{"id":12889,"date":"2015-02-10T04:09:44","date_gmt":"2015-02-09T20:09:44","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=12889"},"modified":"2015-02-10T04:19:59","modified_gmt":"2015-02-09T20:19:59","slug":"%e3%80%90developer-qa%e3%80%9120150209","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=12889","title":{"rendered":"\u3010Developer Q&#038;A\u30112015\/02\/09"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2015\/02\/09\/9-2-2015\/<br \/>\n\u6765\u6e90\u2197<\/strong><strong><\/strong><\/p>\n<p>As mentioned on RU server, the patch is coming tomorrow. Also, check out the\u00a0<a href=\"http:\/\/worldoftanks.eu\/en\/news\/pc-browser\/cw\/strongholds-airstrike-artillery\/\">stronghold consumable post<\/a>\u00a0on official forum.<br \/>\n<span style=\"color: #0000ff;\">\u6bdb\u670d\u90a3\u8fb9\u7684\u6d88\u606f\u8bf4\u660e\u5929\u6709\u4e2a\u65b0\u8865\u4e01\u3002\u8fd8\u6709\uff0c\u5404\u4f4d\u53ef\u4ee5\u770b\u770b\u5b98\u65b9\u8bba\u575b\u4e0a\u5bf9\u4e8e<\/span><a href=\"http:\/\/worldoftanks.eu\/en\/news\/pc-browser\/cw\/strongholds-airstrike-artillery\/\">\u8981\u585e\u6a21\u5f0f\u6d88\u8017\u54c1\u7684\u5e16\u5b50<\/a><span style=\"color: #0000ff;\">\u3002\u00a0<\/span><\/p>\n<p>&#8211; Object 244 will not be a tank for free sale, but a special\/event tank<br \/>\n<span style=\"color: #0000ff;\">244\u5de5\u7a0b\u4e0d\u662f\u62ff\u6765\u5356\u7684\u91d1\u5e01\u8f66\uff0c\u90a3\u662f\u4e2a\u7279\u6b8a\/\u6d3b\u52a8\u5766\u514b<!--more--><\/span><\/p>\n<p>&#8211; the landscape quality setting in WoT is the same for old and new render when it comes to geometry, with one exception \u2013 minimal settings. Minimal settings for old render reduce the landscape quality more than minimal settings on improved render<br \/>\n<span style=\"color: #0000ff;\">WOT\u7684\u5730\u5f62\u8d28\u91cf\u8bbe\u7f6e\u5728\u51e0\u4f55\u65b9\u9762\u5bf9\u65b0\u7684\u548c\u65e7\u7684\u6e32\u67d3\u6765\u8bf4\u90fd\u662f\u4e00\u6837\u7684\uff0c\u53ea\u6709\u4e00\u4e2a\u4f8b\u5916\u2014\u6700\u4f4e\u6548\u679c\u3002\u65e7\u6e32\u67d3\u7684\u6700\u4f4e\u6548\u679c\u964d\u4f4e\u7684\u5730\u5f62\u8d28\u91cf\u6bd4\u65b0\u6e32\u67d3\u964d\u4f4e\u7684\u5730\u5f62\u8d28\u91cf\u8981\u591a\u5f88\u591a\u3002<\/span><\/p>\n<p>&#8211; Japanese tanks as a whole are doing fine statistically<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u672c\u5766\u514b\u4f5c\u4e3a\u4e00\u4e2a\u6574\u4f53\u6765\u8bf4\u6570\u636e\u8868\u73b0\u8fd8\u662f\u6b63\u5e38\u7684<\/span><\/p>\n<p>&#8211; \u201cwet ammo stowage\u201d perk introduction (SS: VERY long time ago) was not a reaction and an attempt to fix too often ammo rack explosions in the game<br \/>\n<span style=\"color: #0000ff;\">\u201c\u6f6e\u6e7f\u5f39\u836f\u5b58\u653e<em>\uff08\u8fd9\u91cc\u5e94\u8be5\u662f\u5f39\u836f\u89c4\u6574\uff0c\u90a3\u4e2a\u88c5\u5907\u662f\u6c34\u5957\uff09<\/em>\u201d\u8fd9\u4e2a\u6280\u80fd\u7684\u52a0\u5165\uff08SS\uff1a<strong>\u5f88\u4e45<\/strong>\u4ee5\u524d\u7684\u4e8b\u4e86\uff09\u5e76\u4e0d\u662f\u4e3a\u4e86\u5e94\u5bf9\u6e38\u620f\u4e2d\u5f39\u836f\u67b6\u6b89\u7206\u8fc7\u591a\u800c\u52a0\u5165\u7684<\/span><\/p>\n<p>&#8211; Q: \u201cWhy does adding new perks take so long?\u201d A: \u201cBecause it takes long\u201d (SS: yea\u2026. no shit)<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u4e3a\u5565\u65b0\u6280\u80fd\u8981\u8fd9\u4e48\u4e45\u624d\u80fd\u505a\u597d\uff1f\u201d\u7b54\uff1a\u201c\u56e0\u4e3a\u672c\u6765\u5c31\u8981\u5f88\u4e45\u201d\uff08SS\uff1a\u6069\u2026\u2026\u53bb\u4ed6\u5988\u7684\uff09<\/span><\/p>\n<p>&#8211; developers will carefully monitor the situation with arty after the 0.9.6 accuracy nerf<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4f1a\u5bf9\u706b\u70ae\u57280.9.6\u7684\u7cbe\u51c6\u5ea6\u524a\u5f31\u4e4b\u540e\u7684\u60c5\u51b5\u8fdb\u884c\u4ed4\u7ec6\u7684\u89c2\u5bdf<\/span><\/p>\n<p>&#8211; the camo factor of a vehicle is calculated based on its height<br \/>\n<span style=\"color: #0000ff;\">\u4e00\u8f86\u8f66\u7684\u9690\u853d\u7cfb\u6570\u662f\u7531\u9ad8\u5ea6\u6765\u8ba1\u7b97\u7684<\/span><\/p>\n<p>&#8211; Type 62 and Type 64 are doing fine statistically<br \/>\n<span style=\"color: #0000ff;\">62\u5f0f\u548c64\u5f0f\u6570\u636e\u8868\u73b0\u6b63\u5e38<\/span><\/p>\n<p>&#8211; Q: \u201cWere the developers considering an arty nerf before 9.6?\u201d A: \u201cWe are always considering something, but it doesn\u2019t always get implemented.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u57289.6\u4e4b\u524d\uff0c\u5f00\u53d1\u56e2\u961f\u6709\u8003\u8651\u8fc7\u8981\u780d\u706b\u70ae\u5417\uff1f\u201d\u7b54\uff1a\u201c\u6211\u4eec\u4e00\u76f4\u5728\u8003\u8651\u4e00\u4e9b\u4e1c\u897f\uff0c\u4f46\u662f\u5e76\u4e0d\u662f\u603b\u80fd\u591f\u88ab\u52a0\u5165\u6e38\u620f\u201d<\/span><\/p>\n<p>&#8211; Q: \u201cThere are trolls, provoking you into shooting them and then they thrive on compensations. What about them?\u201d A: \u201cDon\u2019t shoot them.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u603b\u662f\u6709\u50bb\u903c\u6311\u62e8\u4f60\u5bf9\u5b83\u4eec\u5f00\u70ae\uff0c\u7136\u540e\u4ed6\u4eec\u5c31\u80fd\u62ff\u7740\u7f5a\u6b3e\u9ad8\u9ad8\u5174\u5174\u7684\u8d70\u4e86\uff0c\u8fd9\u600e\u4e48\u529e\uff1f\u201d\u7b54\uff1a\u201c\u522b\u5c04\u4ed6\u4eec\u54af\u201d<\/span><\/p>\n<p>&#8211; developers are considering the arty to be \u201csufficiently accurate\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u6b63\u5728\u8003\u8651\u8981\u8ba9\u706b\u70ae\u53d8\u5f97\u201c\u8db3\u591f\u51c6\u201d<\/span><\/p>\n<p>&#8211; introducing a special perk, that would increase your rate of fire would be risky from balance point of view, if the increase was significant<br \/>\n<span style=\"color: #0000ff;\">\u52a0\u5165\u4e00\u4e2a\u7279\u6b8a\u7684\u53ef\u4ee5\u4f7f\u4f60\u7684\u5c04\u901f\u53d8\u5feb\u7684\u6280\u80fd\u4ece\u5e73\u8861\u89d2\u5ea6\u6765\u770b\u662f\u6709\u4e00\u5b9a\u98ce\u9669\u7684\uff0c\u524d\u63d0\u662f\u5c04\u901f\u589e\u957f\u7684\u91cf\u5f88\u5927<\/span><\/p>\n<p>&#8211; Q: \u201cWhy do subcaliber shells lose penetration over distance so much?\u201d A: \u201cLess weight = more energy loss per distance\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u4e3a\u4ec0\u4e48\u6b21\u53e3\u5f84\u5f39\u7684\u5728\u540c\u7b49\u8ddd\u79bb\u4e0a\u635f\u5931\u7684\u7a7f\u6df1\u66f4\u591a\uff1f\u201d\u7b54\uff1a\u201c\u91cd\u91cf\u8d8a\u8f7b=\u540c\u7b49\u8ddd\u79bb\u4e0a\u4f1a\u5931\u53bb\u66f4\u591a\u7684\u80fd\u91cf\u201d<\/span><\/p>\n<p>&#8211; the exact impact chances within the 10 zones of the aim circle for each sector (SS: \u201cnew accuracy\u201d in 9.6) will not be disclosed<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u7784\u51c6\u5708\u90a310\u4e2a\u533a\u57df\u4ee5\u53ca\u5230\u5e95\u5206\u522b\u6709\u591a\u5c11\u51e0\u7387\u80fd\u843d\u8fdb\u6bcf\u4e2a\u533a\u57df\uff08SS\uff1a9.6\u7684\u90a3\u4e2a\u201c\u65b0\u7cbe\u51c6\u673a\u5236\u201d\uff09\u4e0d\u4f1a\u516c\u5e03<\/span><\/p>\n<p>&#8211; Stalingrad map does not have a higher chance of dropping than other maps<br \/>\n<span style=\"color: #0000ff;\">\u65af\u5927\u6797\u683c\u52d2\u5730\u56fe\u7684\u8fdb\u5165\u51e0\u7387\u5e76\u4e0d\u6bd4\u5176\u5b83\u5730\u56fe\u8981\u9ad8<\/span><\/p>\n<p>&#8211; GW E-100 will not be switched for now<br \/>\n<span style=\"color: #0000ff;\">GWE\u70ae\u73b0\u5728\u6682\u65f6\u4e0d\u6362<\/span><\/p>\n<p>&#8211; \u201cMauschen\u201d is a real tank project, not a fake (SS: completely true)<br \/>\n<span style=\"color: #0000ff;\">&#8220;\u5c0f\u9f20\u5f0f&#8221;\u662f\u4e2a\u771f\u5b9e\u5b58\u5728\u7684\u5766\u514b\u8ba1\u5212\uff0c\u5e76\u4e0d\u662f\u865a\u6784\u7684\uff08SS\uff1a\u6ca1\u9519\uff09<\/span><\/p>\n<p>&#8211; with the replacement of VK4502B by Mauschen, the gameplay of the vehicle will not change \u2013 it will still be a rear-turret heavily armored vehicle<br \/>\n<span style=\"color: #0000ff;\">\u5728VK4502B\u88ab\u5c0f\u9f20\u5f0f\u6362\u6389\u4e4b\u540e\uff0c\u8fd9\u8f86\u8f66\u7684\u6e38\u620f\u6027\u662f\u4e0d\u4f1a\u53d8\u7684\u2014\u8fd8\u662f\u4e2a\u70ae\u5854\u540e\u7f6e\u7684\u91cd\u88c5\u7532\u8f66<\/span><\/p>\n<p>&#8211; player opinions will not influence tank balancing decisions<br \/>\n<span style=\"color: #0000ff;\">\u73a9\u5bb6\u7684\u610f\u89c1\u662f\u4e0d\u4f1a\u5f71\u54cd\u5766\u514b\u5e73\u8861\u7684\u51b3\u5b9a\u7684<\/span><\/p>\n<p>&#8211; when it comes to tank characteristics, some are not shown in the garage on purpose (SS: terrain resistance for example), others will be added (SS: depression)<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u8bf4\u5230\u5766\u514b\u7684\u5c5e\u6027\u7684\u65f6\u5019\uff0c\u90e8\u5206\u5c5e\u6027\u662f\u5728\u8f66\u5e93\u4e2d\u6545\u610f\u4e0d\u663e\u793a\u7684\uff08SS\uff1a\u6817\u5982\u5730\u5f62\u963b\u529b\uff09\uff0c\u5176\u5b83\u7684\u540e\u9762\u4f1a\u52a0\uff08SS\uff1a\u4fef\u89d2\uff09<\/span><\/p>\n<p>&#8211; the only changes to the garage at this point are dynamic tank parameters (that change with equipment\/modules and crew skills) and improved tank selection filters<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd9\u4e2a\u65f6\u95f4\u70b9\u5bf9\u8f66\u5e93\u7684\u6539\u52a8\u5c31\u53ea\u6709\u52a8\u6001\u5766\u514b\u6570\u636e\uff08\u968f\u7740\u88c5\u5907\/\u6a21\u5757\u8fd8\u6709\u4e58\u5458\u6280\u80fd\u7684\u53d8\u5316\u800c\u53d8\u5316\uff09\u4ee5\u53ca\u589e\u5f3a\u7684\u5766\u514b\u7b5b\u9009\u5668<\/span><\/p>\n<p>&#8211; Storm confirms that the accuracy in 0.9.6 changed in ALL sectors of the aim circle, not just the center<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf40.9.6\u7684\u7cbe\u51c6\u5ea6\u662f\u4f1a\u6539\u52a8\u7784\u51c6\u5708\u7684<strong>\u6240\u6709<\/strong>\u90e8\u5206\uff0c\u5e76\u4e0d\u53ea\u662f\u4e2d\u5fc3<\/span><\/p>\n<p>&#8211; regarding the 0.9.6 accuracy nerf, Storm states: \u201cSPG\u2019s don\u2019t have to target miniturrets on the roof. And the \u201cnot-pinpoint accuracy\u201d will change by only just a litte\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e0.9.6\u7684\u7cbe\u51c6\u5ea6\u524a\u5f31\uff0cStorm\u8bf4\uff1a\u201c\u706b\u70ae\u5e76\u4e0d\u9700\u8981\u7784\u51c6\u8f66\u9876\u4e0a\u90a3\u4e9b\u5c0f\u70ae\u5854\u201d\u4ee5\u53ca\u201c\u975e\u9776\u5fc3\u7684\u547d\u4e2d\u201d\u53ea\u4f1a\u6539\u52a8\u4e00\u70b9\u70b9<\/span><br \/>\n<span style=\"color: #0000ff;\"><em>\u8bd1\u6ce8\uff1a\u770b\u4e0d\u660e\u767d\u7684\u8bdd\u8bf7\u7ffb\u7ffb\u4e4b\u524d\u90a3\u4e2a\u5bf9\u4e8e9.6\u7cbe\u51c6\u6539\u52a8\u7684\u89e3\u91ca\u5e16\u00a0<\/em><\/span><\/p>\n<p>&#8211; AMX CDC has \u201cworse camo than other vehicles\u201d<br \/>\n<span style=\"color: #0000ff;\">AMX CDC\u201c\u9690\u853d\u6bd4\u5176\u4ed6\u8f66\u5dee\u201d<\/span><\/p>\n<p>&#8211; Storm states that on maps that have low percentage of their space accessible to tanks (Hidden Village, Sacred Valley), the fact that you can only access small portion of the map is not a problem by itself, as long as they play well. Both of these maps have gameplay issues and it\u2019s not due to the low percentage of accessible terrain.<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u90e8\u5206\u5730\u56fe\u7684\u5766\u514b\u53ef\u8fdb\u5165\u533a\u57df\u592a\u5c11\uff08\u8ff7\u96fe\u5c0f\u9547\uff0c\u795e\u5723\u5c0f\u9547\uff09\u7b49\u7b49\u672c\u8eab\u5e76\u4e0d\u662f\u4ec0\u4e48\u95ee\u9898\uff0c\u53ea\u8981\u8fd8\u80fd\u73a9\u5c31\u884c\u3002\u8fd9\u4fe9\u5730\u56fe\u90fd\u6709\u6e38\u620f\u6027\u4e0a\u7684\u95ee\u9898\uff0c\u800c\u8fd9\u4e2a\u95ee\u9898\u8fd8\u4e0d\u662f\u7531\u4e8e\u53ef\u8fdb\u5165\u5730\u533a\u592a\u5c11\u800c\u9020\u6210\u7684<\/span><\/p>\n<p>&#8211; for now, WG has not changed their minds about not removing the platoon requirement from IM\u2019s<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728WG\u8fd8\u6ca1\u6709\u60f3\u8981\u628a\u7ec4\u961f\u9700\u6c42\u4ece\u4e2a\u4eba\u4efb\u52a1\u4e2d\u79fb\u9664<\/span><\/p>\n<p>&#8211; France will not have a full second branch of mediums, there aren\u2019t enough vehicles<br \/>\n<span style=\"color: #0000ff;\">\u6cd5\u56fd\u7684\u4e8c\u7ebf\u4e2d\u5766\u662f\u4e0d\u5b8c\u6574\u7684\uff0c\u56e0\u4e3a\u6ca1\u8f66\u53ef\u51fa\u4e86<\/span><\/p>\n<p>&#8211; Havok will not influence gameplay, it\u2019s just a visual thing<br \/>\n<span style=\"color: #0000ff;\">Havok\u4e0d\u4f1a\u5f71\u54cd\u6e38\u620f\u6027\u7684\uff0c\u90a3\u53ea\u662f\u4e2a\u89c6\u89c9\u4e0a\u7684\u4e1c\u897f\u800c\u5df2<\/span><\/p>\n<p>&#8211; new sounds will be implemented, as well as a new sound engine<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u5411\u6e38\u620f\u4e2d\u52a0\u5165\u65b0\u7684\u58f0\u97f3\uff0c\u8fd8\u6709\u65b0\u7684\u58f0\u97f3\u5f15\u64ce<\/span><\/p>\n<p>&#8211; the option of giving artillery class more XP and credits (specifically, as much as the vehicle would get if it did damage based on its own scouting and not someone elses under all circumstances) will be discussed<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u7ed9\u706b\u70ae\u66f4\u591a\u7684\u7ecf\u9a8c\u548c\u94f6\u5e01\u7684\u60f3\u6cd5\uff08\u5c24\u5176\u662f\u5728\u706b\u70ae\u81ea\u70b9\u81ea\u6253\u800c\u4e0d\u662f\u5728\u522b\u4eba\u70b9\u4eae\u4e4b\u540e\u518d\u8f93\u51fa\u7684\u65f6\u5019\uff09\u4f1a\u88ab\u8ba8\u8bba<\/span><\/p>\n<p>&#8211; this year will bring new features and content<br \/>\n<span style=\"color: #0000ff;\">\u4eca\u5e74\u4f1a\u6709\u65b0\u673a\u80fd\u548c\u65b0\u5185\u5bb9<\/span><\/p>\n<p>&#8211; some spotting system changes will come this year<br \/>\n<span style=\"color: #0000ff;\">\u4eca\u5e74\u4f1a\u6709\u5bf9\u70b9\u4eae\u7cfb\u7edf\u505a\u51fa\u4e00\u4e9b\u6539\u52a8<\/span><\/p>\n<p>&#8211; Storm states that credits\/XP income stealth nerf conspiracy theories are incorrect \u2013 including various events, tanks are now making much more than they were 2-3 years ago<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u94f6\u5e01\/\u7ecf\u9a8c\u6536\u5165\u6709\u5077\u5077\u88ab\u780d\u7684\u9634\u8c0b\u8bba\u8bf4\u6cd5\u662f\u4e0d\u5bf9\u7684\u2014\u901a\u8fc7\u5404\u79cd\u6d3b\u52a8\u7684\u52a0\u6210\uff0c\u73b0\u5728\u5766\u514b\u7684\u6253\u94b1\u80fd\u529b\u6bd42~3\u5e74\u524d\u8981\u597d\u5f88\u591a<\/span><\/p>\n<p>&#8211; some tier 10 high-pen guns will have their penetration nerfed, soon<br \/>\n<span style=\"color: #0000ff;\">\u90e8\u520610\u7ea7\u7684\u9ad8\u7a7f\u6df1\u70ae\u7684\u7a7f\u6df1\u4f1a\u780d\u3002\u5f88\u5feb\u5c31\u4f1a\u3002<\/span><\/p>\n<p>&#8211; Maus has the biggest percentage of bounced shells on its tier amongst the heavies<br \/>\n<span style=\"color: #0000ff;\">\u9f20\u5f0f\u7684\u8df3\u5f39\u51e0\u7387\uff08\u8df3\u522b\u4eba\u7684\uff09\u5728\u540c\u7ea7\u91cd\u5766\u4e2d\u662f\u6700\u9ad8\u7684<\/span><\/p>\n<p>&#8211; in the future, you will hear when your shell for example hits enemy gun for 0 damage, there will be special voiceover for such cases to make players understand better what\u2019s going on<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u540e\u4f1a\u6709\u5728\u6253\u574f\u4e86\u654c\u4eba\u7684\u4e3b\u70ae\uff0c\u800c\u70ae\u5f39\u672c\u8eab\u6ca1\u6709\u9020\u6210\u4efb\u4f55\u4f24\u5bb3\u7684\u60c5\u51b5\u4e0b\u7684\u8bed\u97f3\uff0c\uff08\u6216\u8005\u662f\u5176\u5b830\u4f24\u60c5\u51b5\uff09\u4ee5\u4fbf\u4e8e\u73a9\u5bb6\u66f4\u597d\u7684\u7406\u89e3\u5230\u5e95\u662f\u4ec0\u4e48\u60c5\u51b5<\/span><\/p>\n<p>&#8211; Storm doesn\u2019t play IM\u2019s \u2013 \u201cI\u2019m too lazy to do that\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u81ea\u5df1\u662f\u4e0d\u73a9\u4e2a\u4eba\u4efb\u52a1\u7684\u2014\u201c\u6211\u592a\u61d2\u4e86\u201d<\/span><\/p>\n<p>&#8211; WG is constantly working on optimization<br \/>\n<span style=\"color: #0000ff;\">WG\u4e00\u76f4\u5728\u641e\u4f18\u5316<\/span><\/p>\n<p>&#8211; the punishment (fine) for damaging allies by your arty splash will not be removed, there would be trolls doing it intentionally<br \/>\n<span style=\"color: #0000ff;\">\u7531\u4e8e\u4f60\uff08\u73a9\u5bb6\u73a9\u7684\u662f\u706b\u70ae\uff09\u5bf9\u961f\u53cb\u9020\u6210\u7684\u706b\u70ae\u6e85\u5c04\u4f24\u5bb3\u7684\u60e9\u7f5a\uff08\u7f5a\u6b3e\uff09\u662f\u4e0d\u4f1a\u53d6\u6d88\u7684\uff0c\u56e0\u4e3a\u80af\u5b9a\u4f1a\u6709\u50bb\u903c\u6545\u610f\u53bb\u6e85\u5c04\u961f\u53cb<\/span><\/p>\n<p>&#8211; developers will experiment with fog of war in randoms<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4f1a\u5728\u968f\u673a\u6218\u6597\u4e2d\u5bf9\u6218\u4e89\u8ff7\u96fe\u8fdb\u884c\u5b9e\u9a8c<\/span><\/p>\n<p>&#8211; no tank was ever released into the game with the same parameters it had in first supertest round, not even once<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u4e00\u8f86\u8f66\u5728\u52a0\u5165\u6e38\u620f\u7684\u65f6\u5019\u7684\u6570\u636e\u548c\u8d85\u6d4b\u7b2c\u4e00\u8f6e\u7684\u6570\u636e\u662f\u4e00\u6837\u7684\uff0c\u4e00\u6b21\u90fd\u6ca1\u6709\u8fc7<\/span><\/p>\n<p>&#8211; the reason to switch VK4502B for Mauschen is the fact that it was too unhistorical<br \/>\n<span style=\"color: #0000ff;\">\u628aVK4502B\u62ff\u5c0f\u9f20\u5f0f\u6362\u6389\u7684\u539f\u56e0\u662f\u5b83\u592a\u8fc7\u4e8e\u975e\u53f2\u5b9e\u4e86<\/span><\/p>\n<p>&#8211; Storm agrees that one of the issues WG has is the fact that everything takes too long, but \u201cthis is not for public discussion\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u540c\u610f\u8bf4WG\u6709\u4e00\u4e2a\u95ee\u9898\u5c31\u662f\u5e72\u5565\u4e8b\u90fd\u8981\u592a\u957f\u65f6\u95f4\u4e86\uff0c\u4f46\u662f\u201c\u8fd9\u95ee\u9898\u4e0d\u662f\u62ff\u6765\u516c\u5f00\u8ba8\u8bba\u7684\u201d<\/span><\/p>\n<p>&#8211; increasing the map size by 1,5 to 2 times would lead to \u201csuffering of slow and armored vehicles\u201d<br \/>\n<span style=\"color: #0000ff;\">\u628a\u5730\u56fe\u7684\u5c3a\u5bf8\u62c9\u59271.5~2\u500d\u4f1a\u5bfc\u81f4\u201c\u6162\u4e14\u88c5\u7532\u539a\u91cd\u7684\u8f66\u73a9\u8d77\u6765\u5f88\u86cb\u75bc\u201d\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2015\/02\/0 &hellip; 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