{"id":17413,"date":"2015-12-01T04:33:19","date_gmt":"2015-11-30T20:33:19","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=17413"},"modified":"2015-12-01T04:33:19","modified_gmt":"2015-11-30T20:33:19","slug":"9-13%e6%b5%8b%e8%af%95%e6%9c%8d%ef%bc%9a%e6%96%b0%e7%9a%84%e5%a3%b0%e6%95%88%e5%92%8c%e7%89%a9%e7%90%86%e5%bc%95%e6%93%8e","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=17413","title":{"rendered":"9.13\u6d4b\u8bd5\u670d\uff1a\u65b0\u7684\u58f0\u6548\u548c\u7269\u7406\u5f15\u64ce"},"content":{"rendered":"<p><strong>Source:http:\/\/ritastatusreport.blogspot.nl\/2015\/11\/913-test-server-new-sound-and-physics.html<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello Warriors,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c<\/span><\/p>\n<p>the new Sound and Physics have been implemented in the <a href=\"http:\/\/worldoftanks.eu\/en\/news\/pc-browser\/46\/public-test-new-sound-physics\/\" target=\"_blank\">test server<\/a>, this is what you can expect:<br \/>\n<span style=\"color: #0000ff;\">\u6d4b\u8bd5\u670d\u4e0a\u5df2\u7ecf\u5b9e\u88c5\u4e86\u65b0\u7684\u7269\u7406\u5f15\u64ce\u548c\u58f0\u6548\uff0c\u4ee5\u4e0b\u662f\u8865\u4e01\u4fe1\u606f\uff1a<\/span><\/p>\n<p><!--more--><br \/>\n<b>Changes to Sound Design in the Special Test<br \/>\n<\/b><strong>\u5728\u7279\u6b8a\u6d4b\u8bd5\u670d\u4e2d\u5bf9\u58f0\u97f3\u8bbe\u8ba1\u7684\u6539\u52a8<\/strong><\/p>\n<ul>\n<li>Replaced the current FMOD sound engine with Wwise.<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528Wwise\u5f15\u64ce\u66ff\u6362\u4e86\u73b0\u5728\u7684FMOD\u58f0\u97f3\u5f15\u64ce<br \/>\n<em>\u8bd1\u6ce8\uff1a\u610f\u5473\u7740\u6240\u6709\u4e0e\u58f0\u97f3\u6709\u5173\u7684MOD\u4f1a\u5168\u90e8\u5931\u6548<\/em><\/span><\/li>\n<li>Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u58f0\u6548\u7684\u4fe1\u606f\u4f20\u9012\u529f\u80fd\u8fdb\u884c\u4e86\u5f3a\u8c03\u3002\u73b0\u5728\u73a9\u5bb6\u6c38\u8fdc\u4f1a\u542c\u5230\u6e38\u620f\u4e2d\u4f18\u5148\u7ea7\u6700\u9ad8\u7684\u58f0\u6548\u3002<\/span><\/li>\n<li>Fully reworked all gameplay sound content.<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u4e86\u6240\u6709\u6e38\u620f\u6027\u6709\u5173\u7684\u58f0\u6548<\/span><\/li>\n<li>New battle ambience is composed of unique content, recorded at various proving grounds.<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u6218\u6597\u7684\u73af\u5883\u97f3\u662f\u7531\u5404\u79cd\u72ec\u7279\u7684\u5143\u7d20\u7ec4\u6210\u7684\uff0c\u8fd9\u4e9b\u58f0\u6548\u90fd\u662f\u5728\u5404\u79cd\u8bd5\u9a8c\u573a\u91cc\u9762\u8fdb\u884c\u5f55\u5236\u7684<\/span><\/li>\n<li>Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.<br \/>\n<span style=\"color: #0000ff;\">\u589e\u52a0\u4e86\u58f0\u6548\u53ef\u4ee5\u88ab\u542c\u5230\u7684\u6700\u5927\u8ddd\u79bb\u3002\u73b0\u5728\u53ef\u4ee5\u542c\u5230\u8f66\u8f86\u7684\u6574\u4e2a\u6e32\u67d3\u8303\u56f4\u4e2d\u7684\u5f00\u70ae\uff0c\u7206\u70b8\u548c\u88ab\u51fb\u4e2d\u7684\u58f0\u97f3\uff0c\u8fd9\u6837\u4f1a\u521b\u9020\u4e00\u79cd\u66f4\u52a0\u5177\u6709\u6c89\u6d78\u611f\u548c\u5bf9\u6218\u6597\u66f4\u52a0\u6709\u76ca\u7684\u6218\u6597\u73af\u5883\u3002<\/span><\/li>\n<li>Reworked the sound design for both arcade and Sniper aim modes.<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u4e86\u5f00\u955c\u548c\u5916\u7784\u4e0b\u7684\u58f0\u97f3\u8bbe\u8ba1<\/span><\/li>\n<li>Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.<br \/>\n<span style=\"color: #0000ff;\">\u5f7b\u5e95\u91cd\u5236\u4e86\u8f66\u8f86\u5f15\u64ce\u7684\u58f0\u97f3\u3002\u65b0\u7684\u58f0\u97f3\u90fd\u662f\u57fa\u4e8e\u771f\u6b63\u7684\u4e8c\u6218\u88c5\u7532\u8f66\u4e0a\u5f55\u5236\u4e0b\u6765\u7684\u58f0\u97f3\u5236\u4f5c\u7684\u3002<\/span><\/li>\n<li>Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u4e86\u6240\u6709\u8f66\u8f86\u5c65\u5e26\u7684\u58f0\u97f3\u3002\u548c\u5f15\u64ce\u4e00\u6837\uff0c\u5c65\u5e26\u7684\u58f0\u97f3\u4e5f\u4f1a\u968f\u7740\u8f66\u8f86\u7684\u673a\u52a8\u52a8\u4f5c\u800c\u53d8\u5316\u3002<\/span><\/li>\n<li>Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u4e86\u5f00\u70ae\u7684\u58f0\u97f3\uff0c\u73b0\u5728\u5728\u70ae\u5854\u5185\u90e8\u548c\u5916\u90e8\u542c\u8d77\u6765\u90fd\u662f\u4e0d\u4e00\u6837\u7684\u4e86\u3002\u7136\u800c\u5f53\u524d\u7684\u53e3\u5f84\u7cfb\u7edf\u4f9d\u7136\u6709\u88ab\u4fdd\u7559\u3002<\/span><\/li>\n<li>Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell\u2014they can also identify how much damage the penetration caused to their vehicle.<br \/>\n<span style=\"color: #0000ff;\">\u5f7b\u5e95\u91cd\u5236\u4e86\u51fb\u7a7f\u7684\u58f0\u97f3\u3002\u73b0\u5728\u73a9\u5bb6\u4e0d\u4ec5\u53ef\u4ee5\u8bc6\u522b\u51fa\u7a76\u7adf\u662f\u4ec0\u4e48\u53e3\u5f84\u7684\u70ae\u5f39\u51fb\u7a7f\u4e86\u81ea\u5df1\u2014\u4ed6\u4eec\u8fd8\u53ef\u4ee5\u542c\u51fa\u8fd9\u4e00\u53d1\u51fb\u7a7f\u7684\u70ae\u5f39\u5bf9\u8f66\u8f86\u9020\u6210\u4e86\u591a\u5927\u7684\u4f24\u5bb3\u3002\u00a0<\/span><\/li>\n<li>While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u955c\u6a21\u5f0f\u4e2d\uff0c\u73a9\u5bb6\u53ef\u4ee5\u901a\u8fc7\u542c\u6765\u8fa8\u522b\u51fa\u5230\u5e95\u662f\u4ece\u54ea\u4e2a\u65b9\u5411\u88ab\u6253\u4e86\u3002<\/span><\/li>\n<li>Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.<br \/>\n<span style=\"color: #0000ff;\">\u5f39\u9053\u7684\u58f0\u97f3\u91cd\u5236\u4e86\u3002\u73b0\u5728\u4e0d\u540c\u53e3\u5f84\u7684\u70ae\u5f39\u5728\u98de\u5411\u4f60\u7684\u5766\u514b\u7684\u65f6\u5019\u6709\u7740\u975e\u5e38\u663e\u8457\u7684\u58f0\u97f3\u4e0a\u7684\u533a\u522b\u3002<\/span><\/li>\n<li>Reworked the sounds of vehicle explosions.<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u4e86\u8f66\u8f86\u7206\u70b8\u7684\u58f0\u97f3\u3002<\/span><\/li>\n<li>Reworked and re-implemented the special sound upon causing a critical hit.<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u5e76\u4e14\u91cd\u65b0\u5b9e\u88c5\u4e86\u8f66\u8f86\u5728\u9020\u6210\u4e00\u6b21\u81f4\u547d\u4f24\u5bb3\u65f6\u7684\u58f0\u6548<br \/>\n<em>\u8bd1\u6ce8\uff1a\u4e5f\u5c31\u662f\u5f88\u4e45\u4e4b\u524d\u66fe\u7ecf\u6709\u8fc7\u7684\u201c\u53ee\u201d\u7684\u4e00\u58f0<\/em><\/span><\/li>\n<li>Introduced sound notifications upon destruction of vehicle modules.<br \/>\n<span style=\"color: #0000ff;\">\u52a0\u5165\u4e86\u8f66\u8f86\u6a21\u5757\u88ab\u6bc1\u65f6\u7684\u58f0\u97f3\u63d0\u793a<\/span><\/li>\n<\/ul>\n<p><b>Changes to Physics in the Special Test<br \/>\n<\/b><strong><span style=\"color: #0000ff;\">\u5728\u7279\u6b8a\u6d4b\u8bd5\u670d\u4e2d\u5bf9\u7269\u7406\u5f15\u64ce\u7684\u6539\u52a8<\/span><\/strong><\/p>\n<ul>\n<li>Increased the mobility of light and medium tanks.<br \/>\n<span style=\"color: #0000ff;\">\u589e\u5f3a\u4e86\u8f7b\u5766\u548c\u4e2d\u5766\u7684\u673a\u52a8\u6027<\/span><\/li>\n<li>Light and medium tanks will be more mobile, due to the fact that they will no longer lose speed when driving over various terrain irregularities (bumps, rails, etc.).<br \/>\n<span style=\"color: #0000ff;\">\u8f7b\u5766\u548c\u4e2d\u5766\u7531\u4e8e\u5728\u9a76\u8fc7\u5404\u79cd\u5730\u5f62\u7684\u4e0d\u5e73\u6574\u5904\uff08\u571f\u5761\uff0c\u94c1\u8f68\u7b49\u7b49\uff09\u65f6\u5019\u4e0d\u4f1a\u5931\u901f\uff0c\u6240\u4ee5\u673a\u52a8\u6027\u6709\u6240\u63d0\u5347\u3002<\/span><\/li>\n<li>Vehicle turns<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u8f86\u7684\u8f6c\u5f2f<\/span><\/li>\n<li>While on the move, press SPACE and a directional button to execute the clutch-braking manoeuvre(not available for tank destroyers and SPGs).<br \/>\n<span style=\"color: #0000ff;\">\u5728\u884c\u9a76\u65f6\uff0c\u6309\u7a7a\u683c\u952e\u4ee5\u53ca\u4e00\u4e2a\u65b9\u5411\u952e\u53ef\u4ee5\u8fdb\u884c\u6f02\u79fb\uff08\u706b\u70ae\u548cTD\u65e0\u6cd5\u4f7f\u7528\u672c\u529f\u80fd\uff09<\/span><\/li>\n<li>The ability to control turn radius<br \/>\n<span style=\"color: #0000ff;\">\u53ef\u4ee5\u63a7\u5236\u8f6c\u5411\u534a\u5f84\u4e86<\/span><\/li>\n<li>While turning, release the forward directional button to decrease the turn radius. Press forward again to regain speed.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u8f6c\u5f2f\u65f6\u677e\u5f00\u524d\u8fdb\u952e\u53ef\u4ee5\u964d\u4f4e\u8f6c\u5f2f\u534a\u5f84\uff0c\u91cd\u65b0\u6309\u4f4f\u524d\u8fdb\u952e\u53ef\u4ee5\u52a0\u901f<\/span><\/li>\n<li>New ramming capabilities<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u649e\u51fb\u7cfb\u7edf<\/span><\/li>\n<li>You can now turn over enemy vehicles by pushing them off steep hills.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u53ef\u4ee5\u901a\u8fc7\u628a\u654c\u4eba\u4ece\u9661\u5761\u4e0a\u63a8\u4e0b\u53bb\u9020\u6210\u654c\u4eba\u7ffb\u8f66<\/span><\/li>\n<li>Reticle stabilisation<br \/>\n<span style=\"color: #0000ff;\">\u51c6\u5fc3\u7684\u7a33\u5b9a\u6027<\/span><\/li>\n<li>By popular demand, the reticle and camera in Sniper aim are stabilised as much as possible. The &#8220;gun rocking&#8221; mechanics have been disabled.<br \/>\n<span style=\"color: #0000ff;\">\u7531\u4e8e\u5404\u65b9\u547c\u58f0\u5f3a\u70c8\uff0c\u73b0\u5728\u5f00\u955c\u6a21\u5f0f\u4e0b\u7684\u51c6\u5fc3\u548c\u6444\u50cf\u5934\u5df2\u7ecf\u5c3d\u53ef\u80fd\u5927\u7684\u8fdb\u884c\u4e86\u7a33\u5b9a\u3002\u8fd8\u6709\u5c31\u662f\u201c\u8f66\u8eab\u6447\u6643\u201d\u4ee5\u7a81\u7834\u4fef\u89d2\u9650\u5236\u7684\u529f\u80fd\u5df2\u7ecf\u88ab\u7981\u7528\u3002<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ritastatusreport.blogspot. &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=17413\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,73],"tags":[25,21],"class_list":["post-17413","post","type-post","status-publish","format-standard","hentry","category-world-of-tank","category-73","tag-25","tag-21"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/17413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17413"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/17413\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}