{"id":16960,"date":"2015-10-19T08:12:42","date_gmt":"2015-10-19T00:12:42","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=16960"},"modified":"2015-10-19T15:57:50","modified_gmt":"2015-10-19T07:57:50","slug":"%e3%80%90developer-qa%e3%80%9120151018","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=16960","title":{"rendered":"\u3010Developer Q&#038;A\u30112015\/10\/18"},"content":{"rendered":"<p><strong>Source:http:\/\/ritastatusreport.blogspot.nl\/2015\/10\/18102015-q.html<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Here it is:<br \/>\n<span style=\"color: #0000ff;\">\u5982\u4e0b\uff1a<\/span><\/p>\n<p>&#8211; IS-7 model is historically correct currently<br \/>\n<span style=\"color: #0000ff;\">IS-7\u7684\u6a21\u578b\u73b0\u5728\u662f\u7b26\u5408\u5386\u53f2\u7684<\/span><\/p>\n<p>&#8211; Regarding the KV-220 engine change and terrain resistance nerf: &#8220;We installed the historical engine. We compensated it with the terrain resistance. Everything&#8217;s really simple &#8211; nobody wanted to buff or nerf this tank when it came to mobility&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8eKV-220\u7684\u5f15\u64ce\u53d8\u66f4\u548c\u5730\u5f62\u963b\u529b\u88ab\u780d\u8fd9\u4ef6\u4e8b\uff1a\u201c\u6211\u4eec\u628a\u53f2\u5b9e\u7684\u53d1\u52a8\u673a\u7ed9\u5b83\u88c5\u4e0a\u4e86\u3002\u8fd9\u6837\u7684\u8bdd\u5c31\u8981\u7528\u5730\u5f62\u963b\u529b\u6765\u8865\u507f\u3002\u5c31\u662f\u8fd9\u6837\u800c\u5df2\u2014\u4ece\u673a\u52a8\u65b9\u9762\u6765\u8bb2\uff0c\u6ca1\u4eba\u60f3\u8981Buff\u6216\u8005\u662fNerf\u8fd9\u8f86\u8f66\u201d<\/span><br \/>\n<!--more--><br \/>\n&#8211; KV-220 will not get a 90mm frontal turret armor because it would have to be completely rebalanced (most likely shifted to higher tier). &#8220;Nobody is ready for that &#8211; not us, not the players.&#8221;<br \/>\n<span style=\"color: #0000ff;\">KV-220\u7684\u70ae\u5854\u6b63\u9762\u4e0d\u4f1a\u6539\u621090mm\u539a\uff0c\u5426\u5219\u8fd9\u8f86\u8f66\u5c31\u9700\u8981\u5f7b\u5e95\u7684\u8fdb\u884c\u91cd\u5e73\u8861\uff08\u5f88\u6709\u53ef\u80fd\u4f1a\u88ab\u4e22\u5230\u66f4\u9ad8\u7ea7\u53bb\uff09\u201c\u5927\u5bb6\u90fd\u6ca1\u51c6\u5907\u597d\u2014\u6211\u4eec\u6ca1\u6709\uff0c\u73a9\u5bb6\u4e5f\u6ca1\u6709\u201d<\/span><\/p>\n<p>&#8211; Same goes for the historical turret side armor. KV-220 armor is therefore unhistorical and the players consider Storm&#8217;s claims about armor historicity to be false<br \/>\n<span style=\"color: #0000ff;\">KV-220\u7684\u53f2\u5b9e\u70ae\u5854\u4fa7\u9762\u88c5\u7532\u540c\u7406\u3002\u6240\u4ee5\u8bf4KV-220\u7684\u88c5\u7532\u5176\u5b9e\u5e76\u975e\u662f\u53f2\u5b9e\u7684\uff0c\u6240\u4ee5\u73a9\u5bb6\u5c31\u8ba4\u4e3aStorm\u7684\u5173\u4e8e\u88c5\u7532\u53f2\u5b9e\u6027\u7684\u8bf4\u6cd5\u662f\u9519\u7684<\/span><\/p>\n<p>&#8211; Decals increasing crew values are unrealistic? &#8220;And silver for battles is realistic? And the silver multiplier for premium account is realistic? A tank repaired after an ammo rack explosion is realistic? It&#8217;s a game with a lot of game stuff. Why is this worse than the others?&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u80fd\u591f\u589e\u52a0\u4e58\u5458\u719f\u7ec3\u5ea6\u7684\u5fbd\u7ae0\u4e00\u70b9\u90fd\u4e0d\u771f\u5b9e\uff1f\u201c\u90a3\u4f60\u8bf4\u6253\u5b8c\u4e86\u62ff\u94f6\u5e01\u5c31\u771f\u5b9e\u4e86\uff1f\u5f00\u4e86VIP\u8fd8\u6709\u94f6\u5e01\u52a0\u6210\u4e5f\u5c31\u771f\u5b9e\u4e86\uff1f\u5f39\u836f\u67b6\u7206\u4e86\u8fd8\u80fd\u4fee\u597d\u7684\u5766\u514b\u5c31\u771f\u5b9e\u4e86\uff1f\u8fd9\u53ea\u662f\u4e2a\u6e38\u620f\u8bbe\u5b9a\u800c\u5df2\uff0c\u90a3\u4f60\u51ed\u4ec0\u4e48\u8bf4\u8fd9\u4e2a\u8bbe\u5b9a\u5c31\u4e0d\u5982\u522b\u7684\uff1f\u201d<\/span><\/p>\n<p>&#8211; The changes to decal system will make the decals not only attractive visually but also practical<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u4e8e\u5fbd\u7ae0\u7cfb\u7edf\u7684\u6539\u52a8\u8ba9\u5b83\u4eec\u7684\u5438\u5f15\u529b\u4ece\u4ec5\u9650\u4e8e\u5916\u8868\u6269\u5c55\u5230\u4e86\u5b9e\u7528\u9636\u6bb5<\/span><\/p>\n<p>&#8211; Storm: &#8220;Everything&#8217;s fine with gameplay variability&#8221;<br \/>\n<span style=\"color: #0000ff;\">Storm\uff1a\u201c\u6e38\u620f\u7684\u591a\u6837\u6027\u6765\u770b\u73b0\u5728\u662f\u6ca1\u95ee\u9898\u7684\u201d<\/span><\/p>\n<p>&#8211; Developers will now start working hard on fixing the current gameplay problems<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4ece\u73b0\u5728\u5f00\u59cb\u4f1a\u52aa\u529b\u4fee\u590d\u6e38\u620f\u6027\u4e0a\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; Why was the new decal system implemented and not for example perk rebalance? &#8220;Because it&#8217;s 50-100 times easier.&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u4e3a\u5565\u5148\u5f04\u4e86\u5fbd\u7ae0\u7cfb\u7edf\u7684\u6539\u52a8\uff0c\u800c\u4e0d\u662f\u6280\u80fd\u7684\u91cd\u5e73\u8861\uff1f\u201c\u56e0\u4e3a\u5f04\u8d77\u6765\u7b80\u5355\u592a\u591a\u4e86\u201d<\/span><\/p>\n<p>&#8211; Regarding perk rebalance: &#8220;Everything will come in the future. But we need time.&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u6280\u80fd\u7684\u91cd\u5e73\u8861\uff1a\u201c\u4f1a\u6709\u7684\uff0c\u90fd\u4f1a\u6709\u7684\u3002\u53ea\u4e0d\u8fc7\u9700\u8981\u65f6\u95f4\u800c\u5df2\u3002\u201d<\/span><\/p>\n<p>Storm addresses players regarding the new decal system in 10.0:<br \/>\n<span style=\"color: #0000ff;\">Storm\u5173\u4e8e\u73a9\u5bb6\u5bf9\u4e8e10.0\u7684\u5fbd\u7ae0\u7cfb\u7edf\u7684\u6539\u52a8\u7684\u53cd\u5e94\uff1a<\/span><\/p>\n<p>&#8220;I will repeat myself &#8211; your whining about these bonuses is caused first and foremost by the fact that they aren&#8217;t fixing the known issues in the game that have accumulated in sufficiently high amount and that exist for a long time now. The &#8220;it&#8217;s not realistic&#8221; argument is just a surrogate reason to post negative stuff. If we added the bonuses 2-3 years ago, they&#8217;d be perceived quite differently.<br \/>\n<span style=\"color: #0000ff;\">\u201c\u6211\u91cd\u7533\u4e00\u6b21\u2014\u4f60\u4eec\u73b0\u5728\u62b1\u6028\u8fd9\u4e9b\u5956\u52b1\u7684\u9996\u8981\u539f\u56e0\u662f\u56e0\u4e3a\u8fd9\u4e2a\u7cfb\u7edf\u5e76\u6ca1\u6709\u5bf9\u73b0\u5728\u6e38\u620f\u4e2d\u5df2\u7ecf\u5b58\u5728\u4e86\u5f88\u4e45\u7684\u95ee\u9898\u4f5c\u51fa\u4efb\u4f55\u7684\u4fee\u590d\u3002\u90a3\u4e2a\u201c\u4e0d\u591f\u771f\u5b9e\u201d\u7684\u8bba\u70b9\u53ea\u662f\u4e00\u4e2a\u7528\u6765\u53d1\u6cc4\u7684\u501f\u53e3\u800c\u5df2\u3002\u5982\u679c\u6211\u4eec\u4e24\u4e09\u5e74\u524d\u5c31\u505a\u4e86\u7684\u8bdd\uff0c\u90a3\u987d\u75be\u7684\u611f\u53d7\u80af\u5b9a\u4f1a\u4e0d\u4e00\u6837\u201d<\/span><\/p>\n<p>It is not our mistake that instead of fixing problems we are adding new features. Let me repeat one more time &#8211; we are step by step reorienting towards fixing the most painful issues of the game. Starting roughly from the start of 2016, the development will deal exclusively with that. I hope this concludes the emblem question.&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u6bd4\u8d77\u4fee\u590d\u73b0\u6709\u95ee\u9898\uff0c\u8ba1\u5165\u65b0\u7684\u529f\u80fd\u5e76\u4e0d\u662f\u6211\u4eec\u7684\u9519\u3002\u6211\u518d\u89e3\u91ca\u4e00\u6b21\u2014\u6211\u4eec\u6b63\u5728\u4e00\u6b65\u4e00\u6b65\u7684\u671d\u7740\u4fee\u590d\u6e38\u620f\u6700\u86cb\u75bc\u7684\u95ee\u9898\u7684\u65b9\u5411\u524d\u8fdb\u7740\u3002\u5927\u6982\u4ece\u660e\u5e74\u5e74\u521d\u5f00\u59cb\uff0c\u5f00\u53d1\u7684\u91cd\u5fc3\u5c31\u4f1a\u88ab\u8f6c\u79fb\u5230\u4fee\u590d\u5404\u79cd\u95ee\u9898\u8fd9\u65b9\u9762\u3002\u6211\u5e0c\u671b\u8fd9\u4e2a\u89e3\u91ca\u53ef\u4ee5\u8ba9\u5927\u5bb6\u5bf9\u4e8e\u5fbd\u7ae0\u8fd9\u4e2a\u95ee\u9898\u6ee1\u610f\u3002<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ritastatusreport.blogspot. &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=16960\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-16960","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/16960","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16960"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/16960\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16960"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16960"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16960"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}