{"id":12136,"date":"2014-12-25T10:04:39","date_gmt":"2014-12-25T02:04:39","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=12136"},"modified":"2014-12-25T10:05:36","modified_gmt":"2014-12-25T02:05:36","slug":"storm%e7%9a%84qa-3","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=12136","title":{"rendered":"Storm\u7684QA"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/12\/24\/storm-qa-3\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u00a0<\/span><\/p>\n<p>what follows are the answers from Storm\u2019s stream he made earlier today. I didn\u2019t link it (obviously, no point since he was speaking Russian). I gave up after a while and translated Maiorboltach\u2019s summary instead, thanks Mario \ud83d\ude42<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u4e0b\u662fStorm\u4eca\u5929\u65e9\u4e9b\u65f6\u5019\u505a\u7684\u76f4\u64ad\u7684\u5404\u79cd\u56de\u7b54\u3002\u6211\u6ca1\u94fe\u63a5\uff08\u53cd\u6b63\u4ed6\u662f\u8bf4\u7684\u6bdb\u5b50\u8bed\uff09\u3002\u6211\u542c\u4e86\u4e00\u4f1a\u653e\u5f03\u4e86\uff0c\u76f4\u63a5\u7ffb\u8bd1\u4e86Maiorboltach\u7684\u603b\u7ed3\u5e16\u3002\u8c22\u4e86\uff0cMario:)\u00a0<!--more--><\/span><\/p>\n<p>&#8211; the reason the British were implemented in 9.5 is the fact that WG had the most good materials (sources, like drawings and such) for this branch<br \/>\n<span style=\"color: #0000ff;\">\u82f1\u56fd\u7ebf\u57289.5\u52a0\u5165\u7684\u539f\u56e0\u662fWG\u624b\u91cc\u7684\u6750\u6599\u4e2d\uff0c\u8fd9\u6761\u7ebf\u7684\u6700\u597d\uff08\u6765\u6e90\u4e4b\u7c7b\u7684\uff0c\u6817\u5982\u56fe\u7eb8\u4ec0\u4e48\u7684\uff09<\/span><\/p>\n<p>&#8211; with other nations (French, Japanese MT\u2019s), there are big problems with data collection<br \/>\n<span style=\"color: #0000ff;\">\u5176\u5b83\u56fd\u5bb6\uff08\u6cd5\u56fd\uff0c\u65e5\u672c\u4e2d\u5766\uff09\u6700\u5927\u7684\u95ee\u9898\u662f\u6570\u636e\u7684\u6536\u96c6<\/span><\/p>\n<p>&#8211; in WG concept, a branch without tier 10 doesn\u2019t count as a branch, that\u2019s why FV4005 was decided to be implemented<br \/>\n<span style=\"color: #0000ff;\">\u5728WG\u7684\u6982\u5ff5\u4e2d\uff0c\u6ca1\u670910\u7ea7\u8f66\u7684\u7ebf\u4e0d\u80fd\u7b97\u4f5c\u4e00\u6761\u7ebf\uff0c\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u4ed6\u4eec\u6700\u7ec8\u51b3\u5b9a\u628aFV4005\u52a0\u8fdb\u6e38\u620f<\/span><\/p>\n<p>&#8211; it took long to decide whether to implement FV4005 or not<br \/>\n<span style=\"color: #0000ff;\">\u4ed6\u4eec\u7528\u4e86\u5f88\u957f\u65f6\u95f4\u51b3\u5b9a\u5230\u5e95\u8981\u4e0d\u8981\u628aFV4005\u52a0\u8fdb\u53bb<\/span><\/p>\n<p>&#8211; in the end WG decided to make one of the tier 10 British TD vehicles heavily armored (FV215b) and one less armored (FV4005) to differentiate them<br \/>\n<span style=\"color: #0000ff;\">\u6700\u540eWG\u51b3\u5b9a\u628a\u4e00\u4e2a\u82f1\u56fd10\u7ea7TD\u505a\u6210\u91cd\u88c5\u7532\u578b\u7684\uff08FV215b\uff09\uff0c\u4e00\u4e2a\u8f7b\u88c5\u7532\u578b\u7684\uff08FV4005\uff09\u52a0\u4ee5\u533a\u5206<\/span><\/p>\n<p>&#8211; FV4005 turret armor is historical, Stage 2 was implemented because Stage 1 had an autoloader and no turret<br \/>\n<span style=\"color: #0000ff;\">FV4005\u70ae\u5854\u7684\u88c5\u7532\u662f\u53f2\u5b9e\u7684\uff0c\u4ed6\u4eec\u9009\u62e9\u4e8c\u9636\u800c\u4e0d\u662f\u4e00\u9636\u7684\u539f\u56e0\u662f\u4e00\u9636\u6709\u5f39\u5939\u70ae\uff0c\u800c\u4e14\u6ca1\u6709\u70ae\u5854<\/span><\/p>\n<p>&#8211; the 9.5 branch is composed of only vehicles, that existed at least in prototype or even fought in the war<br \/>\n<span style=\"color: #0000ff;\">9.5\u7684\u65b0\u7ebf\u4e2d\u53ea\u5305\u542b\u4e86\u90a3\u4e9b\u81f3\u5c11\u5b58\u5728\u539f\u578b\u7684\u8f66\u8f86\uff0c\u6216\u8005\u8bf4\u81f3\u5c11\u53c2\u52a0\u8fc7\u6218\u4e89\u7684\u8f66\u8f86\u00a0<\/span><\/p>\n<p>&#8211; no plans to prolong the Firefly branch from Firefly with more medium tanks for now (as an alternative to the TD\u2019s)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u6709\u8981\u628a\u8424\u706b\u866b\u8fd9\u6761\u7ebf\u5ef6\u957f\uff0c\u505a\u51fa\u66f4\u591a\u4e2d\u5766\u7684\u8ba1\u5212\uff08\u4f5c\u4e3aTD\u7684\u533a\u5206\u66ff\u4ee3\uff09<\/span><\/p>\n<p>&#8211; FV4202, FV215b switch is still planned \u2013 to Centurion Action X and Chieftain, they wanted to do it earlier, but much time was lost in communication with museums, much more than was planned (current ETA is first half of 2015)<br \/>\n<span style=\"color: #0000ff;\">\u628aFV4202\u548cFV215b\u6362\u6389\u8fd9\u4ef6\u4e8b\u8fd8\u5728\u8ba1\u5212\u5f53\u4e2d\u2014\u6362\u6210\u767e\u592b\u957fAction X\u4ee5\u53ca\u914b\u957f\uff0c\u4ed6\u4eec\u672c\u6765\u662f\u60f3\u65e9\u70b9\u5f04\u7684\uff0c\u4f46\u662f\u4ed6\u4eec\u5728\u4e0e\u535a\u7269\u9986\u8fdb\u884c\u4ea4\u6d41\u7684\u65f6\u5019\u6d6a\u8d39\u4e86\u592a\u591a\u65f6\u95f4\uff0c\u6bd4\u8ba1\u5212\u4e2d\u8981\u591a\u5f97\u591a\uff08\u73b0\u5728\u7684\u8ba1\u5212\u662f\u57282015\u4e0a\u534a\u5e74\u628a\u8fd9\u4e8b\u641e\u5b9a\uff09<\/span><\/p>\n<p>&#8211; 2015 new branches \u2013 no specific info yet, but there will be several, there will also be more tank switches (lowtier US TD\u2019s, as some TD\u2019s were in real life arty (T18) and T57 arty was actually a TD)<br \/>\n<span style=\"color: #0000ff;\">2015\u5e74\u7684\u65b0\u7ebf\u2014\u73b0\u5728\u6ca1\u5565\u8be6\u7ec6\u6d88\u606f\uff0c\u4f46\u662f\u4f1a\u6709\u4e00\u4e9b\uff08\u65b0\u7ebf\uff09\u3002\u8fd8\u4f1a\u6709\u66f4\u591a\u7684\u8f66\u88ab\u6362\u6389\uff08\u4f4e\u7ea7\u7684\u7f8e\u56fdTD\uff0c\u56e0\u4e3a\u90e8\u5206TD\u5728\u73b0\u5b9e\u751f\u6d3b\u4e2d\u5176\u5b9e\u662f\u706b\u70ae\uff08T18\uff09\u800cT57\u706b\u70ae\u5176\u5b9e\u662fTD\uff09<\/span><\/p>\n<p>&#8211; 9.5 minimap was based on XVM because various minimap mods were analysed and it was found out that tank names on minimap is the third most used mod from all the mods, it gives players some advantages, that\u2019s why it was implemented (so players not using the mod have the same advantage as those who do)<br \/>\n<span style=\"color: #0000ff;\">9.5\u7684\u5c0f\u5730\u56fe\u662f\u57fa\u4e8eXVM\u505a\u7684\uff0c\u56e0\u4e3a\u4ed6\u4eec\u5206\u6790\u4e86\u90e8\u5206\u5c0f\u5730\u56fe\u7684mod\uff0c\u4ed6\u4eec\u53d1\u73b0\u5730\u56fe\u4e0a\u663e\u793a\u5766\u514b\u540d\u662f\u6240\u6709mod\u4e2d\u4f7f\u7528\u91cf\u7b2c\u4e09\u4f4d\u7684mod\uff0c\u5b83\u4f1a\u7ed9\u73a9\u5bb6\u4e00\u4e9b\u4f18\u52bf\uff0c\u4e8e\u662f\u4ed6\u4eec\u5c31\u641e\u4e86\u8fd9\u4e2a\uff08\u8fd9\u6837\u90a3\u4e9b\u4e0d\u7528mod\u7684\u73a9\u5bb6\u4e5f\u5c31\u548c\u90a3\u4e9b\u4f7f\u7528mod\u7684\u73a9\u5bb6\u6709\u7740\u540c\u7b49\u7684\u4f18\u52bf\u4e86\uff09<\/span><\/p>\n<p>&#8211; regarding implementing further mods (for example the viewrange circle on minimap), there are issues with performance. After the 9.0 failure (drops in performance), WG re-evaluated all its standards for performance requirements (when it comes to new feature release)<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8eWG\u52a0\u5165\u66f4\u591amod\u7684\u4e8b\u60c5\uff08\u6817\u5982\u52a0\u5165\u5c0f\u5730\u56fe\u7684\u89c6\u91ce\u6307\u793a\u5708\uff09\uff0c\u73b0\u5728\u5173\u4e8e\u5b83\u4eec\u7684\u6027\u80fd\u4e0a\u6709\u4e00\u4e9b\u95ee\u9898\u3002\u5728WG\u57289.0\u7684\u5931\u8d25\u8fc7\u540e\uff08\u6027\u80fd\u9aa4\u964d\uff09\uff0cWG\u91cd\u65b0\u8bc4\u4f30\u4e86\u5b83\u5bf9\u4e8e\u6027\u80fd\u9700\u6c42\u7684\u6807\u51c6\uff08\u548c\u65b0\u673a\u5236\u4e0a\u7ebf\u6709\u5173\u7684\uff09<\/span><\/p>\n<p>&#8211; Storm states that when it comes to various circles and such on minimap, it has to be made using vectors and vectors in Scaleform format cause lags and FPS drops. They tested these options, but it\u2019s not viable for the entire playerbase use, because it \u201ceats\u201d FPS on very bad computers. It\u2019s possible this will be reconsidered later on.<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5f53\u5c0f\u5730\u56fe\u4e0a\u8981\u5f04\u5706\u5708\u4ec0\u4e48\u7684\uff0c\u5b83\u4eec\u5fc5\u987b\u8981\u7528\u5411\u91cf\u6765\u505a\uff0c\u800cScaleform\u683c\u5f0f\u4e0b\u7684\u5411\u91cf\u4f1a\u5bfc\u81f4\u5361\u987f\u548c\u6389\u5e27\u3002\u5b83\u4eec\u5c1d\u8bd5\u8fc7\u8fd9\u4e9b\u9009\u9879\uff0c\u4f46\u662f\u5e76\u4e0d\u662f\u6574\u4e2a\u73a9\u5bb6\u7fa4\u4f53\u90fd\u80fd\u7528\u5230\u8fd9\u4e9b\u8bbe\u7f6e\uff0c\u56e0\u4e3a\u5b83\u4f1a\u5728\u90a3\u4e9b\u5dee\u673a\u4e0a\u201c\u5403\u6389\u201d\u5e27\u6570\u3002\u4ed6\u4eec\u6709\u53ef\u80fd\u4f1a\u5728\u4e4b\u540e\u91cd\u65b0\u8003\u8651\u505a\u8fd9\u4e2a\u3002<\/span><\/p>\n<p>&#8211; regarding the XVM solution of minimap icons (multiple layers), Storms states that this eats a LOT of FPS on weak computers and that\u2019s why it was not implemented. The price for making the game work for everybody is that WG cannot implement some functions they\u2019d like to.<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8eXVM\u7528\u6765\u89e3\u51b3\u5c0f\u5730\u56fe\u56fe\u6807\u95ee\u9898\u7684\u529e\u6cd5\uff08\u5206\u591a\u5c42\uff09\uff0cStorm\u8868\u793a\u8bf4\u8fd9\u4e2a\u4f1a\u5728\u8001\u7237\u673a\u4e0a\u5403\u6389<strong>\u5f88\u591a<\/strong>\u5e27\u6570\uff0c\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u4ed6\u4eec\u6ca1\u6709\u505a\u7684\u539f\u56e0\u3002\u8ba9\u5927\u5bb6\u90fd\u80fd\u73a9\u4e0a\u6e38\u620f\u7684\u4ee3\u4ef7\u5c31\u662fWG\u6ca1\u6cd5\u505a\u4e00\u4e9b\u4ed6\u4eec\u81ea\u5df1\u60f3\u505a\u7684\u4e1c\u897f<\/span><\/p>\n<p>&#8211; there will be some additional fixes later on based on 0.9.5 feedback<br \/>\n<span style=\"color: #0000ff;\">\u540e\u9762\u57fa\u4e8e0.9.5\u7684\u53cd\u9988\u4f1a\u6709\u5176\u5b83\u7684\u4fee\u590d<\/span><\/p>\n<p>&#8211; support of special color mode for people with weak sight is in the development queue<br \/>\n<span style=\"color: #0000ff;\">\u7ed9\u5f31\u89c6\u7684\u4eba\u7528\u7684\u7279\u6b8a\u7684\u989c\u8272\u6a21\u5f0f\u5df2\u7ecf\u5728\u5f00\u53d1\u961f\u5217\u4e2d\u4e86<\/span><\/p>\n<p>&#8211; future mods implemented to WoT will include better filters in hangar and crew operations functions (this is all from the mods planned for near future)<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u540e\u52a0\u5165WOT\u7684mod\u8fd8\u4f1a\u6709\u8f66\u5e93\u7684\u7b5b\u9009\u5668\u589e\u5f3a\uff0c\u8fd8\u6709\u4e58\u5458\u64cd\u4f5c\u529f\u80fd\uff08\u8fd9\u4e9b\u90fd\u662f\u8fd1\u671fmod\u7684\u53d1\u5c55\uff09<\/span><\/p>\n<p>&#8211; Individual Missions will not be limited by time at all. Only from time to time, there will be a new set of missions (and a new vehicle) in addition to the old one. These new ones will come roughly each half a year.<br \/>\n<span style=\"color: #0000ff;\">\u72ec\u7acb\u4efb\u52a1\u4e0d\u4f1a\u88ab\u65f6\u95f4\u6240\u9650\u5236\u3002\u968f\u7740\u65f6\u95f4\u6d41\u901d\uff0c\u8fd9\u5957\u7cfb\u7edf\u53ea\u4f1a\u5728\u65e7\u7684\u4efb\u52a1\u7684\u57fa\u7840\u4e0a\u51fa\u65b0\u7684\u4efb\u52a1\uff08\u8fd8\u6709\u65b0\u8f66\uff09\u3002\u8fd9\u4e9b\u65b0\u4efb\u52a1\u5927\u6982\u534a\u5e74\u5c31\u51fa\u4e00\u6b21\u3002<\/span><\/p>\n<p>&#8211; it\u2019s possible the IM\u2019s will be changed based on player statistics, if Wargaming finds out they are too difficult and such<br \/>\n<span style=\"color: #0000ff;\">\u72ec\u7acb\u4efb\u52a1\u6709\u53ef\u80fd\u4e5f\u4f1a\u968f\u7740\u73a9\u5bb6\u6570\u636e\u53d8\u52a8\u800c\u53d8\u5316\uff0c\u524d\u63d0\u662fWG\u53d1\u73b0\u4efb\u52a1\u592a\u96be\u5b8c\u6210\u8fd9\u6837<\/span><\/p>\n<p>&#8211; developers decided to remove the IM\u2019s that would mess up the gameplay for other players, many missions (several dozen) will also be reviewed (and reworked)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u51b3\u5b9a\u79fb\u9664\u90a3\u4e9b\u4f1a\u5e72\u6270\u5230\u5176\u4ed6\u73a9\u5bb6\u6e38\u620f\u7684\u90a3\u4e9b\u72ec\u7acb\u4efb\u52a1\uff0c\u8bb8\u591a\u4efb\u52a1\uff08\u5f88\u591a\uff09\u4f1a\u88ab\u91cd\u65b0\u5ba1\u6838\uff08\u8fd8\u4f1a\u91cd\u5236\uff09<\/span><\/p>\n<p>&#8211; the developers do like the Object 260, everybody likes it<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u7684\u786e\u5f88\u559c\u6b22260\u5de5\u7a0b\uff0c\u5927\u5bb6\u90fd\u5f88\u559c\u6b22\u5b83<\/span><\/p>\n<p>&#8211; many players reported FPS increase in 9.5, this is due to the optimizations made in the patch. Storm states that constant low FPS (like 30) is much more comfortable to play with than various FPS drops (even from much higher FPS). Statistics, collected on player computers by Wargaming indicate FPS increas in 9.5 as well and the optimization doesn\u2019t stop there, more is in progress<br \/>\n<span style=\"color: #0000ff;\">\u5f88\u591a\u73a9\u5bb6\u4e0a\u62a5\u8bf49.5\u6709\u5e27\u6570\u4e0a\u5347\u7684\u60c5\u51b5\uff0c\u8fd9\u4e2a\u662f\u7531\u4e8e\u8865\u4e01\u4e2d\u5bf9\u4e8e\u6e38\u620f\u7684\u4f18\u5316\u9020\u6210\u7684\u3002Storm\u8868\u793a\u7a33\u5b9a\u4e00\u70b9\u7684\u4f4e\u5e27\u6570\uff08\u5e73\u574730\u5e27\uff09\u4e5f\u6bd4\u8001\u662f\u6389\u5e27\uff08\u5c31\u7b97\u5e73\u5747\u5e27\u6570\u6bd4\u8f83\u9ad8\uff09\u5f3a\u3002\u7531WG\u5728\u73a9\u5bb6\u7535\u8111\u4e0a\u6536\u96c6\u7684\u6570\u636e\u8868\u660e9.5\u7684\u786e\u6709\u5e27\u6570\u4e0a\u6da8\u7684\u60c5\u51b5\uff0c\u800c\u5bf9\u4e8e\u6e38\u620f\u7684\u4f18\u5316\u4e0d\u4f1a\u5c31\u6b64\u505c\u624b\uff0c\u4ed6\u4eec\u4f1a\u7ee7\u7eed\u8fdb\u884c\u8fd9\u4e2a\u5de5\u4f5c\u3002<\/span><\/p>\n<p>&#8211; WG is working on render overhaul (DirectX 11 and multicore support)<br \/>\n<span style=\"color: #0000ff;\">WG\u5728\u641e\u6e32\u67d3\u91cd\u5236\uff08DX11\u4ee5\u53ca\u591a\u6838\u7684\u652f\u6301\uff09<\/span><\/p>\n<p>&#8211; in one of the future patches, World of Tanks will transfer to newer Bigworld version, this will be practically unnoticeable to players (the changes are internal)<br \/>\n<span style=\"color: #0000ff;\">\u5728\u63a5\u4e0b\u6765\u7684\u4e00\u4e2a\u8865\u4e01\u4e2d\uff0cWOT\u4f1a\u88ab\u8f6c\u79fb\u5230\u4e00\u4e2a\u65b0\u7248\u672c\u7684BigWorld\u5f15\u64ce\u4e0a\uff0c\u73a9\u5bb6\u662f\u51e0\u4e4e\u6ce8\u610f\u4e0d\u5230\u7684\uff08\u6539\u52a8\u90fd\u662f\u5185\u90e8\u6539\u52a8\uff09<\/span><\/p>\n<p>&#8211; it\u2019s possible that the new TB map Lost City will appear in random battles as well. It wasn\u2019t made straight away because the setting doesn\u2019t correspond to WW2, but it\u2019s possible this decision will be revisited. The map is based on abandoned military towns in Kazakhstan.<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u76847\/54\u5730\u56fe\uff0c\u5931\u843d\u4e4b\u57ce\u6709\u53ef\u80fd\u4e5f\u4f1a\u51fa\u73b0\u5728\u968f\u673a\u6218\u6597\u4e2d\u3002\u8fd9\u56fe\u6ca1\u6709\u76f4\u63a5\u8fdb\u5165\u5730\u56fe\u6c60\u7684\u539f\u56e0\u662f\u5b83\u7684\u8bbe\u5b9a\u5e76\u4e0d\u7b26\u5408\u4e8c\u6218\u7684\u8bbe\u5b9a\uff0c\u4f46\u662f\u4ed6\u4eec\u6709\u53ef\u80fd\u4f1a\u91cd\u65b0\u4f5c\u51fa\u4e00\u6b21\u51b3\u5b9a\u3002\u8fd9\u5f20\u56fe\u662f\u57fa\u4e8e\u54c8\u8428\u514b\u65af\u5766\u4e00\u4e2a\u88ab\u5e9f\u5f03\u7684\u519b\u4e8b\u5c0f\u9547\u800c\u505a\u7684\u3002<\/span><\/p>\n<p>&#8211; developers decided to stop working on making the maps more \u201catmospheric\u201d \u2013 in this stage, Ruinberg overhaul is the last one<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u51b3\u5b9a\u4e0d\u7ee7\u7eed\u505a\u90a3\u4e9b\u66f4\u52a0\u6709\u201c\u6c14\u6c1b\u201d\u7684\u5730\u56fe\u4e86\u2014\u73b0\u9636\u6bb5\uff0c\u91cd\u5236\u7684\u9c81\u522b\u514b\u662f\u6700\u540e\u4e00\u5f20\uff08\u8fd9\u6837\u7684\u56fe\uff09<\/span><\/p>\n<p>&#8211; currently, developers are working on one historical maps (coast of France, Summer 1944)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5f00\u53d1\u56e2\u961f\u5728\u641e\u4e00\u5f20\u5386\u53f2\u5730\u56fe\uff08\u6cd5\u56fd\u7684\u6d77\u5cb8\uff0c1944\u5e74\u590f\uff09<\/span><\/p>\n<p>&#8211; Severogorsk was removed from the game for good. Previous rework of the map proved to be insufficient and a complete overhaul, that would be required, would practially equal creating a new map.<br \/>\n<span style=\"color: #0000ff;\">\u522b\u6d1b\u4f10\u5c14\u65af\u514b\u662f\u4ece\u6e38\u620f\u4e2d\u6c38\u4e45\u7684\u79fb\u9664\u4e86\u3002\u4e4b\u524d\u5bf9\u8fd9\u5f20\u56fe\u8fdb\u884c\u7684\u91cd\u5236\u88ab\u8bc1\u660e\u662f\u6ca1\u6709\u7528\u7684\uff0c\u800c\u4e00\u6b21\u5f7b\u5e95\u7684\u91cd\u5236\u5dee\u4e0d\u591a\u5c31\u76f8\u5f53\u4e8e\u505a\u4e00\u5f20\u65b0\u56fe\u4e86\u3002<\/span><\/p>\n<p>&#8211; when it comes to maps, Wargaming is now focusing on removing bad maps and improving the other maps and bugs on them. There is already a list of maps to be removed, the speed will be roughly one map per patch.<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u8bf4\u5230\u5730\u56fe\u7684\u65f6\u5019\uff0cWG\u73b0\u5728\u6b63\u5728\u4e13\u6ce8\u4e8e\u628a\u90a3\u4e9b\u5dee\u56fe\u5f04\u6389\uff0c\u5e76\u4e14\u589e\u5f3a\u5176\u5b83\u5730\u56fe\u4ee5\u53ca\u5b83\u4eec\u7684bug\u3002\u73b0\u5728\u5df2\u7ecf\u6709\u4e86\u8981\u79fb\u9664\u6389\u7684\u5730\u56fe\u7684\u5217\u8868\u4e86\uff0c\u79fb\u9664\u7684\u901f\u5ea6\u5927\u6982\u662f\u4e00\u4e2a\u8865\u4e01\u4e00\u5f20\u56fe<\/span><\/p>\n<p>&#8211; work on HD models continues. Developers will start implement several dozen HD models per patch, but this number has to be limited with the size of the patch in mind, Storm doesn\u2019t want huge 40-50GB patches<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u6a21\u578b\u7684\u5de5\u4f5c\u8fd8\u5728\u7ee7\u7eed\u3002\u5f00\u53d1\u56e2\u961f\u4f1a\u5f00\u59cb\u6bcf\u4e2a\u7248\u672c\u52a0\u5165\u4e00\u5806\u9ad8\u6e05\u6a21\u578b\uff0c\u4f46\u662f\u8981\u8bb0\u4f4f\uff0c\u8fd9\u4e2a\u6570\u91cf\u662f\u53d7\u5230\u8865\u4e01\u5927\u5c0f\u7684\u9650\u5236\u7684\uff0cStorm\u5e76\u4e0d\u60f3\u770b\u5230\u90a3\u79cd40~50GB\u5927\u7684\u8865\u4e01<\/span><\/p>\n<p>&#8211; it was considered to allow players to select their hangar within the game, but this increases the size of the client and there is also a considerable amount of work keeping all the hangars up to date, specifially when it comes to global graphics and game settings changes<br \/>\n<span style=\"color: #0000ff;\">\u4ed6\u4eec\u66fe\u7ecf\u8003\u8651\u8fc7\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u81ea\u884c\u9009\u62e9\u6e38\u620f\u4e2d\u7684\u8f66\u5e93\uff0c\u4f46\u662f\u8fd9\u4e48\u505a\u4f1a\u5bfc\u81f4\u5ba2\u6237\u7aef\u53d8\u5927\uff0c\u8fd8\u4f1a\u589e\u52a0\u8981\u8ba9\u8fd9\u4e9b\u8f66\u5e93\u7ee7\u7eed\u90fd\u80fd\u7528\u7684\u5de5\u4f5c\u91cf\uff0c\u5c24\u5176\u662f\u6709\u6574\u4f53\u753b\u9762\u6539\u52a8\u548c\u6e38\u620f\u8bbe\u7f6e\u53d8\u52a8\u7684\u65f6\u5019\u3002<\/span><\/p>\n<p>&#8211; the \u201cWinter standoff\u201d mode will be introduced after (Russian) holidays<br \/>\n<span style=\"color: #0000ff;\">\u201c\u51ac\u5b63\u51b3\u6218\u201d\u6a21\u5f0f\u4f1a\u5728\u5047\u65e5\uff08\u6bdb\u5b50\u7684\uff09\u8fc7\u4e86\u4e4b\u540e\u518d\u4e0a\u7ebf<\/span><\/p>\n<p>&#8211; the \u201cConfrontation\u201d mode (AKA \u201cnational battles\u201d) is still being discussed. It all depends on the new MM, which is being developed (this requires a lot of time). Currently, Wargaming is working on \u201cMatchmaker 3.0\u2033 \u2013 an entirely new concept. It\u2019s a very complicated task, concerning all the modes, a lot of work to do.<br \/>\n<span style=\"color: #0000ff;\">\u201c\u4ea4\u950b\u201d\u6a21\u5f0f\uff08\u4e5f\u5c31\u662f\u201c\u56fd\u522b\u6218\u201d\uff09\u8fd8\u5728\u8ba8\u8bba\u4e2d\u3002\u4e00\u5207\u90fd\u53d6\u51b3\u4e8e\u65b0\u7684\u8fd8\u5728\u5f00\u53d1\u4e2d\u7684MM\uff08\u9700\u8981\u4e00\u4e9b\u65f6\u95f4\uff09\u3002\u73b0\u5728WG\u5728\u641e\u201cMM3.0\u201d\u2014\u4e00\u4e2a\u5168\u65b0\u7684\u6982\u5ff5\u3002\u8fd9\u662f\u4e2a\u5f88\u590d\u6742\u7684\u4efb\u52a1\uff0c\u8981\u8003\u8651\u5230\u6240\u6709\u7684\u6a21\u5f0f\u7684\u8bdd\uff0c\u5176\u5b9e\u5de5\u4f5c\u91cf\u8fd8\u662f\u5f88\u5927\u7684\u3002<\/span><\/p>\n<p>&#8211; currently, WG is focusing on new modes, a lot of work is being done on PvE mode<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728WG\u5728\u641e\u65b0\u7684\u6a21\u5f0f\uff0c\u5728PVE\u6a21\u5f0f\u4e0a\u5df2\u7ecf\u4e0b\u4e86\u5f88\u5927\u529f\u592b\u4e86<\/span><\/p>\n<p>&#8211; developers are working on new motion physics as well. The biggest issue is not to screw up the gameplay. Most likely for regular players it will look \u201cthe way it is now\u201d (even though the motion system gets a complete overhaul), only with physics bug fixes, removing various temporary measures and with some new features (handbrake, it will be possible to do a \u201cU-turn\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u8fd8\u5728\u505a\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u4e86\u3002\u6700\u5927\u7684\u95ee\u9898\u662f\u522b\u628a\u6e38\u620f\u6027\u6574\u4e2a\u641e\u70c2\u4e86\u3002\u5bf9\u4e8e\u4e00\u822c\u73a9\u5bb6\u6765\u8bf4\uff0c\uff08\u65b0\u7684\u52a8\u6001\u7269\u7406\uff09\uff0c\u770b\u4e0a\u53bb\u201c\u548c\u73b0\u5728\u5dee\u4e0d\u591a\u201d\uff08\u5c31\u7b97\u6574\u4e2a\u7cfb\u7edf\u91cd\u5236\u4e86\u4e5f\u662f\u4e00\u6837\uff09\uff0c\u53ea\u6709\u4fee\u590d\u90a3\u4e9b\u7269\u7406\u7cfb\u7edf\u7684bug\uff0c\u79fb\u9664\u6389\u73b0\u5728\u4e00\u4e9b\u6682\u65f6\u7684\u5bf9\u5e94\u624b\u6bb5\u4ee5\u53ca\u52a0\u5165\u4e00\u4e9b\u65b0\u673a\u5236\uff08\u624b\u5239\uff0c\u8fd9\u6837\u5c31\u53ef\u4ee5\u201c180\u00b0\u6f02\u79fb\u201d\u4e86\uff09\uff08\u624d\u80fd\u8ba9\u73a9\u5bb6\u611f\u89c9\u5230\uff09<\/span><\/p>\n<p>&#8211; new render range is in work, instead of a 1000 meter rectangle, there will be a circle with 565 meter radius. The 1000 meter rectangle is an old Bigworld workaround to be fixed<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u6e32\u67d3\u8ddd\u79bb\u8fd8\u5728\u641e\uff0c\u4ee5\u540e\u7684\u6e32\u67d3\u8ddd\u79bb\u4f1a\u662f\u4e2a\u534a\u5f84565m\u7684\u5706\u5708\uff0c\u800c\u4e0d\u662f\u50cf\u73b0\u5728\u4e00\u6837\u76841000m\u8fb9\u957f\u7684\u6b63\u65b9\u5f62\u3002\u6b63\u65b9\u5f62\u8fd9\u529e\u6cd5\u662f\u56e0\u4e3a\u4ee5\u524dBigWorld\u7684\u9650\u5236\u800c\u641e\u7684\u4e00\u4e2a\u4e34\u65f6\u7684\u65b9\u6848<\/span><\/p>\n<p>&#8211; developers are also working on fixing the \u201ctanks disappear in the middle of empty field\u201d spotting issue. Currently, following mechanism is used: a tank is driving on the field, it has camo X, it stops, camo X drops to Y, it disappears. The mechanism that is proposed is that when a tank enters the field and is in direct (unobstructed) field of view and stops (or shoots), it will have no camo coefficient at all (eg. can\u2019t disappear)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u8fd8\u5728\u641e\u201c\u5766\u514b\u539f\u5730\u6d88\u5931\u201d\u7684\u70b9\u4eae\u673a\u5236\u7684\u95ee\u9898\u3002\u6211\u4eec\u73b0\u5728\u7528\u7684\u662f\u4ee5\u4e0b\u7684\u673a\u5236\uff1a\u5766\u514b\u5728\u6e9c\u8fbe\uff0c\u9690\u853d\u7cfb\u6570\u662fX\uff0c\u5b83\u505c\u8f66\uff0c\u9690\u853d\u7cfb\u6570\u53d8\u6210\u4e86Y\uff0c\u5b83\u5c31\u6d88\u5931\u4e86\u3002\u73b0\u5728\u8ba1\u5212\u8981\u641e\u7684\u7cfb\u7edf\u662f\u8fd9\u6837\u7684\uff0c\u6709\u4e00\u8f86\u8f66\u5728\u6e9c\u8fbe\u4e86\uff0c\u5b83\u7684\u4f4d\u7f6e\u662f\u5728\u4f60\u7684\u89c6\u91ce\u4e2d\uff08\u89c6\u91ce\u6ca1\u6709\u88ab\u969c\u788d\u7269\u963b\u6321\uff09\u800c\u4e14\u505c\u4e0b\u4e86\uff08\u6216\u8005\u5f00\u706b\u4e86\uff09\uff0c\u5b83\u4e0d\u4f1a\u62e5\u6709\u4efb\u4f55\u7684\u9690\u853d\u7cfb\u6570\uff08\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f\u6ca1\u529e\u6cd5\u6d88\u5931\u4e86\uff09<\/span><\/p>\n<p>&#8211; developers are working on fixing the \u201cshooting bush\u201d issue as well. The mechanism, that is currently planned is that when shooting, an additional spotting point will be generated at the end of the barrel. If the gun sticks out of the bush, the tank will be spotted. There will be no \u201chelping mechanism\u201d to indicate this, the player will have to rely on his own eyes.<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4e5f\u6709\u5728\u60f3\u529e\u6cd5\u89e3\u51b3\u201c\u4f1a\u5f00\u706b\u7684\u8349\u4e1b\u201d\u7684\u95ee\u9898\u3002\u73b0\u5728\u8ba1\u5212\u8981\u505a\u7684\u673a\u5236\u662f\u5728\u5f00\u706b\u7684\u65f6\u5019\u4f1a\u5728\u70ae\u7ba1\u672b\u7aef\u518d\u589e\u52a0\u4e00\u4e2a\u65b0\u7684\u70b9\u4eae\u68c0\u6d4b\u70b9\u3002\u5982\u679c\u70ae\u7ba1\u4f38\u51fa\u4e86\u8349\u4e1b\uff0c\u8fd9\u8f86\u8f66\u5c31\u4f1a\u88ab\u70b9\u4eae\u3002\u4e0d\u4f1a\u6709\u201c\u8f85\u52a9\u673a\u5236\u201d\u6765\u6307\u51fa\u8fd9\u4e00\u70b9\uff0c\u73a9\u5bb6\u5fc5\u987b\u8981\u4f9d\u9760\u81ea\u5df1\u7684\u773c\u775b\uff08\u6765\u70b9\u4eae\uff09\u624d\u884c<\/span><\/p>\n<p>&#8211; developers are working on optimization of the visibility algorithms, as they are the most processing-heavy part of the serverside of the game. This will not influence the visibility parameters, but the current system is that the closer the tank is to you, the faster the spotting checks are. In the future, all the distances will have the frequency of the spotting checks unified. This will remove the situations that tanks can pass a road where you would normally see them within the \u201ctick\u201d time of your spotting checks and you won\u2019t notice them.<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u641e\u9488\u5bf9\u53ef\u89c6\u6027\u7b97\u6cd5\u7684\u4f18\u5316\uff0c\u56e0\u4e3a\u5b83\u662f\u6574\u4e2a\u6e38\u620f\u4e2d\u5bf9\u670d\u52a1\u5668\u7aef\u8fd0\u7b97\u538b\u529b\u6700\u5927\u7684\u90e8\u5206\u3002\u8fd9\u4e2a\u5bf9\u4e8e\u53ef\u89c6\u6027\u7684\u53c2\u6570\u4e0d\u4f1a\u6709\u4ec0\u4e48\u5f71\u54cd\uff0c\u4f46\u662f\u73b0\u5728\u7684\u7cfb\u7edf\u662f\u8fd9\u6837\u7684\uff0c\u5766\u514b\u79bb\u4f60\u8d8a\u8fd1\uff0c\u70b9\u4eae\u68c0\u6d4b\u5c31\u8d8a\u5feb\u3002\u4ee5\u540e\u6240\u6709\u8ddd\u79bb\u4e0a\u7684\u70b9\u4eae\u68c0\u6d4b\u7684\u9891\u7387\u90fd\u4f1a\u662f\u4e00\u81f4\u7684\u3002\u8fd9\u6837\u505a\u4f1a\u4f7f\u5f97\u5766\u514b\u53ef\u4ee5\u5728\u4f60\u4e00\u822c\u80fd\u770b\u5230\u7684\u60c5\u51b5\u4e0b\u901a\u8fc7\u4e00\u6761\u5c0f\u8def\uff0c\u4f46\u662f\u4f60\u7531\u4e8e\u70b9\u4eae\u9891\u7387\u7684\u539f\u56e0\u770b\u4e0d\u5230\u4ed6\u7684\u60c5\u51b5\u5f7b\u5e95\u6d88\u5931<\/span><\/p>\n<p>&#8211; another thing that is being worked on is the increase of role of armor in the game. There is no consensus on this issue yet, but it will come soon. This issue concerns mostly only high tiers. The current solution WG is working with is a penetration nerf for guns with too high penetration<br \/>\n<span style=\"color: #0000ff;\">\u53e6\u4e00\u4e2a\u5728\u641e\u7684\u4e8b\u60c5\u5c31\u662f\u6e38\u620f\u4e2d\u7684\u88c5\u7532\u6240\u626e\u6f14\u7684\u89d2\u8272\u7684\u6bd4\u91cd\u4e0a\u5347\u3002\u73b0\u5728\u5173\u4e8e\u8fd9\u4e2a\u95ee\u9898\u4ed6\u4eec\u8fd8\u6ca1\u8fbe\u6210\u4e00\u81f4\uff0c\u4f46\u662f\u5feb\u4e86\u3002\u8fd9\u4e2a\u95ee\u9898\u5173\u7cfb\u5230\u7684\u5927\u90e8\u5206\u90fd\u662f\u9ad8\u7ea7\u8f66\u3002WG\u73b0\u5728\u7684\u89e3\u51b3\u529e\u6cd5\u662f\u8981\u780d\u6389\u90a3\u4e9b\u7a7f\u6df1\u8fc7\u9ad8\u7684\u4e3b\u70ae\u7684\u7a7f\u6df1<\/span><\/p>\n<p>&#8211; accuracy will be changed again, specifically the shot distribution within the aim circle. This does NOT mean nerfing the accuracy to the old standard, it means more like \u201ccalibration\u201d to separate accurate guns from inaccurate guns, so you don\u2019t get accurate snapshots when moving by a KV-2<br \/>\n<span style=\"color: #0000ff;\">\u7cbe\u51c6\u4f1a\u518d\u6539\u4e00\u6b21\uff0c\u8bf4\u660e\u767d\u70b9\u5c31\u662f\u5708\u5185\u7684\u6563\u5e03\u3002\u8fd9<strong>\u5e76\u4e0d<\/strong>\u610f\u5473\u7740\u628a\u7cbe\u51c6\u5ea6\u780d\u56de\u5230\u4e4b\u524d\u90a3\u4e2a\u6837\u5b50\uff0c\u800c\u66f4\u50cf\u662f\u4e00\u4e2a\u628a\u7cbe\u5ea6\u9ad8\u7684\u4e3b\u70ae\u548c\u7cbe\u5ea6\u4e0d\u9ad8\u7684\u4e3b\u70ae\u6240\u5206\u5f00\u7684\u90a3\u4e48\u4e00\u4e2a\u201c\u6807\u51c6\u201d\uff0c\u8fd9\u6837\u4f60\u5c31\u4e0d\u4f1a\u5728\u505a\u673a\u52a8\u7684\u65f6\u5019\u88abKV-2\u4e00\u8f6c\u5934\u55b7\u6b7b\u4e86<\/span><\/p>\n<p>&#8211; the special female crew perk (\u201csisters in arms\u201d) will not be transferrable to a regular crew, it\u2019s a special perk made to make the girl crews popular<br \/>\n<span style=\"color: #0000ff;\">\u5973\u6027\u4e58\u5458\u7684\u7279\u6b8a\u6280\u80fd\uff08\u201c\u59d0\u59b9\u8fde\u201d\uff09\u662f\u4e0d\u80fd\u8f6c\u79fb\u7ed9\u4e00\u822c\u7684\u4e58\u5458\u7684\uff0c\u8fd9\u662f\u4e2a\u8ba9\u5973\u6027\u4e58\u5458\uff08\u5728\u73a9\u5bb6\u4e2d\uff09\u4eba\u6c14\u4e0a\u6da8\u7684\u7279\u6b8a\u6280\u80fd<\/span><\/p>\n<p>&#8211; the perk overhaul is in progress, documents are ready by now, all that\u2019s left is to implement the agreed changes. As announced earlier, the \u201clightbulb\u201d (sixth sense) will be a base skill for the radioman. It will be activated when the skill reaches 100 percent. When a radioman is missing, the crewman who fulfills radioman\u2019s role will have it instead.<br \/>\n<span style=\"color: #0000ff;\">\u6280\u80fd\u91cd\u5236\u5df2\u7ecf\u5728\u641e\u4e86\uff0c\u73b0\u5728\u7684\u6587\u6863\u5565\u7684\u5df2\u7ecf\u641e\u5b9a\u4e86\uff0c\u5269\u4e0b\u7684\u5c31\u662f\u5b9e\u88c5\u8fd9\u4e9b\u6539\u52a8\u4e86\u3002\u5982\u540c\u65e9\u524d\u8bf4\u8fc7\u7684\u4e00\u6837\uff0c\u201c\u706f\u6ce1\u201d\uff08\u7b2c\u516d\u611f\uff09\u4f1a\u6210\u4e3a\u901a\u8baf\u5175\u7684\u57fa\u7840\u6280\u80fd\uff0c\u5f53\u901a\u8baf\u5175\u7684\u57fa\u7840\u6280\u80fd\u8fbe\u5230100%\u4e4b\u540e\u5c31\u4f1a\u58f0\u6548\u3002\u5f53\u6ca1\u6709\u901a\u8baf\u5175\u7684\u65f6\u5019\uff0c\u8c01\u517c\u804c\u8c01\u8d1f\u8d23\u3002<\/span><\/p>\n<p>&#8211; in one of the upcoming patches, you will be able to retrain your crewmembers to different role (radioman to driver for example)<br \/>\n<span style=\"color: #0000ff;\">\u5728\u4e4b\u540e\u7684\u4e00\u4e2a\u8865\u4e01\u4e2d\uff0c\u73a9\u5bb6\u53ef\u4ee5\u628a\u4e00\u4e2a\u4e58\u5458\u8bad\u7ec3\u6210\u53e6\u4e00\u4e2a\u4e0d\u540c\u804c\u8d23\u7684\u4e58\u5458\uff08\u6817\u5982\u628a\u901a\u8baf\u5175\u8bad\u7ec3\u6210\u9a7e\u9a76\u5458\uff09<\/span><\/p>\n<p>&#8211; one of the upcoming patches will also bring bonus for \u201ctanking\u201d (for blocking shells with your armor)<br \/>\n<span style=\"color: #0000ff;\">\u63a5\u4e0b\u6765\u7684\u4e00\u4e2a\u8865\u4e01\u8fd8\u4f1a\u5e26\u6765\u201c\u6297\u4f24\u5bb3\u201d\u7684\u5956\u52b1\uff08\u7528\u88c5\u7532\u53bb\u6297\u70ae\u5f39\u7684\u5956\u52b1\uff09<\/span><\/p>\n<p>&#8211; of all tier 10 MT\u2019s, T-62A is the best in blocking shells with its armor<br \/>\n<span style=\"color: #0000ff;\">\u6240\u6709\u768410\u7ea7\u4e2d\u5766\u4e2d\uff0cT-62A\u7684\u7528\u88c5\u7532\u6297\u70ae\uff08\u7684\u80fd\u529b\/\u6548\u679c\uff0c\u6b64\u5904\u672a\u8bf4\u660e\uff09\u662f\u6700\u597d\u7684<\/span><\/p>\n<p>&#8211; ISU-130 will be given only to moderators<br \/>\n<span style=\"color: #0000ff;\">ISU-130\u53ea\u4f1a\u53d1\u7ed9\u7248\u4e3b<\/span><\/p>\n<p>&#8211; training room interface will be completely reworked soon<br \/>\n<span style=\"color: #0000ff;\">\u8fd1\u671f\uff0c\u8bad\u7ec3\u623f\u7684\u754c\u9762\u4f1a\u88ab\u5f7b\u5e95\u91cd\u5236<\/span><\/p>\n<p>&#8211; Havok is ready, but it has one big issue \u2013 it drops FPS a lot when the engine is active on too many objects (SS: as in, with too many destroyed buildings for example). Developers are working on it. To implement it only on some maps would be bad, developers want to implement it as complete<br \/>\n<span style=\"color: #0000ff;\">Havok\u5df2\u7ecf\u641e\u5b9a\u4e86\uff0c\u4f46\u662f\u6709\u4e00\u4e2a\u5927\u95ee\u9898\u2014\u5f15\u64ce\u5982\u679c\u5e94\u7528\u5728\u8fc7\u591a\u7269\u4f53\u4e0a\u7684\u65f6\u5019\u4f1a\u5bfc\u81f4\u5927\u91cf\u7684\u6389\u5e27\uff08SS\uff1a\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f\u88ab\u6467\u6bc1\u7684\u623f\u5b50\u592a\u591a\u7684\u8bdd\uff09\u3002\u5f00\u53d1\u56e2\u961f\u6b63\u5728\u7814\u7a76\u8fd9\u4e2a\u95ee\u9898\u3002\u628a\u5b83\u53ea\u5e94\u7528\u5728\u90e8\u5206\u5730\u56fe\u4e0a\u7684\u8bdd\u4e0d\u592a\u597d\uff0c\u5f00\u53d1\u56e2\u961f\u60f3\u8981\u628a\u5b83\u5b8c\u5168\u7684\u5e94\u7528\u8fdb\u6e38\u620f\u3002\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/12\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=12136\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-12136","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/12136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12136"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/12136\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}