{"id":10542,"date":"2014-09-27T00:43:02","date_gmt":"2014-09-26T16:43:02","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=10542"},"modified":"2014-09-27T00:43:02","modified_gmt":"2014-09-26T16:43:02","slug":"%e3%80%90developer-qa-%e3%80%9120140926","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=10542","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/09\/26"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/09\/26\/26-9-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>&#8211; the loss of penetration depends on actual distance the shell travels in the game. If you are aiming at a vehicle 500 meters from you and another tanks drives in your line of fire less than 100 meters from you and you hit him, the shell will use the 100 meter penetration for the check.<br \/>\n<span style=\"color: #0000ff;\">\u7a7f\u6df1\u7684\u635f\u5931\u9002\u5408\u6e38\u620f\u4e2d\u70ae\u5f39\u98de\u884c\u7684\u8ddd\u79bb\u6709\u5173\u7cfb\u7684\u3002\u5982\u679c\u4f60\u7784\u51c6\u4e86\u4e00\u8f86500m\u5f00\u5916\u7684\u5766\u514b\uff0c\u4f46\u662f\u53e6\u4e00\u8f86\u5766\u514b\u5728\u8ddd\u79bb\u4e0d\u5230100m\u7684\u4f4d\u7f6e\u6b63\u597d\u5f00\u8fc7\u4e86\u4f60\u7684\u5f39\u9053\u5e76\u88ab\u6253\u4e2d\u7684\u8bdd\uff0c\u70ae\u5f39\u5c31\u53ea\u4f1a\u635f\u5931100m\u7684\u7a7f\u6df1<\/span><\/p>\n<p>&#8211; crew \u201cmemory\u201d (keeping the training for the tanks the crew was trained for before) is not planned<br \/>\n<span style=\"color: #0000ff;\">\u4e58\u5458\u7684\u201c\u8bb0\u5fc6\u201d\uff08\u80fd\u8bb0\u4f4f\u81ea\u5df1\u66fe\u7ecf\u88ab\u8bad\u7ec3\u8fc7\u7684\u8f66\u578b\uff09\u6682\u65f6\u6ca1\u6709\u8ba1\u5212\u8981\u641e<!--more--><\/span><\/p>\n<p>&#8211; since 0.8.6 (its introduction), the accuracy mechanism was not changed<br \/>\n<span style=\"color: #0000ff;\">\u81ea\u4ece0.8.6\uff08\u7684\u5bfc\u5165\uff09\u4ee5\u6765\uff0c\u7cbe\u51c6\u5ea6\u673a\u5236\u6ca1\u518d\u6539\u8fc7<\/span><\/p>\n<p>&#8211; Yurko2F on shell flight velocity: \u201cThe shell velocity is calculated along the trajectory line from the start to the impact point. Nothing is calculated in advance.\u201d<br \/>\n<span style=\"color: #0000ff;\">Yurko2F\u5bf9\u4e8e\u5f39\u836f\u901f\u5ea6\u7684\u8bf4\u6cd5\uff1a\u201c\u70ae\u5f39\u7684\u901f\u5ea6\u662f\u5728\u70ae\u5f39\u8d77\u59cb\u70b9\u5230\u51b2\u51fb\u70b9\u4e4b\u95f4\u7684\u629b\u7269\u7ebf\u4e0a\u4e00\u76f4\u8ba1\u7b97\u7684\uff0c\u5e76\u6ca1\u6709\u63d0\u524d\u8fdb\u884c\u8ba1\u7b97\u3002\u201d<\/span><\/p>\n<p>&#8211; Yuri Pasholok states that some models (specifically the SU-100, ISU-152) have some historically small incorrect features (like some features that appeared only in 50\u2032s during the modernization) \u2013 really small stuff, but it makes the models slightly unhistorical<br \/>\n<span style=\"color: #0000ff;\">Yuri Pasholok\u8868\u793a\u90e8\u5206\u6a21\u578b\uff08\u5c24\u5176\u662fSU-100\uff0cISU-152\uff09\u6709\u4e00\u4e9b\u53f2\u5b9e\u65b9\u9762\u7684\u5c0f\u95ee\u9898\uff08\u4f8b\u5982\u53ea\u6709\u572850\u5e74\u4ee3\u7684\u65f6\u5019\u8fdb\u884c\u73b0\u4ee3\u5316\u6539\u9020\u7684\u65f6\u5019\u624d\u4f1a\u51fa\u73b0\u7684\u673a\u80fd\uff09\u2014\u771f\u7684\u662f\u5c0f\u4e8b\uff0c\u4f46\u662f\u8ba9\u6a21\u578b\u51fa\u73b0\u4e86\u8f7b\u5fae\u7684\u4e0d\u7b26\u5408\u53f2\u5b9e\u7684\u60c5\u51b5<\/span><\/p>\n<p>&#8211; Storm states that the HD models look much better than the old ones (SS: some player was whining that the HD tanks look terrible)<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u9ad8\u6e05\u6a21\u578b\u6bd4\u65e7\u7684\u770b\u4e0a\u53bb\u597d\u591a\u4e86\uff08SS\uff1a\u90e8\u5206\u73a9\u5bb6\u62b1\u6028\u8bf4\u9ad8\u6e05\u6a21\u578b\u770b\u8d77\u6765\u5f88\u5783\u573e\uff09<\/span><\/p>\n<p>&#8211; apparently, there is a bug on RU server where CW players can use (under certain circumstances) frozen vehicles in battle, Storm will investigate<br \/>\n<span style=\"color: #0000ff;\">\u6bdb\u670d\u7684\u9886\u571f\u6218\u6709\u4e2abug\uff0c\u73a9\u5bb6\u53ef\u4ee5\uff08\u5728\u4e00\u5b9a\u60c5\u51b5\u4e0b\uff09\u4f7f\u7528\u88ab\u51bb\u7ed3\u7684\u8f66\u8f86\u8fdb\u5165\u6218\u6597\uff0cStorm\u4f1a\u53bb\u8c03\u67e5\u8fd9\u4e2a\u95ee\u9898<\/span><\/p>\n<p>&#8211; one player reported extremely long battle loading time in WoT, Storm replied it\u2019s due to disk fragmentation<br \/>\n<span style=\"color: #0000ff;\">\u6709\u4e00\u540d\u73a9\u5bb6\u62a5\u544a\u8bf4WOT\u7684\u8bfb\u56fe\u65f6\u95f4\u7279\u522b\u957f\uff0cStorm\u56de\u590d\u8bf4\u8fd9\u662f\u7531\u786c\u76d8\u788e\u7247\u5f15\u8d77\u7684<\/span><\/p>\n<p>&#8211; Storm about future LT buff: \u201cWe will add viewrange. Or, to be more specific, we will nerf it on other tanks.\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u5173\u4e8e\u672a\u6765\u7684\u8f7b\u5766Buff\uff1a\u201c\u6211\u4eec\u4f1a\u7ed9\u5b83\u4eec\u52a0\u89c6\u91ce\u3002\u6216\u8005\u6362\u79cd\u8bf4\u6cd5\uff0c\u4f1a\u780d\u6389\u5176\u4ed6\u8f66\u7684\u89c6\u91ce\u3002\u201d<\/span><\/p>\n<p>&#8211; fire in both WoT and WoWs is rendered through the use of sprites. There are no 3D models of fire, there are simply sets of particles and each particle is a small sprite<br \/>\n<span style=\"color: #0000ff;\">WOT\u548cWOWS\u4e2d\u7684\u706b\u7130\u6e32\u67d3\u90fd\u662f\u901a\u8fc7sprites\u6765\u6e32\u67d3\u7684<em>\uff08\u8bd1\u6ce8\uff1a\u8bb0\u5f97\u597d\u50cf\u662fUNITY\u7684\u4e00\u4e2a\u4ec0\u4e48\u4ec0\u4e48\u73a9\u610f\u6765\u7740\uff09\u00a0<\/em>\u3002\u5e76\u6ca1\u6709\u706b\u7130\u76843D\u6a21\u578b\uff0c\u8fd9\u53ea\u662f\u4e00\u5806\u7c92\u5b50\u800c\u5df2\uff0c\u800c\u6bcf\u4e2a\u7c92\u5b50\u90fd\u662f\u4e00\u4e2asprite<br \/>\n<em>\u8bd1\u6ce82\uff1a\u8fd9\u91cc\u6211\u4e0d\u786e\u5b9a\u4ed6\u662f\u4e0d\u662f\u5728\u5a4a\u4eba\uff0c\u56e0\u4e3asprite\u8fd8\u53ef\u4ee5\u8bf4\u6210\u2026\u2026\u5c0f\u7cbe\u7075\u2026\u2026\u2026\u2026\u6211\u4e0d\u592a\u6e05\u695a\u6e32\u67d3\u65b9\u9762\u7684\u4e1c\u897f\uff0c\u52b3\u8bf7\u4e1a\u5185\u4eba\u58eb\u6307\u51fa\u2026\u2026\u8c22\u8c22\u00a0<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/09\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=10542\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-10542","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/10542","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10542"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/10542\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}