{"id":11667,"date":"2014-11-26T06:24:10","date_gmt":"2014-11-25T22:24:10","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=11667"},"modified":"2014-11-26T06:24:10","modified_gmt":"2014-11-25T22:24:10","slug":"%e3%80%90developer-qa-%e3%80%9120141125","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=11667","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/11\/25"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/11\/25\/25-11-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>&#8211; Q: \u201cWhy does IS-4 have its historical gun, the D-25T, which is a joke on tier 10, while other tanks do not have such an alternative gun?\u201d A: \u201cThere are already enough tanks in the game with \u201cjoke\u201d guns\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u4e3a\u4ec0\u4e48IS-4\u7528\u7684\u662f\u572810\u7ea7\u5c31\u662f\u4e2a\u7b11\u8bdd\u7684\u53f2\u5b9e\u7684D-25T\u70ae\uff0c\u800c\u5176\u4ed6\u5766\u514b\u90fd\u6ca1\u6709\u8fd9\u79cd\u53ef\u9009\u7684\u70ae\uff1f\u201d\u7b54\uff1a\u201c\u6e38\u620f\u4e2d\u5df2\u7ecf\u6709\u5f88\u591a\u7528\u7684\u662f\u2018\u7b11\u8bdd\u2019\u70ae\u7684\u5766\u514b\u4e86\u201d<\/span><\/p>\n<p>&#8211; Q: \u201cThe missions for Object 260 are too tough and there will be a lot of rigging\u201d A (SerB): \u201cI am already dreaming of how much butthurt will there be as a result of bans for rigging :)\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c260\u5de5\u7a0b\u7684\u4efb\u52a1\u592a\u96be\u4e86\uff0c\u5230\u65f6\u5019\u80af\u5b9a\u4f1a\u6709\u5404\u79cd\u5bf9\u5237\u201d\u7b54\uff08SerB\uff09\uff1a\u201c\u6211\u5df2\u7ecf\u5728\u60f3\u7740\u5230\u65f6\u5019\u6709\u591a\u5c11\u4eba\u4f1a\u56e0\u4e3a\u5bf9\u5237\u800c\u86cb\u75bc\u4e0d\u5df2\u201d<!--more--><\/span><\/p>\n<p>&#8211; Q: \u201cWill you add bonux XP to tanks with more than 1000 battles?\u201d A (SerB): \u201c\u2026and how about for simply downloading a client, we unlock all the tanks, give you all the premium ones along with a jar of jam and a bag of cookies?\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u4f60\u4eec\u4f1a\u4e0d\u4f1a\u7ed9\u6218\u6597\u573a\u6b21\u8d85\u8fc71000\u573a\u7684\u5766\u514b\u505a\u4e00\u4e2a\u7ecf\u9a8c\u4e0a\u7684\u5956\u52b1\uff1f\u201d\u7b54\uff08SerB\uff09\uff1a\u201c\u2026\u8981\u4e0d\u8fd9\u6837\uff0c\u4f60\u4ee5\u540e\u4e0b\u8f7d\u4e00\u4e2a\u5ba2\u6237\u7aef\uff0c\u6211\u4eec\u5e2e\u4f60\u70b9\u4eae\u6240\u6709\u8f66\uff0c\u91d1\u5e01\u8f66\u4e5f\u5168\u90e8\u7ed9\u4f60\uff0c\u987a\u4fbf\u9644\u8d60\u4e00\u7f50\u679c\u9171\u548c\u4e00\u5305\u997c\u5e72\uff0c\u4f60\u770b\u600e\u4e48\u6837\uff1f\u201d<\/span><\/p>\n<p>&#8211; the fact that tanks traverse by \u201cjerks\u201d (unlike the fluid turret traverse) is historical<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u65cb\u8f6c\u7684\u65f6\u5019\u4f1a\u201c\u62bd\u52a8\u201d\uff08\u800c\u4e0d\u662f\u50cf\u70ae\u5854\u65cb\u8f6c\u90a3\u6837\u6d41\u7545\uff09\u662f\u53f2\u5b9e\u7684<\/span><\/p>\n<p>&#8211; Q: \u201cCan we expect render range to be turned to circle in 9.5 or 9.6?\u201d A (SerB): \u201cWell, you can always expect anything\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u6211\u4eec\u80fd\u5426\u671f\u5f85\u57289.5\u6216\u80059.6\u4e2d\uff0c\u6e32\u67d3\u8ddd\u79bb\u4f1a\u53d8\u6210\u5706\u5f62\uff1f\u201d\u7b54\uff08SerB\uff09\uff1a\u201c\u4f60\u770b\uff0c\u4f60\u671f\u5f85\u4ec0\u4e48\u90fd\u6ca1\u95ee\u9898\u201d<\/span><\/p>\n<p>&#8211; it\u2019s theoretically possible to change render range for each tank individually, but it\u2019s not needed \u2013 the balance parameter is the view range, limited render range is a technical parameter that would be best removed altogether<br \/>\n<span style=\"color: #0000ff;\">\u7406\u8bba\u4e0a\u662f\u53ef\u4ee5\u7ed9\u6bcf\u8f86\u5766\u514b\u5355\u72ec\u6539\u52a8\u6e32\u67d3\u8ddd\u79bb\u7684\uff0c\u4f46\u662f\u6ca1\u5fc5\u8981\u8fd9\u4e48\u505a\u2014\u5e73\u8861\u7528\u7684\u53c2\u6570\u662f\u89c6\u91ce\uff0c\u53d7\u9650\u7684\u6e32\u67d3\u8ddd\u79bb\u53ea\u662f\u4e2a\u6280\u672f\u4e0a\u7684\u53c2\u6570\uff0c\u6240\u4ee5\u4e00\u53e3\u6c14\u5168\u90e8\u5f04\u6389\u6bd4\u8f83\u597d\u3002<\/span><\/p>\n<p>&#8211; Storm states that a mod, which will identify not the shooter but only shell type will stay legal (possible), only mods that also tell you WHO shot you will be dealt with<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u90a3\u4e2a\u4e0d\u663e\u793a\u662f\u8c01\u6253\u4e86\u4f60\uff0c\u4f46\u662f\u53ea\u663e\u793a\u4f60\u88ab\u4ec0\u4e48\u70ae\u5f39\u6253\u4e86\u7684Mod\u8fd8\u4e0d\u4f1a\u88abBan\uff08\u6709\u53ef\u80fd\uff09\uff0c\u53ea\u6709\u90a3\u4e9b\u4f1a\u544a\u8bc9\u4f60\u4f60<strong>\u88ab\u8c01\u6253\u4e86<\/strong>\u7684Mod\u4f1a\u88ab\u5904\u7406<\/span><\/p>\n<p>&#8211; it\u2019s not possible for WG developers to simply get rid of the noobmeter part of XVM (hence the idea of anonymizing players in battles)<br \/>\n<span style=\"color: #0000ff;\">WG\u7684\u5f00\u53d1\u56e2\u961f\u662f\u6ca1\u6709\u529e\u6cd5\u5355\u72ec\u641e\u5b9aXVM\u4e2d\u7684noobmeter\u90a3\u4e00\u90e8\u5206\uff08\u67e5\u770b\u73a9\u5bb6\u6570\u636e\uff09\u7684\uff08\u548c\u90a3\u4e2a\u5728\u6218\u6597\u4e2d\u4f7f\u73a9\u5bb6\u533f\u540d\u7684\u9009\u9879\u6709\u5173\uff09<\/span><\/p>\n<p>&#8211; developers are apparently not thinking about reducing the 25 percent RNG in penetration<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u73b0\u5728\u6ca1\u6709\u5728\u8003\u8651\u8981\u964d\u4f4e\u7a7f\u6df1\u4e2d\u90a325%\u7684\u968f\u673a\u503c\u57df<\/span><\/p>\n<p>&#8211; regarding the current announcement of Object 907 buff \u2013 Q: \u201cFuck this, they should have buffed it only after the third campaign for massive butthurt.\u201d A: \u201cYea, we thought about it :)\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e907\u5de5\u7a0b\u7684Buff\u2014\u95ee\uff1a\u201c\u5927\u7237\u7684\uff0c\u4ed6\u4eec\u5e94\u8be5\u5728\u7b2c\u4e09\u6b21\u5927\u5956\u8d5b\u4e4b\u540e\u624dbuff\u8fd9\u4e2a\u8f66\uff0c\u8ba9\u5927\u5bb6\u73a9\u86cb\u53bb\u624d\u662f\u554a\u201d\u7b54\uff1a\u201c\u6ca1\u9519\uff0c\u6211\u4eec\u7684\u786e\u6709\u8003\u8651\u8fc7\u8fd9\u4e48\u5e72\u201d<\/span><\/p>\n<p>&#8211; Object 907 was buffed because it was simply too weak, now it\u2019s okay<br \/>\n<span style=\"color: #0000ff;\">907\u5de5\u7a0b\u88abBuff\u7684\u539f\u56e0\u53ea\u662f\u56e0\u4e3a\u4ed6\u4e4b\u524d\u592a\u5f31\u4e86\uff0c\u73b0\u5728\u6ca1\u95ee\u9898\u4e86\u3002\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/11\/2 &hellip; 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