{"id":1648,"date":"2013-05-24T14:37:17","date_gmt":"2013-05-24T06:37:17","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=1648"},"modified":"2013-05-24T17:43:48","modified_gmt":"2013-05-24T09:43:48","slug":"0-8-6%e8%b6%85%e6%b5%8b%e6%9c%8d%e6%9b%b4%e6%96%b0%e5%86%85%e5%ae%b9%e5%88%97%e8%a1%a8","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=1648","title":{"rendered":"0.8.6\u8d85\u6d4b\u670d\u66f4\u65b0\u5185\u5bb9\u5217\u8868"},"content":{"rendered":"<p>\u539f\u6587:<br \/>\n<a href=\"http:\/\/forum.worldoftanks.eu\/index.php?\/topic\/249499-lets-share-list-of-changes-in-version-086-compared-to-version-085-supertest\/page__p__4849847#entry4849847\" target=\"_blank\">http:\/\/forum.worldoftanks.eu\/index.php?\/topic\/249499-lets-share-list-of-changes-in-version-086-compared-to-version-085-supertest\/page__p__4849847#entry4849847<\/a><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Dear all,<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Please find the first version of 0.8.6 patch notes:<\/span><\/span><\/span><\/span><br \/>\n<strong>The USSR SPG line has been reworked:<\/strong><br \/>\n<span style=\"color: #4b0082;\">S\u7cfb\u706b\u70ae\u7ebf\u6539\u53d8<\/span><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>New SPGs added: SU-122\u0410 (tier 5), SU-14-1 (tier 7).<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u589e\u52a05\u7ea7\u706b\u70aeSU-122A\uff0c7\u7ea7\u706b\u70aeSU-14-1<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The following SPGs have changed tiers: SU-8 is tier 6, SU-14 is tier 8, S-51 is tier 7, Object 212 is tier 9 and Object 261 is tier 10.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u7b49\u7ea7\u53d8\u52a8\uff0cSU-8\u53476\u7ea7\uff0cSU-14\u53478\u7ea7\uff0cS-51\u53477\u7ea7\uff0c212\u53479\u7ea7\uff0c261\u534710\u7ea7<\/span><\/li>\n<\/ul>\n<p><strong>The German SPG line has been reworked:<\/strong><br \/>\n<span style=\"color: #4b0082;\">D\u7cfb\u706b\u70ae\u7ebf\u6539\u53d8<\/span><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>New SPGs added: G.Pz. Mk. VI (e) (tier 2), Pz.Sfl. IVb (tier 4), G.W. Tiger (P) (tier 8).<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u589e\u52a0 2\u7ea7\u706b\u70aeG.Pz. Mk. VI (e)\uff0c4\u7ea7\u706b\u70aePz.Sfl. IVb\uff0c8\u7ea7\u706b\u70aeGW Tiger (P)<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The following SPGs have changed tiers: Sturmpanzer I is tier 3, Sturmpanzer II is tier 4, Sturmpanzer 38(t) Grille is tier 5, Hummel is tier 6, Gw Panther is tier 7, Gw Tiger is tier 9 and Gw E-100 is tier 10.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u7b49\u7ea7\u53d8\u52a8\uff0c\u91ce\u725b\u53473\u7ea7\uff0c\u91ce\u725b2\u53474\u7ea7\uff0c\u87cb\u87c0\u53475\u7ea7\uff0c\u91ce\u8702\u53476\u7ea7\uff0c\u8c79\u70ae\u53477\u7ea7\uff0c\u864e\u70ae\u53479\u7ea7\uff0cGWE\u534710\u7ea7<\/span><\/li>\n<\/ul>\n<p><strong>The USA SPG line has been reworked:<\/strong><br \/>\n<span style=\"color: #4b0082;\">M\u7cfb\u706b\u70ae\u7ebf\u6539\u53d8<\/span><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>New SPGs added: M44 (tier 6), M53\/M55 (tier 9).<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u589e\u52a0\u706b\u70ae\uff0c6\u7ea7M44\uff0c9\u7ea7M53\/M55<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The following SPGs have changed tiers:\u00a0\u00a0M12 is tier 7, M40\/43 is tier 8 and \u042292 is tier 10.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u7b49\u7ea7\u53d8\u52a8\uff0cM12\u53477\u7ea7\uff0cM4043\u53478\u7ea7\uff0cT92\u534710\u7ea7(\u6ca1\u6709\u63d0\u5230\u4e4b\u524d\u8bf4\u7684M37\u548c\u7267\u5e08\u4ea4\u6362\u7684\u4e8b\u60c5)<br \/>\n<!--more--><br \/>\n<\/span><\/li>\n<\/ul>\n<p><strong>The French SPG line has been reworked:<\/strong><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Added new SPGs: AMX 105 AM mle. 47 (tier 4), Bat.-Chatillon 155 55 (tier 9)<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u589e\u52a0\u706b\u70ae 4\u7ea7AMX 105Am mle.47\uff0c9\u7ea7\u706b\u70ae\u67e5\u6da4\u7eb6155 55<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The following SPGs have changed tiers:\u00a0\u00a0AMX 105 AM is tier 5, AMX-13 F3 AM is tier 6, Lorraine 155-50 is tier 7, Lorraine 155-151 is tier 8 and Bat Chatillon is tier 10.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u7b49\u7ea7\u6539\u53d8\uff0cAMX 105AM\u53475\u7ea7\uff0cAMX-13 F3 AM\u53476\u7ea7\uff0c155 50\u53477\u7ea7\uff0c155 51\u53478\u7ea7\uff0c \u67e5\u6da4\u7eb6155\u534710\u7ea7<\/span><\/li>\n<\/ul>\n<p><strong>For testing purposes &#8220;supertesters&#8221; received the following tanks:<\/strong><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>German premium TD E-25 (tier 7).<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u5fb7\u56fd\u91d1\u5e01TD E25 7\u7ea7<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Chinese premium heavy tank 112 (tier 8).<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u4e2d\u56fd\u91d1\u5e01\u91cd\u5766112\u00a0\u00a08\u7ea7<\/span><\/li>\n<\/ul>\n<p><strong>Added new camouflage patterns for nations:<\/strong><br \/>\n<span style=\"color: #4b0082;\">\u65b0\u589e\u6d82\u88c5.<\/span><\/p>\n<ul>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>USSR: 1 winter and 2 summer.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Germany: 1 desert and 2 summer.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>France: 3 summer.<\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<\/ul>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Elevation and depression angles of Matilda Black Prince has been increased.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u589e\u52a0\u739b\u8482\u5c14\u8fbe\u9ed1\u738b\u5b50\u7684\u4ef0\u4fef\u89d2<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The collision models of the following tanks have been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, \u042295, \u042292, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V\/IV, IS-6, Pz.Kpfw. III\/IV, Object 268.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u8c03\u6574\u8fd9\u4e9b\u5766\u514b\u7684\u4f24\u5bb3\u6a21\u578b<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The VK 16.02 Leopard tank model has been significantly improved.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u6539\u826f\u4e861602\u8c79\u7684\u6a21\u578b(?)<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, \u0415-100 (turret has been shifted a bit), SU-18, Object 212, \u0422-54, B\u0422-2, \u0410\u04222, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u597d\u50cf\u662f\u8c03\u6574\u4e86\u5916\u89c2<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Corrections have been made in the names of French tanks and their modules.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u8c03\u6574\u4e86\u6cd5\u56fd\u5766\u514b\u548c\u6a21\u5757\u7684\u540d\u79f0<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>New map added &#8211; &#8220;Sacred valley&#8221; (Korea, Winter\/Spring).<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u65b0\u5730\u56fe\u97e9\u56fd<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Graphics have been improved on the following maps: Murovanka, Widepark, Airfield.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u4f18\u5316\u4e86\u7a46\u52d2\u4e07\u5361,\u6155\u5c3c\u9ed1,\u673a\u573a\u7684\u663e\u5361\u9700\u6c42<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Visual changes have been made to Ruinberg.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u9c81\u4f2f\u683c\u7684\u89c6\u89c9\u53d8\u5316<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Balance changes have been made on the map Fjords. Also, one-storey wooden houses can now be destroyed.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u5317\u6b27\u5ce1\u6e7e\uff0c\u5730\u56fe\u5e73\u8861\u6027\u8c03\u6574\u3002\u770b\u8d77\u6765\u90a3\u4e2a\u5761\u65c1\u8fb9\u7684\u6728\u5c4b\u53ef\u4ee5\u51fb\u6bc1\u4e86<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Balance changes have been made to the \u201cAssault\u201d game mode for Westfield.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">Westfield\u593a\u65d7\u6218\u5e73\u8861\u6027\u8c03\u6574<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The \u201cEncounter\u201d battle mode has been added to the following map: Mines, Lakeville, Redshire.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u65b0\u589e\u653b\u9632\u6218\u6e56\u8fb9\u7684\u89d2\u9010\uff0c\u62c9\u65af\u5a01\u5229\uff0c\u65af\u7279\u62c9\u7279\u798f<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>New birds have been added to Ruinberg and Lakeville.<\/span><\/span><\/span><\/span><\/p>\n<p><strong><span>Reworked additional absorbtion bonuses for Spall Liner:<\/span><\/strong><br \/>\n<span style=\"color: #4b0082;\">\u5185\u886c\u7684\u6539\u53d8\uff0c\u4e0d\u7ffb\u4e86\u4e4b\u524d\u6709<\/span><\/p>\n<ul>\n<li>Small Spall Liner &#8211; 15%.<\/li>\n<li>Medium Spall Liner &#8211; 20% (was 15%).<\/li>\n<li>Large Spall Liner &#8211; 25% (was 15%).<\/li>\n<li>For heavy tanks weighing more than 80 tons a Super-Heavy Spall Liner with an additional absorbtion coefficient of 30% was added.<\/li>\n<\/ul>\n<p><strong>New rules for how HEAT shells work:<\/strong><br \/>\n<span style=\"color: #4b0082;\">HEAT\u7684\u6539\u53d8<\/span><\/p>\n<ul>\n<li>HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (Please note that every shell type can have slightly different settings). The armour penetration after ricochet will remain the same.<\/li>\n<li>After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream).<\/li>\n<li>After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance.<\/li>\n<li>After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and point of penetration.<\/li>\n<li>Suspension also counts as spaced armour against HEAT shells.<\/li>\n<\/ul>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Changed the mechanism of camouflage calculation when using a camouflage pattern and camouflage net:<\/span><\/span><\/span><\/span><br \/>\n<span style=\"color: #4b0082;\">\u4f2a\u88c5\u7684\u6539\u53d8\uff0c\u6ca1\u6709\u5177\u4f53\u6570\u636e<\/span><\/p>\n<ul>\n<li>From now on, the values for vehicles using camo patterns and a camo net will be cumulative.\u00a0\u00a0This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD&#8217;s will receive the highest bonus).<\/li>\n<li>To avoid side-effects with having nearly invisible TD&#8217;s, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees.<\/li>\n<\/ul>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>A full rebalance of SPGs was done (a full list will be available closer to the update).<\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li>Overall, for all art-ACS reduced rate of shells (10-15% for conventional weapons and to 50% for short &#8220;mortirnyh&#8221; guns).<\/li>\n<li><span style=\"color: #4b0082;\">\u706b\u70ae\u7684\u70ae\u5f39\u98de\u884c\u901f\u5ea6\u4e0b\u964d10-15%\uff0c\u77ed\u7ba1\u4e0b\u964d50%<\/span><\/li>\n<li>Also, in general, most of the art-ACS recharge time increased by an average of 10-20%.<\/li>\n<li><span style=\"color: #4b0082;\">\u5c04\u901f\u4e0b\u964d10-20%<\/span><\/li>\n<\/ul>\n<p>A rebalancing of premium shells has been done (a full list of changes will be available later in a special appendix):<br \/>\n<span style=\"color: #4b0082;\">\u91d1\u5e01\u5f39\u7684\u91cd\u65b0\u5e73\u8861\u3002<\/span><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Price adjustments have been performed according to the efficiency value, which was calculated for each type of shell, taking into account it\u2019s penetration value and damage<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u91d1\u5e01\u5f39\u7684\u4ef7\u683c\u548c\u5176\u6548\u679c\u76f8\u5173\u3002<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The price for some APCR\/APDS shells has been increased and for some of them reduced.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\"><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\">APCR\/APDS<\/span><\/span><\/span>\u4ef7\u683c\u53d8\u52a8<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The price for almost all HEAT shells has been increased, because they turned out to be cheaper despite having the same efficiency as APCR\/APDS shells<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u6240\u6709\u7684HEAT\u90fd\u6da8\u4ef7\uff0c\u56e0\u4e3a\u76f8\u5bf9\u4ed6\u4eec\u7684\u6548\u679c\uff0c\u4ed6\u4eec\u7684\u4ef7\u683c\u592a\u4f4e\u4e86<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Almost all premium HE shells remain unchanged, except for some specific HE shell types.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u91d1\u5e01HE\u5927\u81f4\u4fdd\u6301\u4e0d\u53d8\uff0c\u9664\u4e86\u67d0\u4e9b\u7279\u6b8a\u7684.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Increased income for high tier tanks (the full\u00a0\u00a0list of changes will be available later in a special appendix):<\/span><\/span><\/span><\/span><br \/>\n<span style=\"color: #ff0000;\">\u63d0\u9ad8\u9ad8\u7ea7\u8f66\u6536\u76ca!!!<\/span><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>For tier 10 vehicles (except for SPGs) the income increased on average by 10%.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">10\u7ea7\u8f66(\u9664\u706b\u70ae)\u5927\u6982\u4e0a\u6da810%<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>For tier 9, 8, 7 and 6 vehicles (except for SPGs) the income also increased, but not as much as for tier 10 vehicles.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">9 8 7 6\u4e5f\u4f1a\u4e0a\u6da8\u4e0d\u523010%<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Tracers have been temporarily turned off:<\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>All types of tracer have been temporarily turned off for all types of vehicles except SPGs (visible and invisible).<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u4e0d\u518d\u663e\u793a\u706b\u70ae\u4ee5\u5916\u7684\u5f39\u9053<\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The area in SPG strategic aiming mode, where tracers of invisible vehicles are shown, has been reduced.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #4b0082;\">\u964d\u4f4e\u706b\u70ae\u89c6\u89d2\u7684\u5f39\u9053\u663e\u793a\u533a\u57df<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Sound improvements:<\/span><\/span><\/span><\/span><br \/>\n<span style=\"color: #4b0082;\">\u58f0\u97f3\u7684\u4f18\u5316<\/span><\/p>\n<ul>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>The sound processing module has been reworked. Now it is possible to play more sounds without distortions and taking less system resources.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Changed the mechanics of ambient sounds placement on the map. Removed \u2018dead zones\u2019, increased the volume of wind in SPG-mode strategic view, created new events for water, industrial objects and fire.<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Decreased the amount of sounds a tank\u2019s suspension makes, while driving though curvy\/hilly area<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Increased the carrying distance of firing sounds, changed the dependence of sound on camera position, added a physical model of hearing sounds from a distance<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Increased carrying distance of other tanks\u2019 sounds and added \u2018Doppler effect\u2019 to increase reality of two vehicles moving side-by-side<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Increased a variety of tank hit sounds<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Changed the sound of tank destruction<\/span><\/span><\/span><\/span><\/li>\n<li><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Added 3D parameter. For all players, who have a 5.1 multimedia system, the realism of the game will increase greatly.<\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Changed the mechanism of shot accuracy calculation. Now the amount of shells falling at the limit of the aiming circle will decrease by 20%. Shells will hit more accurately and closer to the aim center.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u7784\u51c6\u6563\u5e03\u673a\u5236\u4f18\u5316\u3002<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Changed the mechanism of calculating damage and penetration. Extreme values will be seen 5% less often, while the average amounts will be seen more often.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u4f24\u5bb3\u6563\u5e03\u673a\u5236\u4f18\u5316\u3002<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Removed decreasing coefficients for XP received from dealing damage to TDs and SPGs.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">TD\uff0cSPG\u7ecf\u9a8c\u60e9\u7f5a\u53d6\u6d88\u3002<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Added an \u2018assist\u2019 bonus for tracking enemies: if you track an enemy and allies deal damage to it, or even destroy it, you will receive an XP bonus. This mechanism will work similarly to the current \u2018damage on spotted vehicles\u2019 mechanics.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u52a9\u653b\u4f24\u5bb3\u9879\u76ee\u589e\u52a0\u51fb\u6bc1\u5c65\u5e26\u5f0f\u7684\u5956\u52b1\u3002\u53ea\u662f\u7ecf\u9a8c\u5956\u52b1\u3002<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Shell normalization of all APCR and APDS shells was decreased from 5 to 2 degrees<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">APCR\u8f6c\u6b63\u4e0b\u964d<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>A mechanism was added, which allows to determine what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u589e\u52a0\u4e86\u7269\u7406\u4f24\u5bb3\u7684\u5224\u5b9a\u673a\u5236<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Added a compensation mode for vehicle movement in Sniper mode (this can be enabled in the game settings by selecting the \u2018Use dynamic camera\u2019 option).<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u5f53\u4f7f\u7528\u52a8\u6001\u89c6\u89d2\u8bbe\u7f6e\u65f6(?)\uff0c\u5bf9\u72d9\u51fb\u6a21\u5f0f\u4e0b\u7684\u51c6\u786e\u5ea6\u8fdb\u884c\u8865\u507f\u3002<\/span><br \/>\n<span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Improved after-battle statistics.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u6539\u826f\u4e86\u6570\u636e\u7edf\u8ba1<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Reworked a list of WoT achievements on the login screen<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u91cd\u505a\u4e86wot\u6210\u5c31\u5217\u8868<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Reworked the mechanism of informing about a lack of memory<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u6539\u826f\u4e86\u901a\u77e5\u673a\u5236\u548c\u5185\u5b58\u8b66\u544a\u673a\u5236<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Added an automatic quality regulation system for tuning special effects, depending on resource usage and system performance. This will reduce the quality of effects (explosions, smoke and fire) automatically, if an FPS drop is detected.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u589e\u52a0\u4e86\u81ea\u52a8\u8bbe\u7f6e\u753b\u9762\u8d28\u91cf\u7684\u529f\u80fd\u3002<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Removed the following inscriptions: &#8220;Popeye&#8221;, &#8220;Mickey Mouse&#8221;, \u201cBetty Boop&#8221;. All players with these inscriptions will receive compensation depending on the mode of purchase (credits or gold) and time remaining (in case of inscriptions purchased for credits).<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u53d6\u6d88\u4e86\u4ee5\u4e0b\u5f31\u667a\u6587\u5b57\u6807\u5fd7\u3002<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Small improvements to the special battle screen (display of nation, type or Tier limitations).<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u5c0f\u5e45\u5ea6\u4f18\u5316\u4e86\u7a97\u53e3\u6a21\u5f0f\u3002<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>All new accounts will now receive Tier I tanks with 100% crew.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u65b0\u73a9\u5bb6\u7684\u521d\u59cb1\u7ea7\u8f66\uff0c\u73b0\u5728\u7ed9\u914d100%\u4e58\u5458<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Rebalanced Tank Company requirements for different types of tanks. Now all \u2018divisions\u2019 will have the same requirements for Medium and Heavy tanks, TDs and SPGs. Limitations for light tanks will still be in place.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #4b0082;\">\u8054\u961f\u7684\u7b49\u7ea7\u9650\u5236\u6539\u4e3a\u4e00\u81f4\u7684\u3002<\/span><\/p>\n<p>Longer possible to issue a command to self-destruct.<\/p>\n<p><span style=\"color: #4b0082;\">\u53d6\u6d88\u81ea\u6bc1\u6307\u4ee4(?)<\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Fixed the low turning speed of some vehicles on bridges.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Added small corrections to battle and video tutorials.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Fixed the collision models of small objects.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Reworked the animation on base flags.<\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"color: #282828;\"><span><span style=\"font-family: helvetica, arial, sans-serif;\"><span>Fixed errors and improved the display of dynamic shadows.<\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u539f\u6587: http:\/\/forum.worldoftanks.eu\/index.p &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=1648\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,11,19],"tags":[],"class_list":["post-1648","post","type-post","status-publish","format-standard","hentry","category-world-of-tank","category-11","category-19"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/1648","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1648"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/1648\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1648"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1648"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1648"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}