{"id":10997,"date":"2014-10-14T02:57:55","date_gmt":"2014-10-13T18:57:55","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=10997"},"modified":"2014-10-14T02:57:55","modified_gmt":"2014-10-13T18:57:55","slug":"%e4%b8%8eevilly%e7%9a%84%e8%ae%bf%e8%b0%88%ef%bc%889-4%e5%92%8c%e4%b9%8b%e5%90%8e%e7%9a%84%e8%ae%a1%e5%88%92%e4%bb%80%e4%b9%88%e7%9a%84%ef%bc%89","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=10997","title":{"rendered":"\u4e0eEvilly\u7684\u8bbf\u8c08\uff089.4\u548c\u4e4b\u540e\u7684\u8ba1\u5212\u4ec0\u4e48\u7684\uff09"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/10\/13\/interview-with-evilly-9-4-plans-etc\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\u00a0<\/span><\/p>\n<p>one more\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=FmvCgYbhN7Q\">interview with Evilly<\/a>\u00a0video popped up. Here are its contents.<br \/>\n<span style=\"color: #0000ff;\">\u53c8\u6709\u4e86\u4e00\u4e2a\u548c<a href=\"https:\/\/www.youtube.com\/watch?v=FmvCgYbhN7Q\">Evilly\u505a\u91c7\u8bbf<\/a>\u7684\u89c6\u9891\u3002\u4ee5\u4e0b\u4e3a\u5185\u5bb9\uff1a\u00a0<\/span><\/p>\n<p>&#8211; Strongholds mode was made to create a clan \u201ceco system\u201d for clan players<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u662f\u4e3a\u4e86\u7ed9\u519b\u56e2\u73a9\u5bb6\u521b\u9020\u4e00\u4e2a\u519b\u56e2\u7684\u201c\u751f\u6001\u7cfb\u7edf\u201d<!--more--><\/span><\/p>\n<p>&#8211; CW map is getting reworked to \u201cCW 2.0\u2033, it\u2019s a \u201credesign\u201d with changed content and architecture, the design will be more flexible in order for WG to make various events on the map quicker<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u7684\u5730\u56fe\u6b63\u5728\u91cd\u5236\u4e3a\u201c\u9886\u571f\u62182.0\u201d\uff0c\u5185\u542b\u6539\u52a8\u8fc7\u7684\u5185\u5bb9\u4ee5\u53ca\u7269\u4f53\u7684\u201c\u91cd\u8bbe\u8ba1\u201d\uff0c\u5b83\u7684\u8bbe\u8ba1\u4f1a\u66f4\u52a0\u7684\u7075\u6d3b\uff0c\u65b9\u4fbfWG\u66f4\u5feb\u901f\u7684\u5728\u5730\u56fe\u4e0a\u641e\u51fa\u4e00\u4e9b\u6d3b\u52a8<\/span><\/p>\n<p>&#8211; attack and encounter will appear on CW map<br \/>\n<span style=\"color: #0000ff;\">\u653b\u51fb\u548c\u53cd\u51fb\u4f1a\u51fa\u73b0\u5728\u9886\u571f\u6218\u5730\u56fe\u4e0a\u7684<\/span><\/p>\n<p>&#8211; 9.4 is still planned for October, it will have \u201cStrongholds 1.1\u2033 (SS: oddly enough, 9.4 supertest does not include this)<br \/>\n<span style=\"color: #0000ff;\">9.4\u4f9d\u7136\u8ba1\u5212\u662f\u5728\u5341\u6708\u5185\u4e0a\u7ebf\uff0c\u5b83\u4f1a\u5305\u542b\u201c\u8981\u585e\u6a21\u5f0f1.1\u201d\uff08SS\uff1a\u5f88\u5947\u602a\u554a\uff0c9.4\u7684\u8d85\u6d4b\u8fd8\u6ca1\u8fd9\u4e2a\u7684\uff09<\/span><\/p>\n<p>&#8211; in current Stronghold, a shop will appear, where clans will be able to buy special vehicles and camos for SH resources<br \/>\n<span style=\"color: #0000ff;\">\u5728\u5f53\u524d\u7684\u8981\u585e\u6a21\u5f0f\u4e2d\u4f1a\u51fa\u73b0\u4e00\u4e2a\u5546\u5e97\uff0c\u5927\u5bb6\u53ef\u4ee5\u7528\u8981\u585e\u6a21\u5f0f\u7684\u8d44\u6e90\u6765\u8d2d\u4e70\u7279\u6b8a\u7684\u5766\u514b\u4ee5\u53ca\u6d82\u88c5<\/span><\/p>\n<p>&#8211; this shop will also feature some of the already existing CW reward tanks<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e2a\u5546\u5e97\u540c\u65f6\u8fd8\u4f1a\u51fa\u552e\u90e8\u5206\u5df2\u7ecf\u5b58\u5728\u7684\u9886\u571f\u6218\u5956\u52b1\u8f66<\/span><\/p>\n<p>&#8211; Evilly mentions \u201cclan consumables\u201d (aerial recon, air raid, artillery fire support, mines, bunkers)<br \/>\n<span style=\"color: #0000ff;\">Evilly\u63d0\u5230\u4e86\u201c\u519b\u56e2\u6d88\u8017\u54c1\u201d\uff08\u7a7a\u4e2d\u4fa6\u67e5\uff0c\u7a7a\u88ad\uff0c\u706b\u70ae\u652f\u63f4\uff0c\u5730\u96f7\u9635\uff0c\u7889\u5821\uff09<\/span><\/p>\n<p>&#8211; these consumables will be useable in Stronghold mode and under certain conditions also in Clanwars<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e9b\u6d88\u8017\u54c1\u53ef\u4ee5\u5728\u8981\u585e\u6a21\u5f0f\u4e2d\u4f7f\u7528\uff0c\u5728\u4e00\u5b9a\u6761\u4ef6\u4e0b\u4e5f\u53ef\u4ee5\u5728\u9886\u571f\u6218\u4e2d\u4f7f\u7528<\/span><\/p>\n<p>&#8211; in the video (linked above), from 4:55 onwards, you can see the artillery support consumable working (as said before, player will be able to select strength, area, elevation and other stuff), commander will open \u201ctactical pad\u201d and will select a square on which the artillery support will be applied<br \/>\n<span style=\"color: #0000ff;\">\u5728\u89c6\u9891\u4e2d\uff08\u94fe\u63a5\u5728\u9876\u4e0a\uff09\uff0c\u4ece4\u520655\u79d2\u5f00\u59cb\u5c31\u80fd\u591f\u770b\u5230\u706b\u70ae\u652f\u63f4\u8fd9\u4e2a\u6d88\u8017\u54c1\u5728\u53d1\u6325\u4f5c\u7528\uff08\u50cf\u4ee5\u524d\u8bf4\u7684\u4e00\u6837\uff0c\u73a9\u5bb6\u53ef\u4ee5\u9009\u62e9\u706b\u70ae\u7684\u5a01\u529b\uff0c\u533a\u57df\uff0c\u4fef\u4ef0\u89d2\u4ec0\u4e48\u7684\uff09\u6307\u6325\u5b98\u53ef\u4ee5\u6253\u5f00\u201c\u6218\u672f\u677f\u201d\u5e76\u4e14\u9009\u62e9\u5730\u56fe\u4e0a\u8981\u4f7f\u7528\u706b\u70ae\u652f\u63f4\u7684\u533a\u57df<\/span><\/p>\n<p>&#8211; there will also be \u201ccounter-consumables\u201d and there will be a definite number of how many you can use in battle<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u4f1a\u6709\u201c\u53cd\u5236\u6d88\u8017\u54c1\u201d\uff0c\u540c\u65f6\u8fd8\u4f1a\u5bf9\u6218\u6597\u4e2d\u53ef\u4ee5\u4f7f\u7528\u7684\u6d88\u8017\u54c1\u6570\u91cf\u4f5c\u51fa\u9650\u5236\u00a0<\/span><\/p>\n<p>&#8211; these consumables will NOT be usable in random battles, only in clan modes<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e9b\u4e1c\u897f\u5728\u968f\u673a\u6218\u4e2d\u662f<strong>\u4e0d\u80fd<\/strong>\u7528\u7684\uff0c\u53ea\u6709\u519b\u56e2\u6a21\u5f0f\u624d\u884c<\/span><\/p>\n<p>&#8211; two more patches will come in 2014 (9.4, 9.5)<br \/>\n<span style=\"color: #0000ff;\">2014\u5e74\u5185\u8fd8\u4f1a\u518d\u6709\u4e24\u4e2a\u8865\u4e01\u7684\uff089.4\u548c9.5\uff09<\/span><\/p>\n<p>&#8211; 9.4 will be a technical patch and cybersports mode will be changed in it (from 7\/42 to 7\/54)<br \/>\n<span style=\"color: #0000ff;\">9.4\u662f\u4e2a\u6280\u672f\u6027\u7684\u8865\u4e01\uff0c\u7535\u7ade\u6a21\u5f0f\u4f1a\u6709\u6539\u52a8\uff08\u4ece7\/42\u6539\u62107\/54\uff09<\/span><\/p>\n<p>&#8211; 9.5 will be big and will have a lot of content, it will bring a British TD branch, which will start from medium tanks, tier 6 will be Sherman Firefly<br \/>\n<span style=\"color: #0000ff;\">9.5\u4f1a\u5f88\u5927\uff0c\u4f1a\u6709\u5f88\u591a\u5185\u5bb9\uff0c\u5305\u62ec\u82f1\u56fd\u7684TD\u7ebf\uff08\u4ece\u4e2d\u5766\u5f00\u59cb\uff09\uff0c\u2465\u7ea7\u662f\u8c22\u5c14\u66fc\u8424\u706b\u866b<\/span><\/p>\n<p>&#8211; WG is slowly bringing clan functions (management) into the client<br \/>\n<span style=\"color: #0000ff;\">WG\u6b63\u5728\u6162\u6162\u7684\u628a\u519b\u56e2\u7684\u529f\u80fd\uff08\u7ba1\u7406\u53cd\u9762\u7684\uff09\u52a0\u5165\u5ba2\u6237\u7aef\u4e2d<\/span><\/p>\n<p>&#8211; 9.5 will also bring individual missions system \u2013 those are big and complicated missions only the player gets individually, these will last for long time and the rewards are unique<br \/>\n<span style=\"color: #0000ff;\">9.5\u8fd8\u4f1a\u5e26\u6765\u72ec\u7acb\u4efb\u52a1\u7cfb\u7edf\u2014\u90fd\u662f\u4e9b\u53ea\u6709\u7279\u5b9a\u73a9\u5bb6\u624d\u80fd\u591f\u62ff\u5230\u7684\u5f88\u590d\u6742\uff0c\u89c4\u6a21\u5f88\u5927\u7684\u4efb\u52a1\uff0c\u4efb\u52a1\u4f1a\u6301\u7eed\u5f88\u957f\u65f6\u95f4\uff0c\u5956\u52b1\u4e5f\u662f\u72ec\u7279\u7684<\/span><\/p>\n<p>&#8211; the first version of individual missions will bring 4 unique reward tanks of tiers 7-10 (SS: now you know what the Object 260, T55A, T28 Concept are for), depending on how much complicated mission you complete is<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e00\u6279\u72ec\u7acb\u4efb\u52a1\u4f1a\u5e26\u67654\u8f86\u4ece7~10\u7ea7\u4e0d\u7b49\u7684\u72ec\u7279\u7684\u5956\u52b1\u5766\u514b\uff08SS\uff1a\u4f60\u73b0\u5728\u77e5\u9053260\u5de5\u7a0b\uff0cT-55A\uff0cT28\u6982\u5ff5\u8f66\u662f\u62ff\u6765\u5e72\u561b\u7684\u4e86\u5427\uff09\uff0c\u5956\u52b1\u7684\u5206\u914d\u662f\u57fa\u4e8e\u4f60\u5b8c\u6210\u4e86\u591a\u590d\u6742\u7684\u4efb\u52a1\u51b3\u5b9a\u7684<\/span><\/p>\n<p>&#8211; the first map with Havok will be Stalingrad, it will not come in 9.4<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e00\u5f20\u5b9e\u88c5Havok\u7cfb\u7edf\u7684\u5730\u56fe\u662f\u65af\u5927\u6797\u683c\u52d2\uff0c9.4\u91cc\u4e0d\u51fa<\/span><\/p>\n<p>&#8211; client physics will be added in first quarter of 2015 (SS: 9.6)<br \/>\n<span style=\"color: #0000ff;\">\u5ba2\u6237\u7aef\u7269\u7406\u6548\u679c\u4f1a\u57282015\u5e74\u7684\u7b2c\u4e00\u5b63\u5ea6\u5b9e\u88c5\uff08SS\uff1a9.6\uff09<\/span><\/p>\n<p>&#8211; new motion physics will bring improved interaction with various surfaces, handbrake etc.<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u4f1a\u5e26\u6765\u4e0e\u4e0d\u540c\u8868\u9762\u7684\u589e\u5f3a\u8fc7\u7684\u4e92\u52a8\uff0c\u8fd8\u6709\u624b\u5239\u4ec0\u4e48\u7684<\/span><\/p>\n<p>&#8211; the tank races do NOT use new motion physics (tanks won\u2019t drift like that)<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u7ade\u901f\u6a21\u5f0f<strong>\u5e76\u6ca1\u6709<\/strong>\u4f7f\u7528\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\uff08\u5766\u514b\u4e0d\u4f1a\u50cf\u8fd9\u6837\u6f02\u79fb\u7684\uff09<\/span><\/p>\n<p>&#8211; developers are working on \u201cmini stronghold\u201d for every player (without clans), with bonuses and consumables, this is only in discussion stage<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u641e\u6bcf\u4e2a\u73a9\u5bb6\u90fd\u53ef\u4ee5\u7528\u7684\u201c\u8ff7\u4f60\u8981\u585e\u201d\uff08\u6ca1\u519b\u56e2\u7684\u60c5\u51b5\u4e0b\uff09\uff0c\u53ef\u4ee5\u6709\u5956\u52b1\u548c\u6d88\u8017\u54c1\uff0c\u5f53\u7136\u8fd9\u73b0\u5728\u8fd8\u5728\u8ba8\u8bba\u9636\u6bb5<\/span><\/p>\n<p>&#8211; developers are considering introducing the SH interface to mobile devices<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u8003\u8651\u8981\u4e0d\u8981\u628a\u8981\u585e\u6a21\u5f0f\u7684\u754c\u9762\u52a0\u5165\u5230\u624b\u673a\u7aef\u4e2d<\/span><\/p>\n<p>&#8211; developers are currently working on PvE, historical battles will be a PvE mode: a \u201cteam of people against bots will fulfill historical scenarios\u201d and they will be ranked by score (how fast they fulfill it for example), there will also be unique historical map<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u73b0\u5728\u6b63\u5728\u641ePVE\uff0c\u5386\u53f2\u6218\u4f1a\u53d8\u6210PVE\u6a21\u5f0f\uff1a\u4e00\u201c\u961f\u4f0d\u7684\u73a9\u5bb6\u4f1a\u5bf9\u6297\u4e00\u961fbot\u80fd\u591f\u6ee1\u8db3\u53f2\u5b9e\u60c5\u8282\u201d\uff0c\u6392\u540d\u5c06\u4f1a\u7531\u5f97\u5206\u6765\u6392\uff08\u4ed6\u4eec\u7528\u591a\u5feb\u7684\u901f\u5ea6\u6ee1\u8db3\u4e86\u6761\u4ef6\uff09\uff0c\u540c\u65f6\u8fd8\u4f1a\u6709\u72ec\u7279\u7684\u53f2\u5b9e\u5730\u56fe<\/span><\/p>\n<p>&#8211; another mode WG is working on is \u201cPvE survival mode\u201d, they are also working on modes for endgame players with one or more tier 10 tanks<br \/>\n<span style=\"color: #0000ff;\">\u53e6\u4e00\u4e2aWG\u5728\u641e\u7684\u6a21\u5f0f\u662f\u201cPVE\u751f\u5b58\u6a21\u5f0f\u201d\uff0c\u4ed6\u4eec\u8fd8\u5728\u7ed9\u6e38\u620f\u672b\u671f\u90a3\u4e9b\u62e5\u6709\u4e00\u8f86\u6216\u8005\u66f4\u591a\u5341\u7ea7\u8f66\u73a9\u5bb6\u641e\u51fa\u4e00\u4e2a\u6a21\u5f0f<\/span><\/p>\n<p>&#8211; there will NOT be skill MM, Evilly explains why (basically \u201cif you are skilled, you have the right to pwn\u201d, if you want teams of equally skilled opponents, play team battles or CW), but the developers are looking into some sort of ladder\/league system.<br \/>\n<span style=\"color: #0000ff;\"><strong>\u4e0d\u4f1a\u6709<\/strong>\u6c34\u5e73\u5206\u623f\u7684\uff0cEvilly\u89e3\u91ca\u8bf4\uff08\u4e5f\u5c31\u662f\u201c\u5982\u679c\u4f60\u662f\u9ad8\u73a9\uff0c\u4f60\u5c31\u6709\u4e86\u66b4\u6253\u6240\u6709\u4eba\u7684\u6743\u529b\u201d\uff0c\u5982\u679c\u4f60\u60f3\u8981\u961f\u4f0d\u91cc\u9762\u7684\u5927\u5bb6\u6c34\u5e73\u90fd\u5dee\u4e0d\u591a\u7684\u8bdd\uff0c\u73a97\/42\u6216\u8005\u9886\u571f\u6218\u53bb\uff09\uff0c\u4f46\u662f\u5f00\u53d1\u56e2\u961f\u5728\u8003\u8651\u505a\u51fa\u67d0\u79cd\u5929\u68af\/\u8054\u8d5b\u7cfb\u7edf<\/span><\/p>\n<p>&#8211; Evilly states that despite some deep analysis attempts (and involvement of \u201canalytical center\u201d, whatever that is), \u201cnoone can prove that skill MM would improve the gameplay\u201d. Developers are considering making some sort of \u201cfun\u201d event to test something like that (like previous races or football), but it will definitely not be released just so as random skill MM.<br \/>\n<span style=\"color: #0000ff;\">Evilly\u8868\u793a\u5c3d\u7ba1\u6709\u5f88\u6b21\u6df1\u5165\u7684\u5206\u6790\uff08\u4ee5\u53ca\u201c\u5206\u6790\u4e2d\u5fc3\u201d\u7684\u4ecb\u5165\uff0c\u8c01\u77e5\u9053\u4ec0\u4e48\u73a9\u610f\uff09\uff0c\u201c\u6ca1\u4eba\u53ef\u4ee5\u4fdd\u8bc1\u6c34\u5e73\u5206\u623f\u4f1a\u63d0\u9ad8\u6e38\u620f\u6027\u201d\u3002\u5f00\u53d1\u56e2\u961f\u5728\u5728\u8003\u8651\u8981\u641e\u4e00\u79cd\u201c\u8da3\u5473\u201d\u6a21\u5f0f\u7528\u4e8e\u6d4b\u8bd5\uff08\u50cf\u8d5b\u8f66\u548c\u8db3\u7403\u6a21\u5f0f\uff09\uff0c\u4f46\u662f\u7edd\u5bf9\u4e0d\u4f1a\u50cf\u968f\u673a\u6218\u6597\u4e00\u6837\u6446\u5728\u7ebf\u4e0a<\/span><\/p>\n<p>&#8211; third CW campaign is planned for the end of this year, the reward for it will be Object 907, or you can pick one of three tanks (907, M60 or VK7201). Third campaign was delayed by the release od Strongholds mode.<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e09\u6b21\u9886\u571f\u6218\u9526\u6807\u8d5b\u8ba1\u5212\u662f\u5728\u5e74\u5185\u6765\u641e\uff0c\u5956\u52b1\u7684\u5766\u514b\u662f907\u5de5\u7a0b\uff0c\u6216\u8005\u662f\u4e09\u9009\u4e00\uff08907\uff0cM60\u6216\u8005VK7201\uff09\u3002\u7b2c\u4e09\u6b21\u9526\u6807\u8d5b\u662f\u7531\u4e8e\u8981\u585e\u6a21\u5f0f\u7684\u4e0a\u7ebf\u800c\u63a8\u8fdf\u4e86\u7684\u3002\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/10\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=10997\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-10997","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/10997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10997"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/10997\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}