{"id":17861,"date":"2016-03-05T11:37:52","date_gmt":"2016-03-05T03:37:52","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=17861"},"modified":"2016-03-05T11:37:52","modified_gmt":"2016-03-05T03:37:52","slug":"%e3%80%90wows-qa%e3%80%9120160304","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=17861","title":{"rendered":"\u3010WOWS Q&#038;A\u30112016\/03\/04"},"content":{"rendered":"<p><strong>Source:http:\/\/thearmoredpatrol.com\/2016\/03\/04\/wows-qa-4th-march-2016\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Credits: Carnozet<br \/>\n<span style=\"color: #0000ff;\">\u539f\u4f5c\u8005\uff1aCarnozet<\/span><\/p>\n<p><strong>Q. <\/strong>I have a question\u00a0about AA.\u00a0Before patch 0.5.3., playing with a BB at tier 9-10 was manageable when it came to AA, now it\u2019s all down to \u201cwho will be the first to sink Iowa, Montana, etc.\u201d AA doesn\u2019t work at all on a fully upgraded Montana. Isn\u2019t there a problem regarding this matter and isn\u2019t it severe?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u6709\u4e2a\u5173\u4e8e\u5bf9\u7a7a\u7684\u95ee\u9898\u8981\u95ee\u3002\u57280.5.3\u4e4b\u524d\uff0c\u73a99~10\u7ea7\u7684BB\u7684\u65f6\u5019\u5bf9\u7a7a\u8fd8\u80fd\u8bf4\u5f97\u8fc7\u53bb\uff0c\u800c\u73b0\u5728\u7684\u8bdd\u5c31\u53d8\u6210\u4e86\u201c\u8c01\u5148\u80fd\u6253\u6c89\u8863\u963f\u534e\uff0c\u8499\u5927\u62ff\u4e4b\u7c7b\u7684\u201d\u3002\u5c31\u7b97\u662f\u5b8c\u5168\u4f53\u7684\u8499\u5927\u62ff\u7684\u5bf9\u7a7a\u4e5f\u4e0d\u600e\u4e48\u7ba1\u4e8b\u4e86\u3002\u4f60\u786e\u5b9aAA\u8fd9\u65b9\u9762\u771f\u7684\u6ca1\u95ee\u9898\u5417\uff0c\u8fd9\u96be\u9053\u4e0d\u662f\u4e2a\u5f88\u4e25\u91cd\u7684\u95ee\u9898\u5417\uff1f<\/span><\/p>\n<p><!--more--><\/p>\n<p><strong>A.\u00a0<\/strong>We\u2019re aware there are some balancing problems with some ships AA. We will introduce a number of fixes in the near future. Before that, we\u2019ll change the base coefficient of AA. Stay tuned.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u77e5\u9053\u5f53\u524d\u90e8\u5206\u8239\u53ea\u7684\u5bf9\u7a7a\u6709\u4e9b\u5e73\u8861\u4e0a\u7684\u95ee\u9898\u3002\u6211\u4eec\u8fd1\u671f\u4f1a\u8fdb\u884c\u4e00\u7cfb\u5217\u7684\u5e73\u8861\u3002\u5728\u8fd9\u4e4b\u524d\u8bf7\u9759\u5019\u4f73\u97f3\u3002<\/span><\/p>\n<p><strong>Q. \u00a01.\u00a0<\/strong>Will information on the chance to be set on fire be shown in game?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a1.\u6e38\u620f\u4e2d\u4f1a\u4e0d\u4f1a\u663e\u793a\u88ab\u6253\u7740\u706b\u7684\u51e0\u7387\uff1f<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>What\u2019s up with DD\u2019s. According to my observations, it\u2019s the most popular class in the game, 10 DD\u2019s in a battle is practically\u00a0standard now. Moreover, DD\u2019s have perhaps\u00a0become the easiest class, since because of the current mechanics, they don\u2019t have any natural predator except themselves.<br \/>\n<span style=\"color: #0000ff;\">2.\u9a71\u9010\u8230\u4eec\u5230\u5e95\u600e\u4e48\u4e86\u3002\u636e\u6211\u89c2\u5bdf\u73b0\u5728\u9a71\u9010\u8230\u662f\u6e38\u620f\u4e2d\u6700\u70ed\u95e8\u7684\u8239\u578b\uff0c\u73b0\u5728\u6bcf\u573a\u6218\u6597\u57fa\u672c\u90fd\u80fd\u770b\u5230\u81f3\u5c1110\u4e2a\u9a71\u9010\u8230\u4e86\u3002\u800c\u4e14\u73b0\u5728\u9a71\u9010\u8230\u7531\u4e8e\u5f53\u4e0b\u7684\u673a\u5236\u5bfc\u81f4\u73a9\u8d77\u6765\u4e5f\u5e94\u8be5\u662f\u6700\u7b80\u5355\u7684\uff0c\u73b0\u5728\u7684\u8bdd\u80fd\u591f\u5929\u751f\u514b\u5236\u9a71\u9010\u8230\u7684\u53ea\u6709\u9a71\u9010\u8230\u672c\u8eab\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong><strong>1.\u00a0<\/strong>We plan to implement this information in addition to other improvements to the port. I can\u2019t tell you in what update it will be introduced though.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u6709\u8ba1\u5212\u628a\u8fd9\u4e2a\u548c\u5176\u4ed6\u5bf9\u6bcd\u6e2f\u7684\u6539\u8fdb\u4e00\u5e76\u5b9e\u88c5\u3002\u4f46\u662f\u6211\u6ca1\u6cd5\u544a\u8bc9\u4f60\u5230\u5e95\u662f\u54ea\u4e2a\u7248\u672c\u4f1a\u5b9e\u88c5\u8fd9\u4e9b\u6539\u52a8\u3002<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>There will soon be some changes that will fix the DD balance:<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\u4f1a\u6709\u4e00\u4e9b\u4fee\u590d\u9a71\u9010\u8230\u7684\u5e73\u8861\u6027\u7684\u6539\u52a8\u7684\uff1a<\/span><\/p>\n<ul>\n<li>VMF cruisers<br \/>\n<span style=\"color: #0000ff;\">\u82cf\u8054\u5de1\u6d0b\u8230<\/span><\/li>\n<li>Radar on high tier US and VMF ships<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u7ea7\u7f8e\u56fd\u548c\u82cf\u8054\u8239\u4e0a\u7684\u96f7\u8fbe<\/span><\/li>\n<li>HAS rebalance \u2013 we plan to increase the distance of acquisition the higher the tier of the ship is.<br \/>\n<span style=\"color: #0000ff;\">\u6c34\u542c\u7684\u91cd\u5e73\u8861\u2014\u6211\u4eec\u7684\u8ba1\u5212\u662f\u968f\u7740\u8239\u53ea\u7b49\u7ea7\u63d0\u9ad8\u7684\u540c\u65f6\u4e00\u5e76\u63d0\u9ad8\u6c34\u542c\u7684\u63a2\u6d4b\u8ddd\u79bb<\/span><\/li>\n<\/ul>\n<p>We\u2019ll keep and eye on the situation after these changes have been implemented and, if needed, we\u2019ll make more balance changes.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u4f1a\u5728\u8fd9\u4e9b\u6539\u52a8\u5b9e\u88c5\u540e\u7ee7\u7eed\u89c2\u5bdf\u6e38\u620f\u7684\u60c5\u51b5\uff0c\u5982\u679c\u6709\u9700\u8981\u7684\u8bdd\u6211\u4eec\u5219\u4f1a\u8fdb\u884c\u8fdb\u4e00\u6b65\u7684\u5e73\u8861\u6027\u6539\u52a8<\/span><\/p>\n<p><strong>Q. 1.\u00a0<\/strong>When will you implement voice chat? I don\u2019t play team battles because of it. Playing in team battles or divisions without it makes no sense.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a1.\u4ec0\u4e48\u65f6\u5019\u5b9e\u88c5\u8bed\u97f3\u804a\u5929\u554a\uff1f\u5c31\u56e0\u4e3a\u6ca1\u6709\u8fd9\u4e2a\u6211\u624d\u4e0d\u53bb\u73a9\u7ec4\u961f\u6218\u7684\u3002\u5728\u8ddf\u670b\u53cb\u7ec4\u961f\u6216\u8005\u662f\u7ec4\u961f\u6218\u7684\u65f6\u5019\u6ca1\u6709\u8bed\u97f3\u804a\u5929\u53ef\u6709\u70b9\u8bf4\u4e0d\u8fc7\u53bb\u554a<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Can\u2019t say yet.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u4e0d\u80fd\u8bf4<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>Do you plan to change quick commands? Some commands have the same meaning and the\u00a0voiced command isn\u2019t always the same as the written command.<br \/>\n<span style=\"color: #0000ff;\">2.\u4f60\u4eec\u6709\u8ba1\u5212\u5bf9\u5feb\u901f\u804a\u5929\u6307\u4ee4\u505a\u51fa\u6539\u52a8\u5417\uff1f\u90e8\u5206\u6307\u4ee4\u6240\u8868\u8fbe\u7684\u610f\u601d\u91cd\u590d\u4e86\uff0c\u800c\u4e14\u8bed\u97f3\u6709\u7684\u65f6\u5019\u548c\u804a\u5929\u6307\u4ee4\u7684\u610f\u601d\u4e5f\u4e0d\u4e00\u6837\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>No.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6ca1\u6709\u3002<\/span><\/p>\n<p><strong>3.\u00a0<\/strong>Fighters alt attack can destroy one\u2019s own planes. What\u2019s the logic behind this decision. So\u00a0pilots close their eyes, pull the trigger and shoot at everything that moves or not?<br \/>\n<span style=\"color: #0000ff;\">3.\u8230\u6218\u7684ALT\u952e\u653b\u51fb\u6a21\u5f0f\u53ef\u4ee5\u6467\u6bc1\u73a9\u5bb6\u81ea\u5df1\u7684\u98de\u673a\u3002\u4ece\u903b\u8f91\u89d2\u5ea6\u6765\u8bb2\u4f60\u4eec\u4e3a\u4ec0\u4e48\u8981\u8fd9\u4e48\u505a\uff1f\u6240\u4ee5\u4f60\u4eec\u7684\u610f\u601d\u662f\u90a3\u4e9b\u98de\u673a\u4e0a\u7684\u98de\u884c\u5458\u5c31\u95ed\u7740\u773c\u778e\u5f00\u706b\u662f\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>The idea behind it is that it\u2019s and attack over a certain area. And it should\u00a0be used carefully.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u8fd9\u4e48\u505a\u7684\u521d\u8877\u662f\u8ba9\u98de\u673a\u53ef\u4ee5\u653b\u51fb\u4e00\u7247\u7279\u5b9a\u7684\u533a\u57df\u3002\u800c\u4e14\u8fd9\u4e2a\u529f\u80fd\u5e94\u8be5\u5c0f\u5fc3\u8c28\u614e\u7684\u4f7f\u7528\u3002<\/span><\/p>\n<p><strong>4.\u00a0<\/strong>What is the basis for detecting planes? If, for instance, I detect a BB with my planes, does that mean that he also detects my planes?<br \/>\n<span style=\"color: #0000ff;\">4.\u70b9\u4eae\u98de\u673a\u7684\u57fa\u7840\u662f\u4ec0\u4e48\uff1f\u6bd4\u5982\u8bf4\u6211\u901a\u8fc7\u98de\u673a\u70b9\u4eae\u4e86\u4e00\u8258\u6218\u8230\uff0c\u90a3\u8fd9\u662f\u4e0d\u662f\u610f\u5473\u7740\u4ed6\u4e5f\u4f1a\u540c\u65f6\u70b9\u4eae\u6211\u7684\u98de\u673a\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It is determined by\u00a0the range at which planes are detected. It can be lower than ship detection range, in other words, planes can be spotted before they spot ships.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u4e2a\u662f\u6839\u636e\u98de\u673a\u7684\u88ab\u70b9\u4eae\u8ddd\u79bb\u51b3\u5b9a\u7684\u3002\u4f46\u662f\u98de\u673a\u7684\u88ab\u70b9\u4eae\u8ddd\u79bb\u53ef\u4ee5\u6bd4\u98de\u673a\u70b9\u4eae\u8239\u53ea\u7684\u8ddd\u79bb\u8981\u5c0f\uff0c\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f\u98de\u673a\u6709\u53ef\u80fd\u4f1a\u5728\u70b9\u4eae\u8239\u53ea\u4e4b\u524d\u5c31\u88ab\u8239\u53ea\u6240\u70b9\u4eae\u3002<\/span><\/p>\n<p><strong>5.\u00a0<\/strong>Do you plan to do something about plane squadrons hugging the borders of the map making them nearly invisible?<br \/>\n<span style=\"color: #0000ff;\">5.\u4f60\u4eec\u6709\u6ca1\u6709\u8ba1\u5212\u8981\u5bf9\u98de\u673a\u8001\u662f\u987a\u7740\u5730\u56fe\u8fb9\u8d70\u5bfc\u81f4\u51e0\u4e4e\u6ca1\u529e\u6cd5\u770b\u5230\u98de\u673a\u7684\u95ee\u9898\u4f5c\u51fa\u6539\u52a8\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We\u2019re currently looking into a couple of options: make such squadrons more visible on the minimap, or allow squadrons to fly a little bit farther than the map borders so they can use their alt attack <span class=\"skimlinks-unlinked\">normally.But<\/span> those are only ideas for now and we don\u2019t have any immediate solution.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u73b0\u5728\u5728\u8003\u8651\u51fb\u4e2d\u9009\u9879\uff1a\u4e00\u662f\u8ba9\u8fd9\u79cd\u987a\u7740\u5730\u56fe\u8fb9\u8d70\u7684\u98de\u673a\u5c0f\u961f\u5728\u5c0f\u5730\u56fe\u4e0a\u66f4\u52a0\u663e\u773c\uff0c\u6216\u8005\u662f\u5141\u8bb8\u98de\u673a\u5c0f\u961f\u80fd\u7a0d\u5fae\u98de\u51fa\u5730\u56fe\u8fb9\u754c\u4e00\u70b9\uff0c\u8fd9\u6837\u7684\u8bdd\u5c31\u53ef\u4ee5\u8fdb\u884c\u6b63\u5e38\u7684\u653b\u51fb\u4e86\u3002\u4f46\u662f\u8fd9\u4e9b\u73b0\u5728\u90fd\u53ea\u662f\u60f3\u6cd5\u800c\u5df2\uff0c\u6211\u4eec\u73b0\u5728\u6ca1\u6709\u4ec0\u4e48\u53ef\u4ee5\u7acb\u9a6c\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\u7684\u65b9\u6cd5\u3002<\/span><\/p>\n<p><strong>6.\u00a0<\/strong>When entering battle, players\u2019 nicknames aren\u2019t fully visible. When will you fix this?<br \/>\n<span style=\"color: #0000ff;\">6.\u5728\u8fdb\u5165\u6218\u6597\u7684\u65f6\u5019\u5e76\u4e0d\u80fd\u770b\u5230\u73a9\u5bb6\u7684\u5168\u90e8\u6635\u79f0\u3002\u4f60\u4eec\u4ec0\u4e48\u65f6\u5019\u4fee\u590d\u8fd9\u4e2a\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Currently, this issue is not considered so important, so I can\u2019t help you.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u6211\u4eec\u8ba4\u4e3a\u8fd9\u4e2a\u95ee\u9898\u4e0d\u662f\u5f88\u91cd\u8981\uff0c\u6240\u4ee5\u62b1\u6b49\uff0c\u6211\u4e0d\u77e5\u9053\u3002<\/span><\/p>\n<p><strong>7.\u00a0<\/strong>Does the method of firing guns affect accuracy (full salvo or gradual fire)?<br \/>\n<span style=\"color: #0000ff;\">7.\u5f00\u706b\u7684\u65b9\u5f0f\u4f1a\u5f71\u54cd\u7cbe\u51c6\u5ea6\u5417\uff08\u9f50\u5c04\u6216\u8005\u662f\u8fde\u7eed\u5c04\u51fb\uff09\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It doesn\u2019t affect dispersion and accuracy depends on the player. If he needs a ranging shot, then gradual fire is better.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5e76\u4e0d\u4f1a\u5f71\u54cd\u6563\u5e03\uff0c\u800c\u4e14\u7cbe\u51c6\u5ea6\u8fd9\u4ef6\u4e8b\u662f\u548c\u73a9\u5bb6\u6709\u5173\u7684\u3002\u5982\u679c\u73a9\u5bb6\u9700\u8981\u5bf9\u8fdc\u8ddd\u79bb\u7684\u76ee\u6807\u8fdb\u884c\u5c04\u51fb\u7684\u8bdd\uff0c\u8fde\u7eed\u5c04\u51fb\u4f1a\u597d\u4e00\u4e9b\u3002<\/span><\/p>\n<p><strong>8.\u00a0<\/strong>Shokaku can equip acquisition module for 2M, which gives:<br \/>\n<span style=\"color: #0000ff;\">8.\u7fd4\u9e64\u7684\u8bdd\u53ef\u4ee5\u82b1200W\u94f6\u5e01\u6765\u88c5\u914d\u4e00\u4e2a\u76ee\u6807\u6355\u83b7\u7cfb\u7edf\u4fee\u6539\u578b1\uff0c\u52a0\u6210\u662f\uff1a<\/span><\/p>\n<p>+50% guaranteed acquisition range.\u00a0Does it increase the acquisition range of ships detected by my ship\u00a0or by my planes?<br \/>\n<span style=\"color: #0000ff;\">+50%\u654c\u65b9\u6218\u8230\u7684\u7edd\u5bf9\u6355\u83b7\u8303\u56f4\u3002\u8fd9\u5230\u5e95\u662f\u589e\u52a0\u6211\u8239\u53ea\u672c\u8eab\u7684\u70b9\u4eae\u8303\u56f4\u8fd8\u662f\u6211\u98de\u673a\u7684\u70b9\u4eae\u8303\u56f4\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>+50% to guaranteed\u00a0acquisition\u00a0range from YOUR SHIP \u2013 disregarding land masses or smoke. We call it \u201cx-ray\u201d, and it has a 2km base range.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u662f\u5bf9<strong>\u4f60\u7684\u8239\u53ea<\/strong>\u589e\u52a050%\u7684\u70b9\u4eae\u8ddd\u79bb\u2014\u800c\u8fd9\u4e2a\u8ddd\u79bb\u4e0d\u4f1a\u53d7\u5230\u5730\u5f62\u6216\u8005\u662f\u70df\u96fe\u7684\u5f71\u54cd\u3002\u6211\u4eec\u90fd\u53eb\u5b83\u201cX\u5149\u201d\uff0c\u800c\u4e14\u589e\u52a0\u7684\u8ddd\u79bb\u81f3\u5c11\u4f1a\u662f2km\u3002<\/span><\/p>\n<p>+20% max acquisition range. Only my ship, right?<br \/>\n<span style=\"color: #0000ff;\">+20%\u6700\u5927\u6355\u83b7\u8303\u56f4\u3002\u4e5f\u53ea\u9002\u7528\u4e8e\u6211\u7684\u8239\uff0c\u5bf9\u5427\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>+20% to the range from YOUR SHIP 3D models appear on your screen.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u4e2a\u662f\u4f1a\u589e\u52a0\u5728\u4f60\u5c4f\u5e55\u4e0a\u4ece<strong>\u4f60\u7684\u8239\u53ea<\/strong>\u7684\u4f4d\u7f6e\u770b\u6765\u5176\u4ed6\u8239\u76843D\u6a21\u578b\u7684\u663e\u793a\u8ddd\u79bb\u3002<em>\uff08\u8bd1\u6ce8\uff1a\u589e\u52a0\u5c0f\u5730\u56fe\u7684\u865a\u7ebf\u5708\u7684\u534a\u5f84\uff09<\/em><\/span><\/p>\n<p>+20% torpedo acquisition range. What range do planes detect torpedoes at? Is it farther than ships?<br \/>\n<span style=\"color: #0000ff;\">+20%\u9c7c\u96f7\u6355\u83b7\u8303\u56f4\u3002\u90a3\u98de\u673a\u70b9\u4eae\u9c7c\u96f7\u7684\u8ddd\u79bb\u662f\u591a\u5c11\uff1f\u70b9\u4eae\u9c7c\u96f7\u7684\u8ddd\u79bb\u6bd4\u8239\u8981\u8fdc\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>+20% to the range YOUR SHIP detects torpedoes.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u4e2a\u662f\u7ed9<strong>\u4f60\u7684\u8239<\/strong>\u589e\u52a020%\u7684\u9c7c\u96f7\u4fa6\u6d4b\u8303\u56f4\u7684\u3002<\/span><\/p>\n<p>Thus, this module doesn\u2019t work on planes. It is recommended to equip your CV with concealment module.<br \/>\n<span style=\"color: #0000ff;\">\u56e0\u6b64\u8fd9\u4e2a\u63d2\u4ef6\u5bf9\u4e8e\u98de\u673a\u662f\u65e0\u6548\u7684\u3002\u6211\u4eec\u5efa\u8bae\u5728\u822a\u6bcd\u4e0a\u52a0\u88c5\u9690\u853d\u7cfb\u7edf\u4fee\u6539\u578b1\u3002<\/span><\/p>\n<p><b>9.\u00a0<\/b>When playing with a DD, if a CV puts planes above me, my torps get immediately detected. What is the distance\u00a0needed\u00a0between my DD and planes for my torpedoes not to be immediately detected?<br \/>\n<span style=\"color: #0000ff;\">9.\u5728\u73a9DD\u7684\u65f6\u5019\uff0c\u5982\u679c\u6709CV\u628a\u98de\u673a\u653e\u5728\u4e86\u6211\u5934\u4e0a\uff0c\u6211\u7684\u9c7c\u96f7\u4f1a\u88ab\u77ac\u95f4\u70b9\u4eae\u3002\u90a3\u6211\u7684DD\u548c\u654c\u65b9\u7684\u98de\u673a\u4e4b\u95f4\u5230\u5e95\u9700\u8981\u9694\u591a\u5c11\u8ddd\u79bb\u624d\u80fd\u9632\u6b62\u9c7c\u96f7\u88ab\u77ac\u95f4\u70b9\u4eae\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Once detected, torpedoes stay spotted for their entire duration. Their detection range depends on their caliber and base speed. For CV\u2019s, it\u2019s generally better to drop torpedoes closer to your target as to give as few time to react as possible. Moreover, IJN CV\u2019s can drop torps further away for more hits with the inverted spread. [I think the dev didn\u2019t understand the question very well.]<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5f53\u9c7c\u96f7\u88ab\u70b9\u4eae\u540e\uff0c\u9c7c\u96f7\u4f1a\u5728\u6574\u4e2a\u5c04\u7a0b\u4e2d\u4e00\u76f4\u4fdd\u6301\u88ab\u70b9\u4eae\u7684\u72b6\u6001\u3002\u9c7c\u96f7\u7684\u70b9\u4eae\u8ddd\u79bb\u662f\u6839\u636e\u53e3\u5f84\u548c\u57fa\u7840\u901f\u5ea6\u51b3\u5b9a\u7684\u3002\u5bf9\u4e8e\u822a\u6bcd\u6765\u8bf4\u8fd8\u662f\u5c3d\u91cf\u9760\u8fd1\u76ee\u6807\u518d\u6295\u4e0b\u9c7c\u96f7\u6bd4\u8f83\u597d\uff0c\u56e0\u4e3a\u8fd9\u6837\u53ef\u4ee5\u7ed9\u4ed6\u4eec\u66f4\u5c11\u7684\u53cd\u5e94\u65f6\u95f4\u3002\u8fd8\u6709\u5c31\u662f\u65e5\u672c\u7684\u822a\u6bcd\u53ef\u4ee5\u5728\u8fdc\u8ddd\u79bb\u901a\u8fc7\u96c6\u675f\u96f7\u7684\u65b9\u5f0f\u6765\u6295\u4e0b\u9c7c\u96f7\u4ee5\u4f7f\u66f4\u591a\u9c7c\u96f7\u51fb\u4e2d\u76ee\u6807\u3002[\u6211\u89c9\u5f97\u5f00\u53d1\u56e2\u961f\u662f\u6ca1\u7406\u89e3\u4ed6\u7684\u95ee\u9898]<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>When I equip speed flags on my Kiev, why doesn\u2019t her speed change on the interface (still 42.5kn)?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u5728\u57fa\u8f85\u4e0a\u88c5\u5907\u901f\u5ea6\u4fe1\u53f7\u65d7\uff08SM\u65d7\uff09\u65f6\uff0c\u754c\u9762\u4e0a\u663e\u793a\u7684\u6781\u901f\u597d\u50cf\u6ca1\u53d8\u554a\uff08\u8fd8\u662f42.5\u8282\uff09\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We\u2019re working on fixing this. If you want the speed to be updated, you need to logout.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u5df2\u7ecf\u5728\u4fee\u590d\u8fd9\u4e2a\u95ee\u9898\u4e86\u3002\u5982\u679c\u4f60\u60f3\u770b\u5230\u66f4\u65b0\u540e\u7684\u6781\u901f\u7684\u8bdd\u5fc5\u987b\u8981\u767b\u51fa\u624d\u884c\u3002<\/span><\/p>\n<p><b>Q.\u00a0<\/b>Could you please consider changing the conditions to earn Sierra Mike flag (+5% speed), maybe by making\u00a0the time between the double kill longer? It\u2019s quite important for IJN DD\u2019s and it\u2019s far harder to get than the Kraken award.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u80fd\u4e0d\u80fd\u8003\u8651\u6539\u52a8\u4e00\u4e0b\u83b7\u5f97SM\u65d7\uff08+5%\u6781\u901f\uff09\u7684\u6761\u4ef6\uff0c\u6bd4\u5982\u8bf4\u628a\u201c\u4e00\u70ae\u53cc\u54cd\u201d\u7684\u4e24\u8258\u8239\u7684\u51fb\u6740\u65f6\u95f4\u95f4\u9694\u8c03\u9ad8\uff1f\u56e0\u4e3a\u8ba9\u65e5\u672c\u7684DD\u62ff\u5230\u8fd9\u4e2a\u6210\u5c31\u6bd4\u62ff\u6d77\u602a\u8fd8\u8981\u96be\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We don\u2019t plan to change it for now.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u6ca1\u8ba1\u5212\u8981\u6539\u52a8\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>Could you please buff\/rework\/improve the best BB of the war, Iowa?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6c42\u4f60\u4eecBuff\/\u91cd\u5236\/\u6539\u8fdb\u4e0b\u4e8c\u6218\u65f6\u671f\u6700\u5f3a\u6218\u8230\u8863\u963f\u534e\u597d\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We may indirectly buff them when we tune AA. But that is all we might change in the near future.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u4e5f\u8bb8\u4f1a\u5728\u8c03\u6574\u5bf9\u7a7a\u7684\u65f6\u5019\u95f4\u63a5\u7684Buff\u4e00\u4e0b\u5979\u3002\u4f46\u662f\u8fd1\u671f\u8fd9\u5c31\u662f\u6211\u4eec\u8ba1\u5212\u8981\u8fdb\u884c\u7684\u5168\u90e8\u6539\u52a8\u4e86\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>For historical battles, could you allow\u00a0\u2013 like you did with tanks \u2013 only certain tiers to participate (only tiers that have the ships which\u00a0took part in such battles).<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5386\u53f2\u6218\u7684\u8bdd\uff0c\u4f60\u4eec\u80fd\u4e0d\u80fd\u2014\u5c31\u50cf\u5766\u514b\u4e16\u754c\u90a3\u6837\u2014\u53ea\u8ba9\u7279\u5b9a\u7b49\u7ea7\u8fdb\u5165\u6218\u6597\uff08\u53ea\u6709\u5728\u8be5\u573a\u5386\u53f2\u6218\u6597\u4e2d\u5b9e\u9645\u6218\u6597\u8fc7\u7684\u8239\u53ea\u7684\u7b49\u7ea7\u624d\u80fd\u8fdb\u5165\uff09<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We haven\u2019t started development on historical battles yet.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u8fd8\u6ca1\u5f00\u59cb\u5f00\u53d1\u5386\u53f2\u6218\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>My question is about Iowa\u2019s\u00a0AA armaments. It\u2019s no secret that they should be identical to Montana\u2019s. After all, Montana was meant to be a slower Iowa with better main guns and better. So why does Iowa has dual bofors when in reality she had none, only quad bofors?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u7684\u95ee\u9898\u662f\u5173\u4e8e\u8863\u963f\u534e\u7684\u5bf9\u7a7a\u706b\u70ae\u7684\u3002\u4f17\u6240\u7686\u77e5\uff0c\u8863\u963f\u534e\u7684\u5bf9\u7a7a\u706b\u70ae\u5e94\u8be5\u548c\u8499\u5927\u62ff\u7684\u4e00\u6837\u3002\u56e0\u4e3a\u8499\u5927\u62ff\u5c31\u662f\u4e2a\u4e3b\u70ae\u66f4\u597d\u800c\u4e14\u8dd1\u7684\u66f4\u6162\u7684\u8863\u963f\u534e\u3002\u90a3\u4e3a\u4ec0\u4e48\u8863\u963f\u534e\u6709\u53ea\u6709\u53cc\u8054\u6ce2\u4f5b\u65af\uff0c\u800c\u73b0\u5b9e\u751f\u6d3b\u4e2d\u5979\u7684\u56db\u8054\u6ce2\u4f5b\u65af\u5374\u6ca1\u51fa\u73b0\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We plan to give US ships \u2013 and some others too \u2013 Quad Bofors back\u00a0where they are needed. Historical AA disposition will also come back on some ships, such as Atago. It\u2019ll be implemented in one of the next major updates.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u6709\u8ba1\u5212\u5728\u5fc5\u8981\u7684\u65f6\u5019\u628a\u56db\u8054\u6ce2\u4f5b\u65af\u8fd8\u7ed9\u7f8e\u56fd\u8239\u2014\u548c\u5176\u4ed6\u7684\u4e00\u90e8\u5206\u8239\u3002\u90e8\u5206\u8239\u53ea\u7684\u5bf9\u7a7a\u706b\u70ae\u4e5f\u4f1a\u8fd8\u539f\u5230\u5386\u53f2\u7684\u7b49\u7ea7\u4e0a\uff0c\u6bd4\u5982\u7231\u5b95\u3002\u8fd9\u4e2a\u6539\u52a8\u4f1a\u5728\u63a5\u4e0b\u6765\u7684\u4e00\u6b21\u5927\u578b\u66f4\u65b0\u4e2d\u5b9e\u88c5\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>What happens to captain\u00a0xp when he reaches\u00a0the\u00a019th skill point? Does he stop gaining any xp?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u8230\u957f\u7684\u7ecf\u9a8c\u5728\u8230\u957f\u83b7\u5f97\u7b2c19\u4e2a\u6280\u80fd\u70b9\u4ee5\u540e\u4f1a\u600e\u4e48\u6837\uff1f\u4ed6\u662f\u4e0d\u662f\u4e0d\u4f1a\u518d\u83b7\u5f97\u7ecf\u9a8c\u4e86\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>He continues to gain xp, but that\u2019s all. Until the next captain skills development is released, all xp gained is kept on our servers.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4ed6\u8fd8\u662f\u4f1a\u83b7\u5f97\u7ecf\u9a8c\u7684\uff0c\u4f46\u662f\u9664\u6b64\u4ee5\u5916\u5c31\u6ca1\u4e86\u3002\u76f4\u5230\u6211\u4eec\u641e\u5b9a\u4e0b\u4e00\u6279\u8230\u957f\u6280\u80fd\u4e4b\u524d\uff0c\u6240\u6709\u6ee1\u7ea7\u8230\u957f\u6240\u83b7\u53d6\u7684\u7ecf\u9a8c\u503c\u90fd\u4f1a\u88ab\u5b58\u653e\u5728\u6211\u4eec\u7684\u670d\u52a1\u5668\u4e0a\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>Will you add new port styles? I\u2019d like Murmansk port.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u4f1a\u52a0\u5165\u65b0\u7684\u6bcd\u6e2f\u5417\uff1f\u6211\u633a\u5e0c\u671b\u770b\u5230\u6469\u5c14\u66fc\u65af\u514b\u7684\u6bcd\u6e2f\u7684\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>New ports will be gradually released on certain events.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u4f1a\u5728\u67d0\u4e9b\u6d3b\u52a8\u7684\u65f6\u5019\u9010\u6b65\u653e\u51fa\u65b0\u7684\u6bcd\u6e2f\u7684\u3002<\/span><\/p>\n<p><strong>Q.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p><strong>1.\u00a0<\/strong>Do you plan to decrease permanent camo cost (to WoT values, for instance)?<br \/>\n<span style=\"color: #0000ff;\">1.\u4f60\u4eec\u6709\u8ba1\u5212\u964d\u4f4e\u6c38\u4e45\u6d82\u88c5\u7684\u8d39\u7528\u5417\uff08\u6bd4\u5982\u964d\u4f4e\u5230WOT\u7684\u7b49\u7ea7\uff09\uff1f<\/span><\/p>\n<p><b>A.\u00a0<\/b>No plans to.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6ca1\u8ba1\u5212\u3002<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>I\u2019d like to see on the after-battle stats the path I sailed during the battle. Do you plan to add something like that?<br \/>\n<span style=\"color: #0000ff;\">2.\u6211\u633a\u60f3\u5728\u6218\u6597\u540e\u7684\u6570\u636e\u754c\u9762\u770b\u5230\u6211\u6574\u573a\u6218\u6597\u4e2d\u7684\u822a\u884c\u8f68\u8ff9\u7684\u3002\u8003\u8651\u4e00\u4e0b\u5457\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It\u2019s an interesting concept, but not a priority. We have more urgent tasks regarding the interface, and\u00a0the other aspects of the game.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u662f\u4e2a\u5f88\u6709\u8da3\u7684\u6982\u5ff5\uff0c\u4f46\u662f\u5e76\u4e0d\u5177\u6709\u4ec0\u4e48\u4f18\u5148\u7ea7\u3002\u6211\u4eec\u5728\u5173\u4e8e\u754c\u9762\u4ee5\u53ca\u6e38\u620f\u7684\u5176\u4ed6\u65b9\u9762\u4e0a\u6709\u66f4\u52a0\u7d27\u6025\u7684\u4efb\u52a1\u9700\u8981\u5904\u7406\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>At the start of a battle, we can\u2019t turn the rudder. Is it intended or an oversight?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5728\u6218\u6597\u5f00\u59cb\u7684\u65f6\u5019\u6ca1\u529e\u6cd5\u8f6c\u8239\u8235\u5230\u5e95\u662f\u6545\u610f\u4e3a\u4e4b\u7684\u8fd8\u662f\u4f60\u4eec\u7684\u758f\u5ffd\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It\u2019s intended.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6545\u610f\u7684\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>There is a captain skill and an upgrade giving\u00a0longer torpedo acquisition. How do they stack?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u73b0\u5728\u6709\u4e00\u4e2a\u53ef\u4ee5\u589e\u52a0\u9c7c\u96f7\u6355\u83b7\u8ddd\u79bb\u7684\u8230\u957f\u6280\u80fd\u548c\u914d\u4ef6\u3002\u8fd9\u4e24\u4e2a\u662f\u600e\u4e48\u53e0\u52a0\u7684\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Multiplicatively.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e58\u7b97\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>Do you plan to add accelerated captain training?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u6709\u8ba1\u5212\u52a0\u5165\u8230\u957f\u7684\u52a0\u901f\u8bad\u7ec3\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>No, we don\u2019t plan to change this for now.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\uff0c\u6682\u65f6\u6ca1\u8ba1\u5212\u3002<\/span><\/p>\n<p><strong>Q. <\/strong>Doubloons and silvers are also shown in the flag window (when equipping flags). Is it intended or do you plan to allow flags to be bought in the future?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5728\u88c5\u5907\u4fe1\u53f7\u65d7\u7684\u65f6\u5019\u4f1a\u663e\u793a\u94f6\u5e01\u548c\u91d1\u5e01\uff0c\u8fd9\u4e2a\u5230\u5e95\u662f\u4f60\u4eec\u6545\u610f\u641e\u51fa\u6765\u7684\u8fd8\u662f\u8bf4\u6211\u4eec\u4ee5\u540e\u53ef\u4ee5\u8d2d\u4e70\u4fe1\u53f7\u65d7\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Plans for the future. We first planned to allow flags to be bought in game. But it\u2019s currently on hold.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4ee5\u540e\u53ef\u4ee5\u4e70\u3002\u6211\u4eec\u6700\u5f00\u59cb\u7684\u65f6\u5019\u662f\u6253\u7b97\u8ba9\u73a9\u5bb6\u53ef\u4ee5\u5728\u6e38\u620f\u5185\u8d2d\u4e70\u4fe1\u53f7\u65d7\u7684\u3002\u4f46\u662f\u73b0\u5728\u8fd9\u4e2a\u60f3\u6cd5\u88ab\u6401\u7f6e\u4e86\u3002<\/span><\/p>\n<p><strong>Q.\u00a0<\/strong>Why did you decrease silvers and xp earned in team battles? Is it to force people to buy premium accounts? And when you allow tier 9 ships into team battles, most players will lose money. How do you intend to make it so that people can play\u00a0in team battles\u00a0at tier 9 without losing much money?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u4e3a\u4ec0\u4e48\u964d\u4f4e\u4e86\u7ec4\u961f\u6218\u4e2d\u7684\u94f6\u5e01\u548c\u7ecf\u9a8c\u83b7\u53d6\u6570\u91cf\uff1f\u8fd9\u662f\u4e0d\u662f\u903c\u7740\u73a9\u5bb6\u53bb\u4e70VIP\uff1f\u4f60\u4eec\u5728\u7ec4\u961f\u6218\u4e2d\u5141\u8bb89\u7ea7\u8239\u51fa\u73b0\u7684\u65f6\u5019\uff0c\u5927\u90e8\u5206\u73a9\u5bb6\u5c31\u5df2\u7ecf\u4f1a\u5f00\u59cb\u4e8f\u94b1\u4e86\u3002\u4f60\u4eec\u5230\u5e95\u60f3\u600e\u4e48\u641e\u624d\u80fd\u8ba9\u73a9\u5bb6\u75289\u7ea7\u8239\u53c2\u4e0e\u7ec4\u961f\u6218\u7684\u540c\u65f6\u8fd8\u4e0d\u4f1a\u4e8f\u592a\u591a\u94b1\uff1f<\/span><\/p>\n<p><b>A.\u00a0<\/b>There aren\u2019t any coefficient that are lower\u00a0in team battles.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u7ec4\u961f\u6218\u4e2d\u6211\u4eec\u5e76\u6ca1\u6709\u964d\u4f4e\u4efb\u4f55\u7684\u7cfb\u6570<em>\uff08\u7ecf\u9a8c\/\u94f6\u5e01\u7cfb\u6570\uff09<\/em><\/span><\/p>\n<p>I looked at the economic\u00a0stats for team battles (from 27\u00a0Feb. to 3 March). Without premium accounts, players on tier 8 ships end up with \u00a0a net income, even though it\u2019s not high. I understand we have to take into account they probably bought consumables\u00a0which puts them at a loss. On the other hand, we\u2019ve always said that a premium account\u00a0at tier 7-8 ensures a good margin.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u67e5\u770b\u4e86\u4e00\u4e0b\u7ec4\u961f\u6218\u7684\u7ecf\u6d4e\u6570\u636e\uff082\/27~3\/3\uff09\u3002\u5728\u6ca1\u6709VIP\u7684\u60c5\u51b5\u4e0b\uff0c\u5f008\u7ea7\u8239\u7684\u73a9\u5bb6\u662f\u6709\u6b63\u6536\u5165\u7684\uff0c\u867d\u7136\u6536\u5165\u7684\u6570\u91cf\u4e0d\u662f\u5f88\u9ad8\u3002\u6211\u7406\u89e3\u6211\u4eec\u9700\u8981\u8003\u8651\u73a9\u5bb6\u6709\u53ef\u80fd\u8d2d\u4e70\u4e86\u6d88\u8017\u54c1\uff0c\u8fd9\u6837\u7684\u8bdd\u73a9\u5bb6\u5176\u5b9e\u5c31\u662f\u5728\u4e8f\u94b1\u4e86\u3002\u4f46\u662f\u53e6\u4e00\u65b9\u9762\u6765\u8bf4\u6211\u4eec\u4e00\u76f4\u90fd\u5728\u8bf4\u6709VIP\u7684\u60c5\u51b5\u4e0b\u73a97~8\u7ea7\u662f\u53ef\u4ee5\u6709\u94b1\u8d5a\u7684\u3002<\/span><\/p>\n<p>With the margin earned with a premium account, players can buy a full set of consumables and still end up with a net income, or not lose or gain anything.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u5f00\u4e86VIP\u4ee5\u540e\u8d5a\u7684\u94b1\u662f\u53ef\u4ee5\u4e70\u4e00\u6574\u5957\u6d88\u8017\u54c1\u7684\u540c\u65f6\u8fd8\u6709\u5bcc\u4f59\u7684\uff0c\u6216\u8005\u81f3\u5c11\u4e0d\u4f1a\u4e8f\u94b1\u3002<\/span><\/p>\n<p>The situation in team battles is identical to what\u2019s happening in random battles. But in team battles, premium consumables are naturally more important. For now, we\u2019re happy with the situation in team battles at tier 8.<br \/>\n<span style=\"color: #0000ff;\">\u7ec4\u961f\u6218\u7684\u60c5\u51b5\u548c\u968f\u673a\u6218\u7684\u60c5\u51b5\u662f\u5dee\u4e0d\u591a\u7684\u3002\u4f46\u662f\u5728\u7ec4\u961f\u6218\u4e2d\u91d1\u5e01\u6d88\u8017\u54c1\u7684\u91cd\u8981\u6027\u63d0\u9ad8\u4e86\u3002\u6211\u4eec\u73b0\u5728\u5bf9\u4e8e8\u7ea7\u7684\u7ec4\u961f\u6218\u7684\u60c5\u51b5\u8868\u793a\u6ee1\u610f\u3002<\/span><\/p>\n<p>Regarding tier 9, we\u2019re thinking about it. We\u2019ll have more materials to base ourselves upon when we unlock them in team battles.<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e9\u7ea7\u7684\u8bdd\u6211\u4eec\u8fd8\u5728\u8003\u8651\u3002\u6211\u4eec\u8fd8\u9700\u8981\u66f4\u591a\u7684\u6750\u6599\u624d\u80fd\u51b3\u5b9a\u4ec0\u4e48\u65f6\u5019\u53bb\u5f00\u653e9\u7ea7\u7684\u7ec4\u961f\u6218\u3002<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/thearmoredpatrol.com\/2016\/ &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=17861\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-17861","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/17861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17861"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/17861\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}