{"id":1199,"date":"2013-04-07T12:14:05","date_gmt":"2013-04-07T04:14:05","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=1199"},"modified":"2013-04-07T20:49:44","modified_gmt":"2013-04-07T12:49:44","slug":"%e3%80%90developer-qa-%e3%80%91201345-46","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=1199","title":{"rendered":"\u3010Developer Q&#038;A \u30112013\/4\/5, 4\/6"},"content":{"rendered":"<p><strong><span style=\"color: #ff0000;\">5.4.2013<\/span><\/strong><\/p>\n<div id=\"post-body-7834746296434999218\">&#8211; there will be no compensation for the reduced XP price of the VK2801 (&#8220;when the prices of electronics drop, do you also go whining to the electronics store for a refund?&#8221;)<br \/>\n<span style=\"color: #0000ff;\"><span style=\"color: #0000ff;\"><strong>vk2801\u7814\u53d1\u7ecf\u9a8c\u51cf\u5c11\u4e5f\u4e0d\u4f1a\u6709\u8865\u507f<span style=\"color: #008000;\">\uff08 But neither does my electonics suddenly change spec, run slower and not hit it&#8217;s targets some time after buying it&#8230; \uff09<\/span><\/strong><\/span><\/span><\/div>\n<div><\/div>\n<div>&#8211; Russian tier 7 medium prem tank was never promised for the 0.8.5, it will come in the future<br \/>\n<span style=\"color: #0000ff;\"><strong>\u6bdb\u7cfb\u91d1\u5e01VII\u7ea7\u4e2d\u5766\u6ca1\u8bf4\u8fc7085\u7c97\uff0c\u7b49\u7740\u5427<\/strong><\/span><\/div>\n<div><\/div>\n<div>&#8211; in 0.8.5, on the debriefing screen, the tank life percentage stat has been replaced by damage done in battle<br \/>\n<strong><span style=\"color: #0000ff;\">085\u7684\u6218\u62a5\u91cc\uff0c\u201c\u5269\u4f59\u751f\u547d\u767e\u5206\u6bd4\u201d\u4f1a\u6362\u6210\u201c\u8f93\u51fa\u4f24\u5bb3\u201d<\/span><span style=\"color: #008000;\">\uff08CK\uff1a\u90fd\u7528\u4e862\u4e2a\u7248\u672c\u7684\u63d2\u4ef6\u4e86\u4f60\u4eec\u624d\u60f3\u7740\u8981\u7c97\uff1f\uff09<br \/>\n<!--more-->\u00a0<\/span><\/strong>&#8211; the decision about the gun accuracy (the way it is now) has been made due to the limited scale of battles<br \/>\n<span style=\"color: #0000ff;\"><strong>\u76ee\u524d\u70ae\u7ba1\u7684\u7cbe\u5ea6\u8bbe\u5b9a\u662f\u7531\u662f\u6218\u573a\u5927\u5c0f\u7684\u9650\u5236\u6240\u51b3\u5b9a\u7684<\/strong><\/span><\/div>\n<div id=\"post-body-7834746296434999218\">\n<p>&#8211; there will be no possibility to trade tanks between players<br \/>\n<span style=\"color: #0000ff;\"><strong>\u73a9\u5bb6\u95f4\u5012\u5356\u5766\u514b\u7684\u529f\u80fd\u4e0d\u4f1a\u6709<\/strong><\/span><\/p>\n<p>&#8211; immobilized tanks with one track down won&#8217;t be able to move, just like it is now (SS: a player was moaning about the fact that in real life, a tank with one track destroyed could still &#8220;turn&#8221;)<br \/>\n<span style=\"color: #0000ff;\"><strong>\u4e00\u6761\u5c65\u5e26\u65ad\u4e86\u662f\u4e0d\u53ef\u80fd\u8fd8\u80fd\u52a8\u8d77\u6765\u7684\uff08SS:\u67d0\u73a9\u5bb6\u62b1\u6028\u771f\u5b9e\u4e16\u754c\u91cc\u6709\u7684\u65ad\u4e86\u4e00\u4e2a\u5c65\u5e26\u7684\u5766\u514b\u8fd8\u662f\u80fd\u52a8\u7684\uff09<\/strong><\/span><\/p>\n<p>&#8211; SerB stated that if Wargaming did Mechwarrior Online, they would have done a lot of things differently<br \/>\n<span style=\"color: #0000ff;\"><strong>SerB\u8bf4\u6e38\u620f\u201cMechwarrior Online\u201d\u6362\u4f5cWG\u6765\u641e\u7684\u8bdd\uff0c\u6362\u5927\u5927\u4e0d\u540c<\/strong><\/span><\/p>\n<p>&#8211; HE shell splash radius does not change by +\/- 25 percent, the damage however does<br \/>\n<span style=\"color: #0000ff;\"><strong>HE\u7684\u6e85\u5c04\u534a\u5f84\u4e0d\u9075\u4ece+-25%\u6cd5\u5219\uff08\u4f24\u5bb3\u9075\u4ece\uff09<\/strong><\/span><\/p>\n<p>&#8211; the test client is made separately the way it is because if it was somehow connected to the original client, many people would use the patch on the original game and then would whine because they couldn&#8217;t play the game properly<br \/>\n<span style=\"color: #0000ff;\"><strong>\u6d4b\u8bd5\u670d\u7684\u5ba2\u6237\u7aef\u548c\u6b63\u5f0f\u7248\u5ba2\u6237\u7aef\u662f\u4e0d\u4e00\u6837\u6ef4\uff01\u522b\u4e71\u6574\u5408\u641e\u9b54\u6539\uff01<\/strong><\/span><\/p>\n<p>&#8211; Swamp and Komarin do not return in 0.8.5 (SS: odd, I thought this was confirmed&#8230; ah well)<br \/>\n<span style=\"color: #0000ff;\"><strong>\u9ed1\u6697\u6cbc\u6cfd\u548c\u79d1\u9a6c\u6797\u8fd92\u4e2a\u56fe0\u30028\u30025\u4e0d\u4f1a\u8fd4\u56de\uff08SS\uff1a\u6211\u4ee5\u4e3a\u5df2\u7ecf\u786e\u5b9a\u4e86\u5462\uff09<\/strong><\/span><\/p>\n<p>&#8211; client physics won&#8217;t reach <a href=\"http:\/\/www.oovee.co.uk\/games\/upcoming-games\/spin-tires\/\">this level<br \/>\n<\/a><span style=\"color: #0000ff;\"><strong>\u5c31\u7b97\u662fhavok\u4e5f\u8fbe\u4e0d\u5230\u8fd9\u6837\u7684\u6548\u679c\uff1a<a href=\"http:\/\/www.oovee.co.uk\/games\/upcoming-games\/spin-tires\/\" target=\"_blank\">http:\/\/www.oovee.co.uk\/games\/upcoming-games\/spin-tires\/<\/a><\/strong><\/span><a href=\"http:\/\/www.oovee.co.uk\/games\/upcoming-games\/spin-tires\/\"><br \/>\n<\/a><br \/>\n&#8211; devs cannot unfortunately write the equation for the ramming damage, as it is a complex physics model<br \/>\n<span style=\"color: #0000ff;\"><strong>\u53ef\u60dcdev\u6ca1\u6cd5\u5199\u7c97\u649e\u51fb\u4f24\u5bb3\u7684\u516c\u5f0f\uff0c\u8fd9\u4e2a\u662f\u6bd4\u8f83\u590d\u6742\u7684\u7269\u7406\u6a21\u578b<\/strong><\/span><\/p>\n<p>&#8211; the hull turn rate is a balance parameter, Storm: do not expect battles to be like in real life<br \/>\n<span style=\"color: #0000ff;\"><strong>\u8f66\u4f53\u7684\u8f6c\u52a8\u901f\u5ea6\u548c\u5e73\u8861\u6709\u5173\u5427\uff01Storm\u56de\u5e94\uff1a\u201c\u522b\u6307\u671b\u6e38\u620f\u548c\u73b0\u5b9e\u91cc\u4e00\u6837\u201d<\/strong><\/span><br \/>\nOverlord also made an <a href=\"http:\/\/overlord-wot.blogspot.cz\/2013\/04\/wot-dont-pay-to-win.html\">article<\/a> about (the removal of) Pay to win element from World of Tanks.<br \/>\n<span style=\"color: #808000;\">Overlord\u7684\u60ca\u559c\uff0c\u4ee5\u540e\u975eVIP\u4e5f\u80fd\u7ec42\u4e2a\u673a\u6cb9\uff08\u4e09\u53e3\u7ec4\uff09\u548c\u5f00\u8054\u961f\u4e86\uff1a<\/span><br \/>\n<span style=\"color: #ff00ff;\"><em>============================================================\u00a0<\/em><\/span><br \/>\n<em style=\"letter-spacing: 0.1em; text-transform: uppercase;\"><span style=\"color: #ff00ff;\">\u00a0[WoT] Don&#8217;t Pay to Win<\/span><\/em><\/p>\n<div id=\"post-body-5933307120040533827\">\n<div dir=\"ltr\"><em><span style=\"color: #ff00ff;\">So, 8.5 will bring us apart from other stuff:<\/span><\/em><\/p>\n<ul>\n<li><em><span style=\"color: #ff00ff;\">Premium consumables are now available for credits.<\/span><\/em><\/li>\n<li><em><span style=\"color: #ff00ff;\">Platoons and companies can now be created by non-premium users<\/span><\/em><\/li>\n<\/ul>\n<p><em><span style=\"color: #ff00ff;\">\u00a0What&#8217;s your opinion on that? No more pay-to-win elements, right? \ud83d\ude42<br \/>\n============================================================\u00a0<\/span><\/em><\/p>\n<\/div>\n<\/div>\n<p><span style=\"color: #ff00ff;\">\u00a0<\/span>A few points from his answers:<br \/>\n&#8211; there has to be a balance between premium and regular users, either you invest time, or gold<br \/>\n<span style=\"color: #0000ff;\"><strong>VIP\u548c\u666e\u901a\u73a9\u5bb6\u4e4b\u524d\u6211\u4eec\u6709\u5e73\u8861\u6ef4\uff0c\u8981\u4e0d\u4f60\u82b1\u65f6\u95f4\u6ce1\uff0c\u8981\u4e0d\u4f60\u638f\u94f6\u5b50\uff0c\u4eb2\uff5e\u9009\u4e00\u4e2a\u5427\u00a0<\/strong><\/span><\/p>\n<p><strong>&#8211; tier 10 arty confirmed to come in &#8220;near future&#8221; <\/strong>(SS: according to RU devs: 0.8.6)<br \/>\n<span style=\"color: #0000ff;\"><strong>0\u30028\u30026\u7c97\u5973\u738b\u70b8\u903c\u548cX\u7ea7\u70b8\u903c<span style=\"color: #008000;\">\uff08CK\uff1a\u6728\u6709\u8865\u507f\uff0c\u7ae5\u978b\u4eec\u8d76\u7d27\u628a\u70b8\u903c\u7ec3\u5230\u9876\u5427\uff09<\/span><\/strong><\/span><\/p>\n<p>&#8211; gold shells pen ceiling and armor buff possible<br \/>\n<span style=\"color: #0000ff;\"><strong>\u53ef\u80fd\u4f1a\u6709\u91d1\u5e01\u86cb\u7a7f\u6df1\u6700\u9ad8\u9650\u5236\u548c\u88c5\u7532\u589e\u5f3a<br \/>\n<\/strong><\/span><br \/>\n&#8211; no golden ammo caps <span style=\"color: #0000ff;\"><strong>\u4e0d\u80fd\u82b1\u94b1\u5e26\u66f4\u591a\u7684\u5f39\u836f\uff08<span style=\"color: #008080;\">\u5f53\u7136\u5e94\u8be5\u4e5f\u80fd\u7406\u89e3\u6210\u522b\u7684..\u8bf4\u7684\u8fd8\u662f\u592a\u7b80\u5355\u4e86\uff09<\/span><\/strong><\/span><\/p>\n<p>&#8211; no premium tanks for credits <span style=\"color: #0000ff;\"><strong>\u94f6\u5e01\u4e70\u91d1\u5e01\u8f66\u662f\u4e0d\u53ef\u80fd\u7684<\/strong><\/span><\/p>\n<\/div>\n<p><strong><span style=\"color: #ff0000;\">6.4.2013<\/span><\/strong><\/p>\n<div id=\"post-body-30059968911583658\">&#8211; driver&#8217;s hatch on IS-7 does not count as external module, but as armor<br \/>\n<span style=\"color: #0000ff;\"><span style=\"color: #0000ff;\"><strong>\u67607\u7684\u9a7e\u9a76\u5458\u89c2\u5bdf\u53e3\u4e0d\u662f\u5916\u90e8\u6a21\u578b\uff0c\u5b83\u662f\u88c5\u7532\uff01<\/strong><\/span><\/span>&#8211; it was considered to reduce the scale of shell penetration decay with distance<br \/>\n<span style=\"color: #0000ff;\"><strong>\u66fe\u7ecf\u6211\u4eec\u8003\u8651\u8fc7\u51cf\u5c11\u70ae\u5f39\u7684\u7a7f\u6df1\u968f\u8ddd\u79bb\u8870\u51cf\u7684\u7a0b\u5ea6<\/strong><\/span>&#8211; M551 Sheridan is &#8220;not planned for now&#8221;<br \/>\n<a href=\"http:\/\/en.wikipedia.org\/wiki\/M551_Sheridan\" target=\"_blank\">M552 Sheridan<\/a> \u76ee\u524d\u4e0d\u8ba1\u5212\u641e<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"M551\" src=\"http:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/5\/5b\/M551_Sheridan_Tank_Presentation.jpg\/300px-M551_Sheridan_Tank_Presentation.jpg\" alt=\"\" width=\"300\" height=\"242\" \/>&#8211; PT-76 is not planned until bigger maps allow for amphibious tanks<br \/>\n<span style=\"color: #0000ff;\"><strong>PT-76\u76f4\u5230\u5927\u5730\u56fe\u91cc\u5141\u8bb8\u4e24\u6816\u5766\u514b\u524d\u6682\u4e0d\u8003\u8651<\/strong><\/span>&#8211; the aim spread after moving the gun\/turret is not influenced by gun length or gun weight or other hidden parameters, but by gunner skill<br \/>\n<span style=\"color: #0000ff;\"><strong>\u8f6c\u52a8\u70ae\u5854\/\u70ae\u7ba1\u540e\u7684\u7784\u51c6\u6269\u5708\u4e0d\u662f\u548c\u70ae\u7ba1\u957f\u5ea6\/\u70ae\u7ba1\u91cd\u91cf\u4e00\u8282\u5176\u4ed6\u9690\u853d\u53c2\u6570\u6709\u5173\uff0c\u4f46\u662f\u548c\u70ae\u624b\u6280\u80fd\u662f\u6709\u5173\u7cfb\u6ef4<\/strong><\/span><\/p>\n<p>&#8211; no composite armor will be implemented<br \/>\n<span style=\"color: #0000ff;\"><strong>\u590d\u5408\u88c5\u7532\u4e0d\u4f1a\u641e\u6ef4<\/strong><\/span><\/p>\n<p>&#8211; it&#8217;s not yet decided, whether parts of client physics will be switcheable off, or just the physics as whole &#8211; experiments are in progress<br \/>\n<span style=\"color: #0000ff;\"><strong>\u5ba2\u6237\u7aef\u7684havok\u5f15\u64ce\u5230\u5e95\u662f\u90e8\u5206\u542f\u7528\/\u5173\u95ed\uff0c\u8fd8\u662f\u5168\u90e8\u542f\u7528\/\u5173\u95ed\u8fd8\u6ca1\u786e\u5b9a\uff0c\u6d4b\u8bd5\u4e2d<\/strong><\/span><\/p>\n<p>&#8211; XP is awarded for first enemy module destruction (eg. chaindetracking will give you XP for destroyed tracks only once)<br \/>\n<span style=\"color: #0000ff;\"><strong>\u5bf9\u654c\u4eba\u7684\u6a21\u5757\u7684\u7b2c\u4e00\u6b21\u6709\u6548\u653b\u51fb\u624d\u7b97\u505a\u7ecf\u9a8c\uff08\u6bd4\u5982\u4f60\u65e0\u9650\u65ad\u5e26\uff0c\u53ea\u7b97\u4f60\u7b2c\u4e00\u6b21\u65ad\u5b83\u7684\u65f6\u5019\u6709\u7ecf\u9a8c\u52a0\u6210\uff09<\/strong><\/span><\/p>\n<p>&#8211; devs are discussing the idea that old replays could be converted to new format<br \/>\n<span style=\"color: #0000ff;\"><strong>dev\u6b63\u5728\u8ba8\u8bba\u65e7\u7248\u672c\u7684\u5f55\u50cf\u53ef\u4ee5\u8f6c\u6362\u4e3a\u65b0\u7248\u672c\u53ef\u4ee5\u64ad\u653e\u7684\u60f3\u6cd5<\/strong><\/span><\/p>\n<p>&#8211; upcoming Maus buff is confirmed, but it&#8217;s not know when will it happen and it will not be significant<br \/>\n<span style=\"color: #0000ff;\"><strong>\u5373\u5c06\u5230\u6765\u7684\u9f20\u54e5buff\u5df2\u7ecf\u786e\u5b9a\uff0c\u4e0d\u8fc7\u8fd8\u4e0d\u77e5\u9053\u662f\u4f55\u65f6\uff0c\u4e0d\u8fc7\u4e0d\u4f1abuff\u7684\u8fc7\u4e8e\u660e\u663e<\/strong><\/span>\uff08<span style=\"color: #008000;\">\u5012\u8f66\u901f\u5ea6\u589e\u52a0\u4e48\uff1f<\/span>\uff09<\/p>\n<p>&#8211; WoWs has the tank drawing distance removed (or rather, it&#8217;s much longer), but tanks won&#8217;t have it removed, the parameters of both projects are different<br \/>\n<span style=\"color: #0000ff;\"><strong>\u5c71\u53e3\u5c71\u4e0e\u6728\u6709\u5c71\u53e3\u4e01\u90a3\u6837\u7684\u7ed8\u5236\u8ddd\u79bb\uff08\u6216\u8005\u662f\u8ddf\u8fdc\u4e86\uff09\u4f46\u662f\u5c71\u53e3\u4e01\u4e0d\u4f1a\u79fb\u9664\u8fd9\u4e2a\u4e1c\u897f\uff0c<\/strong><\/span><span style=\"color: #0000ff;\"><strong>\u6bd5\u7adf2\u4e2a\u6e38\u620f\u7684\u53c2\u6570\u4e0d\u4e00\u6837<\/strong><\/span><\/p>\n<p>&#8211; 8.6 will bring the sound engine overhaul (SS: unknown what it means)<br \/>\n<span style=\"color: #0000ff;\"><strong>086\u58f0\u97f3\u5f15\u64ce\u4f1a\u5927\u6539\uff01<\/strong><\/span><\/p>\n<p>&#8211; Leopard 1 might be too high, it will be rechecked<br \/>\n<span style=\"color: #0000ff;\"><strong>\u8c79I\u7684\u8c8c\u4f3c\u88ab\u4f5c\u7684\u592a\u9ad8\u5927\u4e86\uff0c\u6211\u4eec\u4f1a\u68c0\u67e5\u7684<\/strong><\/span><\/p>\n<p>&#8211; acceleration is a balance parameter, eg. the acceleration of Leopard 1 doesn&#8217;t have to be historical<br \/>\n<span style=\"color: #0000ff;\"><strong>\u52a0\u901f\u662f\u4e2a\u5e73\u8861\u53c2\u6570\uff0c\u6bd4\u5982\u8c79I\u52a0\u901f\u80fd\u529b\u4e0d\u662f\u5386\u53f2\u4e0a\u7684<\/strong><\/span><\/p>\n<p>&#8211; the +\/-25 percent random factor came to be thru experience, in the beginning, it was 50, it won&#8217;t be reduced to 10<br \/>\n<span style=\"color: #0000ff;\"><strong>+-25%\u8fd9\u968f\u673a\u53c2\u6570\u662f\u6839\u636e\u7ecf\u9a8c\u5f97\u51fa\u6765\u7684\uff0c\u6bd4\u5982\u4e00\u5f00\u59cb\u662f50\uff0c\u5230\u540e\u9762\u4e0d\u4f1a\u76f4\u63a5\u6389\u523010<\/strong><\/span><\/p>\n<p>&#8211; Leopard 1 might get better accuracy on the move<br \/>\n<span style=\"color: #0000ff;\"><strong>\u8c79I\u53ef\u80fd\u4f1a\u52a0\u5f3a\u79fb\u52a8\u5c04\u51fb\u7684\u7cbe\u5ea6<\/strong><\/span><\/p>\n<p>&#8211; new sounds (of shell impact) might come until autumn, but no promises<br \/>\n<span style=\"color: #0000ff;\"><strong>\u70ae\u5f39\u51fb\u4e2d\u58f0\u97f3\u6539\u7248\u53ef\u80fd\u8981\u7b49\u5230\u79cb\u5929\u4e86\uff0c\u4f46\u662f\u4e0d\u4fdd\u8bc1<\/strong><\/span><\/p>\n<p>&#8211; dynamic garage tank stats are planned for distant future<br \/>\n<span style=\"color: #0000ff;\"><strong>\u52a8\u6001\u8f66\u5e93\u8fd9\u4e8b\uff0c\u6211\u4eec\u6253\u7b97\u6162\u6162\u6162\u6162\u7684\u641e<\/strong><\/span><\/p>\n<p>&#8211; the Leopard 1 Bundeswehr cross is an exception, there won&#8217;t be post-war insignia for (for example) US and Chinese tanks<br \/>\n<span style=\"color: #0000ff;\"><strong>\u8c79I\u7684\u5fb7\u56fd\u56fd\u9632\u519b\u5341\u5b57\u5fbd\u662f\u4e00\u4e2a\u4f8b\u5916\uff0ctg\u7cfb\u548c\u7c73\u56fd\u4f6c\u4e0d\u4f1a\u6709\u8fd9\u6837\u7684\u5f85\u9047\uff08WII\u6218\u540e\uff09<\/strong><\/span><\/p>\n<p>&#8211; the tank icon indicator on the top of the screen won&#8217;t get (apart from classes as it is now) also tier designations, it would be too much<br \/>\n<span style=\"color: #0000ff;\"><strong>085\u4f5c\u6218\u753b\u9762\u4e0a\u7aef\u6570\u5b57 x \uff1ax\u4e24\u4fa7\u591a\u4e86\u53cc\u65b9\u7b80\u8981\u6218\u6b7b\u4eba\u6570\u7684\u72b6\u6001\u6761\u4e0d\u6253\u7b97\u663e\u793a\u7b49\u7ea7<\/strong><\/span><\/p>\n<p>&#8211; a mechanism is planned for all the &#8220;collecting&#8221; archievements (medals) to display, what do you have left to do, will come around 0.8.8<br \/>\n<span style=\"color: #0000ff;\"><strong>\u663e\u793a\u4f60\u8fd8\u6709\u591a\u5c11\u5269\u4f59\u5de5\u4f5c\u91cf\u624d\u80fd\u8fbe\u6210\u67d0\u4e2a\u52cb\u7ae0\u7684\u529f\u80fd\u6211\u4eec\u6253\u7b97\u5728088\u5de6\u53f3\u641e\u51fa\u6765<\/strong><\/span><\/p>\n<p>&#8211; in 0.8.5, only the most obvious objects (fences, walls) were fixed in order not to reduce the speed of a tank too much when running them over (thru them), the rest will be fixed in time<br \/>\n<span style=\"color: #0000ff;\"><strong>085\u4e2d\uff0c\u6e38\u620f\u91cc\u53ea\u6709\u6805\u680f\uff0c\u5899\u7816\u8fd9\u4e9b\u4e2a\u6700\u660e\u663e\u7684\u80fd\u5766\u514b\u901a\u8fc7\u4e25\u91cd\u5931\u901f\u7684\u7269\u4f53\u88ab\u4fee\u590d\u4e86\uff0c\u5269\u4e0b\u7684\u4e0d\u660e\u663e\u7684\u7269\u4f53\u6211\u4eec\u4f1a\u5728\u5c06\u6765\u6162\u6162\u4fee<\/strong><\/span><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>5.4.2013 &#8211; there will be no compen &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=1199\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":23,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-1199","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/1199","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1199"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/1199\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1199"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1199"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1199"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}