{"id":11352,"date":"2014-11-07T08:32:06","date_gmt":"2014-11-07T00:32:06","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=11352"},"modified":"2014-11-07T08:32:06","modified_gmt":"2014-11-07T00:32:06","slug":"%e3%80%90developer-qa-%e3%80%9120141106","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=11352","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/11\/06"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/11\/06\/6-11-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>In case you are interested \u2013 here\u2019s an\u00a0<a href=\"http:\/\/www.idfblog.com\/blog\/2014\/11\/05\/rare-documentation-triumph-yom-kippur-war-camera-lens\/\">extremely interesting article<\/a>\u00a0about the Yom Kippur war (thanks to Brenthos for this one). In fact, the entire blog rocks.<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u4f60\u611f\u5174\u8da3\u7684\u8bdd\u2014\u4f60\u53ef\u4ee5\u770b\u770b\u8fd9\u4e00\u7bc7\u5173\u4e8e<a href=\"http:\/\/www.idfblog.com\/blog\/2014\/11\/05\/rare-documentation-triumph-yom-kippur-war-camera-lens\/\">\u8d4e\u7f6a\u65e5\u6218\u4e89\u7684\u6587\u7ae0<\/a>\uff08\u611f\u8c22Brenthos\u63d0\u4f9b\u7684\u94fe\u63a5\uff09\u3002\u8bf4\u5b9e\u8bdd\uff0c\u6574\u4e2a\u535a\u5ba2\u90fd\u5f88\u5c4c\u3002\u00a0<\/span><\/p>\n<p>&#8211; Storm explaining the HD textures issue once again: \u201cWe talked about releasing the textures in a simplified form, which can be seen starting from patch 9.3, because all the HD models are available by default with reduced texture quality. The quality of HD models will stay the way it is now. In short \u2013 the quality of upcoming HD models and tank textures will be the way it is now.\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u518d\u6b21\u89e3\u91ca\u4e86\u9ad8\u6e05\u8d34\u56fe\u7684\u95ee\u9898\uff1a\u201c\u6211\u4eec\u8ba8\u8bba\u8fc7\u8981\u628a\u8d34\u56fe\u4ee5\u4e00\u79cd\u7b80\u5355\u7684\u5f62\u5f0f\u653e\u51fa\uff0c\u5c31\u50cf9.3\u4e4b\u540e\u7684\u90a3\u6837\uff0c\u56e0\u4e3a\u9ad8\u6e05\u6a21\u578b\u9ed8\u8ba4\u7684\u8d34\u56fe\u6750\u8d28\u90fd\u662f\u6709\u6240\u7f29\u6c34\u7684\u3002\u4f46\u662f\u9ad8\u6e05\u6a21\u578b\u672c\u8eab\u7684\u8d28\u91cf\u8fd8\u662f\u4f1a\u4fdd\u6301\u4e0d\u53d8\u3002\u603b\u4e4b\u2014\u540e\u9762\u51fa\u7684\u9ad8\u6e05\u6a21\u578b\u548c\u5766\u514b\u7684\u8d34\u56fe\u8d28\u91cf\u548c\u73b0\u5728\u5c31\u662f\u4e00\u6837\u7684\u4e86\u201d<!--more--><\/span><\/p>\n<p>&#8211; Q: \u201cWhy was SU-76I removed from the shop?\u201d A (SerB): \u201cBecause it pwned newbies.\u201d On the same matter, Storm confirms this (with sad \u201cas usual\u201d), he adds that the vehicle was tested properly, but a mistake was made and they are investigating it. Currently however, everyone is preparing for DevCon (SS: developer meeting) and the decision will be taken next week. Oddly enough, Yuri Pasholok in another comment says \u201ctold you so\u201d, as in he knew about the imbalanced status of the vehicle.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201cSU-76I\u600e\u4e48\u5c31\u4e0b\u67b6\u4e86\u5462\uff1f\u201d\u7b54\uff08SerB\uff09\uff1a\u201c\u88ab\u4eba\u62ff\u53bb\u5c60\u5e7c\u4e86\u3002\u201d\u5728\u540c\u4e00\u4ef6\u4e8b\u4e0a\uff0cStorm\u80af\u5b9a\u4e86\u8fd9\u4e2a\u6d88\u606f\uff08\u2018\u548c\u4ee5\u5f80\u4e00\u6837\u2019\u4e0d\u5e78\u7684\uff09\uff0c\u4ed6\u8fd8\u8868\u793a\u8bf4\u8fd9\u8f86\u8f66\u7684\u786e\u6709\u8fdb\u884c\u8fc7\u6d4b\u8bd5\uff0c\u4f46\u662f\u4ed6\u4eec\u72af\u4e86\u4e2a\u9519\u8bef\uff0c\u73b0\u5728\u6b63\u5728\u8c03\u67e5\u3002\u7136\u800c\u73b0\u5728\u6240\u6709\u4eba\u90fd\u5728\u4e3aDevCon\u505a\u51c6\u5907\uff08SS\uff1a\u5f00\u53d1\u56e2\u961f\u4f1a\u8bae\uff09\uff0c\u4ed6\u4eec\u4e0b\u5468\u624d\u4f1a\u51b3\u5b9a\u5177\u4f53\u63aa\u65bd\u3002\u5947\u602a\u7684\u662f\uff0cYuri Pasholok\u5728\u53e6\u4e00\u6761\u56de\u590d\u91cc\u9762\u8bf4\u201c\u6211\u544a\u8bc9\u4f60\u4e86\u5427\u201d\uff0c\u6362\u53e5\u8bdd\u8bf4\u4ed6\u662f\u77e5\u9053\u8fd9\u8f86\u8f66\u5c5e\u6027\u4e0d\u5e73\u8861\u7684\u95ee\u9898\u7684<\/span><\/p>\n<p>&#8211; the changes in historical battle mode will be \u201cradical\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u7684\u6539\u52a8\u4f1a\u662f\u201c\u6839\u672c\u6027\u7684\u201d\u00a0<\/span><\/p>\n<p>&#8211; Q: \u201cWhy does the enemy armor bounce more shots when the enemy is low health? I tested that in hundreds of battles.\u201d A (SerB): \u201cThat\u2019s paranoia. And about that testing in hundreds of battles you are lying.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u4e3a\u4ec0\u4e48\u654c\u4eba\u5728\u8840\u8d8a\u5c11\u7684\u65f6\u5019\u88c5\u7532\u66f4\u5bb9\u6613\u8df3\u5f39\uff1f\u6211\u5df2\u7ecf\u6d4b\u8bd5\u4e86\u597d\u51e0\u767e\u573a\u4e86\u201d\u7b54\uff08SerB\uff09\uff1a\u201c\u4f60\u4e2a\u88ab\u5bb3\u5984\u60f3\u3002\u8fd8\u6709\u90a3\u4e2a\u6d4b\u8bd5\u597d\u51e0\u767e\u573a\uff0c\u4f60\u4e5f\u5728\u90a3\u626f\u6de1\u3002\u201d<\/span><\/p>\n<p>&#8211; apparently there is a tutorial bug in 9.4 as well, it will be fixed (SS: no details, it\u2019s possible this is RU-specific)<br \/>\n<span style=\"color: #0000ff;\">9.4\u7684\u6559\u7a0b\u4e2d\u6709\u4e2abug\uff0c\u4f1a\u88ab\u4fee\u590d\u7684\uff08SS\uff1a\u6ca1\u6709\u7ec6\u8282\uff0c\u4f30\u8ba1\u662f\u6bdb\u670d\u9650\u5b9a\u7684\uff09<\/span><\/p>\n<p>&#8211; the 9.4\u00a0<a href=\"https:\/\/www.youtube.com\/watch?feature=player_embedded&amp;v=J-eNWbGDS5I\">bush bug<\/a>\u00a0(bushes \u201cflicker\u201d in sniper mode) will be fixed in the following patch<br \/>\n<span style=\"color: #0000ff;\">9.4\u7684\u8349\u4e1bbug\uff08\u8349\u4e1b\u4f1a\u5728\u5f00\u955c\u6a21\u5f0f\u4e0b\u9891\u95ea\uff09\u4f1a\u5728\u63a5\u4e0b\u6765\u7684\u8865\u4e01\u4e2d\u4fee\u590d<\/span><\/p>\n<p>&#8211; the Object 260 WILL be an individual mission reward in 9.5 (SS: earlier the question was posted oddly and I did misread it, sorry)<br \/>\n<span style=\"color: #0000ff;\">260\u5de5\u7a0b<strong>\u662f<\/strong>9.5\u7684\u72ec\u7acb\u4efb\u52a1\u7684\u5956\u52b1\uff08SS\uff1a\u4e4b\u524d\u8fd9\u4e2a\u95ee\u95ee\u9898\u7684\u65b9\u5f0f\u5f88\u5947\u602a\uff0c\u6211\u8bfb\u9519\u4e86\uff0c\u62b1\u6b49\uff09<\/span><\/p>\n<p>&#8211; the \u201cclone\u201d maps (Himmelsdorf\/Winter Himmelsdorf) have each one half of the probability to get them in random battles<br \/>\n<span style=\"color: #0000ff;\">\u2018\u514b\u9686\u2019\u56fe\uff08\u9521\u57ce\uff0c\u51ac\u5b63\u9521\u57ce\uff09\u5728\u968f\u673a\u6218\u6597\u4e2d\u8fdb\u5165\u7684\u6bd4\u7387\u662f\u5bf9\u534a\u5f00<\/span><\/p>\n<p>&#8211; multiple players report \u201cdouble click\u201d bug (SS: not quite sure what that is), it\u2019s apparently related to XVM<br \/>\n<span style=\"color: #0000ff;\">\u5f88\u591a\u73a9\u5bb6\u90fd\u6709\u4e0a\u62a5\u201c\u53cc\u51fb\u201d\u7684bug\uff08SS\uff1a\u4e0d\u77e5\u9053\u662f\u5565\uff09\uff0c\u548cXVM\u6709\u4e00\u5b9a\u5173\u7cfb<\/span><\/p>\n<p>&#8211; various modes for team battles (7\/32, 7\/42 etc.) will not be made because it would just spread the playerbase too thin and would result in long queues<br \/>\n<span style=\"color: #0000ff;\">\u7ec4\u961f\u6a21\u5f0f\uff087\/32\uff0c7\/42\u8fd9\u79cd\uff09\u7684\u89c4\u5219\u4e0d\u4f1a\u505a\uff0c\u56e0\u4e3a\u8fd9\u6837\u4f1a\u628a\u73a9\u5bb6\u7fa4\u4f53\u6253\u6563\uff0c\u5bfc\u81f4\u6392\u961f\u65f6\u95f4\u8fc7\u957f<\/span><\/p>\n<p>&#8211; there are currently no plans for changes in how the visual camouflage works<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u6ca1\u53c8\u5173\u4e8e\u8981\u600e\u4e48\u5bf9\u89c6\u89c9\u8ff7\u5f69\u8fdb\u884c\u91cd\u5236\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; it\u2019s possible (very vaguely) that the way the improved crew training works will be changed, improving the levelup of the lowest main skill level player instead of the one with least XP (SS: as in, when you have a 60 percent retrained guy with 3 perks and a 100 percent retrained guy with 1 perk, currently the 100 percent one is selected for faster retraining, while in the future, the 60 percent one would be)<br \/>\n<span style=\"color: #0000ff;\">\u4e58\u5458\u52a0\u901f\u8bad\u7ec3\u6709\u53ef\u80fd\uff08\u8bf4\u7684\u5f88\u542b\u7cca\uff09\u4f1a\u6539\u52a8\uff0c\u4ee5\u540e\u4f1a\u5bf9\u73a9\u5bb6\u7684\u4e58\u5458\u4e2d\u4e3b\u8981\u804c\u4e1a\u80fd\u529b\u6700\u4f4e\u7684\u90a3\u4e2a\u8fdb\u884c\u52a0\u901f\u57f9\u8bad\uff0c\u800c\u4e0d\u662f\u7ecf\u9a8c\u6700\u5c11\u7684\u90a3\u4e2a\uff08SS\uff1a\u6362\u53e5\u8bdd\u8bf4\u5982\u679c\u4f60\u6709\u4e2a60%\u7684\u91cd\u65b0\u8bad\u7ec3\u8fc7\u7684\u4eba\uff0c\u4f46\u662f\u67093\u6280\u80fd\u5728\u4e0a\u9762\uff0c\u800c\u53e6\u5916\u4e00\u4e2a\u4eba\u662f1\u6280\u80fd\u4f46\u662f100%\u7684\u4e58\u5458\u6280\u80fd\uff0c\u73b0\u5728\u7cfb\u7edf\u4f1a\u7ed9\u4f60\u9009\u6210\u90a3\u4e2a100%\u7684\uff0c\u4ee5\u540e\u4f1a\u9009\u621060%\u90a3\u4e2a\uff09<\/span><\/p>\n<p>&#8211; there is a CW bug on RU server affecting Clanwars \u2013 in clan chat window only clan members should access, it allows your opponents to write in it. It\u2019s tied to landings. It is known and it\u2019s possible it will be fixed by a micropatch.<br \/>\n<span style=\"color: #0000ff;\">\u6bdb\u670d\u9886\u571f\u6218\u4e0a\u6709\u4e2a\u4f1a\u5f71\u54cd\u5230\u9886\u571f\u6218\u672c\u8eab\u7684bug\u2014\u5728\u53ea\u6709\u519b\u56e2\u5185\u90e8\u73a9\u5bb6\u624d\u53ef\u4ee5\u8fdb\u5165\u7684\u519b\u56e2\u804a\u5929\u9891\u9053\u4e2d\uff0c\u73b0\u5728\u4f60\u7684\u5bf9\u624b\u4e5f\u53ef\u4ee5\u5728\u91cc\u9762\u53d1\u8a00\u4e86\u3002\u8fd9\u4e2a\u548c\u767b\u9646\u6218\u6709\u4e00\u4e9b\u5173\u7cfb\uff0c\u73b0\u5728\u6bdb\u5b50\u5df2\u7ecf\u77e5\u9053\u8fd9\u4e2aBug\u7684\u5b58\u5728\u4e86\uff0c\u53ef\u80fd\u4f1a\u7531\u4e00\u4e2aMicropatch\u8fdb\u884c\u4fee\u590d<\/span><\/p>\n<p>&#8211; there is apparently another bug, where you damage the allies by even touching them while driving very slowly, this will be fixed according to Storm<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u6709\u53e6\u4e00\u4e2abug\uff0c\u5c31\u662f\u5f53\u4f60\u5728\u5f00\u8f66\u901f\u5ea6\u5f88\u6162\u7684\u60c5\u51b5\u4e0b\u78b0\u5230\u4f60\u7684\u961f\u53cb\u90fd\u4f1a\u5bfc\u81f4\u4ed6\u4eec\u53d7\u4f24\u3002Storm\u8bf4\u8fd9\u4e2abug\u4f1a\u88ab\u4fee\u590d\u3002<\/span><\/p>\n<p>&#8211; server aim circle is bugged as well, it too will be fixed \u2013 it\u2019s possible it will be hotfixed in fact, but no guarantees<br \/>\n<span style=\"color: #0000ff;\">\u670d\u52a1\u5668\u7aef\u7684\u7784\u51c6\u5708\u4e5f\u6709bug\uff0c\u540c\u6837\u4f1a\u88ab\u4fee\u590d\u2014\u6709\u53ef\u80fd\u4e5f\u662fhotfix\uff0c\u4f46\u662f\u4e0d\u505a\u4fdd\u8bc1\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/11\/0 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=11352\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-11352","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/11352","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11352"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/11352\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11352"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}