{"id":10517,"date":"2014-09-25T09:54:57","date_gmt":"2014-09-25T01:54:57","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=10517"},"modified":"2014-09-25T09:54:57","modified_gmt":"2014-09-25T01:54:57","slug":"%e6%b3%a2%e5%85%b0wg%e7%9a%84qa","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=10517","title":{"rendered":"\u6ce2\u5170WG\u7684QA"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/09\/24\/polish-wargaming-qa\/<\/strong><br \/>\n<strong>\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u00a0<\/span><\/p>\n<p>I am sure that the Polish FTR readers known about\u00a0<a href=\"http:\/\/www.dom1n.com\/\">Polish Dom1n\u2019s blog<\/a>\u00a0\u2013 personally, I consider it one of two best non-Russian WoT blogs there are (the second would be Eikarramba\u2019s<a href=\"http:\/\/wot-com.de\/\">http:\/\/wot-com.de\/<\/a>\u00a0in German).<br \/>\n<span style=\"color: #0000ff;\">\u6211\u89c9\u5f97\u6ce2\u5170\u7684FTR\u8bfb\u8005\u4eec\u90fd\u77e5\u9053\u6ce2\u5170\u7684<\/span><a href=\"http:\/\/www.dom1n.com\/\">Dom1n\u7684\u535a\u5ba2<\/a><span style=\"color: #0000ff;\">\u2014\u6211\u4e2a\u4eba\u8ba4\u4e3a\u8fd9\u662f\u975e\u6bdb\u5b50\u6765\u6e90\u7684\u4e24\u4e2a\u6700\u597d\u7684WOT\u535a\u5ba2\u4e4b\u4e00\u4e86\uff08\u53e6\u4e00\u4e2a\u662f\u5fb7\u8bed\u7684Eikarramba\u7684<\/span><a href=\"http:\/\/wot-com.de\/\">http:\/\/wot-com.de\/<\/a><span style=\"color: #0000ff;\">\uff09\u00a0<\/span><\/p>\n<p>Recently, Dom1n was successful in acquiring some QA answers from Obirian and Quasars, WG EU producers. Now\u2026 the latter name might be familiar to some of the older FTR readers. This guy did QA earlier on EU server (once per blue moon) and\u2026 it was not successful, to put it mildly. So, take any answers here with a grain of salt. Also, if I mistranslated something from Polish, please let me know, the original\u00a0<a href=\"http:\/\/www.dom1n.com\/newsy\/qa-eu\/\">Polish source<\/a>\u00a0is here.<br \/>\n<span style=\"color: #0000ff;\">\u6700\u8fd1\u7684\u8bdd\uff0cDom1n\u6210\u529f\u62ff\u5230\u4e86\u4eceObirian\u4ee5\u53caQuasar\u90a3\u8fb9\u6765\u7684QA\u7684\u56de\u7b54\uff0c\u8fd9\u4e24\u4e2a\u4eba\u662fWGEU\u7684\u5236\u4f5c\u4eba\u2026\u2026\u73b0\u5728\uff0c\u540e\u9762\u8fd9\u4e2a\u540d\u5b57\u53ef\u80fd\u5bf9\u90a3\u4e9bFTR\u7684\u8001\u8bfb\u8005\u6765\u8bf4\u4f1a\u5f88\u719f\u6089\u3002\u8fd9\u4e2a\u4eba\u662f\u65e9\u671f\u5728\u6b27\u670d\u505aQA\u7684\uff08\u597d\u591a\u5e74\u624d\u4e00\u6b21\uff09\u8fd8\u6709\u2026\u2026\u59d4\u5a49\u70b9\u8bf4\uff0c\u5e76\u4e0d\u662f\u5f88\u6210\u529f\u3002\u6240\u4ee5\u8fd9QA\u7684\u7b54\u6848\u5927\u5bb6\u522b\u592a\u8fc7\u4e8e\u76f8\u4fe1\u4e86\u3002\u8fd8\u6709\u5982\u679c\u6211\u7ffb\u8bd1\u6ce2\u5170\u8bed\u7684\u4e1c\u897f\u6709\u9519\u7684\u8bdd\uff0c\u8bf7\u8ddf\u6211\u8bf4\uff0c\u539f\u6587\u5728<\/span><a href=\"http:\/\/www.dom1n.com\/newsy\/qa-eu\/\">\u8fd9\u91cc<\/a><span style=\"color: #0000ff;\">\u3002\u00a0<!--more--><\/span><\/p>\n<p>&#8211; in 9.3 ricochet system, you will not be punished for having your shell ricochet and damaging an ally<br \/>\n<span style=\"color: #0000ff;\">9.3d\u7684\u8df3\u5f39\u7cfb\u7edf\u4e2d\uff0c\u4f60\u7684\u70ae\u5f39\u5728\u88ab\u5f39\u5f00\u540e\u96c6\u4e2d\u81ea\u5df1\u4eba\u7684\u8bdd\u662f\u4e0d\u4f1a\u6709\u60e9\u7f5a\u7684<\/span><\/p>\n<p>&#8211; ricocheting your shell into an enemy tank will count as your damage<br \/>\n<span style=\"color: #0000ff;\">\u8df3\u5f39\u5230\u654c\u4eba\u8eab\u4e0a\u9020\u6210\u7684\u4f24\u5bb3\u7b97\u4f60\u7684<\/span><\/p>\n<p>&#8211; shells will not ricochet from house walls<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5f39\u5728\u5899\u4e0a\u6ca1\u6cd5\u8df3\u5f39\u00a0<\/span><\/p>\n<p>(followed by explaining the ricochet mechanics, can be found\u00a0<a href=\"http:\/\/ftr.wot-news.com\/2014\/09\/15\/9-3-ricochet-mechanics-explained\/\">here<\/a>)<br \/>\n<span style=\"color: #0000ff;\">(\u540e\u9762\u5c31\u662f\u89e3\u91ca\u8df3\u5f39\u673a\u5236\u7684\uff0c\u770b<a title=\"9.3\u8df3\u5f39\u673a\u5236\u89e3\u91ca\" href=\"https:\/\/xvm.garphy.com\/?p=10345\">\u8fd9\u91cc<\/a>)\u00a0<\/span><\/p>\n<p>&#8211; new LT8 models have each over 40 thousand polygons<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u76848\u7ea7\u8f7b\u5766\u7684\u6a21\u578b\u4e0a\u7684\u591a\u8fb9\u5f62\u6570\u91cf\u8d85\u8fc74\u4e07<\/span><\/p>\n<p>&#8211; water does not provide camouflage bonus<br \/>\n<span style=\"color: #0000ff;\">\u6c34\u4f53\u4e0d\u4f1a\u63d0\u4f9b\u9690\u853d\u52a0\u6210<\/span><\/p>\n<p>&#8211; shooting a tank that is under water does not make the shell lose penetration<br \/>\n<span style=\"color: #0000ff;\">\u5c04\u51fb\u6c34\u9762\u4e0b\u7684\u5766\u514b\u5e76\u4e0d\u4f1a\u5bfc\u81f4\u70ae\u5f39\u635f\u5931\u7a7f\u6df1<\/span><\/p>\n<p>&#8211; there are plans to rebalance LT\u2019s further, the Chaffee rebalance and introducing new LT8\u2032s are the first steps<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u8fdb\u4e00\u6b65\u5e73\u8861\u8f7b\u5766\uff0c\u971e\u98de\u7684\u91cd\u5e73\u8861\u4ee5\u53ca\u52a0\u5165\u65b0\u76848\u7ea7\u8f7b\u5766\u53ea\u662f\u7b2c\u4e00\u6b65<\/span><\/p>\n<p>&#8211; tanks are rebalanced based on a set of parameters, including their winrate, they are apparently rebalanced in groups (SS: \u201ctier 6 tanks\u201d in 9.3 for example)<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u7684\u91cd\u5e73\u8861\u662f\u57fa\u4e8e\u4e00\u7ec4\u53c2\u6570\u6765\u7684\uff0c\u5305\u62ec\u80dc\u7387\u3002\u8fd9\u4e9b\u5766\u514b\u7684\u5e73\u8861\u90fd\u662f\u4e00\u7ec4\u4e00\u7ec4\u6765\u7684\uff08SS\uff1a\u6817\u59829.3\u91cc\u9762\u7684\u201c\u2465\u7ea7\u5766\u514b\u7ec4\u201d\uff09<\/span><\/p>\n<p>&#8211; Stronghold mode is much more popular than CW\u2019s, it\u2019s intended for mass audience<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u6bd4\u9886\u571f\u6218\u7684\u4eba\u6c14\u597d\u591a\u4e86\uff0c\u56e0\u4e3a\u672c\u6765\u5c31\u662f\u7ed9\u5927\u6279\u7684\u73a9\u5bb6\u8bbe\u8ba1\u7684<\/span><\/p>\n<p>&#8211; new motion physics will be released, once they pass internal testing, WG doesn\u2019t want to hurry anything, apparently a new feature will be added: \u201chandbrake\u201d (locking tracks), along with drifting and tanks tipping over on their roof<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u52a8\u6001\u7cfb\u7edf\u4f1a\u5728WG\u7684\u5185\u90e8\u6d4b\u8bd5\u901a\u8fc7\u4ee5\u540e\u5c31\u653e\u51fa\u3002WG\u4e0d\u50cf\u628a\u8fd9\u4e1c\u897f\u8349\u8349\u5c31\u5f04\u5b8c\u3002\u73b0\u5728\u8fd8\u4f1a\u6709\u65b0\u7684\u673a\u80fd\u52a0\u5165\uff1a\u201c\u624b\u5239\u201d\uff08\u9501\u5b9a\u5c65\u5e26\uff09\uff0c\u5305\u62ec\u5766\u514b\u7684\u98d8\u79fb\u4ee5\u53ca\u7ffb\u8f66<\/span><\/p>\n<p>&#8211; 9.3 will bring another batch of optimizations, so the game is playable on weak computers.<br \/>\n<span style=\"color: #0000ff;\">9.3\u4f1a\u5e26\u6765\u4e00\u5927\u5806\u7684\u4f18\u5316\uff0c\u8fd9\u6837\u8fd9\u4e2a\u6e38\u620f\u5728\u8001\u7237\u673a\u4e0a\u4e5f\u80fd\u73a9\u4e86<\/span><\/p>\n<p>&#8211; developers are working on SD\/HD content split, allowing the players to select, whether they want to download HD content<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u641e\u6807\u6e05\/\u9ad8\u6e05\u5185\u5bb9\u7684\u5206\u79bb\uff0c\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u9009\u62e9\u4ed6\u4eec\u5230\u5e95\u8981\u4e0d\u8981\u4e0b\u8f7d\u9ad8\u6e05\u5185\u5bb9<\/span><\/p>\n<p>&#8211; tree animation cannot be disabled in settings, because the effect of that animation of FPS is negligible<br \/>\n<span style=\"color: #0000ff;\">\u6811\u6728\u7684\u52a8\u753b\u5728\u8bbe\u5b9a\u4e2d\u6ca1\u6cd5\u7981\u7528\uff0c\u56e0\u4e3a\u90a3\u4e2a\u5bf9\u5e27\u6570\u5e26\u6765\u7684\u5f71\u54cd\u5fae\u4e4e\u5176\u5fae<\/span><\/p>\n<p>&#8211; the Sherman and M3 Lee (and others) use of rubber-covered tracks is \u201chistorical\u201d<br \/>\n<span style=\"color: #0000ff;\">\u8c22\u5c14\u66fc\u4ee5\u53caM3\u674e\uff08\u4ee5\u53ca\u522b\u7684\u4e00\u5e72\u8f66\uff09\u7528\u4e86\u6a61\u80f6\u8986\u76d6\u7684\u5c65\u5e26\u662f\u201c\u53f2\u5b9e\u7684\u201d<\/span><\/p>\n<p>&#8211; no plans to do anything about inactive accounts, \u201coccupying\u201d good names<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u4efb\u4f55\u8981\u5bf9\u90a3\u4e9b\u2018\u5360\u4e86\u2019\u795eID\u7684\u975e\u6d3b\u52a8\u8d26\u53f7\u505a\u51fa\u4efb\u4f55\u884c\u52a8\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; the \u201crealistic track movement\u201d has no effect on gameplay, it is purely visual (SS: as in, it does not for example change the tracks hitbox)<br \/>\n<span style=\"color: #0000ff;\">\u201c\u771f\u5b9e\u5c65\u5e26\u884c\u4e3a\u201d\u5bf9\u4e8e\u6e38\u620f\u6027\u6ca1\u6709\u5f71\u54cd\uff0c\u8fd9\u5c31\u662f\u4e2a\u7eaf\u7684\u89c6\u89c9\u6548\u679c\uff08\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f\u5e76\u4e0d\u4f1a\u6539\u53d8\u5c65\u5e26\u7684hitbox\uff09<\/span><\/p>\n<p>&#8211; drowning\/suicide punishment system will be reworked, won\u2019t appear in 9.3 for now<br \/>\n<span style=\"color: #0000ff;\">\u6df9\u6b7b\/\u81ea\u6740\u60e9\u7f5a\u7cfb\u7edf\u4f1a\u88ab\u91cd\u5236\uff0c9.3\u6682\u65f6\u4e0d\u4f1a\u518d\u6709\u4e86<\/span><\/p>\n<p>&#8211; Ferdinand model color is not different from other German vehicles (\u201cmaybe it was the lighting\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u8d39\u8fea\u5357\u7684\u6a21\u578b\u989c\u8272\u548c\u5176\u4ed6\u5fb7\u56fd\u8f66\u989c\u8272\u6ca1\u533a\u522b\u7684\uff08\u201c\u4e5f\u8bb8\u662f\u5149\u7167\u95ee\u9898\u201d\uff09<\/span><\/p>\n<p>&#8211; Heavy tanks are doing fine, the \u201cXP for tanking\u201d option will improve them even more<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5766\u73b0\u5728\u8fd8\u597d\uff0c\u201c\u6297\u4f24\u5bb3\u7684\u7ecf\u9a8c\u5956\u52b1\u201d\u4f1a\u8ba9\u91cd\u5766\u66f4\u597d\u3002<\/span><\/p>\n<p>&#8211; open-turret vehicles do not have their turrets fly away, because during the ammo rack explosion, the pressure does not build inside to tear it off<br \/>\n<span style=\"color: #0000ff;\">\u655e\u7bf7\u8f66\u7684\u70ae\u5854\u5728\u5f39\u836f\u67b6\u7206\u70b8\u7684\u65f6\u5019\u4e0d\u4f1a\u98de\u51fa\u6765\uff0c\u56e0\u4e3a\u7206\u70b8\u65f6\u5019\u4ea7\u751f\u7684\u538b\u529b\u4e0d\u4f1a\u79ef\u7d2f\u5728\u8f66\u5185\u5bfc\u81f4\u70ae\u5854\u98de\u51fa\u6765<\/span><\/p>\n<p>&#8211; the biggest EU communities are Germans and Polish<br \/>\n<span style=\"color: #0000ff;\">\u6b27\u670d\u6700\u5927\u7684\u73a9\u5bb6\u793e\u7fa4\u662f\u5fb7\u56fd\u7684\u548c\u6ce2\u5170\u7684<\/span><\/p>\n<p>&#8211; plans to break the dominance of top clans in CW? \u201cStronghold mode will allow you to pick the opponents of the same skill level\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8981\u6253\u7834\u9876\u7ea7\u519b\u56e2\u7edf\u6cbb\u9886\u571f\u6218\u7684\u8ba1\u5212\u6ca1\u6709\uff1f\u201c\u8981\u585e\u6a21\u5f0f\u53ef\u4ee5\u8ba9\u4f60\u9009\u62e9\u4e0e\u81ea\u8eab\u6c34\u5e73\u76f8\u5f53\u7684\u5bf9\u624b\u8fdb\u884c\u6e38\u620f\u201d<\/span><\/p>\n<p>&#8211; WG plans to increase the amount of content for endgame players<br \/>\n<span style=\"color: #0000ff;\">WG\u6709\u8ba1\u5212\u8981\u7ed9\u6e38\u620f\u672b\u671f\u7684\u73a9\u5bb6\u589e\u52a0\u6e38\u620f\u7684\u5185\u5bb9<\/span><\/p>\n<p>&#8211; the most popular tier 10 vehicle in the game is IS-7<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u4e2d\u4eba\u6c14\u6700\u9ad8\u768410\u7ea7\u8f66\u662fIS-7<\/span><\/p>\n<p>&#8211; the most historical parameter of all in the game is the tank armor<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u4e2d\u6700\u53f2\u5b9e\u7684\u6570\u636e\u662f\u5766\u514b\u7684\u88c5\u7532<\/span><\/p>\n<p>&#8211; the exact influence of terrain resistance on tank mobility will not be disclosed<br \/>\n<span style=\"color: #0000ff;\">\u5730\u5f62\u963b\u529b\u5bf9\u4e8e\u5766\u514b\u673a\u52a8\u6027\u7684\u5177\u4f53\u5f71\u54cd\u4e0d\u4f1a\u516c\u5e03<\/span><\/p>\n<p>&#8211; the reason why Sturmtiger was scrapped is its gun and its alpha<br \/>\n<span style=\"color: #0000ff;\">\u7a81\u51fb\u864e\u88ab\u653e\u5f03\u7684\u539f\u56e0\u662f\u4e3b\u70ae\uff0c\u4ee5\u53ca\u5355\u53d1\u4f24\u5bb3<\/span><\/p>\n<p>&#8211; \u201cnational battles\u201d will return as soon as they are fixed (SS: remember that crap?)<br \/>\n<span style=\"color: #0000ff;\">\u201c\u56fd\u522b\u6218\u201d\u4f1a\u5728\u4fee\u590d\u4e4b\u540e\u5c3d\u5feb\u52a0\u5165\u6e38\u620f\uff08\u201c\u8fd8\u8bb0\u5f97\u90a3\u7834\u73a9\u610f\u4e0d\uff1f\u201d\uff09<\/span><\/p>\n<p>&#8211; historical and \u201cnational\u201d battles were removed for rework due to their low popularity<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u4ee5\u53ca\u201c\u56fd\u522b\u6218\u201d\u88ab\u79fb\u9664\u7684\u539f\u56e0\u662f\u4eba\u6c14\u4e0d\u9ad8\uff0c\u6240\u4ee5\u62ff\u53bb\u91cd\u5236<\/span><\/p>\n<p>&#8211; no plans to introduce MTLS or BT-SV to EU server<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8ba1\u5212\u7ed9\u6b27\u670d\u52a0\u5165MTLS\u6216\u8005BT-SV<\/span><\/p>\n<p>&#8211; multicore support will come after Havok is implemented<br \/>\n<span style=\"color: #0000ff;\">\u591a\u6838\u652f\u6301\u4f1a\u5728Havok\u5b9e\u88c5\u4ee5\u540e\u5c31\u641e<\/span><\/p>\n<p>&#8211;\u00a0<strong>EU tree will come in 2015\u00a0<\/strong>(SS: yes, that is actually planned as far as I know)<br \/>\n<span style=\"color: #0000ff;\"><strong>\u6b27\u6d32\u7ebf2015\u5e74\u5c31\u51fa<\/strong>\uff08SS\uff1a\u6ca1\u9519\uff0c\u8fd9\u4e2a\u548c\u6211\u6240\u77e5\u9053\u7684\u8ba1\u5212\u662f\u4e00\u6837\u7684\uff09<\/span><\/p>\n<p>&#8211; T-34-3 buff will come \u201csoon\u201d<br \/>\n<span style=\"color: #0000ff;\">T-34-3\u7684Buff\u201c\u5feb\u4e86\u201d<\/span><\/p>\n<p>&#8211; developers are considering the return of the Karl mode and the Soccer mode<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u8003\u8651\u8981\u4e0d\u8981\u628a\u5361\u5c14\u6a21\u5f0f\u548c\u8db3\u7403\u6a21\u5f0f\u52a0\u56de\u6e38\u620f<\/span><\/p>\n<p>&#8211; arty will not be removed from the game<br \/>\n<span style=\"color: #0000ff;\">\u706b\u70ae\u4e0d\u4f1a\u4ece\u6e38\u620f\u4e2d\u79fb\u9664\u7684<\/span><\/p>\n<p>&#8211; it\u2019s possible Havok will come in 9.4 (SS: nope, Storm said no)<br \/>\n<span style=\"color: #0000ff;\">Havok\u6709\u53ef\u80fd9.4\u5c31\u51fa\uff08SS\uff1aStorm\u8bf4\u4e86\uff0c\u6ca1\u620f\u3002\uff09<\/span><\/p>\n<p>&#8211; no plans to remove the arty hardcap (5 per battle)<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8981\u79fb\u9664\u706b\u70ae\u4e0a\u9650\u7684\u8ba1\u5212\uff08\u6bcf\u573a\u6218\u6597\u6bcf\u961f5\u8f86\uff09<\/span><\/p>\n<p>&#8211; it\u2019s possible bigger maps (1500\u00d71500) will come in the future, but definitely not in 2014<br \/>\n<span style=\"color: #0000ff;\">\u66f4\u5927\u7684\u5730\u56fe\uff081500*1500\uff09\u4ee5\u540e\u53ef\u80fd\u4f1a\u51fa\uff0c\u4f46\u662f2014\u5e74\u5185\u4e0d\u4f1a\u6709<\/span><\/p>\n<p>&#8211;\u00a0<strong>there are plans for a single-player mode with bots<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u641e\u4e00\u4e2a\u5e26BOT\u7684\u5355\u4eba\u6a21\u5f0f<\/span><br \/>\n<\/strong><br \/>\n&#8211; T-50-2 will not return<br \/>\n<span style=\"color: #0000ff;\">T-50-2\u4e0d\u4f1a\u56de\u5f52\u81f3\u6e38\u620f\u5185<\/span><\/p>\n<p>&#8211; the new motion physics model will be \u201crealistic enough so the battles are dynamic and interesting\u201d<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u4f1a\u201c\u8db3\u591f\u771f\u5b9e\uff0c\u8fd9\u6837\u6218\u6597\u5c31\u4f1a\u5bcc\u6709\u52a8\u611f\uff0c\u8fd8\u4f1a\u5f88\u6709\u610f\u601d\u201d\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/09\/2 &hellip; 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