{"id":12923,"date":"2015-02-11T04:36:54","date_gmt":"2015-02-10T20:36:54","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=12923"},"modified":"2015-02-11T04:36:54","modified_gmt":"2015-02-10T20:36:54","slug":"%e3%80%90developer-qa%e3%80%9120150210","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=12923","title":{"rendered":"\u3010Developer Q&#038;A\u30112015\/02\/10"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2015\/02\/10\/10-2-2015\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>An\u00a0<a href=\"http:\/\/inserbia.info\/today\/2015\/02\/what-is-left-for-army-serbia-sells-282-tanks-220-apcs-missiles-howitzers\/\">interesting article<\/a>\u00a0about how Serbian army is getting rid of tanks.<br \/>\n<span style=\"color: #0000ff;\">\u4e00\u7bc7\u5173\u4e8e\u585e\u5c14\u7ef4\u4e9a\u662f\u5982\u4f55\u641e\u5b9a\u4e0d\u8981\u7684\u5766\u514b\u7684<a href=\"http:\/\/inserbia.info\/today\/2015\/02\/what-is-left-for-army-serbia-sells-282-tanks-220-apcs-missiles-howitzers\/\">\u6587\u7ae0<\/a><em>\uff08\u8bd1\u6ce8\uff1b\u6211\u770b\u4e86\u4e00\u4e0b\uff0c\u5168\u5356\u4e86\uff09\u00a0<\/em><\/span><\/p>\n<p>Oh yes and\u00a0<a href=\"http:\/\/worldoftanks.com\/en\/news\/pc-browser\/31\/type62-special\/\">WG NA has a special event<\/a>, where you can buy a Type 62 for 50 bucks for 24 hours.<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u6709WGNA\u6709\u4e00\u4e2a<a href=\"http:\/\/worldoftanks.com\/en\/news\/pc-browser\/31\/type62-special\/\">\u7279\u6b8a\u6d3b\u52a8<\/a>\uff0c24\u5c0f\u65f6\u4e4b\u5185\u53ef\u4ee5\u82b150\u5200\u4e70\u4e00\u4e2a62\u5f0f\u00a0<!--more--><\/span><\/p>\n<p>And one more thing: just got another email saying \u201cwhere\u2019s the translations today\u201d \u2013 apart from the \u201cdon\u2019t rush me\u201d answer (obviously, I\u2019d do it faster if I could),\u00a0<a href=\"https:\/\/www.facebook.com\/pages\/For-The-Record\/283928441739574\">please \u201clike\u201d the Facebook FTR page<\/a>\u00a0(if you are into the whole FB thing), I usually write there if there are some issues or delays.<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u6709\u6700\u540e\u4e00\u4ef6\u4e8b\uff1a\u53c8\u6536\u5230\u4e00\u5c01\u90ae\u4ef6\u8bf4\u201c\u4eca\u5929\u7ffb\u8bd1\u54ea\u53bb\u4e86\u201d\u2014\u9664\u4e86\u201c\u522b\u50ac\u201d\u8fd9\u56de\u7b54\u4e4b\u5916\uff08\u6211\u4f1a\u5c3d\u5feb\u505a\u7684\uff09\uff0c\u8bf7\u53bb\u5173\u6ce8Facebook\u4e0a\u7684FTR\u9875\u9762\uff08\u5982\u679c\u4f60\u5bf9Facebook\u8fd9\u6a21\u5f0f\u6ca1\u5565\u95ee\u9898\u7684\u8bdd\uff09\uff0c\u6211\u5728\u90a3\u8fb9\u4e00\u822c\u5c31\u4f1a\u8bf4\u4eca\u5929\u7684\u95ee\u9898\u6216\u8005\u662fQA\u62d6\u540e\u00a0<\/span><\/p>\n<p>&#8211; gold ammo will not be removed from the game<br \/>\n<span style=\"color: #0000ff;\">\u91d1\u5e01\u5f39\u4e0d\u4f1a\u4ece\u6e38\u620f\u4e2d\u79fb\u9664\u7684<\/span><\/p>\n<p>&#8211; the AMX-30 \u201cbranch\u201d will consist of only two vehicles: AMX-30 prototype and AMX-30<br \/>\n<span style=\"color: #0000ff;\">AMX-30\u8fd9\u6761\u201c\u7ebf\u201d\u53ea\u6709\u4e24\u8f86\u8f66\uff1aAMX-30\u521d\u53f7\u673a\u548cAMX-30<\/span><\/p>\n<p>&#8211; regarding various attempts of players to propose a full French medium branch: \u201cThe fact that you consider it possible to implement doesn\u2019t mean it actually is, there are reasons why it isn\u2019t.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u4e0d\u540c\u73a9\u5bb6\u90fd\u60f3\u8ba9WG\u51fa\u4e00\u6761\u5b8c\u6574\u7684\u6cd5\u56fd\u4e2d\u5766\u7ebf\u7684\u95ee\u9898\uff1a\u201c\u4e8b\u5b9e\u4e0a\u4f60\u89c9\u5f97\u80fd\u585e\u8fdb\u6e38\u620f\u7684\u4e1c\u897f\u5e76\u4e0d\u4e00\u5b9a\u80fd\u585e\u8fdb\u53bb\uff0c\u4e0d\u653e\u8fdb\u53bb\u662f\u6709\u539f\u56e0\u7684\u201d<\/span><\/p>\n<p>&#8211; Storm confirms that Havok was shelved for a complete overhaul, it won\u2019t come anytime soon<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4Havok\u73b0\u5728\u6682\u65f6\u6401\u7f6e\u51c6\u5907\u5f7b\u5e95\u91cd\u505a\u4e86\uff0c\u8fd1\u671f\u4e0d\u4f1a\u6709\u4e86\u00a0<\/span><\/p>\n<p>&#8211; Storm agrees that giving artillery more XP for its damage will reduce the time spent grinding artillery on lower tiers, which is a good thing<br \/>\n<span style=\"color: #0000ff;\">Storm\u540c\u610f\u8bf4\u4f4e\u7ea7\u706b\u70ae\u7684\u4f24\u5bb3\u7ecf\u9a8c\u6536\u76ca\u5e94\u8be5\u589e\u52a0\uff0c\u8fd9\u6837\u53ef\u4ee5\u51cf\u5c11\u5728\u4f4e\u7ea7\u7ec3\u8f66\u7684\u65f6\u95f4\uff0c\u662f\u4e2a\u597d\u4e8b<\/span><\/p>\n<p>&#8211; AMX CDC will as usual be available in 9.6 only in premium shop, it will be available for gold in the game in 9.7<br \/>\n<span style=\"color: #0000ff;\">AMX CDC\u57280.9.6\u4f1a\u5148\u5728\u7f51\u4e0a\u7684\u91d1\u5e01\u5546\u5e97\u4e2d\u62ff\u6765\u5356\uff0c9.7\u4f1a\u653e\u8fdb\u6e38\u620f\u5185\uff0c\u5c31\u53ef\u4ee5\u62ff\u91d1\u5e01\u4e70\u4e86<\/span><\/p>\n<p>&#8211; spotting system will be reworked so that the spotting checks will tick with the same frequency at all distances. The servers will handle it, as Wargaming reworked completely the spotting check algorhitms, which will result in the increase of performance by several orders<br \/>\n<span style=\"color: #0000ff;\">\u70b9\u4eae\u673a\u5236\u4f1a\u88ab\u91cd\u5236\uff0c\u4ee5\u540e\u70b9\u4eae\u68c0\u6d4b\u7684\u9891\u7387\u5728\u6240\u6709\u8ddd\u79bb\u4e0a\u90fd\u662f\u76f8\u540c\u7684\u3002\u670d\u52a1\u5668\u80fd\u641e\u5b9a\uff0c\u56e0\u4e3aWG\u5df2\u7ecf\u5f7b\u5e95\u91cd\u5199\u4e86\u70b9\u4eae\u68c0\u6d4b\u7684\u7b97\u6cd5\uff0c\u53ef\u4ee5\u8ba9\u6027\u80fd\u63d0\u9ad8\u51e0\u4e2a\u6863\u6b21<\/span><\/p>\n<p>&#8211; according to Storm, spotting mechanics are \u201ccompletely transparent\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6839\u636eStorm\u7684\u8bf4\u6cd5\uff0c\u70b9\u4eae\u673a\u5236\u662f\u201c\u5b8c\u5168\u900f\u660e\u7684\u201d\uff08\u975e\u5e38\u7b80\u5355\uff09<\/span><\/p>\n<p>&#8211; spotting system was not changed for several years now<br \/>\n<span style=\"color: #0000ff;\">\u70b9\u4eae\u673a\u5236\u5df2\u7ecf\u51e0\u5e74\u6ca1\u6539\u4e86<\/span><\/p>\n<p>&#8211; Storm argues that Stalingrad and Kharkov are not \u201ccorridor\u201d maps and that they aren\u2019t too \u201cclosed\u201d \u2013 he played them on heavies and TD\u2019s and liked it<br \/>\n<span style=\"color: #0000ff;\">Storm\u4e89\u8bba\u8bf4\u65af\u5927\u6797\u683c\u52d2\u548c\u54c8\u5c14\u79d1\u592b\u90fd\u4e0d\u662f\u201c\u8d70\u5eca\u201d\u56fe\uff0c\u800c\u4e14\u5b83\u4eec\u6ca1\u6709\u8fc7\u4e8e\u201c\u5c01\u95ed\u201d\u2014\u4ed6\u5728\u8fd9\u56fe\u4e0a\u73a9\u8fc7\u91cd\u5766\u548cTD\uff0c\u5f88\u559c\u6b22\u8fd9\u4fe9\u56fe<\/span><\/p>\n<p>&#8211; Storm denies that Maus has good stats because only skilled players play it \u2013 it is played by the same players as other tanks<br \/>\n<span style=\"color: #0000ff;\">Storm\u5bf9\u4e8e\u9f20\u5f0f\u7684\u6570\u636e\u8fc7\u597d\u7684\u539f\u56e0\u662f\u56e0\u4e3a\u53ea\u6709\u9ad8\u73a9\u5728\u73a9\u7684\u8bf4\u6cd5\u8868\u793a\u4e86\u5426\u5b9a\u2014\u8fd9\u8f86\u8f66\u7684\u73a9\u5bb6\u7fa4\u4f53\u548c\u5176\u4ed6\u8f66\u662f\u4e00\u6837\u7684<\/span><\/p>\n<p>&#8211; the external module (gun) saving throw will not be removed \u2013 WG tested it and without it, the gun would be broken all the time<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u79fb\u9664\u5916\u7f6e\u6a21\u5757\uff08\u4e3b\u70ae\uff09\u7684\u8c41\u514d\u5224\u5b9a\u2014WG\u4ee5\u524d\u8bd5\u8fc7\uff0c\u5982\u679c\u6ca1\u6709\u8c41\u514d\u7684\u8bdd\uff0c\u8fd9\u6746\u70ae\u7ecf\u5e38\u5c31\u4f1a\u574f\u6389<\/span><\/p>\n<p>&#8211; fog of war in random battles? \u201cOnly experiments are running for now. We haven\u2019t decided anything yet.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u968f\u673a\u6218\u51fa\u6218\u4e89\u8ff7\u96fe\uff1f\u201c\u73b0\u5728\u8fd8\u5728\u5b9e\u9a8c\u9636\u6bb5\u3002\u6211\u4eec\u4ec0\u4e48\u90fd\u6ca1\u5b9a\u3002\u201d<\/span><\/p>\n<p>&#8211; Storm states that the artillery model \u201clow damage over large surface\u201d is not viable, as constant (even if small) damage will infuriate players much more than an occasional oneshot<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u706b\u70ae\u7684\u201c\u5927\u9762\u79ef\u4f46\u4f4e\u4f24\u201d\u7684\u529e\u6cd5\u4e0d\u53ef\u884c\uff0c\u56e0\u4e3a\u6301\u7eed\u7684\uff08\u5c31\u7b97\u662f\u5f88\u5c0f\u7684\uff09\u4f24\u5bb3\u5bf9\u73a9\u5bb6\u9020\u6210\u7684\u6fc0\u6012\u6548\u679c\u6bd4\u5076\u5c14\u88ab\u4e00\u51fb\u6740\u7684\u6548\u679c\u8981\u5927\u5f97\u591a<\/span><\/p>\n<p>&#8211; WG is still considering the option to hide some players nickname in the battle somehow<br \/>\n<span style=\"color: #0000ff;\">WG\u5728\u8003\u8651\u5728\u6218\u6597\u4e2d\u53ef\u4ee5\u9690\u53bb\u90e8\u5206\u73a9\u5bb6\u7684\u6635\u79f0\u7684\u9009\u9879<\/span><\/p>\n<p>&#8211; VK100.01 \u201cMammut\u201d was not made tier 9 instead of Mauschen because its armor is too thin<br \/>\n<span style=\"color: #0000ff;\">VK100.01\u201c\u731b\u72b8\u201d<em>\uff08\u53c8\u79f0\u4fdd\u65f6\u6377Typ 205\uff09<\/em>\u6ca1\u62ff\u53bb\u505a\u2468\u7ea7\u800c\u662f\u7528\u4e86\u5c0f\u9f20\u5f0f\u7684\u539f\u56e0\u662f\u5b83<em>\uff08\u731b\u72b8\uff09<\/em>\u7684\u88c5\u7532\u592a\u8584\u4e86<\/span><\/p>\n<p>&#8211; regarding the issue of very large maps \u2013 one of the problems is that they would make the situation where your flanks are secure impossible, as any \u201cobstacle\u201d will be possible to overcome easily by further flanking, unless you split the map into giant corridors. This is not a theory, this was tested and verified by Wargaming.<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u8d85\u5927\u5730\u56fe\u7684\u95ee\u9898\u2014\u5176\u4e2d\u4e00\u4e2a\u95ee\u9898\u5c31\u662f\u4f60\u7684\u4fa7\u7ffc\u662f\u51e0\u4e4e\u6ca1\u6709\u529e\u6cd5\u4fdd\u62a4\u7684\uff0c\u56e0\u4e3a\u4efb\u4f55\u7684\u201c\u5361\u70b9\u201d\u90fd\u53ef\u4ee5\u901a\u8fc7\u66f4\u6df1\u5165\u7684\u5305\u6284\u6765\u76f4\u63a5\u8df3\u8fc7\uff0c\u9664\u975e\u628a\u8fd9\u4e9b\u5730\u56fe\u5206\u6210\u51e0\u4e2a\u5de8\u5927\u7684\u201c\u8d70\u5eca\u201d\u3002\u8fd9\u5e76\u4e0d\u53ea\u662f\u4e2a\u7406\u8bba\uff0cWG\u5df2\u7ecf\u6d4b\u8bd5\u5e76\u4e14\u8bc1\u660e\u4e86\u3002<\/span><\/p>\n<p>&#8211; Storm confirms that the statement \u201cbig maps = automatical bad battle for slow tanks\u201d is true<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4\u201c\u5927\u5730\u56fe=\u6162\u8f66\u5c31\u5f97\u73a9\u86cb\u201d\u8fd9\u79cd\u8bf4\u6cd5\u662f\u5bf9\u7684<\/span><\/p>\n<p>&#8211; apparently, the \u201csticking\u201d of aim reticles to close objects in arcade mode will not be changed<br \/>\n<span style=\"color: #0000ff;\">\u5728\u5916\u7784\u6a21\u5f0f\u4e0b\u7784\u51c6\u5708\u4f1a\u201c\u7c98\u201d\u5728\u6bd4\u8f83\u8fd1\u7684\u7269\u4f53\u4e0a\u7684\u95ee\u9898\u4e0d\u4f1a\u88ab\u6539<\/span><\/p>\n<p>&#8211; the Mines map upper base advantage was fixed in 9.6<br \/>\n<span style=\"color: #0000ff;\">\u6e56\u8fb9\u7684\u89d2\u9010\u8fd9\u5f20\u56fe\u7684\u4e0a\u65b9\u51fa\u751f\u70b9\u7684\u4f18\u52bf\u95ee\u9898\u57289.6\u5df2\u7ecf\u4fee\u590d\u4e86<\/span><\/p>\n<p>&#8211; according to Storm, the statement that 2\/3 of all maps in the game consist of corridors is not true<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf4\uff0c\u6e38\u620f\u4e2d2\/3\u7684\u5730\u56fe\u90fd\u6709\u201c\u8d70\u5eca\u201d\u7684\u8fd9\u79cd\u8bf4\u6cd5\u662f\u4e0d\u5bf9\u7684<\/span><\/p>\n<p>&#8211; \u201ctanking by tracks\u201d (SS: a technique, where you \u2013 instead of armor \u2013 present your enemy your vehicle\u2019s tracks, resulting in them \u201ceating\u201d the shells at the cost of permadetrack, while the trajectory of the shell does not cross the hull \u2013 mostly during sidescraping) will never count as \u201carmor blocked\u201d<br \/>\n<span style=\"color: #0000ff;\">\u201c\u7528\u5c65\u5e26\u6297\u70ae\u5f39\u201d\uff08SS\uff1a\u4e00\u79cd\u6218\u672f\uff0c\u5c31\u662f\u4f60\u5728\u4e0d\u628a\u88c5\u7532\u66b4\u9732\u51fa\u53bb\u7684\u60c5\u51b5\u4e0b\u2014\u53ea\u7ed9\u654c\u4eba\u9732\u51fa\u4f60\u7684\u5c65\u5e26\uff0c\u7ed3\u679c\u5c31\u662f\u5728\u4e00\u76f4\u88ab\u65ad\u817f\u7684\u60c5\u51b5\u4e0b\u53ef\u4ee5\u4e00\u76f4\u5438\u6536\u70ae\u5f39\uff0c\u56e0\u4e3a\u70ae\u5f39\u7684\u5f39\u9053\u4e0d\u4f1a\u7a7f\u8fc7\u8f66\u8eab\u2014\u5176\u5b9e\u5c31\u662f\u5356\u5c65\u5e26\uff09\u6c38\u8fdc\u4e0d\u4f1a\u7b97\u6210\u201c\u7531\u88c5\u7532\u6240\u963b\u6321\u201d\u7684\u4f24\u5bb3<\/span><\/p>\n<p>&#8211; Chieftain Mk.2 (replacement of FV215b) will be \u201ccool\u201d<br \/>\n<span style=\"color: #0000ff;\">\u914b\u957f MK.2\uff08\u7528\u6765\u6362\u6389FV215b\u7684\uff09\u4f1a\u5f88\u201cCOOOOOL\u201d<\/span><\/p>\n<p>&#8211; Storm comments on various skill MM proposals, where players propose to split playerbase into leagues or to match you with players of the same skill as yours: \u201cThis will reduce the \u201cpwn\u201d factor. It is not interesting to have each battle on the edge. A cycle of \u201cpwn\u201d and \u201cfail\u201d battles does keep the players playing much longer.\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u5bf9\u4e8e\u51e0\u4e2a\u4e0d\u540c\u7684\u6c34\u5e73\u5206\u623f\u7684\u63d0\u8bae\uff0c\u5c31\u662f\u73a9\u5bb6\u5efa\u8bae\u8bf4\u628a\u73a9\u5bb6\u7fa4\u4f53\u5206\u6210\u4e0d\u540c\u8054\u8d5b\u7b49\u7ea7\uff0c\u6216\u8005\u662f\u53ea\u628a\u548c\u4f60\u81ea\u5df1\u4e00\u6837\u6c34\u5e73\u7684\u73a9\u5bb6\u5206\u5230\u4e00\u8d77\u7684\u8bc4\u8bba\uff1a\u201c\u8fd9\u4f1a\u964d\u4f4e\u201c\u78be\u538b\u201d\u6210\u5206\u3002\u6bcf\u573a\u6218\u6597\u90fd\u662f\u52bf\u5747\u529b\u654c\u5176\u5b9e\u4e00\u70b9\u90fd\u4e0d\u597d\u73a9\u3002\u53ea\u6709\u201c\u78be\u538b\u201d\u548c\u201c\u88ab\u78be\u538b\u201d\u7684\u5faa\u73af\u624d\u80fd\u591f\u8ba9\u73a9\u5bb6\u4eec\u7684\u6e38\u620f\u65f6\u95f4\u53d8\u5f97\u66f4\u957f\u201d<\/span><\/p>\n<p>&#8211; most terrain inconsistencies between what you see and collision model can be solved by setting the landscape quality setting to one level higher than minimal settings<br \/>\n<span style=\"color: #0000ff;\">\u5927\u90e8\u5206\u5173\u4e8e\u5730\u5f62\u7684\u89c6\u89c9\u548c\u78b0\u649e\u6a21\u578b\u4e0d\u7b26\u7684\u95ee\u9898\u90fd\u53ef\u4ee5\u901a\u8fc7\u628a\u5730\u5f62\u8d28\u91cf\u8bbe\u7f6e\u6210\u6bd4\u6700\u4f4e\u9ad8\u4e00\u6863\u7684\u529e\u6cd5\u6765\u89e3\u51b3<\/span><\/p>\n<p>&#8211; Chat 2.0 is being introduced in parts, in 9.6 another bit will come<br \/>\n<span style=\"color: #0000ff;\">\u804a\u5929\u7cfb\u7edf2.0\u662f\u4e00\u5757\u4e00\u5757\u7684\u52a0\u5165\u7684\uff0c9.6\u6765\u53e6\u4e00\u5757<\/span><\/p>\n<p>&#8211; a \u201cplatoon finder\u201d mechanism will be introduced<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u52a0\u5165\u201c\u7ec4\u961f\u5bfb\u627e\u5668\u201d\u7684\u529f\u80fd<\/span><\/p>\n<p>&#8211; the threshold for a patch size is roughly 1,5 GB \u2013 any bigger patch and it will be a problem for a large number of players, that play with poor internet<br \/>\n<span style=\"color: #0000ff;\">\u8865\u4e01\u5927\u5c0f\u7684\u9608\u503c\u662f\u5927\u6982\u57281.5GB\u5de6\u53f3\u2014\u66f4\u5927\u7684\u8865\u4e01\u4f1a\u5bf9\u5f88\u591a\u7f51\u7edc\u4e0d\u597d\u7684\u73a9\u5bb6\u9020\u6210\u4e00\u4e9b\u95ee\u9898<\/span><\/p>\n<p>&#8211; new Bigworld version will come in 9.7, but all the changes will be internal, a player will not notice anything \u2013 even though the version contains some optimizations (some of them very serious), so it\u2019s possible some players will see higher FPS<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684BigWorld\u5f15\u64ce\u7248\u672c\u4f1a\u57289.7\u5b9e\u88c5\uff0c\u4f46\u662f\u6240\u6709\u7684\u6539\u52a8\u90fd\u662f\u5185\u90e8\u7684\uff0c\u73a9\u5bb6\u662f\u611f\u89c9\u4e0d\u5230\u4efb\u4f55\u4e8b\u60c5\u7684\u2014\u8fd9\u7248BigWorld\u4e2d\u5305\u542b\u4e86\u4e00\u4e9b\u4f18\u5316\uff08\u6709\u4e00\u4e9b\u662f\u5f88\u91cd\u5927\u7684\u4f18\u5316\uff09\uff0c\u6240\u4ee5\u73a9\u5bb6\u7684\u5e27\u6570\u6709\u53ef\u80fd\u4f1a\u4e0a\u6da8<\/span><\/p>\n<p>&#8211; Storm states that removing the issue where tanks \u201cjump\u201d (teleport) when you watch them from long distance is a priority<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u79fb\u9664\u5728\u4f60\u8fdc\u8ddd\u79bb\u89c2\u5bdf\u5b83\u4eec\u65f6\u5766\u514b\u7684\u201c\u8fc1\u8dc3\u201d\uff08\u4f20\u9001\uff09\u662f\u9996\u8981\u4efb\u52a1<\/span><\/p>\n<p>&#8211; artillery XP income buff will be discussed<br \/>\n<span style=\"color: #0000ff;\">\u706b\u70ae\u7684\u7ecf\u9a8c\u6536\u76caBuff\u4f1a\u8fdb\u884c\u8ba8\u8bba<\/span><\/p>\n<p>&#8211; Storm states that making HD maps will be much easier than making HD tanks, because there\u2019s no \u201chellish\u201d process of historical checking of the model<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5236\u4f5c\u9ad8\u6e05\u5730\u56fe\u6bd4\u9ad8\u6e05\u5766\u514b\u7b80\u5355\u591a\u4e86\uff0c\u56e0\u4e3a\u6ca1\u6709\u8981\u50cf\u68c0\u67e5\u5766\u514b\u6a21\u578b\u53f2\u5b9e\u5ea6\u7684\u90a3\u4e48\u4e00\u4e2a\u201c\u5730\u72f1\u4e4b\u65c5\u201d<\/span><\/p>\n<p>&#8211; a player made an inquiry that he\u2019d love the teams to look something like: 1-2 scouts, 0-2 arty, 3-5 TD, 4-6 MT and 4-6 HT. Storm said that according to their statistics, the teams actually usually look like that, with some deviations on certain tiers.<br \/>\n<span style=\"color: #0000ff;\">\u6709\u73a9\u5bb6\u505a\u4e86\u8c03\u67e5\u8bf4\u4ed6\u613f\u610f\u770b\u5230\u8fd9\u6837\u7684\u961f\u4f0d\uff1a1~2\u4e2a\u773c\u8f66\uff0c0~2\u4e2a\u706b\u70ae\uff0c3~5\u4e2aTD\uff0c4~6\u4e2a\u4e2d\u5766\u548c4~6\u4e2a\u91cd\u5766\u3002Storm\u8868\u793a\u6839\u636e\u4ed6\u4eec\u7684\u6570\u636e\u6765\u770b\uff0c\u961f\u4f0d\u7684\u5206\u914d\u57fa\u672c\u90fd\u548c\u8fd9\u5dee\u4e0d\u591a\uff0c\u90e8\u5206\u7b49\u7ea7\u4e0a\u6709\u4e00\u4e9b\u504f\u5dee<\/span><\/p>\n<p>&#8211; all the patches starting with 9.1 brought increases of FPS and less freezes<br \/>\n<span style=\"color: #0000ff;\">\u4ece9.1\u5f00\u59cb\u7684\u6240\u6709\u8865\u4e01\u90fd\u6709\u5e27\u6570\u4e0a\u6da8\u548c\u5361\u987f\u964d\u4f4e\u7684\u60c5\u51b5<\/span><\/p>\n<p>&#8211; developers are working on better communication with mod makers, when it comes to new patches (so that the modders are informed in advance). There will be progress in this direction.<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u60f3\u529e\u6cd5\u548cmod\u4f5c\u8005\u4eec\u8fdb\u884c\u66f4\u597d\u7684\u4ea4\u6d41\uff0c\u5c24\u5176\u662f\u6709\u65b0\u8865\u4e01\u7684\u65f6\u5019\uff08\u8fd9\u6837mod\u4f5c\u8005\u4eec\u5c31\u4f1a\u63d0\u524d\u6536\u5230\u6d88\u606f\uff09\u3002\u4e4b\u540e\u4f1a\u6709\u9488\u5bf9\u8fd9\u65b9\u9762\u7684\u76f8\u5173\u52a8\u4f5c\u3002<\/span><\/p>\n<p>&#8211; Storm states that the reason, why the top guns of the vehicles are not their historical guns, but various upgunning proposals\/prototypes has its roots in WoT development history, this trend will not change anytime soon.<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u4e3a\u4ec0\u4e48\u5766\u514b\u7684\u9876\u7ea7\u70ae\u4e00\u822c\u90fd\u4e0d\u662f\u53f2\u5b9e\u4e3b\u70ae\uff0c\u800c\u662f\u4e00\u4e9b\u4e3b\u70ae\u5347\u7ea7\u7684\u65b9\u6848\/\u539f\u578b\u7b49\u7b49\u662f\u5728WOT\u7684\u53d1\u5c55\u8fc7\u7a0b\u4e2d\u624e\u4e86\u6839\u7684\uff0c\u800c\u4e14\u8fd9\u79cd\u8d8b\u52bf\u8fd1\u671f\u4e5f\u4e0d\u4f1a\u6709\u6539\u52a8<\/span><\/p>\n<p>&#8211; when it comes to the \u201cshells blocked by armor\u201d parameters, ricochets do count, as well as shots into the tracks, where the shell trajectory does intersect with the hull<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u8bf4\u5230\u201c\u7531\u88c5\u7532\u963b\u6321\u7684\u70ae\u5f39\u201d\u8fd9\u9879\u53c2\u6570\u7684\u65f6\u5019\uff0c\u8df3\u5f39\u662f\u8ba1\u7b97\u5728\u5185\u7684\uff0c\u5305\u62ec\u90a3\u4e9b\u6253\u4e86\u5c65\u5e26\u800c\u4e14\u5f39\u9053\u548c\u8f66\u8eab\u4ea4\u53c9\u7684\u70ae\u5f39<\/span><\/p>\n<p>&#8211; according to Storm, next season of individual missions will not come this year<br \/>\n<span style=\"color: #0000ff;\">\u6839\u636eStorm\u7684\u8bf4\u6cd5\uff0c\u4e0b\u4e00\u5b63\u7684\u4e2a\u4eba\u4efb\u52a1\u4eca\u5e74\u5e74\u5185\u662f\u4e0d\u4f1a\u51fa\u4e86<\/span><\/p>\n<p>&#8211; according to some RU player, the French tank inscription \u201cPanth\u00e9re\u201d is incorrect, it should be \u201cPanth\u00e8re\u201d. Storm argues that the French (WG EU) said it\u2019s correct, so it\u2019s correct (SS: the player is correct I think)<br \/>\n<span style=\"color: #0000ff;\">\u6839\u636e\u90e8\u5206\u6bdb\u670d\u73a9\u5bb6\u7684\u8bf4\u6cd5\uff0c\u6cd5\u56fd\u8f66\u4e0a\u7684\u6807\u8bed\u201cPanth\u00e9re\u201d\u662f\u4e0d\u5bf9\u7684\uff0c\u5e94\u8be5\u662f\u201cPanth\u00e8re\u201d\u624d\u5bf9\u3002Storm\u4e89\u8bba\u8bf4\u6cd5\u56fd\u7684\uff08WGEU\uff09\u8bf4\u8fd9\u662f\u5bf9\u7684\uff0c\u6240\u4ee5\u5e94\u8be5\u662f\u5bf9\u7684\uff08SS\uff1a\u6211\u89c9\u5f97\u73a9\u5bb6\u662f\u5bf9\u7684\uff09<\/span><br \/>\n<span style=\"color: #0000ff;\"><em>\u8bd1\u6ce8\uff1aPanth\u00e8re\u662f\u8c79\uff0c\u800cPanth\u00e9re\u2026\u2026\u597d\u50cf\u6ca1\u6709\u7ffb\u8bd1<\/em><\/span><\/p>\n<p>&#8211; according to Storm, the IM\u2019s did NOT break random battles<br \/>\n<span style=\"color: #0000ff;\">\u6839\u636eStorm\u7684\u8bf4\u6cd5\uff0c\u4e2a\u4eba\u4efb\u52a1<strong>\u5e76\u6ca1\u6709<\/strong>\u6253\u7834\u968f\u673a\u6218\u6597\u7684\u5e38\u89c4<\/span><\/p>\n<p>&#8211; no plans to remove platoon requirement from IM\u2019s<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8981\u79fb\u9664\u72ec\u7acb\u4efb\u52a1\u4e2d\u7ec4\u961f\u9700\u6c42\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; there will NOT be a skill MM in random battles<br \/>\n<span style=\"color: #0000ff;\">\u968f\u673a\u6218\u6597\u4e2d<strong>\u4e0d\u4f1a<\/strong>\u6709\u6c34\u5e73\u5206\u623f\u7684<\/span><\/p>\n<p>&#8211; +\/-2 MM spread will not be reduced<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u964d\u4f4e\u00b12\u7684\u5206\u623f\u533a\u95f4<\/span><\/p>\n<p>&#8211; fixing the SLI in WoT: \u201cwhen it\u2019s done it\u2019s done\u201d<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590dWOT\u548cSLI\u517c\u5bb9\u6027\u7684\u95ee\u9898\uff1a\u201cwhen it\u2019s done it\u2019s done\u201d<br \/>\n\u8bd1\u6ce8\uff1aSLI\u5c31\u662f\u53cc\u663e\u5361<\/span><\/p>\n<p>&#8211; developers did not consider the option to add special equipment that would allow you to shoot gold ammo (you wouldnt be able to without it)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5e76\u6ca1\u6709\u8003\u8651\u8fc7\u8981\u52a0\u5165\u67d0\u79cd\u7279\u6b8a\u7684\u53ef\u4ee5\u8ba9\u4f60\u7528\u91d1\u5e01\u5f39\u7684\u88c5\u5907\uff08\u5e94\u8be5\u662f\u5728\u6ca1\u6709\u8fd9\u4e2a\u88c5\u5907\u7684\u60c5\u51b5\u4e0b\u4e5f\u80fd\u7528\uff09<\/span><\/p>\n<p>&#8211; various cases of getting stuck on landscape elements should be fixed by new motion physics<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u4e9b\u4f1a\u5361\u5728\u5730\u5f62\u4e0a\u7684\u95ee\u9898\u5e94\u8be5\u4f1a\u5728\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u641e\u51fa\u6765\u4ee5\u540e\u5c31\u4f1a\u4fee\u590d<\/span><\/p>\n<p>&#8211; regarding the gold ammo whine, Storm agrees that a lot of it comes from people without their own opinion, who are simply repeating the stuff they heard from vocal gold ammo opposers instead of thinking on their own<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u5bf9\u4e8e\u91d1\u5e01\u5f39\u7684\u62b1\u6028\uff0cStorm\u8868\u793a\u8bf4\u5f88\u591a\u62b1\u6028\u58f0\u90fd\u662f\u90a3\u4e9b\u6ca1\u6709\u81ea\u5df1\u60f3\u6cd5\u7684\u4eba\u63d0\u51fa\u6765\u7684\uff0c\u4ed6\u4eec\u53ea\u662f\u5355\u7eaf\u7684\u91cd\u590d\u90a3\u4e9b\u6700\u5f00\u59cb\u53cd\u5bf9\u91d1\u5e01\u5f39\u7684\u4eba\u7684\u8bf4\u6cd5\uff0c\u800c\u4e0d\u4f1a\u53bb\u81ea\u5df1\u601d\u8003<\/span><\/p>\n<p>&#8211; the ban on teamkilling will not be lifted (SS: *sigh*)<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u64a4\u9500ban\u6389TK\u73a9\u5bb6\u7684\u673a\u5236\uff08SS\uff1a\/\u53f9\u6c14\uff09<\/span><\/p>\n<p>&#8211; the Mauschen in its ingame setup is much more historical than the overbuffed VK4502B (\u201cthere\u2019s a project, there are also schematics\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u4e2d\u7684\u5c0f\u9f20\u5f0f\u7684\u8bbe\u7f6e\u6bd4\u90a3\u4e2abuff\u8fc7\u5ea6\u7684VK4502B\u8981\u53f2\u5b9e\u7684\u591a\uff08\u201c\u6709\u8fc7\u90a3\u4e48\u4e2a\u8ba1\u5212\uff0c\u8fd8\u6709\u56fe\u8868\u201d\uff09<\/span><\/p>\n<p>&#8211; fake vehicles will be removed from the game \u201cas much as possible\u201d<br \/>\n<span style=\"color: #0000ff;\">\u865a\u6784\u7684\u8f66\u8f86\u4f1a\u4ece\u6e38\u620f\u4e2d\u201c\u5c3d\u53ef\u80fd\u591a\u7684\u88ab\u79fb\u9664\u201d<\/span><\/p>\n<p>&#8211; WG is constantly checking for lags on servers. In majority of cases, lags are caused not by servers, but by player\u2019s connection. The whole \u201cservers are collapsing\u201d talk is usually not the problem of servers but of the fact that during primetimes, the entire network is stressed more than usual, so it can be an overloaded connection pathway and not a server issue. Servers are almost always stable. The fact that Battlefield and War Thunder do not lag and WoT does is according to Storm caused by the fact that these games transfer much less data, as larger parts of the game are calculated on the client side<br \/>\n. Plus, Battlefield games have servers that are usually closer to the player.<br \/>\n<span style=\"color: #0000ff;\">WG\u4e00\u76f4\u5728\u68c0\u67e5\u670d\u52a1\u5668\u7684\u5361\u987f\u95ee\u9898\u3002\u5927\u90e8\u5206\u60c5\u51b5\u4e0b\u7684\u5361\u987f\u90fd\u4e0d\u662f\u7531\u670d\u52a1\u5668\u9020\u6210\u7684\uff0c\u800c\u662f\u73a9\u5bb6\u81ea\u8eab\u7684\u7f51\u7edc\u6709\u95ee\u9898\u3002\u5173\u4e8e\u201c\u670d\u52a1\u5668\u53c8\u70b8\u4e86\u201d\u7684\u8bf4\u6cd5\u4e00\u822c\u4e0d\u662f\u670d\u52a1\u5668\u51fa\u4e86\u95ee\u9898\uff0c\u800c\u662f\u5728\u9ad8\u5cf0\u65f6\u6bb5\u6574\u4e2a\u7f51\u7edc\u7684\u538b\u529b\u6bd4\u5e73\u65f6\u8981\u6253\uff0c\u6240\u4ee5\u6709\u53ef\u80fd\u662f\u7f51\u7edc\u901a\u9053\u8d1f\u8f7d\u8fc7\u9ad8\u800c\u4e0d\u662f\u670d\u52a1\u5668\u7684\u95ee\u9898\u3002\u670d\u52a1\u5668\u51e0\u4e4e\u662f\u4e00\u76f4\u5f88\u7a33\u5b9a\u7684\u3002\u5173\u4e8e\u6218\u5730\u548cWT\u4e3a\u4ec0\u4e48\u4e0d\u5361\u800cWOT\u5361\u7684\u539f\u56e0\uff0cStorm\u8868\u793a\u662f\u56e0\u4e3a\u8fd9\u4e9b\u6e38\u620f\u7684\u6570\u636e\u91cf\u5f88\u5c11\uff0c\u56e0\u4e3a\u6e38\u620f\u7684\u5f88\u5927\u4e00\u90e8\u5206\u90fd\u662f\u5728\u5ba2\u6237\u7aef\u8fdb\u884c\u8ba1\u7b97\u7684\u3002\u53e6\u5916\uff0c\u6218\u5730\u7cfb\u5217\u7684\u670d\u52a1\u5668\u4e00\u822c\u79bb\u73a9\u5bb6\u90fd\u5f88\u8fd1<\/span><\/p>\n<p>&#8211; skill MM will be introduced to team battles<br \/>\n<span style=\"color: #0000ff;\">\u6c34\u5e73\u5206\u623f\u4f1a\u88ab\u52a0\u5165\u52307\/54\u6a21\u5f0f\u4e2d<\/span><\/p>\n<p>&#8211; picking vehicles based on the map played will be introduced to team battles<br \/>\n<span style=\"color: #0000ff;\">7\/54\u4e5f\u4f1a\u6709\u6839\u636e\u5730\u56fe\u6765\u9009\u8f66\u7684\u673a\u5236<\/span><\/p>\n<p>&#8211; Maus is doing fine statistically, it\u2019s amongst the top one third vehicles of tier 10<br \/>\n<span style=\"color: #0000ff;\">\u9f20\u5f0f\u7684\u6570\u636e\u8868\u73b0\u6b63\u5e38\uff0c\u5b83\u73b0\u5728\u662f\u5c5e\u4e8e10\u7ea7\u8f66\u7684\u524d1\/3<\/span><\/p>\n<p>&#8211; World of Tanks will never turn to subscription based model<br \/>\n<span style=\"color: #0000ff;\">WOT\u6c38\u8fdc\u90fd\u4e0d\u4f1a\u53d8\u6210\u57fa\u4e8e\u4ed8\u8d39\u624d\u80fd\u73a9\u7684\u90a3\u79cd\u5f62\u5f0f<\/span><\/p>\n<p>&#8211; 25 percent RNG will definitely not be reduced<br \/>\n<span style=\"color: #0000ff;\">\u7edd\u5bf9\u4e0d\u4f1a\u964d\u4f4e25%\u7684RNG\u533a\u95f4<\/span><\/p>\n<p>&#8211; \u201cjerks\u201d of icons on minimap are intentional: \u201ctraffic optimization\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5c0f\u5730\u56fe\u4e0a\u5766\u514b\u56fe\u6807\u7684\u201c\u62bd\u6410\u201d\u662f\u6709\u610f\u4e3a\u4e4b\u7684\uff1a\u201c\u901a\u4fe1\u91cf\u4f18\u5316\u201d<\/span><\/p>\n<p>&#8211; E-100 in HD was postponed to 9.7<br \/>\n<span style=\"color: #0000ff;\">E-100\u7684\u9ad8\u6e05\u6a21\u578b\u63a8\u540e\u52309.7\u4e86<\/span><\/p>\n<p>&#8211; Storm states that before 9.6, ALL bushes on all maps were checked for errors \u2013 only the Prokhorovka ones were bugged<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf4\u57289.6\u4e4b\u524d\uff0c\u6240\u6709\u7684\u8349\u4e1b\u90fd\u68c0\u67e5\u4e86\u4e00\u904d\u4ee5\u68c0\u67e5\u95ee\u9898\u2014\u53ea\u6709\u666e\u7f57\u970d\u6d1b\u592b\u5361\u7684\u8349\u4e1b\u662f\u6709Bug\u7684<em>\uff08\u4e0d\u63d0\u4f9b\u9690\u853d\u7cfb\u6570\uff09\u00a0<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2015\/02\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=12923\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-12923","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/12923","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12923"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/12923\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12923"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12923"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12923"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}