\uff0c\u53eb\u505a\u201c<strong>\u5927\u5fb7\u610f\u5fd7<\/strong>\u201d<\/span><\/p>\n<p>\u2013 85% respondents really love new weather, and I(Odd) was wrong \u2013 Cyclone from PTR will be in 0.5.5 on live<br \/>\n<span style=\"color: #0000ff;\">\u670985%\u7684\u73a9\u5bb6\u5f88\u559c\u6b22\u65b0\u7684\u5929\u6c14\u6548\u679c\u2014\u6d4b\u8bd5\u670d\u4e0a\u7684\u98d3\u98ce\u6548\u679c\u4f1a\u57280.5.5\u4e2d\u6b63\u5f0f\u5b9e\u88c5<\/span><\/p>\n<p>\u2013 showing of 3D models of ship\u2019s armor in the game client planned for 0.5.7, at least for some ships<br \/>\n<span style=\"color: #0000ff;\">\u8239\u53ea\u7684\u88c5\u7532\u67e5\u770b\u5668\u4f1a\u57280.5.7\u4e2d\u5b9e\u88c5\u8fdb\u5ba2\u6237\u7aef\uff0c\u81f3\u5c11\u90e8\u5206\u8239\u53ea\u4f1a\u6709\u8fd9\u4e2a\u529f\u80fd<\/span><\/p>\n<p>MrConway Livestream Transcript (source: <span class=\"skimlinks-unlinked\">himmelsdorf.de<\/span>)<br \/>\n<span style=\"color: #0000ff;\">Mr.Conway\u76f4\u64ad\u7684\u6587\u672c\uff08\u6765\u81ea\u4e8ehimmelsdorf.de\uff09<\/span><\/p>\n<div class=\"post-header\">\n<p>Aerroon\u2019s questions:<br \/>\n<span style=\"color: #0000ff;\">Aerroon\u7684\u95ee\u9898\uff1a<\/span><\/p>\n<p>Will we ever get full access to replays without opening it with the game client? Like a tool giving us access to the data inside the replay files without having to reverse engineer the format etc? Right now after a match is over the only thing easily readable is the team lists that are as a JSON string at the start of the file \u2013 any chance we\u2019ll at some point be able to access the rest of the information in the match too like chat and shots fired etc?<br \/>\n<span style=\"color: #0000ff;\">\u5565\u65f6\u5019\u53ef\u4ee5\u4e0d\u7528\u6253\u5f00\u5ba2\u6237\u7aef\u5c31\u80fd\u770b\u5f55\u50cf\uff1f\u6bd4\u5982\u8bf4\u53ef\u4ee5\u76f4\u63a5\u62ff\u5230\u5f55\u50cf\u91cc\u9762\u7684\u6570\u636e\u7b49\u7b49\u7684\u5de5\u5177\uff0c\u800c\u4e0d\u662f\u9700\u8981\u89e3\u6790\u5f55\u50cf\u7684\u683c\u5f0f\uff1f\u73b0\u5728\u7684\u8bdd\u5728\u6bd4\u8d5b\u7ed3\u675f\u4ee5\u540e\u552f\u4e00\u80fd\u591f\u7b80\u5355\u7684\u8bfb\u53d6\u51fa\u6765\u7684\u4e1c\u897f\u5c31\u662f\u6587\u4ef6\u8d77\u59cb\u90e8\u5206\u7684JSON\u7684\u6587\u672c\u2014\u4ec0\u4e48\u65f6\u5019\u53ef\u4ee5\u770b\u5230\u6bd4\u8d5b\u4e2d\u5176\u4ed6\u7684\u6570\u636e\uff0c\u6bd4\u5982\u804a\u5929\u8bb0\u5f55\u548c\u5f00\u4e86\u591a\u5c11\u70ae\u4e4b\u7c7b\u7684\uff1f<\/span><\/p>\n<ul>\n<li>MrConway: We are working on a new and better replay system \u2013 as it is currently planned, it should surpass WoT\u2019s replay system in terms of functionality. This will however take some time<br \/>\n<span style=\"color: #0000ff;\">MrConway\uff1a\u6211\u4eec\u73b0\u5728\u5df2\u7ecf\u5728\u641e\u4e00\u4e2a\u66f4\u597d\u7684\u6218\u6597\u56de\u653e\u7cfb\u7edf\u4e86\u2014\u5982\u679c\u6309\u7167\u73b0\u5728\u7684\u8ba1\u5212\u6765\u770b\u7684\u8bdd\uff0c\u5b83\u4f1a\u5728\u529f\u80fd\u7684\u5c42\u9762\u4e0a\u8d85\u8fc7WOT\u7684\u56de\u653e\u7cfb\u7edf\u3002\u7136\u800c\u8981\u641e\u51fa\u8fd9\u4e2a\u8fd8\u662f\u9700\u8981\u4e00\u4e9b\u65f6\u95f4\u7684\u3002<\/span><\/li>\n<li>Ev1n: We\u2019re currently working on the technical side of the replay system, but we\u2019re dependent on BigWorld for some solutions to be built into our server software. We\u2019ll have a better understanding of the time frame involved sometime next month (May), but we do want to have a functioning replay system later this year. We hope it\u2019ll work out.<br \/>\n<span style=\"color: #0000ff;\">Ev1n\uff1a\u6211\u4eec\u73b0\u5728\u5728\u641e\u4e00\u4e9b\u6280\u672f\u90e8\u5206\uff0c\u4f46\u662f\u6211\u4eec\u8fd8\u662f\u8981\u9760BigWorld\u624d\u80fd\u628a\u4e00\u4e9b\u4e1c\u897f\u505a\u8fdb\u670d\u52a1\u5668\u7aef\u3002\u6211\u4eec\u4e0b\u4e2a\u6708\u7684\u8bdd\u5927\u6982\u53ef\u4ee5\u66f4\u52a0\u597d\u7684\u7406\u89e3\u65f6\u95f4\u8303\u56f4\uff0c\u4f46\u662f\u6211\u4eec\u7684\u786e\u662f\u60f3\u5728\u4eca\u5e74\u5e74\u672b\u7684\u65f6\u5019\u5c31\u641e\u51fa\u4e00\u4e2a\u53ef\u4ee5\u7528\u7684\u56de\u653e\u7cfb\u7edf\u3002\u5e0c\u671b\u4e00\u5207\u90fd\u80fd\u641e\u5b9a\u3002<\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"post-header\">\n<p>Have you guys considered of doing away with Scaleform to try to use a more performant solution to the UI?<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u6709\u8003\u8651\u8fc7\u653e\u5f03Scaleform\uff0c\u800c\u8f6c\u53bb\u7528\u4e00\u4e2a\u6027\u80fd\u66f4\u597d\u7684UI\u5417\uff1f<\/span><\/p>\n<ul>\n<li>We\u2019re working on improving the UI in future updates, but the exact method \/ improvements cannot be disclosed yet, as there are several different possibilities being explored.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u6709\u51c6\u5907\u5728\u672a\u6765\u7684\u8865\u4e01\u4e2d\u5bf9UI\u8fdb\u884c\u589e\u5f3a\uff0c\u4f46\u662f\u4e0d\u80fd\u900f\u9732\u5177\u4f53\u8981\u600e\u4e48\u505a\/\u600e\u4e48\u6539\uff0c\u56e0\u4e3a\u6211\u4eec\u8fd8\u5728\u6d4b\u8bd5\u5404\u79cd\u53ef\u80fd\u6027\u3002<\/span><\/li>\n<\/ul>\n<p>Have you guys thought of lowering dispersion across the board to lower RNG?<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u6709\u8003\u8651\u8fc7\u5168\u9762\u964d\u4f4e\u6563\u5e03\u4ee5\u964d\u4f4e\u6e38\u620f\u4e2d\u7684\u968f\u673a\u6027\u5417\uff1f<\/span><\/p>\n<ul>\n<li>The dispersion is already pretty significantly lowered compared to real life; Any more and any battle becomes just a matter of \u201cwho runs out of HP faster\u201d, with more fragile ships (which are already suffering enough) losing any place on the battlefield \u2013 and extreme range \u201csniping\u201d would become even more common.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6563\u5e03\u548c\u73b0\u5b9e\u751f\u6d3b\u4e2d\u6bd4\u8d77\u6765\u5df2\u7ecf\u8c03\u4f4e\u4e86\u5f88\u591a\u4e86\uff1b\u518d\u6539\u7684\u8bdd\u6218\u6597\u5c31\u4f1a\u53d8\u6210\u201c\u8c01\u7684\u8840\u6761\u5148\u7a7a\u201d\uff0c\u90a3\u4e9b\u66f4\u8106\u7684\u8239\uff08\u73b0\u5728\u5df2\u7ecf\u73a9\u8d77\u6765\u5f88\u96be\u53d7\u4e86\uff09\u5728\u6218\u573a\u4e0a\u5c31\u4f1a\u5931\u53bb\u5730\u4f4d\u2014\u800c\u90a3\u4e9b\u5728\u6781\u9650\u8ddd\u79bb\u4e0a\u653b\u51fb\u7684\u60c5\u51b5\u4f1a\u53d8\u5f97\u66f4\u52a0\u5e38\u89c1<\/span><\/li>\n<\/ul>\n<p>Aerroon\u2019s picks from community questions:<br \/>\n<span style=\"color: #0000ff;\">Aaerroon\u56de\u7b54\u4e86\u4e00\u4e9b\u73a9\u5bb6\u7684\u95ee\u9898\uff1a<\/span><\/p>\n<p>Will some maps be created for a special weather theme e.g. a winter map with a continuous snowstorm?<br \/>\n<span style=\"color: #0000ff;\">\u90e8\u5206\u5730\u56fe\u4f1a\u4e0d\u4f1a\u6709\u4e00\u4e2a\u7279\u6b8a\u7684\u5929\u6c14\u4e3b\u9898\uff0c\u6bd4\u5982\u8bf4\u4e00\u4e2a\u4e00\u76f4\u90fd\u6709\u66b4\u98ce\u96ea\u7684\u51ac\u5b63\u5730\u56fe\uff1f<\/span><\/p>\n<ul>\n<li>MrConway: We definitely want to expand the forms of weather you can encounter \u2013 we have already tested snow and are working on it, when it\u2019s ready, it\u2019ll come.<br \/>\n<span style=\"color: #0000ff;\">MrConway\uff1a\u6211\u4eec\u80af\u5b9a\u662f\u60f3\u589e\u52a0\u73a9\u5bb6\u4f1a\u78b0\u89c1\u7684\u5929\u6c14\u6548\u679c\u7684\u6570\u91cf\u2014\u6211\u4eec\u5df2\u7ecf\u6d4b\u8bd5\u4e86\u96ea\u5929\uff0c\u73b0\u5728\u8fd8\u5728\u7ee7\u7eed\u641e\u5b83\u3002\u7b49\u4ec0\u4e48\u65f6\u5019\u5f04\u597d\u4e86\u518d\u8bf4\u5427<\/span><\/li>\n<li>Ev1n: Right now we need to figure out how far we can go with weather gameplay effects, which is the reason we\u2019re\u00a0soft-launching it on one map only for now. We didn\u2019t include the most extreme weather conditions in the first release, because we\u2019re afraid they would just cripple gameplay too much, even if we didn\u2019t touch any mechanics. After all, having the ability to technically spot and shoot someone might not amount to much\u00a0when your screen is a chaotic mass of swirling snow\u00a0particles \u2013 it might not be fun either. So we\u2019re going to figure it out as we go and we\u2019ll see how extreme we can make it in the end. Supertesters will surely have to suffer through those iterations.<br \/>\n<span style=\"color: #0000ff;\">Ev1n\uff1a\u73b0\u5728\u6211\u4eec\u9700\u8981\u7406\u89e3\u6211\u4eec\u5230\u5e95\u80fd\u628a\u8fd9\u5957\u4f1a\u5f71\u54cd\u6e38\u620f\u6027\u7684\u5929\u6c14\u6548\u679c\u5f04\u6210\u4ec0\u4e48\u6837\u624d\u4e0d\u7b97\u8fc7\u5206\uff0c\u8fd9\u4e5f\u5c31\u662f\u4e3a\u4ec0\u4e48\u73b0\u5728\u53ea\u6709\u4e00\u5f20\u5730\u56fe\u6709\u8fd9\u4e2a\u6548\u679c\u7684\u539f\u56e0\u3002\u6211\u4eec\u6ca1\u6709\u5728\u4e00\u5f00\u59cb\u5c31\u52a0\u5165\u592a\u591a\u7684\u6781\u7aef\u5929\u6c14\u7684\u539f\u56e0\u662f\u6211\u4eec\u5c31\u7b97\u6ca1\u6709\u5bf9\u673a\u5236\u4e0a\u505a\u51fa\u4ec0\u4e48\u6539\u52a8\uff0c\u4e5f\u8fd8\u662f\u6015\u5b83\u4eec\u8fc7\u5ea6\u7684\u5f71\u54cd\u5230\u6e38\u620f\u6027\u3002\u800c\u4e14\u5728\u4f60\u7684\u5c4f\u5e55\u4e0a\u5df2\u7ecf\u6709\u5f88\u591a\u96ea\u7247\u5728\u4e71\u522e\u7684\u60c5\u51b5\u4e0b\u8fd8\u8981\u70b9\u4eae\u5e76\u4e14\u5c04\u51fb\u5c31\u4e0d\u662f\u4ec0\u4e48\u6709\u610f\u601d\u7684\u4e8b\u4e86\u3002\u6240\u4ee5\u6211\u4eec\u8981\u4e00\u8fb9\u5236\u4f5c\u4e00\u8fb9\u7406\u89e3\u5230\u5e95\u4ec0\u4e48\u7a0b\u5ea6\u624d\u80fd\u7b97\u4e0d\u8fc7\u5206\u3002\u5f53\u7136\u4e86\uff0c\u8d85\u6d4b\u73a9\u5bb6\u5c31\u5f97\u4e00\u8f6e\u4e00\u8f6e\u7684\u906d\u7f6a\u4e86\u3002<\/span><\/li>\n<\/ul>\n<p>What do you think of the US CV\u2019s low winrate? Are you considering a rework of the USN CV line in order to make it less RNG dependent thanks to the dive bombers?<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u5bf9\u4e8e\u7f8e\u56fd\u822a\u6bcd\u80dc\u7387\u4f4e\u662f\u600e\u4e48\u770b\u7684\uff1f\u4f60\u4eec\u4f1a\u91cd\u5236\u7f8e\u56fd\u822a\u6bcd\uff0c\u8ba9\u8230\u7206\u6240\u5360\u7684\u968f\u673a\u503c\u7684\u5f71\u54cd\u964d\u4f4e\u4e00\u4e9b\u5417\uff1f<\/span><\/p>\n<ul>\n<li>As with all classes, we are tracking performance of all ships and when anything needs to be fixed, we try to fix it \u2013 all balance changes are tricky though, especially for carriers.<br \/>\n<span style=\"color: #0000ff;\">\u6240\u6709\u8239\u578b\u7684\u6570\u636e\u90fd\u5728\u88ab\u76d1\u63a7\uff0c\u6211\u4eec\u77e5\u9053\u4ec0\u4e48\u65f6\u5019\u9700\u8981\u4fee\u590d\u4ec0\u4e48\u95ee\u9898\u2014\u7136\u800c\u6240\u6709\u7684\u5e73\u8861\u6027\u6539\u52a8\u90fd\u662f\u9700\u8981\u8d39\u5fc3\u8d39\u529b\u7684\uff0c\u5c24\u5176\u662f\u822a\u6bcd\u3002<\/span><\/li>\n<\/ul>\n<p>Will weather make the ocean waves crest and dip making ships pitch and roll making aiming more of a challenge?\u00a0 Will weather make ships less detectable?\u00a0 Will weather effect wind and trajectory of shells?<br \/>\n<span style=\"color: #0000ff;\">\u5929\u6c14\u6548\u679c\u4f1a\u8ba9\u6d6a\u5934\u53d8\u5927\uff0c\u5bfc\u81f4\u8239\u7684\u6447\u6643\u66f4\u52a0\u5267\u70c8\uff0c\u4f7f\u5f97\u7784\u51c6\u66f4\u52a0\u56f0\u96be\u5417\uff1f\u5929\u6c14\u6548\u679c\u4f1a\u8ba9\u8239\u53ea\u53d8\u5f97\u66f4\u96be\u88ab\u70b9\u4eae\u5417\uff1f\u5929\u6c14\u6548\u679c\u4f1a\u5f71\u54cd\u5230\u5f39\u9053\u5417\uff1f<\/span><\/p>\n<ul>\n<li>MrConway: The current weather is not its final form. We are working on seeing how the current weather will affect the gameplay and PC performance of the player base. We will continue to work on the feature and hope to make it way more realistic and engaging that it is in the first iteration. The current iteration on the test server already has an effect on the maximum render range during a storm. You can test this yourself on the map north, or watch the VOD from yesterday\u2019s Q&amp;A.<br \/>\n<span style=\"color: #0000ff;\">MrConway\uff1a\u73b0\u5728\u7684\u5929\u6c14\u6548\u679c\u8fd8\u4e0d\u662f\u6700\u7ec8\u7248\uff0c\u6211\u4eec\u8fd8\u5728\u89c2\u5bdf\u73b0\u5728\u7684\u8fd9\u5957\u5929\u6c14\u6548\u679c\u4f1a\u5bf9\u6e38\u620f\u6027\u4ea7\u751f\u4ec0\u4e48\u6837\u7684\u5f71\u54cd\uff0c\u8fd8\u6709\u5c31\u662f\u4f1a\u5bf9\u73a9\u5bb6\u7fa4\u4f53\u7684PC\u4ea7\u751f\u4ec0\u4e48\u6837\u7684\u6027\u80fd\u4e0a\u7684\u5f71\u54cd\u3002\u6211\u4eec\u4f1a\u7ee7\u7eed\u628a\u5b83\u641e\u4e0b\u53bb\uff0c\u4f1a\u786e\u4fdd\u5b83\u6bd4\u5f53\u4e0b\u8fd9\u4e00\u8f6e\u66f4\u52a0\u771f\u5b9e\uff0c\u66f4\u52a0\u8ff7\u4eba\u3002\u73b0\u5728\u6d4b\u8bd5\u670d\u4e0a\u7684\u8fd9\u4e00\u7248\u5df2\u7ecf\u4f1a\u5f71\u54cd\u5230\u6e32\u67d3\u8303\u56f4\u4e86\u3002\u4f60\u53ef\u4ee5\u81ea\u5df1\u5728\u5317\u65b9\u7fa4\u5c9b\u4e0a\u8bd5\u8bd5\uff0c\u6216\u8005\u770b\u770b\u89c6\u9891\u4ec0\u4e48\u7684\u3002<\/span><\/li>\n<li>Ev1n: Having waves affect aiming is exactly the thing we don\u2019t want. It would just make the game frustrating and too difficult for the average Joe Captain, though\u00a0I know some of you die hard masochists would actually enjoy that. Same goes for shell trajectory, even if we added some sort of UI option that informs you about wind parameters. One of the things we want to be careful with is choosing the parts of the battle that weather can influence to make it more interesting and dynamic, while not making it too difficult or hardcore. As you can see on PT, for now weather affects some visibility parameters, at least for this particular weather preset on this particular map. Potentially, each map can have its own set of gameplay changes, which are based on the weather presets calibrated for it. In short \u2013 two rainstorms might have their differences between a \u2018Pacific\u2019- and \u2018Atlantic\u2019-themed map.<br \/>\n<span style=\"color: #0000ff;\">Ev1n\uff1a\u6211\u4eec\u7edd\u5bf9\u4e0d\u60f3\u505a\u7684\u5c31\u662f\u4f1a\u5f71\u54cd\u5230\u73a9\u5bb6\u7784\u51c6\u7684\u6ce2\u6d6a\u6548\u679c\u3002\u8fd9\u4f1a\u4f7f\u5f97\u6e38\u620f\u5bf9\u666e\u901a\u73a9\u5bb6\u6765\u8bf4\u5341\u5206\u86cb\u75bc\uff0c\u4f46\u662f\u6211\u77e5\u9053\u4e5f\u6709\u4e9b\u9ad8\u73a9\u4f1a\u559c\u6b22\u8fd9\u5957\u7cfb\u7edf\u3002\u5f71\u54cd\u5f39\u9053\u4e5f\u662f\u4e00\u6837\u7684\uff0c\u5c31\u7b97\u6211\u4eec\u52a0\u5165\u4e86\u4e00\u4e9b\u4f1a\u63d0\u793a\u4f60\u5f53\u524d\u98ce\u5411\u7684UI\u5143\u7d20\u4e5f\u662f\u4e00\u6837\u3002\u6211\u4eec\u5fc5\u987b\u8981\u5c0f\u5fc3\u7684\u9009\u62e9\u5929\u6c14\u6548\u679c\u5230\u5e95\u4f1a\u5f71\u54cd\u5230\u6218\u6597\u4e2d\u7684\u54ea\u4e9b\u90e8\u5206\uff0c\u4ee5\u8ba9\u6218\u6597\u66f4\u52a0\u6709\u8da3\uff0c\u66f4\u52a0\u52a8\u6001\u5316\uff0c\u800c\u4e0d\u662f\u8ba9\u5b83\u53d8\u5f97\u5f88\u56f0\u96be\uff0c\u6216\u8005\u662f\u53d8\u6210\u6838\u5fc3\u5411\u7684\u6e38\u620f\u3002\u4f60\u770b\uff0c\u6d4b\u8bd5\u670d\u4e0a\u7684\u5929\u6c14\u4e5f\u53ea\u6709\u5728\u8fd9\u4e00\u5f20\u5730\u56fe\u4e0a\u624d\u4f1a\u5f71\u54cd\u5230\u90e8\u5206\u548c\u89c6\u91ce\u6709\u5173\u7684\u6570\u636e\u3002\u5176\u5b9e\u6bcf\u5f20\u5730\u56fe\u90fd\u53ef\u4ee5\u505a\u51fa\u5bf9\u6e38\u620f\u6027\u6709\u5f71\u54cd\u7684\u5929\u6c14\u3002\u4e3e\u4e2a\u6817\u5b50\uff0c\u540c\u6837\u7684\u4e00\u573a\u66b4\u98ce\u96e8\u5728\u201c\u592a\u5e73\u6d0b\u201d\u548c&#8221;\u5927\u897f\u6d0b&#8221;\u4e3b\u9898\u7684\u5730\u56fe\u4e0a\u53ef\u80fd\u5c31\u4f1a\u6709\u4e0d\u540c\u7684\u5f71\u54cd\u3002<\/span><\/li>\n<\/ul>\n<p>Weather is only visual for now ( ? ) any plans to make weather affect ship stability ( for shelling ) and possibly effect torpedo trajectories?<br \/>\n<span style=\"color: #0000ff;\">\u5929\u6c14\u6548\u679c\u73b0\u5728\u53ea\u662f\u89c6\u89c9\uff08\uff1f\uff09\uff0c\u4f60\u4eec\u6709\u8ba1\u5212\u8981\u8ba9\u5929\u6c14\u6548\u679c\u4e5f\u4f1a\u5f71\u54cd\u5230\u8239\u7684\u7a33\u5b9a\u6027\uff08\u5f00\u706b\u65f6\uff09\u6216\u8005\u662f\u5f71\u54cd\u5230\u9c7c\u96f7\u7684\u5f39\u9053\u5417?<\/span><\/p>\n<ul>\n<li>One step at a time \u2013 though if we eventually have weather influencing gameplay more than with visibility, it probably won\u2019t be wind directly influencing the shells \u2013 such a mechanism would be by definition rather non-transparent and confusing. Our game aims most of all to have you fighting other players \u2013 not the system <img decoding=\"async\" class=\"emoji\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/72x72\/1f609.png\" alt=\"?\" \/><br \/>\n<span style=\"color: #0000ff;\">\u4e00\u6b65\u4e00\u6b65\u6765\u2014\u5c31\u7b97\u6211\u4eec\u4f1a\u505a\u51fa\u4f1a\u5f71\u54cd\u9664\u4e86\u89c6\u91ce\u4e4b\u5916\u7684\u5929\u6c14\u6548\u679c\u7684\u8bdd\uff0c\u6211\u4eec\u4e5f\u4e0d\u4f1a\u8003\u8651\u8ba9\u5b83\u76f4\u63a5\u5bf9\u70ae\u5f39\u4ea7\u751f\u5f71\u54cd\u2014\u56e0\u4e3a\u8fd9\u79cd\u673a\u5236\u53ea\u4f1a\u8ba9\u6e38\u620f\u66f4\u52a0\u590d\u6742\u3002\u6211\u4eec\u7684\u6e38\u620f\u7684\u76ee\u6807\u662f\u8ba9\u4f60\u4eec\u8fd9\u4e9b\u73a9\u5bb6\u4e92\u76f8\u6253\u2014\u800c\u4e0d\u662f\u548c\u7cfb\u7edf\u8f83\u52b2\u3002<\/span><\/li>\n<\/ul>\n<p>Will there be any changes to deepen the situations in plane to plane combat?\u00a0At the moment, there is a complete lack of altitude difference. For example, the torpedo bombers had to be much closer to the water right before unloading. The planes at high altitudes had vision problems thanks to the clouds and the relatively diminished size of their targets, but they were safer from AA fire.<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u5bf9\u98de\u673a\u7684\u7a7a\u4e2d\u6218\u6597\u7cfb\u7edf\u505a\u51fa\u4e00\u4e9b\u6df1\u5c42\u6b21\u7684\u6539\u52a8\u5417\uff1f\u73b0\u5728\u7684\u8bdd\u770b\u4e0d\u592a\u51fa\u6765\u9ad8\u5ea6\u7684\u4f18\u52bf\u3002\u4e3e\u4e2a\u6817\u5b50\uff0c\u8230\u653b\u5728\u653e\u96f7\u4e4b\u524d\u79bb\u6c34\u9762\u7684\u8ddd\u79bb\u5176\u5b9e\u662f\u5f88\u4f4e\u7684\u3002\u800c\u9ad8\u5ea6\u6bd4\u8f83\u9ad8\u7684\u98de\u673a\u7531\u4e8e\u4e91\u5c42\u548c\u8ddd\u79bb\u5bfc\u81f4\u4ed6\u4eec\u770b\u4e0d\u6e05\u76ee\u6807\uff0c\u4f46\u662f\u8d77\u7801\u8fd9\u6837\u4e0d\u4f1a\u88abAA\u70ae\u6253\u3002<\/span><\/p>\n<ul>\n<li>We\u2019re reviewing the Carrier gameplay all together and seeing that it\u2019s not the most engaging experience. Accordingly, we\u00a0are looking for a permanent, good solution to make it more immersive as a whole. It is however too early to disclose any detailed plans on this overhaul.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5728\u628a\u822a\u6bcd\u7684\u6e38\u620f\u6027\u4f5c\u4e3a\u4e00\u4e2a\u6574\u4f53\u91cd\u65b0\u5ba1\u89c6\u4e2d\uff0c\u6211\u4eec\u4e5f\u77e5\u9053\u822a\u6bcd\u73b0\u5728\u73a9\u8d77\u6765\u4e5f\u4e0d\u662f\u6700\u5f00\u5fc3\u7684\u3002\u6211\u4eec\u73b0\u5728\u6b63\u5728\u5bfb\u627e\u4e00\u4e2a\u53ef\u4ee5\u4e00\u52b3\u6c38\u9038\u7684\u628a\u822a\u6bcd\u7684\u6e38\u620f\u6c1b\u56f4\u63d0\u9ad8\u4e00\u4e2a\u6863\u6b21\u7684\u89e3\u51b3\u529e\u6cd5\u3002\u7136\u800c\u73b0\u5728\u8981\u900f\u9732\u4efb\u4f55\u6d88\u606f\u8fd8\u662f\u592a\u65e9\u4e86\u3002<\/span><\/li>\n<\/ul>\n<p>Why did the Shimakaze get 8km torps with higher speed; wasn\u2019t it OP enough?<br \/>\n<span style=\"color: #0000ff;\">\u5c9b\u98ce\u4e3a\u4ec0\u4e48\u62ff\u5230\u4e86\u4e00\u4e2a8\u516c\u91cc\u7684\u9ad8\u901f\u96f7\uff0c\u96be\u9053\u5c9b\u98ce\u8fd8\u4e0d\u591fOP\u5417\uff1f<\/span><\/p>\n<ul>\n<li>Not according to statistics.\u00a0Those decisions were data-driven based on the ship\u2019s performance in thousands of battles. We also hope that this change will reduce the torp walls fired from 20Km out and force Shimakaze players to close the distance and get involved in the battle more actively.<br \/>\n<span style=\"color: #0000ff;\">\u4ece\u6570\u636e\u4e0a\u770b\u4e0d\u662f\u7684\u3002\u8fd9\u4e9b\u51b3\u5b9a\u90fd\u662f\u57fa\u4e8e\u51e0\u4e07\u573a\u7684\u6570\u636e\u6765\u6539\u52a8\u7684\u3002\u6211\u4eec\u5e0c\u671b\u8fd9\u4e9b\u6539\u52a8\u80fd\u591f\u964d\u4f4e20\u516c\u91cc\u4ee5\u5916\u6f02\u6765\u7684\u9c7c\u96f7\u5899\u7684\u51e0\u7387\uff0c\u5e76\u4e14\u903c\u7740\u5c9b\u98ce\u73a9\u5bb6\u80fd\u591f\u628a\u4ea4\u6218\u8ddd\u79bb\u964d\u4f4e\uff0c\u66f4\u52a0\u6d3b\u8dc3\u7684\u53c2\u4e0e\u5230\u6218\u6597\u5f53\u4e2d\u3002<\/span><\/li>\n<\/ul>\n<p>Will detonations get a special animation (e.g. huge explosion visible to entire map)?<br \/>\n<span style=\"color: #0000ff;\">\u6b89\u7206\u4f1a\u6709\u7279\u6b8a\u7684\u52a8\u753b\uff08\u6bd4\u5982\u5168\u56fe\u90fd\u80fd\u770b\u5230\u7684\u7206\u70b8\u4e4b\u7c7b\u7684\uff09\u5417\uff1f<\/span><\/p>\n<ul>\n<li>MrConway: If we find a way how to fdo it and not kill everyone\u2019s performance\u2026 <img decoding=\"async\" class=\"emoji\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/72x72\/1f609.png\" alt=\"?\" \/><br \/>\n<span style=\"color: #0000ff;\">MrConway\uff1a\u5982\u679c\u6211\u4eec\u80fd\u627e\u5230\u4e00\u4e2a\u4e0d\u4f1a\u8ba9\u5927\u5bb6\u6389\u5e27\u7684\u529e\u6cd5\u7684\u8bdd\u2026\u2026<\/span><\/li>\n<li>Ev1n: Only after HMS Hood is introduced.<br \/>\n<span style=\"color: #0000ff;\">Ev1n\uff1a\u7b49\u80e1\u5fb7\u51fa\u4e86\u518d\u8bf4\u5427\u3002<\/span><\/li>\n<\/ul>\n<p>Why do we keep being put in those battles where each team has one cap point? resulting in lemming trains which are boring.<br \/>\n<span style=\"color: #0000ff;\">\u4e3a\u4ec0\u4e48\u6211\u4eec\u8001\u662f\u88ab\u6254\u8fdb\u90a3\u4e9b\u6bcf\u961f\u6709\u4e00\u4e2a\u57fa\u5730\uff08\u53cc\u57fa\u5730\u5236\u6d77\u6743\uff09\u7684\u6e38\u620f\u6a21\u5f0f\uff1f\u7ed3\u679c\u5c31\u662f\u5927\u5bb6\u4f1a\u6392\u6210\u4e00\u5217\u5411\u524d\u51b2\uff0c\u6ca1\u610f\u601d\u554a<\/span><\/p>\n<ul>\n<li>MrConway: We are not planning to remove them currently. In our experience, you can have lemming trains forming on any map layout, they are not a rare sight on 3-cap maps either. If you face such a situation, your best bet is probably trying to convince the team \u2013 or at least pats of it \u2013 to protect their own cap from the other flank and at least act as speed bumps for the enemy fleet.<br \/>\n<span style=\"color: #0000ff;\">MrConway\uff1a\u6211\u4eec\u6ca1\u8ba1\u5212\u79fb\u9664\u8fd9\u4e2a\u6a21\u5f0f\u3002\u6211\u4eec\u7684\u611f\u89c9\u662f\u4e0d\u7ba1\u4ec0\u4e48\u56fe\u90fd\u53ef\u4ee5\u6392\u6210\u4e00\u5217\u5411\u524d\u51b2\uff0c\u5c31\u7b97\u5728\u90a3\u4e9b\u6709\u4e09\u4e2a\u57fa\u5730\u7684\u5236\u6d77\u6743\u4e0a\u4e5f\u662f\u8fd9\u6837\u3002\u5982\u679c\u771f\u7684\u53d8\u6210\u8fd9\u79cd\u5f00\u706b\u8f66\u7684\u60c5\u51b5\u7684\u8bdd\uff0c\u4f60\u6700\u597d\u7684\u6253\u7b97\u662f\u80fd\u591f\u8bf4\u670d\u4f60\u7684\u961f\u4f0d\u2014\u2014\u6216\u8005\u662f\u961f\u4f0d\u4e2d\u7684\u4e00\u4e9b\u4eba\u2014\u2014\u53bb\u5b88\u5bb6\uff0c\u9632\u6b62\u88ab\u5bf9\u9762\u5077\u5bb6\u6210\u529f\uff0c\u6216\u8005\u81f3\u5c11\u62d6\u5ef6\u5bf9\u9762\u7684\u653b\u51fb\u8fdb\u5ea6\u4e5f\u884c\u3002<\/span><\/li>\n<li>Ev1n: Lemming trains are not the direct result of having two cap points \u2013 they exist on maps with more cap points as well. Its more about the placement of obstacles on a map and lane crafting (though lanes have their downsides as well). We\u2019re not going to remove \u201c2 cap domination\u201d \u00a0from the game, but we will\u00a0continue to analyze feedback and heat maps to make our battle environments more interesting in terms of gameplay.<br \/>\n<span style=\"color: #0000ff;\">Ev1n\uff1a\u5f00\u706b\u8f66\u8fd9\u79cd\u60c5\u51b5\u5e76\u4e0d\u662f\u53cc\u57fa\u5730\u8fd9\u4e2a\u60c5\u51b5\u76f4\u63a5\u5bfc\u81f4\u7684\u2014\u2014\u5c31\u7b97\u57fa\u5730\u53d8\u591a\u4e86\u4e00\u6837\u5f00\u706b\u8f66\u3002\u8fd9\u4e2a\u662f\u548c\u5730\u56fe\u4e0a\u7684\u969c\u788d\u7269\u7684\u6446\u8bbe\u4ee5\u53ca\u8def\u5f84\u8bbe\u8ba1\u6709\u5173\u7684\uff08\u4f46\u662f\u8def\u5f84\u8bbe\u8ba1\u4e5f\u4f1a\u6709\u8d1f\u9762\u6548\u679c\uff09\u3002\u6211\u4eec\u4e0d\u4f1a\u79fb\u9664\u201c\u53cc\u57fa\u5730\u5236\u6d77\u6743\u201d\u7684\uff0c\u4f46\u662f\u6211\u4eec\u4f1a\u7ee7\u7eed\u5206\u6790\u6570\u636e\u548c\u70ed\u70b9\u56fe\uff0c\u4ee5\u4fbf\u8ba9\u6218\u6597\u73a9\u8d77\u6765\u66f4\u6709\u610f\u601d\u3002<\/span><\/li>\n<\/ul>\n<p>Citadel\/Heavy damage noise: Will there be (at least) an option to turn off that evil high pitched, tinnitus inducing noise? Maybe give us a optical message (blinking citadel symbol, similar to when engine or rudder is broken)?<br \/>\n<span style=\"color: #0000ff;\">\u88c5\u7532\u533a\/\u9ad8\u4f24\u7684\u90a3\u4e2a\u566a\u97f3\uff1a\u4f1a\u4e0d\u4f1a\u6709\uff08\u8d77\u7801\u7ed9\u4e00\u4e2a\uff09\u80fd\u591f\u5173\u6389\u90a3\u4e2a\u86cb\u75bc\u7684\u9ad8\u9891\u566a\u97f3\u7684\u529e\u6cd5\uff1f\u6216\u8005\u8bf4\u7ed9\u4e00\u4e2a\u53ef\u9009\u7684\u4fe1\u606f\uff08\u95ea\u70c1\u7684\u88c5\u7532\u533a\u6807\u5fd7\uff09\uff0c\u548c\u53d1\u52a8\u673a\u6216\u8005\u8235\u673a\u88ab\u70b8\u6389\u7684\u4e00\u6837\u4e5f\u6210\u554a<\/span><\/p>\n<ul>\n<li>We are tracking feedback regarding the new sounds from public test \u2013 we may replace it with something more comfortable to the ears. This might be possible with 0.5.6, although it is too early to say definitely.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u6709\u5728\u8ddf\u8e2a\u6d4b\u8bd5\u670d\u90a3\u8fb9\u6765\u7684\u5173\u4e8e\u65b0\u7684\u58f0\u6548\u7684\u53cd\u9988\u610f\u89c1\u2014\u6211\u4eec\u4e5f\u6709\u53ef\u80fd\u4f1a\u628a\u58f0\u6548\u8c03\u6574\u6210\u5bf9\u8033\u6735\u66f4\u52a0\u53cb\u597d\u4e00\u4e9b\u7684\u97f3\u6548\u3002\u8fd9\u4e2a\u4e5f\u8bb8\u4f1a\u57280.5.6\u5c31\u505a\uff0c\u4f46\u662f\u73b0\u5728\u8981\u8bf4\u8fd8\u592a\u65e9\u3002<\/span><\/li>\n<\/ul>\n<p>I heard that boosting the secondary and AA guns health was also considered in 0.5.5. Does it come in a later patch? Any news on buffing the secondary gun captain skill?<br \/>\n<span style=\"color: #0000ff;\">\u6211\u542c\u8bf40.5.5\u6709\u8003\u8651\u8981\u589e\u52a0\u526f\u70ae\u548cAA\u70ae\u7684\u8840\u91cf\u3002\u8fd9\u4e2a\u662f\u4e4b\u540e\u518d\u51fa\u5417\uff1f\u8fd8\u6709\u6709\u6ca1\u6709\u5173\u4e8eBuff\u4e0b\u90a3\u4e2a\u8230\u957f\u7684\u526f\u70ae\u6280\u80fd\u7684\u6d88\u606f\uff1f<\/span><\/p>\n<ul>\n<li>The secondary weaponry mechanic is being looked into. Introducing new skills was just the first step. Almost for sure there will be changes in the near future, but what exactly will be done is still subject to discussion.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u73b0\u5728\u5728\u56de\u5934\u770b\u526f\u70ae\u7684\u673a\u5236\u3002\u52a0\u5165\u65b0\u7684\u6280\u80fd\u53ea\u662f\u7b2c\u4e00\u6b65\u3002\u8fdb\u53bb\u80af\u5b9a\u4f1a\u6709\u5176\u4ed6\u6539\u52a8\uff0c\u4f46\u662f\u5230\u5e95\u600e\u4e48\u6539\u8fd8\u8981\u518d\u770b\u3002<\/span><\/li>\n<\/ul>\n<p>Any news on collaboration with other media like Kantai Collection stuff or Haifuri?<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u548c\u5176\u4ed6\u5a92\u4f53\u7684\u8054\u52a8\u5417\uff0c\u6bd4\u5982\u8230\u5a18\u6216\u8005\u662f\u9ad8\u6821\u8230\u961f\uff1f<\/span><\/p>\n<ul>\n<li>MrConway: For now we are content with ARP \u2013 and as a heads up, on EU we will take a short break from ARP missions for May, as we will have something even better coming.<br \/>\n<span style=\"color: #0000ff;\">MrConway:\u73b0\u5728\u7684\u8bdd\u53ea\u6709\u82cd\u94a2\u2014\u54e6\u8fd8\u6709\uff0c\u4e94\u6708\u4efd\u7684\u8bdd\u6b27\u670d\u7684\u82cd\u94a2\u4efb\u52a1\u4f1a\u505c\u6389\uff0c\u56e0\u4e3a\u6709\u522b\u7684\u66f4\u597d\u7684\u6d3b\u52a8<\/span><\/li>\n<li>Ev1n: We\u2019re constantly talking to a lot of potential business partners regarding co-promos, crossover content or asset use, but for obvious reasons we\u2019re not going to disclose the details of a deal until it\u2019s done and dusted. So you\u2019ll probably find out about new collaboration content directly from the portal or once you open your game client.<br \/>\n<span style=\"color: #0000ff;\">Ev1n\uff1a\u73b0\u5728\u6211\u4eec\u4e00\u76f4\u5728\u548c\u67d0\u4e9b\u5546\u4e1a\u4f19\u4f34\u8ba8\u8bba\u8054\u52a8\u7684\u4e8b\u60c5\uff0c\u4f46\u662f\u7b49\u4e00\u5207\u5c18\u57c3\u843d\u5b9a\u4e4b\u524d\u6211\u4eec\u662f\u4e0d\u4f1a\u516c\u5e03\u4ec0\u4e48\u6d88\u606f\u7684\u3002\u6240\u4ee5\u65b0\u7684\u8054\u52a8\u7684\u6d88\u606f\u8981\u4e48\u8981\u7b49\u5b98\u7f51\u516c\u5e03\uff0c\u6216\u8005\u8981\u4f60\u6253\u5f00\u5ba2\u6237\u7aef\u81ea\u5df1\u770b\u770b\u4e86\u3002<\/span><\/li>\n<\/ul>\n<p><a class=\"bbc_url\" href=\"https:\/\/en.wikipedia.org\/wiki\/Military_of_Switzerland#Lakes_flotilla\">Swiss Navy<\/a> when?<br \/>\n<span style=\"color: #0000ff;\">\u5565\u65f6\u5019\u51fa\u745e\u58eb\u6d77\u519b\uff1f<\/span><\/p>\n<ul>\n<li>MrConway: Just after the Glorious<a class=\"bbc_url\" href=\"https:\/\/en.wikipedia.org\/wiki\/Czechoslovakian_naval_forces\"> Czechoslovakian Danube<br \/>\n<\/a><span style=\"color: #0000ff;\">\u7b49\u6377\u514b\u6d77\u519b\u51fa\u4e86\u4e4b\u540e\u5c31\u662f\u4e86\uff01<\/span><\/li>\n<li>Ev1n: If we give you a flag, will that count?<br \/>\n<span style=\"color: #0000ff;\">Ev1n\uff1a\u5c31\u7b97\u6709\u4e2a\u519b\u65d7\u4e5f\u884c\u662f\u5427\uff1f<\/span><\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2016 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=18240\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-18240","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18240","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18240"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18240\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18240"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18240"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18240"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}