{"id":11627,"date":"2014-11-25T05:22:49","date_gmt":"2014-11-24T21:22:49","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=11627"},"modified":"2014-11-25T05:36:28","modified_gmt":"2014-11-24T21:36:28","slug":"%e3%80%90developer-qa-%e3%80%9120141124","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=11627","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/11\/24\uff089.5\u516c\u5f00\u6d4b\u8bd5\u65f6\u95f4\u5224\u660e\uff09"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/11\/24\/24-11-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>If WW1 history is your thing, check out\u00a0<a href=\"http:\/\/www.europeanfilmgateway.eu\/content\/efg1914-project\">this site<\/a>. It\u2019s interesting to put it mildly.<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u4f60\u5bf9\u4e00\u6218\u5386\u53f2\u611f\u5174\u8da3\u7684\u8bdd\uff0c\u770b\u770b<a href=\"http:\/\/www.europeanfilmgateway.eu\/content\/efg1914-project\">\u8fd9\u4e2a\u7f51\u7ad9<\/a>\u3002\u59d4\u5a49\u70b9\u8bf4\u8fd8\u662f\u633a\u6709\u610f\u601d\u7684\u3002<\/span><\/p>\n<p>Also, wondering about the effects of gun-laying versus stabilizer? Which one is better? There\u2019s an interesting summary on\u00a0<a href=\"http:\/\/forum.worldoftanks.com\/index.php?\/topic\/396188-gld-vs-vstab-lets-end-the-misinformation\/#topmost\">US forums<\/a>\u00a0\u2013 check it out.<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u6709\uff0c\u4f60\u60f3\u4e0d\u60f3\u77e5\u9053\u5782\u7a33\u548c\u70ae\u63a7\u7684\u6548\u679c\uff1f\u54ea\u4e2a\u66f4\u597d\uff1f<a href=\"http:\/\/forum.worldoftanks.com\/index.php?\/topic\/396188-gld-vs-vstab-lets-end-the-misinformation\/#topmost\">\u7f8e\u670d\u8bba\u575b<\/a>\u4e0a\u6709\u4e00\u4e2a\u6709\u8da3\u7684\u603b\u7ed3\u2014\u770b\u770b\u5427\u3002<!--more--><\/span><\/p>\n<p>&#8211; Maus in the game has the armor it had in real life (WG measured the real vehicle)<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u5185\u7684\u9f20\u5f0f\u7684\u88c5\u7532\u548c\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u662f\u4e00\u6837\u7684\uff08WG\u53bb\u6d4b\u91cf\u4e86\u5b9e\u8f66\uff09<\/span><\/p>\n<p>&#8211; apparently, IS-7 armor is historical (SS: some players claim otherwise, Storm disagrees)<br \/>\n<span style=\"color: #0000ff;\">IS-7\u7684\u88c5\u7532\u662f\u53f2\u5b9e\u7684\uff08SS\uff1a\u90e8\u5206\u73a9\u5bb6\u58f0\u79f0\u5e76\u975e\u5982\u6b64\uff0cStorm\u5426\u8ba4\u4e86\u8fd9\u79cd\u8bf4\u6cd5\uff09<\/span><\/p>\n<p>&#8211; Storm states that the mod that displays what type of shell penetrated you and by whom will be dealt with by reducing the amount of data about the shot, that reaches the client<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u53ef\u4ee5\u663e\u793a\u8c01\u548c\u7528\u4ec0\u4e48\u70ae\u5f39\u6253\u7a7f\u4e86\u4f60\u7684Mod\u4f1a\u7531\u964d\u4f4e\u5ba2\u6237\u7aef\u6240\u63a5\u6536\u5230\u7684\u5173\u4e8e\u70ae\u5f39\u547d\u4e2d\u7684\u4fe1\u606f\u91cf\u6765\u8fdb\u884c\u6291\u5236<\/span><\/p>\n<p>&#8211; yesterday, Storm stated that the new Bigworld version is the reason for the delay of render range being reworked to a circle. Now he adds that the new motion physics were reworked for the same reason \u2013 the first thing WG wants to do is to integrate new BW and after that comes everything else. Otherwise they\u2019d be buried under an avalanche of bugs.<br \/>\n<span style=\"color: #0000ff;\">Storm\u6628\u5929\u8bf4\u65b0\u7248\u672c\u7684Bigworld\u5f15\u64ce\u662f\u5bfc\u81f4\u6e32\u67d3\u8ddd\u79bb\u91cd\u5236\u6210\u5706\u5f62\u88ab\u63a8\u8fdf\u7684\u539f\u56e0\u3002\u4ed6\u73b0\u5728\u53c8\u8bf4\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u4e5f\u56e0\u4e3a\u540c\u6837\u7684\u539f\u56e0\u8981\u91cd\u505a\u2014\u2014WG\u60f3\u8981\u5e72\u7684\u7b2c\u4e00\u4ef6\u4e8b\u662f\u628a\u65b0\u7684Bigworld\u5f15\u64ce\u5148\u4e00\u4f53\u5316\u6389\uff0c\u4e4b\u540e\u518d\u641e\u522b\u7684\u3002\u4e0d\u7136\u7684\u8bdd\u4ed6\u4eec\u4f1a\u88ab\u6d77\u91cf\u7684Bug\u6df9\u6ca1\u3002<\/span><\/p>\n<p>&#8211; developers are working on Havok, but Storm states that unfortunately, Havok is delayed by the performance drops it causes. They are working on it.<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u641eHavok\u4e86\uff0c\u4f46\u662fStorm\u8868\u793a\u4e0d\u5e78\u7684\u662f\uff0cHavok\u7531\u4e8e\u5b83\u4f1a\u5bfc\u81f4\u7684\u6e38\u620f\u6027\u80fd\u4e0b\u964d\u800c\u88ab\u5ef6\u8fdf\u4e86\u3002\u4ed6\u4eec\u5728\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\u3002\u00a0<\/span><\/p>\n<p>&#8211; as a reaction to argument that mobile heavy tanks are fine and that IS-7 mobility is nerfed and Object 260\u2032s is not (and that IS-7 should thus be buffed to historical values), Storm replies that the difference between the two is that Object 260 can be penetrated even in the middle part of the turret<br \/>\n<span style=\"color: #0000ff;\">\u4f5c\u4e3a\u5bf9\u201c\u673a\u52a8\u6027\u8fd8\u53ef\u4ee5\u7684\u91cd\u5766\u201d\u6ca1\u95ee\u9898\uff0c\u800cIS-7\u7684\u673a\u52a8\u88ab\u780d\u4e86\uff0c260\u5de5\u7a0b\u7684\u6ca1\u6709\u88ab\u780d\uff08\u800cIS-7\u7684\u6570\u636e\u5e94\u8be5\u88abBuff\u5230\u53f2\u5b9e\u7684\u7a0b\u5ea6\u4e0a\uff09\u7684\u56de\u5e94\uff0cStorm\u8868\u793a\u8bf4\u8fd9\u4fe9\u7684\u533a\u522b\u5c31\u662f260\u5de5\u7a0b\u5c31\u7b97\u5728\u70ae\u5854\u7684\u4e2d\u90e8\u90fd\u53ef\u4ee5\u88ab\u6253\u7a7f<\/span><\/p>\n<p>&#8211; the HESH mechanics rework doesn\u2019t look too well, Storm states that he does not know how to implement it without making it either imbalanced or completely useless<br \/>\n<span style=\"color: #0000ff;\">HESH\u7684\u673a\u5236\u91cd\u5236\u73b0\u5728\u524d\u666f\u5e76\u4e0d\u4e50\u89c2\uff0cStorm\u8868\u793a\u73b0\u5728\u5b9e\u88c5\u8fd9\u4e2a\u673a\u5236\u7684\u95ee\u9898\u662f\u5b83\u8981\u4e48\u4e0d\u5e73\u8861\uff0c\u8981\u4e48\u4e00\u70b9\u7528\u90fd\u6ca1\u6709\u3002<\/span><\/p>\n<p>&#8211; Storm states that the main arguments against gold ammo damage nerf is a) loss of profit b) making the game less fun (\u201cmaking it percieved worse\u201d) by a \u201ccertain part of targetted audience\u201d.<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u9488\u5bf9\u91d1\u5e01\u5f39\u4f24\u5bb3\u524a\u5f31\u7684\u4e3b\u8981\u4e89\u8bba\u70b9\u5728\u4e8ea)\u5229\u6da6\u635f\u5931 b)\u8ba9\u201c\u90e8\u5206\u7279\u5b9a\u4eba\u7fa4\u201d\u611f\u89c9\u8fd9\u4e2a\u6e38\u620f\u6ca1\u90a3\u4e48\u597d\u73a9\u4e86\uff08\u201c\u611f\u89c9\u8d77\u6765\u66f4\u7cdf\u201d\uff09<\/span><\/p>\n<p>&#8211; introducing more shell types or complicated shell mechanics is not an option, as it would make the game incomprehensible for most players, who are \u201ccommon, normal people, many, many of those are not gamers\u201d<br \/>\n<span style=\"color: #0000ff;\">\u52a0\u5165\u66f4\u591a\u5f39\u79cd\u6216\u8005\u66f4\u52a0\u590d\u6742\u7684\u70ae\u5f39\u673a\u5236\u4e5f\u4e0d\u662f\u4e2a\u529e\u6cd5\uff0c\u56e0\u4e3a\u8fd9\u6837\u4f1a\u8ba9\u6e38\u620f\u673a\u5236\u5bf9\u4e8e\u5927\u90e8\u5206\u73a9\u5bb6\u6765\u8bf4\u65e0\u6cd5\u7406\u89e3\uff0c\u5c31\u662f\u90a3\u4e9b\u201c\u4e00\u822c\u7684\u6b63\u5e38\u4eba\uff0c\u90a3\u4e9b\u4e0d\u662f\u2018\u73a9\u5bb6\u2019\u7684\u4eba\u201d<\/span><\/p>\n<p>&#8211; Storm explains why he is against hiding player statistics (including noobmeter etc.): \u201cIf the player hides his statistics, it means he\u2019s either a tomato (and he\u2019s ashamed) or an unicum (and doesn\u2019t want to be targetted as first). And that means that this guy would be mocked by various means: by chat, shooting, pushing, blocking etc. And that\u2019s just one of the negative moments of statistics hiding.\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u89e3\u91ca\u8bf4\u4ed6\u4e2a\u4eba\u53cd\u5bf9\u9690\u85cf\u73a9\u5bb6\u6570\u636e\u7684\u539f\u56e0\u662f\uff08\u5305\u62ecNoobmeter\u5565\u7684\uff09\uff1a\u201c\u5982\u679c\u6709\u73a9\u5bb6\u9690\u85cf\u4e86\u81ea\u5df1\u7684\u6570\u636e\uff0c\u8fd9\u5c31\u610f\u5473\u7740\u4ed6\u8981\u4e48\u662f\u4e2a\u83dc\u903c\uff08\u800c\u4e14\u81ea\u5df1\u89c9\u5f97\u5f88\u4e22\u4eba\uff09\uff0c\u6216\u8005\u662f\u4e2a\u5927\u795e\uff08\u4e0d\u60f3\u88ab\u7b2c\u4e00\u4e2a\u6253\u6389\uff09\u3002\u8fd9\u4e5f\u5c31\u610f\u5473\u7740\u8fd9\u4e2a\u4eba\u4f1a\u88ab\u5404\u79cd\u5632\u8bbd\uff1a\u804a\u5929\uff0c\u628a\u4f60\u63a8\u51fa\u53bb\u6216\u8005\u6321\u4f60\u4ec0\u4e48\u7684\u3002\u800c\u8fd9\u53ea\u662f\u9690\u85cf\u73a9\u5bb6\u6570\u636e\u5e26\u6765\u7684\u8d1f\u9762\u5f71\u54cd\u7684\u51b0\u5c71\u4e00\u89d2\u3002\u201d<\/span><\/p>\n<p>&#8211; Storm states that it\u2019s possible to theoretically implement \u201cstatistics hiding\u201d by the method of hiding player nickname in battle (the player would only be displayed as \u201cPlayer X\u201d, with his full name displayed only after the battle). This option will be discussed by developers.<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u7406\u8bba\u4e0a\u8fd8\u6709\u4e00\u79cd\u529e\u6cd5\u5b9e\u88c5\u8fd9\u4e2a\u201c\u6570\u636e\u9690\u85cf\u201d\uff0c\u5c31\u662f\u628a\u73a9\u5bb6\u5728\u6218\u6597\u4e2d\u7684\u6635\u79f0\u9690\u85cf\u8d77\u6765\uff08\u73a9\u5bb6\u7684\u540d\u5b57\u4f1a\u663e\u793a\u6210\u201c\u73a9\u5bb6X\u201d\uff0c\u53ea\u6709\u5728\u6218\u540e\u624d\u80fd\u770b\u5230\u4ed6\u7684\u6635\u79f0\uff09\u3002\u5f00\u53d1\u56e2\u961f\u73b0\u5728\u5728\u8ba8\u8bba\u8fd9\u4e2a\u9009\u9879\u3002<\/span><\/p>\n<p>&#8211; Storm states that the three caliber rule was introduced for the light tanks to be penetrated by big shells<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u4e09\u500d\u53e3\u5f84\u78be\u538b\u673a\u5236\u5b9e\u88c5\u7684\u539f\u56e0\u662f\u4e3a\u4e86\u8ba9\u8f7b\u5766\u53ef\u4ee5\u88ab\u5927\u53e3\u5f84\u70ae\u5f39\u51fb\u7a7f<\/span><\/p>\n<p>&#8211; the damage eaten by tracks (permadetrack during sidescraping) counting as blocked damage will not be returned<br \/>\n<span style=\"color: #0000ff;\">\u7531\u5c65\u5e26\u963b\u6321\u7684\u4f24\u5bb3\uff08\u65e0\u9650\u65ad\u817f\u6216\u8005\u5899\u89d2\u5356\u5c65\u5e26\uff09\u88ab\u8ba1\u7b97\u5165\u88c5\u7532\u963b\u6321\u7684\u4f24\u5bb3\u7684\u673a\u5236\u4e0d\u4f1a\u56de\u5f52\u00a0<\/span><\/p>\n<p><strong>Source\uff1ahttp:\/\/ftr.wot-news.com\/2014\/11\/24\/9-5-common-test-eta\/<br \/>\n\u6765\u6e90\u2197<\/p>\n<p><\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c<\/span><\/p>\n<p>despite the fact that the complete version of 9.5 was not even supertested yet (several lowtier tanks are not even released on supertest), it seems that according to WG information, 9.5 common test will start on Thursday, 27.11.2014.<br \/>\n<span style=\"color: #0000ff;\">\u5c3d\u7ba19.5\u7684\u5b8c\u6574\u7248\u672c\u8fd8\u6ca1\u6709\u8fdb\u884c\u8d85\u6d4b\uff08\u90e8\u5206\u4f4e\u7ea7\u8f66\u8fd8\u6ca1\u51fa\u73b0\u5728\u8d85\u6d4b\u4e0a\uff09\uff0c\u6839\u636eWG\u7684\u6d88\u606f\u6765\u770b\uff0c9.5\u7684\u5e38\u89c4\u6d4b\u8bd5\u4f1a\u4e8e2014\/11\/27\u5f00\u59cb\u3002\u00a0<\/span><\/p>\n<p>Yea. This is going to go so well.<br \/>\n<span style=\"color: #0000ff;\">\u6069\u3002\u4e00\u5b9a\u4f1a\u975e\u5e38\u987a\u5229\u7684\u3002<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/11\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=11627\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-11627","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/11627","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11627"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/11627\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11627"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11627"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11627"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}