{"id":11776,"date":"2014-12-01T22:32:12","date_gmt":"2014-12-01T14:32:12","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=11776"},"modified":"2014-12-01T22:32:12","modified_gmt":"2014-12-01T14:32:12","slug":"storm%e7%9a%84qa","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=11776","title":{"rendered":"Storm\u7684QA"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/12\/01\/storm-qa\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><strong>Source:<\/strong>\u00a0http:\/\/world-of-ru.livejournal.com\/3622376.html<br \/>\n<strong>\u771f\u00b7\u6765\u6e90\u2197<\/strong><\/p>\n<p>The real source of these answers is the non-public section of RU forums, if I see it correctly. Here\u2019s what Storm wrote:<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u6211\u6ca1\u770b\u9519\u7684\u8bdd\uff0c\u8fd9\u4e9b\u56de\u7b54\u7684\u771f\u6b63\u6765\u6e90\u662f\u6bdb\u670d\u8bba\u575b\u7684\u975e\u5f00\u653e\u677f\u5757\u3002Storm\u7684\u56de\u7b54\u5982\u4e0b\uff1a\u00a0<!--more--><\/span><\/p>\n<p>&#8211; new (reworked) crew perks will not come very soon, perhaps next year<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\uff08\u91cd\u5236\u7684\uff09\u4e58\u5458\u6280\u80fd\u4e00\u6bb5\u65f6\u95f4\u5185\u4e0d\u4f1a\u6709\uff0c\u4f30\u8ba1\u8981\u660e\u5e74\u4e86<\/span><\/p>\n<p>&#8211; no plans to implement \u201ccrew memory\u201d (SS: crew \u201cremembering\u201d skill from tanks on which it was previously used) \u2013 \u201cat least at this moment\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8981\u5b9e\u88c5\u201c\u4e58\u5458\u8bb0\u5fc6\u201d\u7684\u8ba1\u5212\uff08SS\uff1a\u4e58\u5458\u80fd\u591f\u201c\u8bb0\u4f4f\u201d\u81ea\u5df1\u66fe\u7ecf\u88ab\u8bad\u7ec3\u8fc7\u5e76\u7528\u4e8e\u4ec0\u4e48\u5766\u514b\u4e0a\uff09\u2014\u2014\u201c\u81f3\u5c11\u73b0\u5728\u662f\u8fd9\u6837\u201d<\/span><\/p>\n<p>&#8211; Storm on Havok: \u201cWe are working on it and we will for a long time yet, unfortunately.\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u5bf9\u4e8eHavok\u7684\u8bf4\u6cd5\uff1a\u201c\u4e0d\u5e78\u7684\u662f\uff0c\u6211\u4eec\u5df2\u7ecf\u641e\u4e86\u5f88\u4e45\uff0c\u8fd8\u4f1a\u7ee7\u7eed\u641e\u4e0b\u53bb\u3002\u201d<\/span><\/p>\n<p>&#8211; the worst issue with Havok is the performance. \u201cSmall amount of destruction or the destruction of small objects works normally, but everything\u2019s difficult with buildings\u201d<br \/>\n<span style=\"color: #0000ff;\">Havok\u6700\u5927\u7684\u95ee\u9898\u662f\u6027\u80fd\u201c\u5c0f\u7269\u4ef6\u7684\u5c0f\u89c4\u6a21\u88ab\u6bc1\u6548\u679c\u5c31\u8fd8\u597d\uff0c\u4f46\u662f\u4e00\u548c\u5efa\u7b51\u626f\u4e0a\u5173\u7cfb\u5c31\u5f00\u59cb\u590d\u6742\u4e86\u201d<\/span><\/p>\n<p>&#8211; new French tanks will definitely not come in 2015 (SS: he means HT and new TD branches, AMX-30 minibranch still planned)<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u6cd5\u56fd\u7ebf\u57282015\u5e74\u4e4b\u5185\u6ca1\u620f\uff08SS\uff1a\u4ed6\u7684\u610f\u601d\u662f\u91cd\u5766\u548c\u65b0\u7684TD\u7ebf\uff0cAMX-30\u8fd9\u6761\u5c0f\u7ebf\u8fd8\u662f\u4f1a\u51fa\u7684\uff09<\/span><\/p>\n<p>&#8211; there will be new regular branches in 2015<br \/>\n<span style=\"color: #0000ff;\">2015\u5e74\u5185\u4f1a\u6709\u65b0\u7684\u94f6\u5e01\u8f66\u7ebf<\/span><\/p>\n<p>&#8211; Waffentr\u00e4ger E-100 will not be removed and replaced by any other vehicle, because \u201cunfortunately, there\u2019s nothing to replace it with\u201d<br \/>\n<span style=\"color: #0000ff;\">WT E-100\u4e0d\u4f1a\u88ab\u79fb\u9664\u4e5f\u4e0d\u4f1a\u7528\u5176\u4ed6\u8f66\u6362\u6389\uff0c\u56e0\u4e3a\u201c\u4e0d\u5e78\u7684\u662f\uff0c\u6ca1\u5565\u53ef\u4ee5\u62ff\u6765\u6362\u6389\u8fd9\u8f86\u8f66\u7684\u201d<\/span><\/p>\n<p>&#8211; new tree, grass and bush render, circular render range and camo system rework are all planned for 2015<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u6811\u6728\uff0c\u8349\u5730\u548c\u704c\u6728\u6e32\u67d3\uff0c\u5706\u5f62\u6e32\u67d3\u8ddd\u79bb\u548c\u9690\u853d\u673a\u5236\u91cd\u5236\u90fd\u8ba1\u5212\u57282015\u5e74\u4e4b\u5185\u641e\u5b9a<\/span><\/p>\n<p>&#8211; currently, cca 200 people are working on World of Tanks (counting only developers)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5927\u7ea6200\u4eba\u5728\u641eWOT\uff08\u53ea\u7b97\u5f00\u53d1\u56e2\u961f\u6210\u5458\u7684\u8bdd\uff09<\/span><\/p>\n<p>&#8211; Storm states that RNG factor in the game will not be reduced, rather actually increased, but only by a little<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u73b0\u5728\u6e38\u620f\u5185\u7684RNG\u7cfb\u6570\u4e0d\u4f1a\u964d\u4f4e\uff0c\u800c\u662f\u4f1a\u7a0d\u5fae\u589e\u52a0\u4e00\u70b9\u70b9<\/span><\/p>\n<p>&#8211; Storm states that following things are currently developed and it\u2019s possible to start expecting them: \u201cHavok, new physics, new sound, most (all) vehicles reworked to HD and camo\/viewrange system\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u4e0b\u5217\u8fd9\u4e9b\u4e1c\u897f\u90fd\u662f\u73b0\u5728\u6b63\u5728\u5f00\u53d1\u7684\uff0c\u5b9e\u88c5\u7684\u65e5\u5b50\u4e0d\u4f1a\u8fdc\u4e86\uff1a\u201cHavok\uff0c\u65b0\u7684\u58f0\u6548\uff0c\u5927\u90e8\u5206\uff08\u6240\u6709\u7684\uff09\u5766\u514b\u7684\u9ad8\u6e05\u5316\u91cd\u5236\uff0c\u8fd8\u6709\u9690\u853d\/\u89c6\u91ce\u7cfb\u7edf\u201d\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/12\/0 &hellip; 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