{"id":13125,"date":"2015-02-21T04:57:10","date_gmt":"2015-02-20T20:57:10","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=13125"},"modified":"2015-02-21T04:57:10","modified_gmt":"2015-02-20T20:57:10","slug":"%e3%80%90developer-qa%e3%80%9120150220","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=13125","title":{"rendered":"\u3010Developer Q&#038;A\u30112015\/02\/20"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2015\/02\/20\/20-2-2015\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>&#8211; AMX-13\/75 will not be buffed in 9.7<br \/>\n<span style=\"color: #0000ff;\">9.7\u4e2d\u4e0d\u4f1aBuff AMX-13\/75<\/span><\/p>\n<p>&#8211; it\u2019s not yet clear where the AMX-30 \u201cmicrobranch\u201d will start from<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u4e0d\u77e5\u9053\u8fd9\u6761AMX-30\u7684\u201c\u5c0f\u7ebf\u201d\u4f1a\u4ece\u54ea\u91cc\u70b9\u51fa\u6765<!--more--><\/span><\/p>\n<p>&#8211; the tank position \u201ctwitching\u201d at above 500 meters distance will not be fixed with the arrival of the render circle<br \/>\n<span style=\"color: #0000ff;\">\u5728500m\u4e4b\u5916\u7684\u5766\u514b\u4f4d\u7f6e\u4f1a\u201c\u62bd\u6410\u201d\u5728\u65b0\u7684\u6e32\u67d3\u8ddd\u79bb\u5708\u5b9e\u88c5\u4ee5\u540e\u4e5f\u4e0d\u4f1a\u88ab\u4fee\u590d<\/span><\/p>\n<p>&#8211; IS-3 in HD will not appear in 9.7 test, it will appear in 9.8 test<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u7684IS-3\u6a21\u578b\u4e0d\u4f1a\u51fa\u73b0\u57289.7\u7684\u6d4b\u8bd5\u4e2d\uff0c9.8\u7684\u6d4b\u8bd5\u4f1a\u6709<\/span><\/p>\n<p>&#8211; new (high res) penetration\/ricochet decals will be made using \u201cnormal mapping\u201d<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\uff08\u9ad8\u5206\u8fa8\u7387\u7684\uff09\u51fb\u7a7f\/\u8df3\u5f39\u8d34\u56fe\u662f\u7528\u201c\u6cd5\u7ebf\u8d34\u56fe\u201d\u6765\u505a\u7684<\/span><\/p>\n<p>&#8211; it\u2019s not yet clear whether the maxium amount of penetration decals per tank will increase (SS: to be clear \u2013 right now, the amount of decals (\u201choles\u201d and \u201cscratches\u201d from nonpen hits) is limited \u2013 after you get hit a certain amount of times, the older holes start to disappear)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u4e0d\u6e05\u695a\u6bcf\u8f86\u5766\u514b\u8eab\u4e0a\u7684\u51fb\u7a7f\u8d34\u56fe\u7684\u6570\u91cf\u4e0a\u9650\u662f\u5426\u4f1a\u589e\u52a0\uff08SS\uff1a\u6211\u628a\u8bdd\u8bf4\u660e\u767d\u4e86\u2014\u73b0\u5728\u6bcf\u8f86\u8f66\u8eab\u4e0a\u7684\u8d34\u56fe\uff08\u88ab\u6253\u7a7f\u7684\u201c\u6d1e\u201d\u548c\u6ca1\u51fb\u7a7f\u7684\u201c\u5212\u75d5\u201d\uff09\u662f\u6709\u6570\u91cf\u9650\u5236\u7684\u2014\u4f60\u5728\u88ab\u6253\u4e86\u4e00\u5b9a\u6b21\u6570\u4e4b\u540e\uff0c\u65e7\u7684\u6d1e\u5c31\u4f1a\u5f00\u59cb\u6d88\u5931\uff09<\/span><\/p>\n<p>&#8211; a player brought up a theory (shared by many apparently) that when you are using autoaim, your gun gets suddenly much more accurate (bigger percentage of shots hit). Storm investigated this theory thoroughly, they made tests of accuracy while the vehicle is standing, in motion etc. \u2013 the result is that autoaim does not increase accuracy in any noticeable way. Storm thinks the perception of accuracy increase comes from the fact that at longer distances (and with worse ping), the autoaim simply keeps tracking the target better than a player would<br \/>\n<span style=\"color: #0000ff;\">\u6709\u73a9\u5bb6\u63d0\u51fa\u4e00\u4e2a\u7406\u8bba\u8bf4\uff08\u5f88\u591a\u4eba\u90fd\u6709\u8fd9\u4e48\u8bf4\uff09\u5c31\u662f\u5728\u4f7f\u7528\u81ea\u52a8\u7784\u51c6\u7684\u65f6\u5019\uff0c\u4e3b\u70ae\u7684\u7cbe\u51c6\u5ea6\u4f1a\u5927\u5e45\u5ea6\u4e0a\u5347\uff08\u547d\u4e2d\u7387\u4e0a\u5347\u4e86\uff09\u3002Storm\u5f7b\u5e95\u8c03\u67e5\u4e86\u4e00\u4e0b\u8fd9\u4e2a\u7406\u8bba\uff0c\u4ed6\u4eec\u505a\u4e86\u5728\u8f66\u8f86\u9759\u6b62\uff0c\u8f66\u8f86\u79fb\u52a8\u65f6\u5019\u7684\u5404\u79cd\u6d4b\u8bd5\u2014\u7ed3\u679c\u662f\u81ea\u52a8\u7784\u51c6\u6ca1\u6709\u80fd\u591f\u63d0\u9ad8\u547d\u4e2d\u7387\uff0c\u81f3\u5c11\u7ed3\u679c\u4e0a\u770b\u4e0d\u51fa\u6765\u3002Storm\u8ba4\u4e3a\u547d\u4e2d\u7387\u4e0a\u5347\u8fd9\u4e00\u70b9\u5176\u5b9e\u662f\u56e0\u4e3a\u5728\u8fdc\u8ddd\u79bb\u4e0a\uff08\u5728ping\u5f88\u5dee\u7684\u60c5\u51b5\u4e0b\uff09\uff0c\u81ea\u52a8\u7784\u51c6\u80fd\u591f\u6bd4\u73a9\u5bb6\u66f4\u597d\u7684\u8ffd\u8e2a\u76ee\u6807<\/span><\/p>\n<p>&#8211; new motion physics is not related to BugWorld update<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u4e0eBugWorld\u7684\u5347\u7ea7\u6ca1\u6709\u5173\u7cfb\u00a0<\/span><\/p>\n<p>&#8211; new BugWorld update should improve game performance, not reduce it<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684BugWorld\u5347\u7ea7\u5e94\u8be5\u4f1a\u8ba9\u6e38\u620f\u6027\u80fd\u6709\u63d0\u9ad8\uff0c\u800c\u4e0d\u662f\u4e0b\u964d<\/span><\/p>\n<p>&#8211; the option to assist your allies to get back on their tracks (when the tank flipping on their back will be implemented, like in War Thunder) will not be implemented<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u5b9e\u88c5\u534f\u52a9\u4f60\u961f\u53cb\u628a\u8f66\u7ffb\u56de\u6765\u7684\u529f\u80fd\uff08\u50cfWT\u90a3\u79cd\u5728\u961f\u53cb\u7ffb\u8f66\u7684\u65f6\u5019\u53ef\u4ee5\u5e2e\u4ed6\u4eec\u7ffb\u56de\u6765\uff09<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2015\/02\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=13125\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-13125","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/13125","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13125"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/13125\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13125"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13125"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}