{"id":14955,"date":"2015-05-23T02:13:34","date_gmt":"2015-05-22T18:13:34","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=14955"},"modified":"2015-05-23T02:13:34","modified_gmt":"2015-05-22T18:13:34","slug":"%e3%80%90developer-qa%e3%80%9120150522","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=14955","title":{"rendered":"\u3010Developer Q&#038;A\u30112015\/05\/22"},"content":{"rendered":"<p><strong>Source:http:\/\/ritastatusreport.blogspot.nl\/2015\/05\/22052015-q.html<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>&#8211; Q: &#8220;Why doesn&#8217;t WG solve the issue of tanks getting stuck and not being able to move?&#8221; A (Storm): &#8220;What other tank games that are not 100 percent arcade don&#8217;t have issues with tanks getting stuck? No need to answer, I will answer myself: all such games have this issue. We are waiting for new motion physics &#8211; it is not delayed, it&#8217;s being actively developed. But not even that solves this issue 100 percent &#8211; there will still be some places where you can get stuck.&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u4e3a\u4ec0\u4e48WG\u4e0d\u89e3\u51b3\u4e00\u4e0b\u5766\u514b\u4f1a\u5361\u4f4f\u7136\u540e\u52a8\u4e0d\u4e86\u7684\u95ee\u9898\uff1f\u201d\u7b54\uff08Storm\uff09\uff1a\u201c\u90a3\u4f60\u8bf4\u5176\u4ed6\u54ea\u4e2a\u4e0d\u662f\u5b8c\u5168\u8857\u673a\u5316\u7684\u5766\u514b\u6e38\u620f\u6ca1\u6709\u5766\u514b\u5361\u4f4f\u7684\u95ee\u9898\uff1f\u4f60\u4e0d\u7528\u56de\u7b54\uff0c\u6211\u81ea\u5df1\u8ddf\u4f60\u8bf4\uff1a\u6240\u6709\u7684\u6e38\u620f\u90fd\u6709\u8fd9\u4e2a\u6bdb\u75c5\u3002\u6211\u4eec\u5728\u7b49\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u505a\u597d\u2014\u5b83\u6ca1\u6709\u88ab\u63a8\u8fdf\uff0c\u6b63\u5728\u7d27\u9523\u5bc6\u9f13\u7684\u641e\u3002\u4f46\u662f\u5c31\u7b97\u8fd9\u6837\u4e5f\u4e0d\u80fd\u5f7b\u5e95\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\u2014\u8fd8\u662f\u4f1a\u6709\u4e00\u4e9b\u5766\u514b\u4f1a\u88ab\u5361\u4f4f\u7684\u5730\u65b9\u3002\u201d<\/span><\/p>\n<p>&#8211; Storm, when asked why there are no realistic gun sounds in WoT: &#8220;Realistic gun sounds are not exactly awe-inspiring and the majority of playerbase does not like them too much.&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u5f53Storm\u88ab\u95ee\u5230\u4e3a\u4ec0\u4e48WOT\u4e2d\u6ca1\u6709\u53f2\u5b9e\u70ae\u58f0\u65f6\u5019\u662f\u8fd9\u4e48\u8bf4\u7684\uff1a\u201c\u771f\u6b63\u53f2\u5b9e\u7684\u70ae\u58f0\u542c\u8d77\u6765\u5e76\u6ca1\u6709\u90a3\u4e48\u9707\u64bc\uff0c\u800c\u73a9\u5bb6\u7fa4\u4f53\u4e2d\u7684\u5927\u90e8\u5206\u4e5f\u4e0d\u662f\u7279\u522b\u559c\u6b22\u5b83\u4eec\u201d<\/p>\n<p><\/span><!--more--><\/p>\n<p>&#8211; developers are currently working on changing the gun and engine sounds &#8220;to be as realistic as possible but impressive at the same time&#8221;. Storm adds: &#8220;It&#8217;s difficult work, you have to wait.&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u73b0\u5728\u6b63\u5728\u6362\u6389\u5f15\u64ce\u548c\u4e3b\u70ae\u7684\u58f0\u97f3\uff0c\u76ee\u6807\u662f\u201c\u8d8a\u8d34\u8fd1\u771f\u5b9e\u8d8a\u597d\uff0c\u4f46\u662f\u540c\u65f6\u542c\u8d77\u6765\u53c8\u8981\u5f88\u5c4c\u201d\u3002Storm\u8bf4\uff1a\u201c\u8fd9\u662f\u4e2a\u5f88\u56f0\u96be\u7684\u5de5\u4f5c\uff0c\u4f60\u4eec\u8981\u7b49\u201d<\/span><\/p>\n<p>&#8211; WoT will not be overhauled exclusively for Dx12: &#8220;there is no certainty that Dx12 will work normally on weak PC&#8217;s&#8221;<br \/>\n<span style=\"color: #0000ff;\">WOT\u4e0d\u4f1a\u4e13\u95e8\u4e3a\u4e86DX12\u5c31\u91cd\u5236\u7684\uff1a\u201c\u73b0\u5728\u6ca1\u6709\u5173\u4e8eDX12\u4e5f\u80fd\u5728\u8001\u7237\u673a\u4e0a\u8fd0\u884c\u7684\u4fdd\u8bc1\u201d<\/span><\/p>\n<p>&#8211; developers are not working on Dx12 support for now but it&#8217;s possible it will come in the future<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u73b0\u5728\u6ca1\u6709\u5728\u641eDX12\u7684\u652f\u6301\uff0c\u4f46\u662f\u4ee5\u540e\u53ef\u80fd\u4f1a\u6709<\/span><\/p>\n<p>&#8211; it&#8217;s possible that the planned penetration nerf will bring compensations in other gun characteristics (such as accuracy)<br \/>\n<span style=\"color: #0000ff;\">\u8ba1\u5212\u8981\u505a\u7684\u7a7f\u6df1\u524a\u5f31\u53ef\u80fd\u4f1a\u7528\u4e3b\u70ae\u5176\u4ed6\u5c5e\u6027\u4e0a\u7684Buff\u6765\u8865\u507f<\/span><\/p>\n<p>&#8211; exact penetration changes for specific tank guns were not decided yet, only the general concept was<br \/>\n<span style=\"color: #0000ff;\">\u5177\u4f53\u4ec0\u4e48\u70ae\u7684\u7a7f\u6df1\u6570\u636e\u8981\u6539\u6210\u4ec0\u4e48\u6837\u8fd8\u6ca1\u5b9a\u4e0b\u6765\uff0c\u73b0\u5728\u53ea\u5b9a\u4e0b\u4e86\u4e00\u4e2a\u5927\u6982\u7684\u6982\u5ff5<\/span><\/p>\n<p>&#8211; it&#8217;s too early to tell whether it will be possible that the same gun on different vehicles (for example TD and HT version of the German 88mm L\/56) will have different penetration in each version<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8981\u8bf4\u540c\u4e00\u6746\u70ae\u5728\u4e0d\u540c\u7684\u8f66\u4e0a\uff08\u6817\u5982\u5fb7\u56fd\u768488mm L\/56\u88ab\u540c\u65f6\u88c5\u5728\u4e86TD\u548c\u4e2d\u5766\u8eab\u4e0a\uff09\u7684\u8bdd\u7a7f\u6df1\u5230\u5e95\u662f\u4e00\u81f4\u8fd8\u662f\u4e0d\u4e00\u81f4<\/span><\/p>\n<p>&#8211; it is possible that the penetration nerf will come with a vehicle XP- and credit-earning buff to compensate for the less overall damage dealt by nerfed shells<br \/>\n<span style=\"color: #0000ff;\">\u7a7f\u6df1\u524a\u5f31\u6709\u53ef\u80fd\u4f1a\u5bfc\u81f4\u8f66\u8f86\u7684\u7ecf\u9a8c\u6216\u8005\u662f\u94f6\u5e01\u7cfb\u6570\u52a0\u6210\uff0c\u4ee5\u8865\u507f\u7531\u4e8e\u70ae\u5f39\u88ab\u780d\u4f24\u5bb3\u53d8\u4f4e\u6240\u4ee5\u6536\u76ca\u53d8\u4f4e\u7684\u8fd9\u4e00\u8fde\u4e32\u5f71\u54cd<\/span><\/p>\n<p>&#8211; damage is not a &#8220;historical&#8221; parameter<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5f39\u7684\u4f24\u5bb3\u5e76\u4e0d\u662f\u201c\u53f2\u5b9e\u201d\u53c2\u6570<\/span><\/p>\n<p>&#8211; developers don&#8217;t want to say which branches of regular vehicles will come in the future<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4e0d\u60f3\u900f\u9732\u4ee5\u540e\u4f1a\u51fa\u54ea\u4e9b\u94f6\u5e01\u8f66\u7ebf<\/span><\/p>\n<p>&#8211; developers will not disclose which supertest-leaked tanks will be rewarded for what (premiums, CW, event etc.)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4e5f\u4e0d\u4f1a\u900f\u9732\u8d85\u6d4b\u670d\u6cc4\u9732\u51fa\u6765\u7684\u8f66\u5230\u5e95\u662f\u8981\u600e\u4e48\u624d\u80fd\u62ff\u5230\uff08\u53ef\u4ee5\u4e70\u7684\u91d1\u5e01\u8f66\uff0c\u9886\u571f\u6218\u5956\u52b1\uff0c\u6d3b\u52a8\u5956\u52b1\u7b49\u7b49\uff09<\/span><\/p>\n<p>&#8211; &#8220;movie&#8221; tanks (like the Rudy) have the issue of their elements (crews, names etc.) being copyrighted<br \/>\n<span style=\"color: #0000ff;\">\u201c\u7535\u5f71\u201d\u91cc\u51fa\u6765\u7684\u5766\u514b\uff08\u4f8b\u5982Rudy\uff09\u7684\u95ee\u9898\u662f\u5b83\u4eec\u7684\u90e8\u5206\u5143\u7d20\uff08\u4e58\u5458\uff0c\u540d\u5b57\u7b49\u7b49\uff09\u662f\u6709\u7248\u6743\u4fdd\u62a4\u7684<\/span><\/p>\n<p>&#8211; shells in the game are not material objects, they can&#8217;t shoot each other down, they exist only as points<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u4e2d\u7684\u70ae\u5f39\u5e76\u4e0d\u662f\u5e26\u6709\u78b0\u649e\u4f53\u79ef\u7684\u7269\u4f53\uff0c\u6240\u4ee5\u4e0d\u80fd\u628a\u53e6\u4e00\u53d1\u70ae\u5f39\u6253\u4e0b\u6765\u3002\u70ae\u5f39\u53ea\u662f\u4e00\u4e2a\u70b9\u800c\u5df2\u3002<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ritastatusreport.blogspot. &hellip; 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