{"id":11256,"date":"2014-10-29T03:20:54","date_gmt":"2014-10-28T19:20:54","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=11256"},"modified":"2014-10-29T03:20:54","modified_gmt":"2014-10-28T19:20:54","slug":"%e3%80%90developer-qa-%e3%80%9120141028","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=11256","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/10\/28"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/10\/28\/28-10-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello everyone, please note that the 122mm HE Soviet shell alpha buff is unintentional and will likely be cancelled.<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u8bf7\u6ce8\u610f\u82cf\u8054\u7684122mmHE\u5f39\u7684\u5355\u53d1\u4f24\u5bb3\u88abbuff\u4e00\u4e8b\u5e76\u4e0d\u662f\u6709\u610f\u4e3a\u4e4b\u7684\uff0c\u5f88\u6709\u53ef\u80fd\u4f1a\u88ab\u53d6\u6d88\u6389\u00a0<\/span><\/p>\n<p>&#8211; according to Storm, the statement that limited MM is one of the premium vehicle characteristics is incorrect, as large part of the premium vehicles have normal MM<br \/>\n<span style=\"color: #0000ff;\">\u6839\u636eStorm\u7684\u8bf4\u6cd5\uff0c\u5206\u623f\u4fdd\u62a4\u662f\u91d1\u5e01\u8f66\u7684\u4e00\u4e2a\u7279\u6027\u7684\u8bf4\u6cd5\u662f\u4e0d\u5bf9\u7684\uff0c\u56e0\u4e3a\u5927\u90e8\u5206\u91d1\u5e01\u8f66\u90fd\u6ca1\u6709\u5206\u623f\u4fdd\u62a4<\/span><br \/>\n<!--more--><br \/>\n&#8211; Storm states that nerfing limited MM to regular MM happened only once for a premium tank \u2013 with Type 59. The tendency for premium tanks is more like the opposite, as it was recently with the AT-15A and M6A2E1<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf4\u628a\u5206\u623f\u4fdd\u62a4\u780d\u6210\u5e38\u89c4\u5206\u623f\u7684\u4e8b\u60c5\u53ea\u51fa\u73b0\u5728\u4e00\u8f86\u91d1\u5e01\u8f66\u8eab\u4e0a\u201459\u5f0f\u3002\u800c\u91d1\u5e01\u8f66\u7684\u503e\u5411\u5176\u5b9e\u662f\u76f8\u53cd\u7684\uff0c\u5c31\u50cf\u6700\u8fd1\u7684AT-15A\u548cM6A2E1\u4e00\u6837<\/span><\/p>\n<p>&#8211; WoT is using Scaleform for UI ever since beta test<br \/>\n<span style=\"color: #0000ff;\">WOT\u81ea\u4eceBeta\u6d4b\u8bd5\u7684\u65f6\u5019\u5c31\u5728\u7528Scaleform\u505aUI\u4e86<\/span><\/p>\n<p>&#8211; Archer will likely play the same way as the Crusader SP (SS: going faster backwards than forwards)<br \/>\n<span style=\"color: #0000ff;\">\u5c04\u624b\u9a71\u9010\u6218\u8f66\u548c\u5341\u5b57\u519bSP\u73a9\u8d77\u6765\u5dee\u4e0d\u591a\uff08SS\uff1a\u5012\u8f66\u6bd4\u6b63\u7740\u5f00\u5feb\uff09<\/span><\/p>\n<p>&#8211; Storm confirms that more than half of Waffentragers E-100 don\u2019t even finish shooting their first clip before they are destroyed<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4\u534a\u6570\u4ee5\u4e0a\u7684WT E-100\u5728\u6253\u4e0d\u5b8c\u7b2c\u4e00\u4e2a\u5f39\u5939\u7684\u65f6\u5019\u5c31\u6b7b\u4e86<\/span><\/p>\n<p>&#8211; for now, there are no plans to buff M48 Patton<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u6709\u8981buffM48\u5df4\u987f\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; the best ETA available for the Sixth Sense rework is \u201cnext year\u201d, it will most likely come with the complete perk overhaul<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u516d\u611f\u91cd\u5236\u7684\u6700\u7406\u60f3\u7684\u4e0a\u7ebf\u65f6\u95f4\u662f\u201c\u660e\u5e74\u201d\uff0c\u5f88\u6709\u53ef\u80fd\u4f1a\u548c\u6280\u80fd\u5b8c\u5168\u91cd\u5236\u4e00\u8d77\u63a8\u51fa<\/span><\/p>\n<p>&#8211; Storm states that the importance of perks will most likely not be improved, because it would make old players with many perk crews overpowered<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u6280\u80fd\u7684\u91cd\u8981\u6027\u5f88\u6709\u53ef\u80fd\u4e0d\u4f1a\u4e0a\u5347\uff0c\u56e0\u4e3a\u8fd9\u6837\u4f1a\u8ba9\u90a3\u4e9b\u6280\u80fd\u5f88\u591a\u7684\u8001\u73a9\u5bb6\u8fc7\u4e8eOP<\/span><\/p>\n<p>&#8211; Storm states that the HD model experiments were conducted on IS-4<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf4\u9ad8\u6e05\u6a21\u578b\u7684\u5b9e\u9a8c\u662f\u5728IS-4\u8eab\u4e0a\u8fdb\u884c\u7684<\/span><\/p>\n<p>&#8211; the Havok got delayed, because developers \u201cwere ashamed\u201d to introduce only small object destruction in first round and went to work on building destruction instead and now they are \u201cstuck on the issue of performance\u201d<br \/>\n<span style=\"color: #0000ff;\">Havok\u88ab\u63a8\u8fdf\u4e86\uff0c\u56e0\u4e3a\u5f00\u53d1\u56e2\u961f\u201c\u6127\u4e8e\u201d\u5728\u7b2c\u4e00\u8f6e\u4e2d\u53ea\u52a0\u5165\u5c0f\u7269\u4f53\u7684\u88ab\u6467\u6bc1\u7684Havok\u6548\u679c\uff0c\u4e8e\u662f\u4ed6\u4eec\u5c31\u56de\u5934\u53bb\u641e\u5efa\u7b51\u7684\u88ab\u6bc1\u6548\u679c\u4e86\u3002\u73b0\u5728\u4ed6\u4eec\u201c\u7531\u4e8e\u6027\u80fd\u95ee\u9898\u800c\u505c\u6ede\u4e0d\u524d\u201d<\/span><\/p>\n<p>&#8211; Storm states that if artillery gets \u201cnormal accuracy\u201d (SS: as in, pre-nerf one), it would have to be compensated by alpha reduction, aimtime and shell flight velocity, which is something the developers really don\u2019t want to do<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u5982\u679c\u706b\u70ae\u7684\u201c\u7cbe\u5ea6\u6b63\u5e38\u201d\uff08SS\uff1a\u5c31\u662f\u5927\u780d\u4e4b\u524d\u7684\uff09\uff0c\u8fd9\u5c31\u8981\u901a\u8fc7\u5355\u53d1\u4f24\u5bb3\u964d\u4f4e\uff0c\u7784\u51c6\u65f6\u95f4\u4ee5\u53ca\u70ae\u5f39\u98de\u884c\u901f\u5ea6\u6765\u8865\u507f\uff0c\u800c\u5f00\u53d1\u56e2\u961f\u771f\u7684\u4e0d\u60f3\u8fd9\u4e48\u5e72<\/span><\/p>\n<p>&#8211; developers considered the variant, where HE shells would be split into normal HE shells and artillery HE shells (with reduced damage), but they considered that unrealistic<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u8003\u8651\u8fc7\u628aHE\u5f39\u5206\u6210\u5e38\u89c4\u7684\u548c\u706b\u70ae\u7528\u7684\uff08\u4f24\u5bb3\u964d\u4f4e\uff09\uff0c\u4f46\u662f\u4ed6\u4eec\u8ba4\u4e3a\u8fd9\u4e48\u505a\u5c31\u4e0d\u771f\u5b9e\u4e86<\/span><\/p>\n<p>&#8211; according to Storm, there is no guarantee that patch 0.9.9 will be followed by 1.0.0, it\u2019s completely possible to have 0.9.20 for example<br \/>\n<span style=\"color: #0000ff;\">\u6839\u636eStorm\u7684\u8bf4\u6cd5\uff0c\u73b0\u5728\u5e76\u4e0d\u4fdd\u8bc1\u57280.9.9\u8865\u4e01\u4e4b\u540e\u7684\u4e0b\u4e00\u4e2a\u5c31\u662f10.0.0\uff0c\u5f88\u6709\u53ef\u80fd\u4f1a\u51fa\u73b0\u6817\u59820.9.20\u8fd9\u6837\u7684\u7248\u672c<\/span><\/p>\n<p>&#8211; there are no plan for complete tier 6-8 rebalance in connection with new vehicle introduction<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u7531\u4e8e\u65b0\u8f66\u7684\u52a0\u5165\u5c31\u8981\u5bf9\u6574\u4e2a6~8\u7ea7\u8fdb\u884c\u5b8c\u5168\u91cd\u65b0\u5e73\u8861\u7684\u8ba1\u5212\u00a0<\/span><\/p>\n<p>&#8211; Storm states that if you want to use the 0.9.4 gun sounds, it\u2019s no problem to use them downloaded, because the sound engine did not change<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf4\u5982\u679c\u4f60\u60f3\u75289.4\u7684\u70ae\u58f0\u7684\u8bdd\uff0c\u4e0b\u8f7d\u4e0b\u6765\u7528\u5c31\u597d\u4e86\uff0c\u56e0\u4e3a\u58f0\u97f3\u5f15\u64ce\u6ca1\u53d8<\/span><\/p>\n<p>&#8211; Storm doesn\u2019t consider the \u201cintro video\u201d to be a problem that should have an option to disable it, as you can simply press escape to skip it<br \/>\n<span style=\"color: #0000ff;\">Storm\u5e76\u4e0d\u8ba4\u4e3a\u6e38\u620f\u5f00\u59cb\u65f6\u5019\u90a3\u4e2a\u201c\u7247\u5934\u201d\u662f\u4e2a\u95ee\u9898\uff0c\u5e94\u8be5\u6709\u4e2a\u9009\u9879\u53ef\u4ee5\u7981\u7528\u5b83\u3002\u56e0\u4e3a\u4f60\u6309\u4e0bESC\u5c31\u6ca1\u4e86\u561b\u3002<\/span><\/p>\n<p>&#8211; Storm states that 9.5 will definitely come before New Year<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a9.5\u4e00\u5b9a\u4f1a\u5728\u65b0\u5e74\u524d\u63a8\u51fa<\/span><\/p>\n<p>&#8211; according to Storm, there is no delay in work on HD models, only a delay in their release, as there are really many vehicles in remodelling process at the same time<br \/>\n<span style=\"color: #0000ff;\">\u6839\u636eStorm\u7684\u8bf4\u6cd5\uff0c\u9ad8\u6e05\u6a21\u578b\u7684\u5de5\u4f5c\u5e76\u6ca1\u6709\u4ec0\u4e48\u63a8\u8fdf\uff0c\u53ea\u662f\u5728\u653e\u51fa\u7684\u65f6\u95f4\u70b9\u4e0a\u6709\u63a8\u8fdf\uff0c\u56e0\u4e3a\u73b0\u5728\u771f\u7684\u6709\u5f88\u591a\u8f66\u5728\u4e00\u8d77\u88ab\u91cd\u65b0\u5efa\u6a21<\/span><\/p>\n<p>&#8211; turning LT\u2019s into \u201cpaper MT\u2019s\u201d by reducing their MM to normal was not discussed by the developers<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u6ca1\u6709\u8ba8\u8bba\u8fc7\u901a\u8fc7\u628a\u8f7b\u5766\u7684\u5206\u623f\u964d\u4f4e\u5230\u6b63\u5e38\u6c34\u5e73\uff0c\u7136\u540e\u8ba9\u4ed6\u4eec\u53d8\u6210\u201c\u7eb8\u7cca\u7684\u4e2d\u5766\u201d\u7684\u4e8b\u60c5<\/span><\/p>\n<p>&#8211; for now, the LT rebalance will consists of only viewrange buffs and nerfs<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8f7b\u5766\u7684\u91cd\u65b0\u5e73\u8861\u53ea\u4f1a\u5173\u7cfb\u5230\u89c6\u91ce\u7684buff\u548cnerf<\/span><\/p>\n<p>&#8211; for now, the developers haven\u2019t thought about garage customization or selection<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u8fd8\u6ca1\u6709\u60f3\u8fc7\u5173\u4e8e\u81ea\u5b9a\u4e49\u6216\u8005\u9009\u62e9\u8f66\u5e93\u7684\u4e8b\u60c5<\/span><\/p>\n<p>&#8211; there were some ideas about allowing players to customize the look of their tanks, but it all was postponed after all the tanks are reworked to HD<br \/>\n<span style=\"color: #0000ff;\">\u66fe\u7ecf\u6709\u8fc7\u4e00\u4e9b\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u81ea\u5b9a\u4e49\u5766\u514b\u5916\u89c2\u7684\u60f3\u6cd5\uff0c\u4f46\u662f\u5168\u90e8\u90fd\u63a8\u540e\u5230\u5766\u514b\u5168\u90e8\u9ad8\u6e05\u5316\u4e4b\u540e\u4e86<\/span><\/p>\n<p>&#8211; for now, the developers haven\u2019t worked on dynamic tank characteristics<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u73b0\u5728\u8fd8\u6ca1\u641e\u52a8\u6001\u5766\u514b\u6570\u636e<\/span><\/p>\n<p>&#8211; developers are also considering a new PvE mode of team battles versus a team of bots<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u540c\u65f6\u8fd8\u5728\u8003\u8651\u641e\u51fa\u4e00\u4e2a\u65b0\u7684PVE\u6a21\u5f0f\uff0c\u5c31\u662f\u4e00\u961f\u4eba\u6253\u4e00\u961fbot<\/span><\/p>\n<p>&#8211; \u201cvery large\u201d maps will not be implemented for now, but there will be tests with larger maps, such as 1,2\u00d71,2km or 1,4\u00d71,4km. These might also come to random battles, tests will show. These larger maps might simply be extended original maps, the way it was made with Murovanka.<br \/>\n<span style=\"color: #0000ff;\">\u201c\u975e\u5e38\u5927\u7684\u201d\u5730\u56fe\u73b0\u5728\u4e0d\u4f1a\u5b9e\u88c5\uff0c\u4f46\u662f\u4f1a\u6709\u5173\u4e8e\u66f4\u5927\u53f7\u7684\u5730\u56fe\u7684\u6d4b\u8bd5\uff0c\u6817\u59821.2*1.2km\u6216\u80051.4*1.4km\u7b49\u7b49\u3002\u8fd9\u4e9b\u5730\u56fe\u4e5f\u6709\u53ef\u80fd\u88ab\u52a0\u5165\u5230\u968f\u673a\u6218\u6597\u4e2d\uff0c\u7b49\u6d4b\u8bd5\u7684\u7ed3\u679c\u518d\u770b\u770b\u5427\u3002\u5927\u5730\u56fe\u5176\u5b9e\u5c31\u662f\u628a\u539f\u6765\u7684\u5730\u56fe\u62bb\u5927\u4e86\u5f04\u51fa\u6765\u7684\uff0c\u5c31\u50cf\u7a46\u52d2\u4e07\u5361\u4e00\u6837<\/span><\/p>\n<p>&#8211; Storm admits that many didn\u2019t like the Murovanka rework, because a lot of people liked camping in the forest and firing at everything that got spotted<br \/>\n<span style=\"color: #0000ff;\">Storm\u627f\u8ba4\u8bf4\u8bb8\u591a\u4eba\u4e0d\u559c\u6b22\u7a46\u52d2\u4e07\u5361\u7684\u91cd\u5236\uff0c\u56e0\u4e3a\u8bb8\u591a\u4eba\u5f88\u559c\u6b22\u8e72\u5728\u5c0f\u6811\u6797\u91cc\u5934\uff0c\u7136\u540e\u4eae\u8c01\u6253\u8c01<\/span><\/p>\n<p>&#8211; developers considered making the small medal count the way it is in Xbox version (SS: I have no idea how it is in Xbox version)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u8003\u8651\u8fc7\u8981\u628a\u5c0f\u5fbd\u7ae0\u7684\u8ba1\u6570\u65b9\u6cd5\u6539\u7684\u50cfXBOX\u7248\u4e00\u6837\uff08SS\uff1a\u6211\u4e0d\u77e5\u9053XBOX\u7248\u662f\u5565\u6837\u7684\uff09<\/span><\/p>\n<p>&#8211; Storm confirms that all models will be completely reworked to HD<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4\u6240\u6709\u7684\u6a21\u578b\u90fd\u4f1a\u88ab\u91cd\u5236\u6210HD\u7684<\/span><\/p>\n<p>&#8211; it\u2019s not sure yet, whether HD KV-220 will get its IRL (T-150) turret<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u4e0d\u786e\u5b9aHD\u7248\u7684KV-220\u4f1a\u4e0d\u4f1a\u83b7\u5f97\u5b83\u7684IRL\uff08T-150\uff09\u70ae\u5854<\/span><\/p>\n<p>&#8211; the \u201ccritical hit bell\u201d sound will not return, it was scrapped as \u201cuninformative\u201d<br \/>\n<span style=\"color: #0000ff;\">\u201c\u81f4\u547d\u4e00\u51fb\u7684\u54cd\u58f0\u201d\u7684\u58f0\u97f3\u4e0d\u4f1a\u518d\u6709\u4e86\uff0c\u88ab\u5e9f\u6389\u7684\u539f\u56e0\u662f\u201c\u4e0d\u63d0\u4f9b\u4fe1\u606f\u201d<\/span><br \/>\n<span style=\"color: #0000ff;\"><em>\u8bd1\u6ce8\uff1a\u4ee5\u524d\u51fb\u4e2d\u654c\u4eba\u7684\u5c65\u5e26\u6216\u8005\u5e95\u76d8\u7b49\u7b49\u4f1a\u6709\u201c\u53ee\u201d\u7684\u4e00\u58f0\u54cd\uff0c\u81ea\u4ece\u67d0\u4e2a\u8865\u4e01\u4e4b\u540e\u5c31\u6ca1\u4e86<\/em><\/span><\/p>\n<p>&#8211; minimap will soon be reworked apparently (SS: to resemble the XVM one partially)<br \/>\n<span style=\"color: #0000ff;\">\u5c0f\u5730\u56fe\u4f1a\u88ab\u91cd\u5236\u7684\uff08SS\uff1a\u90e8\u5206\u7c7b\u4f3c\u4e8eXVM\u90a3\u4e2a\uff09<\/span><\/p>\n<p>&#8211; developers will consider reworking HESH mechanics<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4f1a\u8003\u8651\u91cd\u5236HESH\u673a\u5236\u7684<\/span><\/p>\n<p>&#8211; for now, no data are available yet on the statistics the developers collected on gold shells<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u6ca1\u6709\u4efb\u4f55\u5173\u4e8e\u5f00\u53d1\u56e2\u961f\u6536\u96c6\u7684\u5173\u4e8e\u91d1\u5e01\u5f39\u7684\u6570\u636e\u53ef\u7528<\/span><\/p>\n<p>&#8211; tournament tanks (tier 7-8) will not have priority for HD rework<br \/>\n<span style=\"color: #0000ff;\">\u7528\u6765\u6253\u9526\u6807\u8d5b\u7684\u5766\u514b\uff087~8\u7ea7\uff09\u5e76\u6ca1\u6709\u5728\u9ad8\u6e05\u5316\u65f6\u6709\u6bd4\u8f83\u9ad8\u7684\u4f18\u5148\u7ea7<\/span><\/p>\n<p>&#8211; for now, there is no info whether new sounds will appear (again) in 9.5<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u6709\u5173\u4e8e\u65b0\u7684\u58f0\u6548\u662f\u5426\u4f1a\u57289.5\uff08\u518d\u6b21\uff09\u51fa\u73b0\u7684\u6d88\u606f<\/span><\/p>\n<p>&#8211; apparently, the option of displaying the statistics of only tanks in your hangar (the ticker that \u201cunticks\u201d every time) will become permanent (won\u2019t untick with every client restart)<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u4e2a\u53ea\u663e\u793a\u4f60\u8f66\u5e93\u4e2d\u5766\u514b\u6570\u636e\u7684\u9009\u9879\uff08\u6bcf\u6b21\u90fd\u4f1a\u81ea\u5df1\u89e3\u9664\u7684\u90a3\u4e2a\u201c\u52fe\u201d\uff09\u4f1a\u53d8\u4e3a\u6c38\u4e45\u9009\u9879\uff08\u4e0d\u4f1a\u5728\u5ba2\u6237\u7aef\u91cd\u542f\u4ee5\u540e\u5c31\u628a\u81ea\u5df1\u70b9\u6389\u4e86\uff09<\/span><\/p>\n<p>&#8211; the 9.4 sounds were completely scrapped, there won\u2019t be a separate mod release<br \/>\n<span style=\"color: #0000ff;\">9.4\u7684\u58f0\u97f3\u88ab\u5f7b\u5e95\u653e\u5f03\u4e86\uff0c\u4e0d\u4f1a\u653e\u51fa\u5355\u72ec\u7684mod<\/span><\/p>\n<p>&#8211; there is no ETA or Dx11 support<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u4e8eDx11\u7684\u652f\u6301\u6ca1\u6709\u5177\u4f53\u4e0a\u7ebf\u65f6\u95f4<\/span><\/p>\n<p>&#8211; 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u672c\u7684340mm\u706b\u70ae\u5f88\u6709\u53ef\u80fd\u4f1a\u88ab\u5b9e\u88c5\uff0c\u4f46\u662f\u7edd\u5bf9\u4e0d\u4f1a\u51fa\u73b0\u57282015\u5e74\u5185<\/span><\/p>\n<p>&#8211; there will be connections (SS: bridges, links, not sure what word is used commonly) between the old British branches and the 9.5 one<br \/>\n<span style=\"color: #0000ff;\">\u82f1\u56fd\u7684\u65e7\u7ebf\u548c9.5\u7684\u65b0\u7ebf\u4e4b\u95f4\u4f1a\u6709\u6362\u7ebf\u8f66<\/span><\/p>\n<p>&#8211; modelling of the HD FV4202 hasn\u2019t started yet, same goes for Chieftain \u2013 developers are waiting for photos and other data from Bovington (SS: I heard it was delayed, do not expect it in 9.6)<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u7684FV4202\u7684\u5efa\u6a21\u5de5\u4f5c\u8fd8\u6ca1\u5f00\u59cb\uff0c\u914b\u957f\u4e5f\u662f\u4e00\u6837\u2014\u5f00\u53d1\u56e2\u961f\u8fd8\u5728\u7b49\u4ece\u4f2f\u660e\u987f\u90a3\u8fb9\u53d1\u6765\u7684\u7167\u7247\u548c\u5176\u5b83\u6570\u636e\uff08SS\uff1a\u6211\u542c\u8bf4\u662f\u88ab\u63a8\u8fdf\u4e86\uff0c\u522b\u6307\u671b9.6\u5c31\u80fd\u770b\u89c1\uff09<\/span><\/p>\n<p>&#8211; \u201cmany\u201d modellers work on HD models<br \/>\n<span style=\"color: #0000ff;\">\u201c\u8bb8\u591a\u201d\u5efa\u6a21\u5e08\u73b0\u5728\u5728\u641e\u9ad8\u6e05\u6a21\u578b<\/span><\/p>\n<p>&#8211; Storm is aware of the M103 gun barrel bug (it\u2019s SD)<br \/>\n<span style=\"color: #0000ff;\">Storm\u77e5\u9053M103\u70ae\u7ba1\u7684bug\uff08\u662f\u6807\u6e05\u7684\uff09<\/span><\/p>\n<p>&#8211; Storm states that creating ingame PvE bots is not as easy as taking an existing player bot and implementing it \u2013 the bots players use are working client side and are unoptimized, while WG bots have to work server-side without overloading it<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u60f3\u521b\u9020\u6e38\u620f\u5185\u7684PVE\u7684bot\u5e76\u4e0d\u662f\u50cf\u628a\u73a9\u5bb6\u73b0\u5728\u6709\u5728\u7528\u7684bot\u62ff\u6765\u7528\u5c31\u597d\u4e86\u5566\u2014\u73a9\u5bb6\u5728\u7528\u7684bot\u90fd\u662f\u5ba2\u6237\u7aef\u800c\u4e14\u6ca1\u4f18\u5316\u8fc7\u7684\uff0c\u800cWG\u7684bot\u9700\u8981\u5728\u670d\u52a1\u5668\u7aef\u8fd0\u884c\uff0c\u8fd8\u4e0d\u80fd\u7ed9\u5b83\u5e26\u6765\u8fc7\u5927\u7684\u538b\u529b<\/span><\/p>\n<p>&#8211; Storm said regarding the recent \u201cbot waves mode\u201d leak that they are planning such a mode for historical battles as well<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf4\u5173\u4e8e\u6700\u8fd1\u7684\u201cbot\u6ce2\u6570\u6a21\u5f0f\u201d\u7684\u6cc4\u9732\uff0c\u4ed6\u4eec\u4e5f\u6709\u7ed9\u5386\u53f2\u6218\u51c6\u5907\u8fd9\u4e48\u4e00\u4e2a\u6a21\u5f0f\u7684\u8ba1\u5212\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/10\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=11256\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-11256","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/11256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11256"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/11256\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11256"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}