{"id":16694,"date":"2015-09-25T06:46:44","date_gmt":"2015-09-24T22:46:44","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=16694"},"modified":"2015-09-25T06:46:44","modified_gmt":"2015-09-24T22:46:44","slug":"%e4%b8%8estorm%e7%9a%84%e5%bc%80%e5%8f%91%e8%80%85qa","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=16694","title":{"rendered":"\u4e0eStorm\u7684\u5f00\u53d1\u8005QA"},"content":{"rendered":"<p><strong>Source:http:\/\/ritastatusreport.blogspot.nl\/2015\/09\/dev-q-with-storm.html<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Thank you <b>MrConway <\/b>for sending this ASAP! (A new WG EU\/EN CC Manager)<br \/>\n<span style=\"color: #0000ff;\">\u611f\u8c22<strong>MrConway<\/strong>\u628a\u8fd9\u4e2a\u6781\u901f\u53d1\u4e86\u8fc7\u6765\uff01\uff08\u8fd9\u4f4d\u662fWG\u7684\u65b0\u6b27\u670d\u7684\u793e\u7fa4\u7ba1\u7406\u5458\uff09<\/span><\/p>\n<p>Hello Warriors,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c<\/span><\/p>\n<p>Here is a Q&amp;A from Michael Zhivets(Storm) held with the RU comrades community contributors and bloggers:<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e2a\u662fMichael Zhivets(Storm)\u548c\u6bdb\u670d\u7684\u793e\u7fa4\u8d21\u732e\u8005\u4ee5\u53ca\u535a\u4e3b\u8fdb\u884c\u7684QA\uff1a<\/span><br \/>\n<!--more--><br \/>\n<b>There were talks that one of new city maps is going to be \u2018Minsk\u2019. Where is this map?<br \/>\n<span style=\"color: #0000ff;\">\u66fe\u7ecf\u8bf4\u8fc7\u8981\u51fa\u4e00\u5f20\u201c\u660e\u65af\u514b\u201d\u7684\u57ce\u5e02\u5730\u56fe\u3002\u8fd9\u56fe\u73b0\u5728\u5728\u54ea\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; The Minsk map was removed from our plans.<br \/>\n<span style=\"color: #0000ff;\">\u4ece\u6211\u4eec\u7684\u8ba1\u5212\u4e2d\u5254\u9664\u4e86\u3002<\/span><\/p>\n<p><b>The most important question, what is going to happen with arty?<br \/>\n<span style=\"color: #0000ff;\">\u66f4\u91cd\u8981\u7684\u95ee\u9898\uff0c\u706b\u70ae\u5230\u5e95\u4f1a\u600e\u4e48\u6837\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of arties to 2-3 (with new achievements) or keep it the way it is.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5e76\u4e0d\u8ba1\u5212\u8981\u780d\u706b\u70ae\u3002\u6211\u4eec\u5728\u8ba1\u5212\u7684\u662f\u5bf9\u706b\u70ae\u8fd9\u4e2a\u8f66\u578b\u8fdb\u884c\u4e00\u6b21\u6574\u4f53\u7684\u91cd\u65b0\u5e73\u8861\u3002\u6211\u4eec\u60f3\u8981\u8c28\u614e\u7684\u5b9e\u65bd\uff0c\u5e76\u4e14\u6d4b\u8bd5\u8ba1\u5212\u4e0a\u7684\u6bcf\u4e00\u70b9\u3002\u5e76\u4e0d\u6392\u9664\u4f1a\u628a\u706b\u70ae\u7684\u6570\u91cf\u9650\u5236\u57282~3\u8f86\uff08\u4f1a\u6709\u65b0\u7684\u6210\u5c31\u4e0a\u7ebf\uff09\u6216\u8005\u662f\u5c31\u548c\u73b0\u5728\u4e00\u6837\uff0c\u4e0d\u6539<\/span><\/p>\n<p><b>What is going to happen with old Personal missions after new season release? Do you plan a new season?<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u4e2a\u4eba\u4efb\u52a1\u4e0a\u7ebf\u4e4b\u540e\uff0c\u65e7\u7684\u600e\u4e48\u529e\uff1f\u8bdd\u8bf4\u4f60\u4eec\u6709\u8ba1\u5212\u65b0\u7684\u4e2a\u4eba\u4efb\u52a1\u5417\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions)<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u7684\u786e\u6709\u8ba1\u5212\u8981\u505a\u4e00\u5b63\u5168\u65b0\u7684\u4e2a\u4eba\u4efb\u52a1\uff08\u4f46\u662f\u4f1a\u4fdd\u7559\u65e7\u7684\uff0c\u8fd9\u6837\u5c31\u53ef\u4ee5\u5b8c\u6210\u73b0\u5728\u624b\u4e0a\u7684\u8fd9\u4e9b\u4efb\u52a1\u4e86\uff09<\/span><\/p>\n<p><b>Any news about Japanese and Chinese TDs?<br \/>\n<span style=\"color: #0000ff;\">\u6709\u4efb\u4f55\u5173\u4e8e\u65e5\u672c\u548c\u4e2d\u56fdTD\u7684\u65b0\u95fb\u5417\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them<br \/>\n<span style=\"color: #0000ff;\">\u4e9a\u6d32\u7684TD\u548c\u706b\u70ae\u9700\u8981\u4e00\u4e9b\u65f6\u95f4\u30022016\u5e74\u7684\u8ba1\u5212\u5217\u8868\u4e0a\u4e5f\u6ca1\u6709\u5b83\u4eec\uff1b\u6211\u4eec\u4f9d\u7136\u8fd8\u5728\u6536\u96c6\u5173\u4e8e\u8fd9\u4e9b\u8f66\u7684\u6570\u636e\uff0c\u4f46\u662f\u73b0\u5728\u5e76\u6ca1\u6709\u4ec0\u4e48\u7279\u6b8a\u7684\u5174\u8da3<em>\uff08\u53bb\u505a\uff09<\/em>\u6216\u8005\u662f\u7279\u522b\u7684\u4f18\u5148\u7ea7<\/span><\/p>\n<p><b>What is going to happen with European branch?<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u6b27\u6d32\u8054\u5408\u7ebf\u600e\u4e48\u529e\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; A common European branch won\u2019t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks.<br \/>\n<span style=\"color: #0000ff;\">\u6b27\u6d32\u8054\u5408\u7ebf\u6ca1\u4e86\uff0c\u56e0\u4e3a\u6709\u4e58\u5458\u4e0a\u7684\u95ee\u9898\u3002\u6211\u4eec\u5728\u8003\u8651\u76f4\u63a5\u52a0\u5165\u90e8\u5206\u7279\u5b9a\u7684\u6b27\u6d32\u56fd\u5bb6\uff0c\u6bd4\u5982\u745e\u5178\u548c\u610f\u5927\u5229\u4ec0\u4e48\u7684\u3002\u5176\u4ed6\u56fd\u5bb6\u7684\u8f66\u4e5f\u6709\u53ef\u80fd\u4f1a\u4f5c\u4e3a\u91d1\u5e01\u8f66\u52a0\u5165\u5230\u73b0\u6709\u7684\u56fd\u5bb6\u5f53\u4e2d\uff0c\u4ea6\u6216\u8005\u662f\u505a\u4e00\u6761\u4e0d\u5b8c\u6574\u7684\u7ebf\uff0c\u4f46\u662f\u4f1a\u6709\u91d1\u5e01\u8f66\u548c\u9ad8\u7ea7\u8f66\uff08\u5c31\u50cf\u6700\u5f00\u59cb\u7684\u4e2d\u56fd\u7ebf\u548c59\u90a3\u79cd\u611f\u89c9\uff09<\/span><\/p>\n<p><a name=\"more\"><\/a><\/p>\n<p><b>Some bushes in the game are as big as Maus or Japanese tanks, what\u2019s up with that?<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u4e2d\u7684\u90e8\u5206\u8349\u4e1b\u548c\u9f20\u5f0f\u6216\u8005\u662f\u65e5\u672c\u91cd\u5766\u4e00\u4e2a\u5c3a\u5bf8\u554a\uff0c\u8fd9\u5565\u6bdb\u75c5\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.<br \/>\n<span style=\"color: #0000ff;\">\u548c\u9f20\u5f0f\u4e00\u6837\u5927\u7684\u8349\u4e1b\u662f\u6e38\u620f\u673a\u5236\u7684\u4e00\u90e8\u5206\uff0c\u5bf9\u4e8e\u6e38\u620f\u7684\u5e73\u8861\u6027\u6765\u8bf4\u5f88\u91cd\u8981\u3002\u8fd9\u4e2a\u60f3\u6cd5\u662f\u5728\u65e9\u671f\u5f00\u53d1\u8fc7\u7a0b\u4e2d\u4e00\u4f4d\u8001\u5458\u5de5\u63d0\u51fa\u7684\uff08\u8001\u5230\u4ed6\u73b0\u5728\u90fd\u4e0d\u7ee7\u7eed\u641eWOT\u4e86\uff09\u3002\u6e38\u620f\u4e2d\u5e94\u8be5\u8981\u6709\u53ef\u4ee5\u76d6\u4f4f\u6240\u6709\u8f66\u7684\u8349\u4e1b\u624d\u884c\u3002<\/span><\/p>\n<p><b>What is going to happen with perks?<br \/>\n<span style=\"color: #0000ff;\">\u6280\u80fd\/\u7279\u957f\u4f1a\u600e\u4e48\u6837\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u91cd\u5236\uff0c\u53ef\u80fd\u548cWOWS\u7684\u5dee\u4e0d\u591a\u3002\u6211\u4eec\u6709\u53ef\u80fd\u4f1a\u52a0\u5165\u90a3\u79cd\u4f1a\u5f71\u54cd\u597d\u51e0\u4e2a\u4e58\u5458\u7684\u6280\u80fd<\/span><\/p>\n<p><b>When is circular view range going to be implemented?<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u5706\u5f62\u7684\u89c6\u91ce\u5708\u5565\u65f6\u5019\u5f04\u554a\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).<br \/>\n<span style=\"color: #0000ff;\">10.0\u5c31\u641e\uff08\u4e4b\u524d\u662f\u53eb9.11\uff09<\/span><\/p>\n<p><b>When are you going to release new physics?<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u4ec0\u4e48\u65f6\u5019\u4e0a\u7ebf\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We have to finish several small improvements for the new physics (3.0) \u2013 They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5148\u8981\u641e\u5b9a\u65b0\u7684\u7269\u7406\u7cfb\u7edf\uff083.0\uff09\u91cc\u9762\u7684\u4e00\u4e9b\u5c0f\u95ee\u9898\u2014\u4f46\u662f\u4f1a\u5728\u63a5\u4e0b\u6765\u7684\u51e0\u4e2a\u8865\u4e01\u4e2d\u63a8\u51fa\uff0c\u7b49\u4ec0\u4e48\u65f6\u5019\u5f04\u7684\u5dee\u4e0d\u591a\u4e86\u5c31\u4e0a\u7ebf<\/span><\/p>\n<p><b>Regarding the new engine, what are its features?<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e2a\u65b0\u7684\u5f15\u64ce\u90fd\u6709\u4ec0\u4e48\u65b0\u7279\u70b9\u554a\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies.<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u7684\u5f15\u64ce\u4e2d\u4f1a\u6709\u591a\u6838\u652f\u6301\uff08\u8fd9\u4e2a\u5f15\u64ce\u5df2\u7ecf\u4e0d\u662fBigWorld\u4e86\uff0c\u800c\u662fWG\u81ea\u5df1\u60f3\u51fa\u6765\u7684\u89e3\u51b3\u529e\u6cd5\uff09\u3002\u540c\u65f6\u8fd9\u4e2a\u5f15\u64ce\u8fd8\u4f1a\u652f\u6301Direct X11\u548cX12\uff0c\u8fd8\u6709\u4e00\u5927\u6279\u5176\u4ed6\u7684\u73b0\u4ee3\u663e\u5361\u7684\u9ad8\u79d1\u6280<\/span><\/p>\n<p><b>There is a cool feature on physics test \u2013 shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking)<br \/>\n<span style=\"color: #0000ff;\">\u7269\u7406\u6d4b\u8bd5\u4e0a\u6709\u4e2a\u5f88COOOOL\u7684\u673a\u5236\u2014\u5728\u5766\u514b\u524d\u540e\u6447\u6643\u7684\u65f6\u5019\uff08\u4f7f\u5f97\u4fef\u4ef0\u89d2\u8d85\u51fa\u539f\u6709\u7684\u9650\u5236\uff09\u5f00\u70ae<\/span><br \/>\n<\/b><br \/>\n&#8211; We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u4f1a\u964d\u4f4e\u8fd9\u4e2a\u6548\u679c\u7684\u5e45\u5ea6\uff0c\u6216\u8005\u76f4\u63a5\u5173\u6389\u8fd9\u4e2a\u6548\u679c\u3002\u56e0\u4e3a\u6211\u4eec\u7684\u6838\u5fc3\u53d7\u4f17\u53ef\u80fd\u4f1a\u4e0d\u559c\u6b22\u8fd9\u4e2a\u673a\u5236\u3002\u9ad8\u73a9\u4eec\u4e5f\u6709\u5728\u62b1\u6028\uff0c\u56e0\u4e3a\u7784\u51c6\u7684\u65f6\u5019\u4f1a\u6709\u95ee\u9898<\/span><\/p>\n<p><b>Any news about the replacement of the British top HT?<br \/>\n<span style=\"color: #0000ff;\">\u9876\u7ea7\u82f1\u56fd\u91cd\u5766\u7684\u66ff\u6362\u6709\u6d88\u606f\u5417\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won\u2019t be able to keep the FB215b in the game.We also plan to add: A Chieftain with a \u042295 turret and a \u042295 with the turret from a Chieftain.<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u5b66\u5bb6\u90a3\u8fb9\u8bc1\u660e\u4e86\u8d85\u7ea7\u5f81\u670d\u8005\u7684\u53ef\u884c\u6027\uff0c\u6211\u4eec\u73b0\u5728\u5728\u8003\u8651\u5230\u5e95\u8be5\u600e\u4e48\u5f04\u3002\u603b\u7684\u6765\u8bf4\u8d85\u7ea7\u5f81\u670d\u8005\u548cFV215b\u5dee\u4e0d\u591a\uff0c\u90fd\u662f\u5728\u8f66\u8eab\u4e2d\u95f4\u5b89\u4e00\u4e2a\u70ae\u5854\u3002\u4f46\u662f\u6211\u4eec\u6ca1\u529e\u6cd5\u628aFV215b\u7559\u5728\u6e38\u620f\u4e2d\u3002\u6211\u4eec\u8fd8\u6709\u8ba1\u5212\u8981\u641e\u4e00\u4e2a\u88c5T95\u70ae\u5854\u7684\u914b\u957f\uff0c\u548c\u4e00\u4e2a\u88c5\u4e86\u914b\u957f\u70ae\u5854\u7684T95<\/span><\/p>\n<p>\u200b<b>What about Tier 11-12 vehicles?<br \/>\n<span style=\"color: #0000ff;\">11~12\u7ea7\u8f66\u6709\u6d88\u606f\u5417\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5e76\u4e0d\u6392\u9664\u4f1a\u52a0\u5165\u6bd4\u73b0\u5728\u6e38\u620f\u4e2d\u6700\u9ad8\u7b49\u7ea7\u8fd8\u8981\u9ad8\u7b49\u7ea7\u7684\u8f66<\/span><\/p>\n<p><b>Why do you use BigWorld?<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u521d\u4e3a\u4ec0\u4e48\u9009BigWorld\u554a\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11\/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u7684\u5185\u90e8\u6d4b\u8bd5\u663e\u793a\u4e0d\u540c\u7684\u6e38\u620f\u5f15\u64ce\u5728\u8001\u7237\u673a\u4e0a\u7684\u6027\u80fd\u4f1a\u4e0d\u8db3\u3002\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u6211\u4eec\u5728\u91cd\u5236BigWorld\uff08\u4ece0.10.0\u5f00\u59cb\u6162\u6162\u7684\u52a0\u5165\u591a\u6838\u652f\u6301\u548cDX 11\/DX12\u652f\u6301\uff0c\u540e\u7eed\u4e5f\u4f1a\u7ee7\u7eed\u52a0\uff09\u4ee5\u505a\u51fa\u4e00\u4e2a\u5f7b\u5e95\u53ef\u7528\u7684\u9ad8\u6e05\u5ba2\u6237\u7aef<\/span><\/p>\n<p><b>There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why?<br \/>\n<span style=\"color: #0000ff;\">\u6700\u8fd1\u6709\u5f88\u591a\u5173\u4e8e\u9ad8\u6e05\u5730\u56fe\u7684\u65b0\u95fb\uff0c\u4f46\u662f\u6211\u4eec\u4e3a\u4ec0\u4e48\u5728\u6e38\u620f\u4e2d\u8fd8\u6ca1\u6709\u770b\u5230\u8fd9\u4e9b\u56fe\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our \u201cconveyor\u201d that reworks vehicles into HD.<br \/>\n<span style=\"color: #0000ff;\">\u660e\u5e74\u5f00\u59cb\u4f1a\u641e\u9ad8\u6e05\u5730\u56fe\u3002\u9996\u5148\u6211\u4eec\u5f97\u5148\u51c6\u5907\u597d\u5de5\u4f5c\u73af\u5883\uff0c\u4e4b\u540e\u624d\u80fd\u548c\u9ad8\u6e05\u8f66\u7684\u201c\u6279\u91cf\u5316\u201d\u4e00\u8d77\u5f00\u59cb\u9ad8\u6e05\u5730\u56fe\u7684\u5de5\u4f5c<\/span><\/p>\n<p>Flora in the client (some elements are 4-5 years old) will be replaced by a new one \u2013 latest version of SpeedTree (the old one will be completely replaced).<br \/>\n<span style=\"color: #0000ff;\">\u5ba2\u6237\u7aef\u5185\u7684\u690d\u88ab\uff08\u90e8\u5206\u6587\u4ef6\u5df2\u7ecf\u67094~5\u5e74\u8001\u4e86\uff09\u4f1a\u88ab\u65b0\u7684\u6587\u4ef6\u66ff\u6362\u6389\u2014\u4e5f\u5c31\u662f\u6700\u65b0\u7248\u672c\u7684SpeedTree\uff08\u65e7\u7684\u6587\u4ef6\u4f1a\u88ab\u5168\u90e8\u6362\u6389\uff09<\/span><\/p>\n<p>\u200b<b>How about bots?<br \/>\n<span style=\"color: #0000ff;\">\u6302\u673a\u7684\u548b\u529e\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We keep fighting with them and have new effective methods for this;<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u4e00\u76f4\u5728\u89e3\u51b3\uff0c\u800c\u4e14\u6211\u4eec\u73b0\u5728\u4e5f\u6709\u4e86\u65b0\u7684\u4e14\u6709\u6548\u7684\u5bf9\u6297\u65b9\u5f0f<\/span><\/p>\n<p><b>How do you plan to counteract forbidden client modifications?<br \/>\n<span style=\"color: #0000ff;\">\u600e\u4e48\u89e3\u51b3\u5ba2\u6237\u7aef\u8fd9\u8fb9\u7684\u8fdd\u7981Mod\u7684\u4f7f\u7528\u95ee\u9898\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; The best way to deal with them is to create a situation where their usage doesn\u2019t make sense. For example in case of the \u00abTundra\u00bb mod there is an idea to display only those parts of a vehicle\u2019s outline which is not covered by a terrain element etc.<br \/>\n<span style=\"color: #0000ff;\">\u6700\u597d\u7684\u89e3\u51b3\u529e\u6cd5\u662f\u5728\u4f7f\u7528\u8fd9\u4e9b\u63d2\u4ef6\u7684\u65f6\u5019\u51fa\u73b0\u4e00\u4e9b\u83ab\u540d\u5176\u5999\u7684\u95ee\u9898\u3002\u4e3e\u4e2a\u6817\u5b50\uff0c\u66fe\u7ecf\u6709\u8fc7\u60f3\u6cd5\u8bf4\u9488\u5bf9\u53bb\u8349\u63d2\u4ef6\u7684\u8bdd\uff0c\u53ef\u4ee5\u505a\u51fa\u53ea\u663e\u793a\u8f66\u8f86<strong>\u6ca1\u6709\u88ab<\/strong>\u5730\u5f62\u5143\u7d20\u906e\u6321\u4f4f\u7684\u90e8\u5206<\/span><\/p>\n<p><b>Any plans regarding Historical battles and Confrontation?<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u548c\u56fd\u522b\u6218\u5462\uff0c\u6709\u4ec0\u4e48\u65b0\u8ba1\u5212\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We are still planning both, but our priorities are currently focused on other tasks.<br \/>\n<span style=\"color: #0000ff;\">\u4f9d\u7136\u8fd8\u5728\u8ba1\u5212\u4e2d\uff0c\u4f46\u662f\u6211\u4eec\u73b0\u5728\u7684\u4f18\u5148\u7ea7\u88ab\u5206\u914d\u7ed9\u4e86\u5176\u4ed6\u4efb\u52a1<\/span><\/p>\n<p><b>What are the plans regarding 3-caliber rule?<br \/>\n<span style=\"color: #0000ff;\">\u4e09\u500d\u53e3\u5f84\u78be\u538b\u8fd9\u4e2a\u600e\u4e48\u529e\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs).<br \/>\n<span style=\"color: #0000ff;\">\u90e8\u5206\u91cd\u5766\u88c5\u7532\u53ef\u80fd\u4f1a\u4ece\u8fd9\u6761\u89c4\u5219\u7684\u4f7f\u7528\u5217\u8868\u4e2d\u5254\u9664\uff08\u6bd4\u5982\u8bf4\u53cd\u5411\u503e\u659c\u7684\u88d9\u7532\u548c\u90e8\u5206\u70ae\u5854\u9876\u90e8\uff09<\/span><\/p>\n<p><b>Partial damage when hitting turrets?<br \/>\n<span style=\"color: #0000ff;\">\u641e\u4e0d\u641e\u5728\u51fb\u4e2d\u70ae\u5854\u65f6\u53ea\u9020\u6210\u90e8\u5206\u4f24\u5bb3\u7684\u8bbe\u5b9a\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible).<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u8003\u8651\u8fc7\u8fd9\u4e2a\u4e8b\u60c5\uff0c\u4f46\u662f\u73b0\u5728\u6ca1\u6709\u6700\u7ec8\u7ed3\u679c\u3002\u5982\u679c\u6211\u4eec\u771f\u7684\u6253\u7b97\u8981\u641e\u7684\u8bdd\uff0c\u6211\u4eec\u5c31\u8981\u628a\u6240\u6709\u7684\u6a21\u578b\u91cd\u5236\u4e00\u904d\uff0c\u7136\u540e\u5efa\u7acb\u65b0\u7684\u5185\u90e8Hit-Box\u624d\u884c\u3002\u73a9\u5bb6\u4e2d\u4e5f\u6709\u53ef\u80fd\u4f1a\u51fa\u73b0\u4e0d\u6ee1\u610f\u7684\u58f0\u97f3\u3002\u4f60\u60f3\u8c61\u4e00\u4e0b\uff0c\u4ece500m\u5f00\u5916\u5c04\u51fb\u547d\u4e2d\u4f46\u662f\u7531\u4e8e\u8fd9\u4e2a\u673a\u5236\u53ea\u9020\u6210\u4e86\u4e00\u70b9\u4f24\u5bb3\u7684\u5fc3\u60c5\uff08\u56e0\u4e3a\u8fd9\u8f86\u8f66\u51e0\u4e4e\u662f\u770b\u4e0d\u89c1\u7684\uff09<\/span><\/p>\n<p><b>Further plans regarding game balance?<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u6e38\u620f\u5e73\u8861\u7684\u672a\u6765\u8ba1\u5212\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5173\u4e8e\u5e73\u8861\u7684\u8ba1\u5212\u6709\u52a0\u5165\u65b0\u7684\u7269\u7406\u7cfb\u7edf\uff0c\u89e3\u51b3\u73b0\u5728\u5730\u56fe\u4e0a\u7684\u95ee\u9898\uff0c\u7136\u540e\u518d\u53bb\u641e\u522b\u7684\u3002\u56e0\u4e3a\u50cf\u7269\u7406\u7cfb\u7edf\u548c\u5730\u56fe\u8fd9\u6837\u7684\u5f88\u57fa\u7840\u7684\u4e1c\u897f\u624d\u662f\u80fd\u5927\u5e45\u5ea6\u5f71\u54cd\u6e38\u620f\u6027\u7684\u3002<\/span><\/p>\n<p><b>There is a difference in penetration values for 75mmL56 in Blitz and PC?<br \/>\n<span style=\"color: #0000ff;\">75mm L\/56\u8fd9\u6746\u70ae\u5728\u95ea\u7535\u6218\u548cPC\u7248\u4e2d\u7684\u7a7f\u6df1\u503c\u4e0d\u4e00\u6837\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn\u2019t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn&#8217;t tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun.<br \/>\n<span style=\"color: #0000ff;\">\u7684\u786e\u4e0d\u4e00\u6837\uff0c\u95ea\u7535\u6218\u4e2d\u7684\u7a7f\u6df1\u662f145mm\uff0c\u800cPC\u7248\u662f132mm\u3002Storm\u672c\u4eba\u5bf9\u4e8e\u8fd9\u4e2a\u5dee\u8ddd\u8868\u793a\u6ca1\u4ec0\u4e48\u610f\u89c1\uff0c\u800c\u4e14\u4ed6\u4e0d\u7406\u89e3\u73a9\u5bb6\u4eec\u4e3a\u4ec0\u4e48\u8981\u62b1\u6028\u3002\u4ed6\u81ea\u5df1\u662f\u5f88\u987a\u7545\u7684\u5c31\u8fc7\u4e86\u56db\u6b7c\uff0c\u4f46\u662f\u8fd8\u6ca1\u8bd5\u8fc7VK DB\u3002\u5982\u679c\u8981Buff\u8fd9\u95e8\u70ae\u7684\u7a7f\u6df1\u7684\u8bdd\u5c31\u9700\u8981\u6d4b\u8bd5\u5f88\u591a\u8f66\uff0c\u56e0\u4e3a\u6709\u5f88\u591a\u8f66\u4e0a\u90fd\u88c5\u4e86\u8fd9\u6746\u70ae<\/span><\/p>\n<p><b>Japanese heavies, how are they performing?<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u672c\u91cd\u5766\u8868\u73b0\u5982\u4f55\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Japanese heavies are really popular compared to other Asian tanks.<br \/>\n<span style=\"color: #0000ff;\">\u76f8\u5bf9\u4e8e\u5176\u5b83\u4e9a\u6d32\u8f66\u8f86\u6765\u8bf4\u4eba\u6c14\u771f\u7684\u5f88\u4e0d\u9519<\/span><br \/>\n<b><br \/>\n<\/b><b>We\u2019ve seen lots of new premium tanks, but they have not been released, what will happen with them?<\/b><br \/>\n<strong><span style=\"color: #0000ff;\">\u6700\u8fd1\u6709\u5f88\u591a\u91d1\u5e01\u8f66\uff0c\u4f46\u662f\u90fd\u6ca1\u62ff\u51fa\u6765\u5356\uff0c\u4f60\u4eec\u8fd9\u662f\u5728\u5e72\u4ec0\u4e48\u5566\uff1f<\/span><\/strong><\/p>\n<p>&#8211; The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they\u2019ve been made for future specials, personal missions, etc. In 2016 less of them will be made.<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u91d1\u5e01\u8f66\u4eec\uff08III\u53f7K\u578b\uff0c\u8c22\u5c14\u66fc\u6539\u8fdb\u7248\u548c\u5176\u4ed6\u7684\u8f66\uff09\u7684\u547d\u8fd0\u8fd8\u6ca1\u5b9a\u4e0b\u6765\uff0c\u73b0\u5728\u5f04\u51fa\u6765\u662f\u4e3a\u4e86\u4ee5\u540e\u7684\u6d3b\u52a8\uff0c\u4e2a\u4eba\u4efb\u52a1\u4ec0\u4e48\u7684\u505a\u51c6\u5907\u3002\u7b492016\u5e74\u7684\u8bdd\u91d1\u5e01\u8f66\u5c31\u4f1a\u5c11\u4e86<\/span><\/p>\n<p><b>Will it be possible to paint German tanks in DunkelGelb?<br \/>\n\u4ee5\u540e\u6709\u6ca1\u6709\u53ef\u80fd\u628a\u5fb7\u56fd\u8f66\u5f04\u6210DunkelGelb\u8fd9\u79cd\u989c\u8272\uff1f<em>\uff08\u8bf7\u6c42\u6b63\u5f0f\u8bd1\u540d\uff09<\/em><br \/>\n<\/b><br \/>\n&#8211; The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations.<br \/>\n<span style=\"color: #0000ff;\">\u9ec4\u8272\u7684\uff08DunkelGelb\uff09\u5fb7\u56fd\u8f66\u5728\u672a\u6765\u6709\u53ef\u80fd\u4f1a\u4f5c\u4e3a\u81ea\u5b9a\u4e49\u7cfb\u7edf\u7684\u4e00\u4e2a\u5143\u7d20\u51fa\u73b0\uff0c\u5176\u4ed6\u56fd\u5bb6\u4e5f\u4f1a\u6709\u5176\u4ed6\u7684\u57fa\u7840\u8272\u53ef\u7528\u3002<\/p>\n<p><em>\u5927\u6982\u5c31\u8fd9\u79cd\u989c\u8272\uff1a<\/em><br \/>\n<a href=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2015\/09\/Panzer-Dunkelgelb-1943.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-16695\" src=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2015\/09\/Panzer-Dunkelgelb-1943.gif\" alt=\"Panzer-Dunkelgelb-1943\" width=\"500\" height=\"500\" srcset=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2015\/09\/Panzer-Dunkelgelb-1943.gif 500w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2015\/09\/Panzer-Dunkelgelb-1943-300x300.gif 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><br \/>\n<\/span><\/p>\n<p>\u200b<b>Why was the FCM PaK withdrawn?<br \/>\n<span style=\"color: #0000ff;\">FCM PaK\u4e3a\u5565\u4e0b\u67b6\u4e86\u554a\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; FCM 36 PaK40 \u2013 has been withdrawn as it is over-powered.<br \/>\n<span style=\"color: #0000ff;\">FCM 36 PaK40\u662f\u5427\u2014\u592aOP\u4e86\uff0c\u6240\u4ee5\u4e0b\u67b6<\/span><\/p>\n<p><b>What about Tier 10 TD&#8217;s?<br \/>\n<span style=\"color: #0000ff;\">10\u7ea7TD\u4f1a\u600e\u4e48\u6837\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed.<br \/>\n<span style=\"color: #0000ff;\">\u798f\u4e09\u70ae\u548c268\u5de5\u7a0b\u4e0d\u4f1a\u6539\uff0c\u798f\u5a03\u7684\u8bdd\u5012\u662f\u6709\u4e00\u4e9b\u9009\u9879\u5566\uff08\u6bd4\u5982\u7ed9120mm\u7684\u5f39\u5939\u70ae\uff0c\u800c150mm\u6539\u6210\u5355\u53d1\uff09\uff0c\u8fd9\u4e2a\u4e4b\u540e\u518d\u8bf4\uff0c\u8fd9\u4e2a\u8f66\u7684\u786e\u662f\u780d\u8fc7\u5934\u4e86<\/span><\/p>\n<p><b>What about the IS-6?<br \/>\n<span style=\"color: #0000ff;\">IS-6\u5462\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons \u2013 game play and mass character.<br \/>\n<span style=\"color: #0000ff;\">Storm\u5bf9\u4e8e\u6539\u52a8IS-6\u7684\u5f39\u836f\u7684\u70ed\u60c5\u4e0d\u662f\u5f88\u9ad8\uff0c\u53d6\u6d88\u5206\u623f\u4fdd\u62a4\u4e5f\u662f\u3002\u7406\u7531\u561b\u2014\u6e38\u620f\u6027\uff0c\u8fd8\u6709\u4fdd\u6709\u91cf\u7684\u95ee\u9898<\/span><\/p>\n<p><b>What about further customization?<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u540e\u7684\u81ea\u5b9a\u4e49\u7cfb\u7edf\u4f1a\u662f\u4ec0\u4e48\u6837\u7684\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Customization elements are planned, ASAP;<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u641e\u81ea\u5b9a\u4e49\u5143\u7d20\uff0c\u5f04\u597d\u4e86\u7acb\u523b\u51fa\u3002<\/span><\/p>\n<p><b>When will the Czech tree be released?<br \/>\n<span style=\"color: #0000ff;\">\u6377\u514b\u7ebf\u4ec0\u4e48\u65f6\u5019\u4e0a\u7ebf\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; The Czech tree will be released before the New Year.<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u5e74\u524d\u5c31\u4e0a\u7ebf<\/span><\/p>\n<p><b>What about female voices?<br \/>\n<span style=\"color: #0000ff;\">\u5973\u6027\u4e58\u5458\u7684\u8bed\u97f3\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; We are planning to introduce female voices ASAP.<br \/>\n<span style=\"color: #0000ff;\">\u5973\u6027\u4e58\u5458\u7684\u8bed\u97f3\u5c3d\u5feb\u505a\u597d<\/span><\/p>\n<p><b>Can we expect the FV 101 and other British LT&#8217;s in 2016? And other additions to old nations? In particular France (the second HT tree)?<br \/>\n<span style=\"color: #0000ff;\">2016\u5e74\u4f1a\u4e0d\u4f1a\u770b\u5230FV 101\u548c\u5176\u4ed6\u7684\u82f1\u56fd\u8f7b\u5766\uff1f\u8fd8\u6709\u65e7\u7684\u56fd\u5bb6\u4f1a\u4e0d\u4f1a\u6709\u65b0\u8f66\uff1f\u5c24\u5176\u662f\u6cd5\u56fd\uff08\u91cd\u5766\u4e8c\u7ebf\uff09\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that\u2019s why they will appear seldom.<br \/>\n<span style=\"color: #0000ff;\">\u660e\u5e74\u6ca1\u6709\u8ba1\u5212\u8981\u641e FV101\u874e\u5f0f\u3002\u4e5f\u6ca1\u6709\u8981\u7ed9\u65e7\u7684\u56fd\u5bb6\u52a0\u65b0\u7ebf\u7684\u8ba1\u5212\uff08\u9664\u4e86\u53ef\u80fd\u4f1a\u51fa\u6cd5\u56fd\u91cd\u5766\u4e8c\u7ebf\u4e4b\u5916\uff09\u3002\u63a5\u4e0b\u6765\u76845\u5e74\u4e4b\u5185\u90fd\u6ca1\u4ec0\u4e48\u8ba1\u5212\u8981\u51fa\u8f66\uff08\u5f53\u4e0b\u60c5\u51b5\u7684\u771f\u5b9e\u53cd\u6620\uff09\uff0c\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u4f1a\u5f88\u5c11\u51fa\u94f6\u5e01\u7ebf<\/span><\/p>\n<p><b>Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree?<br \/>\n<span style=\"color: #0000ff;\">\u5308\u7259\u5229\u5766\u514b\u662f\u53ea\u4f1a\u6709\u91d1\u5e01\u8f66\uff0c\u8fd8\u662f\u4f1a\u5728\u5fb7\u56fd\u6811\u91cc\u9762\u5f04\u51fa\u6765\u4e00\u4e2a\u8ff7\u4f60\u7248\u7684\u79d1\u6280\u6811\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.<br \/>\n<span style=\"color: #0000ff;\">\u5308\u7259\u5229\uff08\u548c\u745e\u58eb\u7684\u5766\u514b\uff0c\u6bd4\u5982\u6700\u8fd1\u51fa\u7684\u90a3\u4e2aPanzer 58\uff09\u4f1a\u4f5c\u4e3a\u5fb7\u56fd\u7ebf\u7684\u91d1\u5e01\u8f66<\/span><\/p>\n<p><b>Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton?<br \/>\n<\/b><strong><span style=\"color: #0000ff;\">\u5173\u4e8eT18\u7684\u66ff\u6362\u4ec0\u4e48\u7684\uff0c\u5230\u5e95\u662f\u600e\u4e48\u4e2a\u8ba1\u5212\uff0c\u8fd8\u6709\u7267\u5e08\u8ddf\u53f8\u4e8b\u4f1a\u600e\u4e48\u6837\uff1f<\/span><\/strong><\/p>\n<p>Replacements will be in version 10.0.<br \/>\n<span style=\"color: #0000ff;\">\u00a0 \u00a0 10.0\u5c31\u6362\u4e86<\/span><\/p>\n<p>Quote from the patch-note:<br \/>\n<span style=\"color: #0000ff;\">\u8865\u4e01\u4fe1\u606f\u91cc\u9762\u7684\u4fe1\u606f\uff1a<\/span><\/p>\n<ul>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG.<br \/>\n<span style=\"color: #0000ff;\">\u00a0 \u00a0 \u00a0 \u00a0 3\u7ea7TD\uff0cT82\u88ab\u66ff\u6362\u4e86\uff0c\u73b0\u5728T82\u662f4\u7ea7\u7684\u706b\u70ae<\/span><\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer.<br \/>\n<span style=\"color: #0000ff;\">\u00a0 \u00a0 \u00a0 \u00a0 T82\u7684\u4f4d\u7f6e\u7531T56 GMC\u63a5\u66ff<\/span><\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG.<br \/>\n<span style=\"color: #0000ff;\">\u00a0 \u00a0 \u00a0 \u00a0 \u91cd\u65b0\u5e73\u8861\u4e862\u7ea7TD\uff0cT18\u3002\u8fd9\u8f86\u8f66\u73b0\u5728\u662f3\u7ea7\u7684\u706b\u70ae<\/span><\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer.<br \/>\n<span style=\"color: #0000ff;\">\u00a0 \u00a0 \u00a0 \u00a0 T18\u7684\u4f4d\u7f6e\u7531T3 HMC\u63a5\u66ff<\/span><\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Replaced the T57 Tier II SPG with the new T1 HMC.<br \/>\n<span style=\"color: #0000ff;\"> 2\u7ea7\u706b\u70aeT57\u7531\u65b0\u7684T1 HMC\u63a5\u66ff<\/span><\/li>\n<\/ul>\n<p><b>What is the plan regarding the VK 45.02B?<br \/>\n<span style=\"color: #0000ff;\">VK 45.02B\u6709\u4ec0\u4e48\u8ba1\u5212\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; The changes have been temporarily been postponed, as well as the options of replacement \u2013 M\u00e4uschen and co.<br \/>\n<span style=\"color: #0000ff;\">\u6539\u52a8\u88ab\u6682\u65f6\u7684\u63a8\u540e\u4e86\uff0c\u66ff\u6362\u90a3\u8fb9\u4e5f\u662f\u2014\u5c0f\u9f20\u5f0f\u4ec0\u4e48\u7684<\/span><\/p>\n<p><b>Why are maps in Armored Warfare larger?<br \/>\n<span style=\"color: #0000ff;\">AW\u7684\u5730\u56fe\u4e3a\u4ec0\u4e48\u8981\u5927\u4e00\u4e9b\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; The size of maps in WoT and AW above all else is determined by the vehicles&#8217; speed (30(40) \u2013 100 km\/h in AW \u2013 12 \u2013 50(60) km\/h in WoT);<br \/>\n<span style=\"color: #0000ff;\">WOT\u548cAW\u4e2d\u7684\u5730\u56fe\u5927\u5c0f\u5176\u5b9e\u90fd\u662f\u7531\u8f66\u8f86\u7684\u901f\u5ea6\u51b3\u5b9a\u7684\uff08AW\u768430\uff0840\uff09~100km\/h\u5728WOT\u4e2d\u5927\u6982\u4e5f\u5c31\u662f12~50\uff0860\uff09km\/h\u7684\u6837\u5b50\uff09<\/span><\/p>\n<p><b>Why wasn&#8217;t Havok implemented?<br \/>\n<span style=\"color: #0000ff;\">\u4e3a\u5565\u4e0d\u51faHavok\uff1f<\/span><br \/>\n<\/b><br \/>\n&#8211; Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result \u2013 critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn\u2019t work, more pieces are needed.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5728\u65af\u5927\u6797\u683c\u52d2\u8fd9\u5f20\u56fe\u4e0a\u6d4b\u8bd5\u8fc7Havok\uff08\u5982\u679c\u5728\u90a3\u8fb9\u80fd\u8fd0\u884c\u7684\u8bdd\uff0c\u90a3\u5728\u54ea\u90fd\u80fd\u8fd0\u884c\uff09\u3002\u7ed3\u679c\u662f\u2014\u53d1\u73b0\u5b83\u4f1a\u5bf9\u5185\u5b58\u548c\u5904\u7406\u5668\u5e26\u6765\u5f88\u5927\u7684\u538b\u529b\u3002\u60f3\u8981\u964d\u4f4e\u8d1f\u8f7d\u7684\u8bdd\u5c31\u53ea\u80fd\u628a\u6bcf\u4e2a\u5efa\u7b51\u5206\u62103~4\u5757\u624d\u662f\u3002\u7136\u800c\u8fd9\u4e48\u51e0\u5757\u80af\u5b9a\u662f\u4e0d\u591f\u7684\u3002<\/span><\/p>\n<p><b>And some additional snippets:<br \/>\n<\/b><span style=\"color: #0000ff;\"><strong>\u5176\u4ed6\u6709\u7684\u6ca1\u7684\uff1a<\/strong><\/span><\/p>\n<ul>\n<li>Physics will first be added for some small things (customization elements, destruction of small objects);<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u5148\u7ed9\u4e00\u4e9b\u5c0f\u4e1c\u897f\u52a0\u5165\u7269\u7406\u6548\u679c\uff08\u81ea\u5b9a\u4e49\u5143\u7d20\uff0c\u5c0f\u7269\u4f53\u7684\u88ab\u6bc1\u6548\u679c\uff09<\/span><\/li>\n<li>An Israeli tank tree is possible in theory (similar to China with lots of clones), top \u2013 Merkava 1 or its prototype.<br \/>\n<span style=\"color: #0000ff;\">\u7406\u8bba\u4e0a\u662f\u53ef\u4ee5\u5f04\u51fa\u4ee5\u8272\u5217\u7684\u5766\u514b\u6811\u7684\uff08\u548c\u4e2d\u56fd\u7684\u5dee\u4e0d\u591a\uff0c\u4e00\u5927\u5806\u590d\u523b\u7684\u8f66\uff09\uff0c\u9876\u7ea7\u8f66\u561b\u2014\u6885\u5361\u74e61\u6216\u8005\u662f\u539f\u578b\u8f66\u5427<\/span><\/li>\n<li>A bonus for tanking is in development, the priority \u2013 medium;<br \/>\n<span style=\"color: #0000ff;\">\u6b63\u5728\u641e\u6297\u4f24\u5bb3\u7684\u5956\u52b1\uff0c\u4f18\u5148\u7ea7\u662f\u4e2d\u7b49<\/span><\/li>\n<li>Tanking damage is considered to be the damage that reached the armor and didn\u2019t penetrate it, shooting the suspension parallel to the hull and HESH are not considered;<br \/>\n<span style=\"color: #0000ff;\">\u80fd\u88ab\u7b97\u5165\u201c\u6297\u4f24\u5bb3\u201d\u91cc\u9762\u7684\u4f24\u5bb3\u90fd\u5f97\u662f\u90a3\u79cd\u51fb\u4e2d\u4e86\u88c5\u7532\u4f46\u662f\u6ca1\u80fd\u51fb\u7a7f\u7684\u624d\u884c\uff0c\u6240\u4ee5\u5c04\u51fb\u60ac\u6302\u548cHESH\u5f39\u90fd\u4e0d\u4f1a\u7b97\u8fdb\u6297\u4f24\u5bb3\u91cc\u9762<\/span><\/li>\n<li>Equipment is planned to be remade as well as crew skills;<br \/>\n<span style=\"color: #0000ff;\">\u914d\u4ef6\u548c\u4e58\u5458\u6280\u80fd\u4e00\u6837\uff0c\u6709\u8ba1\u5212\u8fdb\u884c\u91cd\u5236<\/span><\/li>\n<li>Multi guns and multi turrets won\u2019t be soon;<br \/>\n<span style=\"color: #0000ff;\">\u8fd1\u671f\u4e0d\u4f1a\u6709\u526f\u70ae\u6216\u8005\u662f\u526f\u70ae\u5854\u7684<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ritastatusreport.blogspot. &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=16694\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-16694","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/16694","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16694"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/16694\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16694"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16694"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16694"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}