{"id":11437,"date":"2014-11-13T01:53:31","date_gmt":"2014-11-12T17:53:31","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=11437"},"modified":"2014-11-13T01:53:31","modified_gmt":"2014-11-12T17:53:31","slug":"%e3%80%90developer-qa-%e3%80%9120141112","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=11437","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/11\/12"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/11\/12\/12-11-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Please note that Veider confirmed that the leaked viewrange nerf is NOT final \u2013 they are just experimental numbers (extreme values) to check how the vehicles would fare under such conditions. The only thing that is confirmed is that they are working on viewrange nerf.<br \/>\n<span style=\"color: #0000ff;\">Veider\u80af\u5b9a\u8bf4\u6cc4\u9732\u51fa\u6765\u7684\u89c6\u91ce\u524a\u5f31\u5e76<strong>\u4e0d\u662f<\/strong>\u6700\u7ec8\u7248\u2014\u8fd9\u4e9b\u53ea\u662f\u8bd5\u9a8c\u7528\u7684\u6570\u5b57\uff08\u6781\u503c\uff09\uff0c\u6765\u770b\u770b\u8fd9\u4e9b\u8f66\u8f86\u5728\u8fd9\u79cd\u60c5\u51b5\u4e0b\u7684\u906d\u9047\u5982\u4f55\u3002\u552f\u4e00\u73b0\u5728\u80fd\u591f\u80af\u5b9a\u7684\u4e8b\u5c31\u662f\u4ed6\u4eec\u7684\u786e\u5728\u641e\u89c6\u91ce\u524a\u5f31\u3002<\/span><\/p>\n<p>&#8211; Historical battles will not come in 9.5<br \/>\n<span style=\"color: #0000ff;\">9.5\u4e0d\u4f1a\u6709\u5386\u53f2\u6218\u7684<!--more--><\/span><\/p>\n<p>&#8211; TD\u2019s currently form less than 30 percent of the vehicles in WoT<br \/>\n<span style=\"color: #0000ff;\">TD\u73b0\u5728\u5360WOT\u8f66\u8f86\u603b\u6570\u768430%\u4e0d\u5230<\/span><\/p>\n<p>&#8211; developers are apparently considering returning the Confrontation mode (\u201cnational battles\u201d) \u2013 the temporary solution is to hardcap vehicles to maximum of 3 vehicles of the same type (SS: as in, three E-100\u2032s max) per team, Storm admits that this will prolong waiting times, but not to 5 minutes or something<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u6700\u8fd1\u5728\u8003\u8651\u8981\u8ba9\u4ea4\u950b\u6a21\u5f0f\u91cd\u65b0\u52a0\u5165\u6e38\u620f\u4e2d\uff08\u56fd\u522b\u6218\uff09\u2014\u6682\u65f6\u7684\u89e3\u51b3\u529e\u6cd5\u662f\u5728\u6bcf\u961f\u4e2d\u5f3a\u5236\u628a\u6bcf\u4e00\u79cd\u8f66\u8f86\u7684\u6570\u91cf\u9650\u5236\u4e3a\u4e09\u8f86\uff08SS\uff1a\u6700\u591a\u53ea\u80fd\u7531\u4e09\u8f86E-100\u8fd9\u6837\uff09Storm\u627f\u8ba4\u8bf4\u8fd9\u4e2a\u4f1a\u5ef6\u957f\u7b49\u5f85\u65f6\u95f4\uff0c\u4f46\u662f\u4e0d\u4f1a\u51fa\u73b0\u4ec0\u4e48\u8981\u7b495\u5206\u949f\u7684\u60c5\u51b5<\/span><\/p>\n<p>&#8211; Storm admits large amount of bugs in 9.4, currently WG is investigating why that happened<br \/>\n<span style=\"color: #0000ff;\">Storm\u627f\u8ba4\u8bf49.4\u6709\u8bb8\u591aBug\uff0cWG\u73b0\u5728\u6b63\u5728\u8c03\u67e5\u4e3a\u4ec0\u4e48\u4f1a\u8fd9\u6837<\/span><\/p>\n<p>&#8211; according to Storm, the number of online players on RU server is the same as it was last year by this time<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\uff0c\u73b0\u5728\u6bdb\u670d\u7684\u5728\u7ebf\u73a9\u5bb6\u6570\u91cf\u548c\u53bb\u5e74\u8fd9\u4e2a\u65f6\u5019\u7684\u4e00\u6837<\/span><\/p>\n<p>&#8211; new serverside physics will not be split, it will come in one patch<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u670d\u52a1\u5668\u7aef\u7269\u7406\u6548\u679c\u4e0d\u4f1a\u5206\u5f00\u52a0\u5165\uff0c\u4e00\u4e2a\u8865\u4e01\u5c31\u641e\u5b9a<\/span><\/p>\n<p>&#8211; when nerfing viewrange, developers will take into account that some hightier mediums (Batchat, Leopard) act as scouts.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u780d\u89c6\u91ce\u7684\u65f6\u5019\uff0c\u5f00\u53d1\u56e2\u961f\u4f1a\u8003\u8651\u5230\u90e8\u5206\u9ad8\u9636\u4e2d\u5766\uff08\u67e5\u6da4\u7eb6\u548c\u8c79I\uff09\u4f5c\u4e3a\u4fa6\u5bdf\u8f66\u7684\u60c5\u51b5<\/span><\/p>\n<p>&#8211; Veider states that the logic behind the viewrange nerf is that the developers want to make tanks fit more in their role on the battlefield in order to return to the \u201crock-paper-scissors\u201d principle<br \/>\n<span style=\"color: #0000ff;\">Veider\u8868\u793a\u8fd9\u6b21\u89c6\u91ce\u524a\u5f31\u80cc\u540e\u7684\u903b\u8f91\u662f\u5f00\u53d1\u56e2\u961f\u60f3\u8981\u8ba9\u5766\u514b\u66f4\u52a0\u7b26\u5408\u4ed6\u4eec\u6218\u573a\u4e0a\u7684\u89d2\u8272\uff0c\u8fd9\u6837\u53ef\u4ee5\u628a\u201c\u4e07\u7269\u76f8\u751f\u76f8\u514b\u201d\u7684\u611f\u89c9\u5e26\u56de\u6765<\/span><\/p>\n<p>&#8211; Veider is aware that the viewrange nerf might cause more \u201cvanishing tanks in the middle of a field\u201d issues, that is another matter WG will address<br \/>\n<span style=\"color: #0000ff;\">Veider\u77e5\u9053\u524a\u5f31\u89c6\u91ce\u4ee5\u540e\u4e5f\u8bb8\u4f1a\u9020\u6210\u66f4\u591a\u7684\u201c\u5e73\u5730\u6d88\u5931\u201d\u7684\u5766\u514b\u7684\u60c5\u51b5\uff0c\u8fd9\u662fWG\u4f1a\u5904\u7406\u7684\u53e6\u5916\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; the \u201cvanishing tanks in the middle of the field\u201d will be fixed by the following principle: currently, a tank shoots, gets spotted due to camo penalty for shooting, but when that penalty wears off, its camo is improved and the tank disappears. In the future, the penalty will not wear off until the vehicle leaves enemy viewrange zone<br \/>\n<span style=\"color: #0000ff;\">\u201c\u5766\u514b\u5e73\u5730\u6d88\u5931\u201d\u7684\u95ee\u9898\u4f1a\u7528\u4ee5\u4e0b\u65b9\u6cd5\u6765\u89e3\u51b3\uff1a\u73b0\u5728\u7684\u8bdd\uff0c\u5766\u514b\u5f00\u706b\u4e4b\u540e\u4f1a\u7531\u4e8e\u9690\u853d\u60e9\u7f5a\u800c\u88ab\u70b9\u4eae\uff0c\u4f46\u662f\u7b49\u60e9\u7f5a\u6d88\u5931\u4ee5\u540e\uff0c\u5b83\u7684\u9690\u853d\u7cfb\u6570\u53c8\u4f1a\u56de\u5347\uff0c\u4e8e\u662f\u5b83\u5c31\u6d88\u5931\u4e86\u3002\u4ee5\u540e\uff0c\u8fd9\u4e2a\u60e9\u7f5a\u53ea\u6709\u5728\u5766\u514b\u79bb\u5f00\u654c\u4eba\u7684\u89c6\u91ce\u533a\u4e4b\u540e\u624d\u4f1a\u6d88\u5931\u3002<\/span><\/p>\n<p>&#8211; developers are \u201cdiscussing furiously\u201d the option of reducing the viewrange only when the tank is camping in bushes<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u6b63\u5728\u628a\u89c6\u91ce\u524a\u5f31\u8fd9\u4e00\u673a\u5236\u5b9e\u88c5\u7ed9\u6b63\u5728\u8349\u4e1b\u4e2d\u8e72\u5751\u7684\u5766\u514b\u7684\u95ee\u9898\u8fdb\u884c\u201c\u6fc0\u70c8\u7684\u8ba8\u8bba\u201d<\/span><\/p>\n<p>&#8211; various viewrange sectors (SS: a tank would see forward further than to the sides) would be hard for players to understand and it would be very expensive server resource-wise<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u540c\u7684\u89c6\u91ce\u533a\uff08SS\uff1a\u5766\u514b\u6b63\u9762\u89c6\u91ce\u6bd4\u4fa7\u9762\u9ad8\uff09\u7684\u60c5\u51b5\u53ea\u4f1a\u8ba9\u73a9\u5bb6\u66f4\u52a0\u56f0\u60d1\uff0c\u8fd8\u4f1a\u7528\u6389\u5f88\u591a\u670d\u52a1\u5668\u7aef\u7684\u8d44\u6e90\u00a0<\/span><\/p>\n<p>Oh yea and another look at the reward camo for CW campaign 3<br \/>\n<span style=\"color: #0000ff;\">\u987a\u4fbf\u518d\u770b\u770b\u7b2c\u4e09\u6b21\u9886\u571f\u6218\u7684\u5956\u52b1\u8ff7\u5f69\u5f0f\u6837<\/span><\/p>\n<p><a href=\"https:\/\/xvm.garphy.com\/?attachment_id=11438\" rel=\"attachment wp-att-11438\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11438\" title=\"72e73867982130bd294824e95d74ab60\" src=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2014\/11\/72e73867982130bd294824e95d74ab60.jpg\" alt=\"\" width=\"1054\" height=\"686\" srcset=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2014\/11\/72e73867982130bd294824e95d74ab60.jpg 1054w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2014\/11\/72e73867982130bd294824e95d74ab60-600x390.jpg 600w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2014\/11\/72e73867982130bd294824e95d74ab60-1024x666.jpg 1024w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2014\/11\/72e73867982130bd294824e95d74ab60-460x300.jpg 460w\" sizes=\"auto, (max-width: 1054px) 100vw, 1054px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/11\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=11437\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-11437","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/11437","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11437"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/11437\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11437"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}