{"id":10510,"date":"2014-09-25T08:07:08","date_gmt":"2014-09-25T00:07:08","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=10510"},"modified":"2014-09-25T08:07:08","modified_gmt":"2014-09-25T00:07:08","slug":"storm%e7%9a%84%e7%9b%b4%e6%92%adqa","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=10510","title":{"rendered":"Storm\u7684\u76f4\u64adQA"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/09\/24\/storms-stream-qa\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u00a0<\/span><\/p>\n<p>what follows is the summary of Storm\u2019s stream, that ended literally minutes ago. Holy crap, Storm talks FAST. I think it should be mostly correct, some things I didn\u2019t hear properly or am not sure for, but that\u2019s all in the text. Please note that if I made any mistakes, I will fix them later after I compare my text to the one of a Russian author.<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u4e0b\u662fStorm\u7684\u76f4\u64ad\u7684\u603b\u7ed3\uff0c\u5c31\u521a\u521a\uff08\u539f\u6587\u53d1\u5e16\u65f6\uff09\u7ed3\u675f\u7684\u3002\u6211\u8279\uff0cStorm\u8bf4\u8bdd<strong>\u592a\u5feb<\/strong>\u4e86\u3002\u6211\u89c9\u5f97\u5927\u90e8\u5206\u90fd\u662f\u5bf9\u7684\u5427\uff0c\u6709\u4e9b\u6211\u6ca1\u542c\u6e05\u7684\u6216\u8005\u4e0d\u592a\u786e\u5b9a\uff0c\u4f46\u662f\u90fd\u5199\u5728\u6587\u4e2d\u4e86\u3002\u8bf7\u6ce8\u610f\uff0c\u5982\u679c\u6211\u641e\u9519\u4e86\u4ec0\u4e48\u4e1c\u897f\u7684\u8bdd\uff0c\u540e\u9762\u6211\u4f1a\u548c\u6bdb\u670d\u7684\u53e6\u5916\u4e00\u4e2a\u4f5c\u8005\u518d\u8fdb\u884c\u5bf9\u6bd4\u3002\u00a0<\/span><\/p>\n<p>&#8211; XP for tanking temporarily removed, will be tested and will return<br \/>\n<span style=\"color: #0000ff;\">\u6297\u4f24\u5bb3\u80fd\u62ff\u5230\u7ecf\u9a8c\u5956\u52b1\u7684\u673a\u5236\u79fb\u9664\u4e86\uff0c\u8fd9\u4e2a\u540e\u9762\u8fd8\u8981\u518d\u6d4b\u8bd5\uff0c\u7136\u540e\u518d\u52a0\u5165\u6e38\u620f\u5185<!--more--><\/span><\/p>\n<p>&#8211; 9.4 \u2013 hopefully more vehicles will recieve split of transmission<br \/>\n<span style=\"color: #0000ff;\">9.4\u2014\u5e0c\u671b\u80fd\u6709\u66f4\u591a\u7684\u8f66\u7684\u53d1\u52a8\u673a\/\u4f20\u52a8\u7cfb\u7edf\u88ab\u5206\u79bb<\/span><\/p>\n<p>&#8211; there have been many problematic cases where various accidents were considered \u201csuicide\u201d, that\u2019s why the suicider punishment was removed for rework<br \/>\n<span style=\"color: #0000ff;\">\u81ea\u6740\u60e9\u7f5a\u7cfb\u7edf\u6709\u95ee\u9898\uff0c\u56e0\u4e3a\u5f88\u591a\u65f6\u5019\u6709\u4e00\u4e9b\u4e8b\u6545\u4f1a\u88ab\u7b97\u4f5c\u2018\u81ea\u6740\u2019\uff0c\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u81ea\u6740\u8005\u7684\u60e9\u7f5a\u7cfb\u7edf\u6682\u65f6\u5148\u79fb\u9664\uff0c\u4e4b\u540e\u91cd\u5236\u597d\u4e86\u518d\u52a0\u5165\u6e38\u620f<\/span><\/p>\n<p>&#8211; the bug where \u201cearly leaving\u201d is punished when leaving a replay will be fixed<br \/>\n<span style=\"color: #0000ff;\">\u5728\u79bb\u5f00\u5f55\u50cf\u7684\u65f6\u5019\u8fd8\u4f1a\u51fa\u73b0\u201c\u8fc7\u65e9\u9000\u51fa\u6218\u6597\u201d\u7684bug\u540e\u9762\u4f1a\u4fee\u590d\u7684<\/span><\/p>\n<p>&#8211; the HD texture split only includes textures in maximum quality, they are almost needlessly detailed, they can be viewed only in hangar during zoom, therefore these were split for players who don\u2019t need them not to download them<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u6750\u8d28\u7684\u5206\u79bb\u53ea\u5305\u62ec\u6548\u679c\u6700\u5927\u8bbe\u7f6e\u4e0b\u7684\u6750\u8d28\uff0c\u88ab\u5206\u79bb\u51fa\u53bb\u7684\u6750\u8d28\u5728\u5f88\u591a\u6ca1\u5fc5\u8981\u7684\u5730\u65b9\u90fd\u8ffd\u6c42\u7ec6\u8282\u4e86\uff0c\u800c\u4e14\u4f30\u8ba1\u53ea\u80fd\u5728\u8f66\u5e93\u91cc\u901a\u8fc7\u7f29\u653e\u624d\u80fd\u53d1\u73b0\u3002\u6240\u4ee5\u4ed6\u4eec\u628a\u8fd9\u4e9b\u6750\u8d28\u90fd\u5206\u79bb\u51fa\u53bb\u4e86\uff0c\u53ea\u6709\u90a3\u4e9b\u9700\u8981\u7684\u73a9\u5bb6\u53bb\u4e0b\u8f7d\u5c31\u884c\u4e86\u3002<\/span><\/p>\n<p>&#8211; developers will monitor the popularity of the HD textures<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4f1a\u76d1\u89c6\u9ad8\u6e05\u6750\u8d28\u7684\u4eba\u6c14\u7684<\/span><\/p>\n<p>&#8211; EVERYONE will have HD models (as in, high polygon models), the only difference will be the texture quality and resolution<br \/>\n<span style=\"color: #0000ff;\"><strong>\u6bcf\u4e2a\u4eba<\/strong>\u90fd\u4f1a\u6709\u9ad8\u6e05\u6a21\u578b\u7684\uff08\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f\u591a\u8fb9\u5f62\u6570\u91cf\u5f88\u591a\u7684\u6a21\u578b\uff09\uff0c\u552f\u4e00\u7684\u533a\u522b\u5c31\u662f\u6750\u8d28\u8d28\u91cf\u548c\u5206\u8fa8\u7387\u00a0<\/span><\/p>\n<p>&#8211; HD maps \u2013 there is one \u201cintegration map\u201d (testing all new tech, new landscape, tree, water rander, HD textures, new texture techniques on one map)- FPS is being tested in order to work on bad computers, no ETA on HD maps, but they are working on it actively<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u5730\u56fe\u2014\u6709\u90a3\u4e48\u4e00\u4e2a\u201c\u6574\u5408\u5730\u56fe\u201d\uff08\u6d4b\u8bd5\u6240\u6709\u7684\u65b0\u6280\u672f\uff0c\u65b0\u7684\u5730\u5f62\uff0c\u6811\u6728\uff0c\u6c34\u9762\u6e32\u67d3\uff0c\u9ad8\u6e05\u6750\u8d28\uff0c\u4ee5\u53ca\u5730\u56fe\u4e0a\u7684\u8d34\u56fe\u673a\u80fd\uff09\u2014\u5e27\u6570\u8fd8\u5728\u6d4b\u8bd5\u4e2d\uff0c\u4e3a\u7684\u662f\u8ba9\u8fd9\u4e9b\u5730\u56fe\u5728\u8001\u7237\u673a\u4e0a\u4e5f\u80fd\u8dd1\uff0c\u4f46\u662f\u73b0\u5728\u5bf9\u9ad8\u6e05\u5730\u56fe\u4f55\u65f6\u5b9e\u88c5\u6ca1\u6709\u51c6\u786e\u65f6\u95f4\uff0c\u4f46\u662f\u6b63\u5728\u641e\u5c31\u662f\u4e86\u3002<\/span><\/p>\n<p>&#8211; currently, they are using Abbey map for that<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd9\u5f20\u6574\u5408\u56fe\u662f\u7528\u5c0f\u9547\u4e89\u593a\u6218\u6765\u641e\u7684<\/span><\/p>\n<p>&#8211; HD models in the future \u2013 the speed will increase, until now, process was complicated, in the future, HD tanks will come faster and faster<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\u7684\u9ad8\u6e05\u6a21\u578b\u2014\u901f\u5ea6\u4f1a\u5feb\u8d77\u6765\u7684\uff0c\u5230\u73b0\u5728\u4e3a\u6b62\uff0c\u9ad8\u6e05\u6a21\u578b\u7684\u5236\u4f5c\u8fc7\u7a0b\u8fd8\u662f\u5f88\u590d\u6742\uff0c\u4ee5\u540e\u7684\u8bdd\u9ad8\u6e05\u6a21\u578b\u52a0\u5165\u6e38\u620f\u7684\u901f\u5ea6\u4f1a\u8d8a\u6765\u8d8a\u5feb<\/span><\/p>\n<p>&#8211; graphic effects \u2013 more impovement in the future (destruction of objects and such)<br \/>\n<span style=\"color: #0000ff;\">\u753b\u9762\u6548\u679c\u2014\u672a\u6765\u4f1a\u6709\u66f4\u591a\u7684\u6539\u8fdb\uff08\u7269\u4f53\u7684\u6467\u6bc1\u4ec0\u4e48\u7684\uff09<\/span><\/p>\n<p>&#8211; dynamic armor destruction is very expensive PC-resource-wise, it was tested<br \/>\n<span style=\"color: #0000ff;\">WG\u6d4b\u8bd5\u8fc7\uff0c\u52a8\u6001\u7684\u88c5\u7532\u88ab\u6bc1\u6548\u679c\u662f\u975e\u5e38\u5403PC\u8d44\u6e90\u7684<\/span><\/p>\n<p>&#8211; ripping off various junk that is hanging on the tank by shots\/explosions will come in the future<br \/>\n<span style=\"color: #0000ff;\">\u901a\u8fc7\u5c04\u51fb\/\u7206\u70b8<em>\uff08HE\u5f39\u7684\u2014\u8bd1\u6ce8\uff09<\/em>\u628a\u8f66\u4e0a\u6302\u7740\u7684\u5f88\u591a\u7834\u73a9\u610f\u6253\u4e0b\u6765\u7684\u673a\u80fd\u4ee5\u540e\u4f1a\u5b9e\u88c5<\/span><\/p>\n<p>&#8211; night battles, the gameplay is not exactly fun, it\u2019s pretty, but it doesn\u2019t play nice. Developers don\u2019t want to make visibility-reduced maps.<br \/>\n<span style=\"color: #0000ff;\">\u591c\u6218\u5730\u56fe\u7684\u8bdd\uff0c\u6e38\u620f\u73a9\u8d77\u6765\u5e76\u4e0d\u597d\u73a9\uff0c\u4f46\u662f\u770b\u4e0a\u53bb\u662f\u4e0d\u9519\u7684\u3002\u5f00\u53d1\u56e2\u961f\u4e0d\u60f3\u5236\u4f5c\u4e00\u4e9b\u89c6\u91ce\u53d7\u9650\u7684\u5730\u56fe<\/span><\/p>\n<p>&#8211; weather is being experimented with, performance is the biggest problem, it\u2019s planned, no ETA<br \/>\n<span style=\"color: #0000ff;\">\u5929\u6c14\u7cfb\u7edf\u8fd8\u5728\u8bd5\u9a8c\u4e2d\uff0c\u6e38\u620f\u7684\u8868\u73b0\u6210\u4e86\u6700\u5927\u7684\u95ee\u9898\uff0c\u6709\u8ba1\u5212\u8981\u641e\u51fa\u6765\uff0c\u4f46\u662f\u6ca1\u6709\u5177\u4f53\u65f6\u95f4\u3002<\/span><\/p>\n<p>&#8211; a lot of work is being done on sounds, many are being recorded, the sound feedback was positive, devs want to release sounds of many tanks at once, explosions and shots are being recorded as well in real life, devs are also experimenting with it (volume etc.)<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u4e8e\u58f0\u97f3\u7684\u6539\u52a8\u4ee5\u53ca\u6709\u5f88\u591a\u4e86\uff0c\u8bb8\u591a\u58f0\u97f3\u90fd\u53bb\u5f55\u4e86\u3002\u800c\u5bf9\u4e8e\u58f0\u97f3\u7684\u53cd\u9988\u90fd\u662f\u6b63\u9762\u7684\uff0c\u5f00\u53d1\u56e2\u961f\u60f3\u4e00\u53e3\u6c14\u653e\u51fa\u8bb8\u591a\u5766\u514b\u7684\u58f0\u97f3\uff0c\u7206\u70b8\u58f0\u548c\u5f00\u70ae\u58f0\u90fd\u662f\u751f\u6d3b\u91cc\u5b9e\u9645\u5f55\u51fa\u6765\u7684\uff0c\u5f00\u53d1\u56e2\u961f\u4e5f\u5728\u8fdb\u884c\u4e00\u4e9b\u5b9e\u9a8c\uff08\u97f3\u91cf\u4e4b\u7c7b\u7684\uff09<\/span><\/p>\n<p>&#8211; Havok \u2013 only client-side, it will only influence object destruction, only visual effect, it will NOT influence suspension and tank motion physics (both are separate systems) or shell ballistics. Currently, developers are working on Havok content (cutting houses to bricks and pieces). Then it will be tested.<br \/>\n<span style=\"color: #0000ff;\">Havok\u2014\u53ea\u6709\u5ba2\u6237\u7aef\u7684\uff0c\u5b83\u53ea\u4f1a\u5f71\u54cd\u5230\u7269\u4f53\u7684\u6467\u6bc1\u6548\u679c\uff0c\u800c\u4e14\u53ea\u662f\u89c6\u89c9\u65b9\u9762\u7684\u6548\u679c\uff0c\u5b83\u5bf9\u4e8e\u5766\u514b\u7684\u60ac\u6302\u4ee5\u53ca\u5766\u514b\u7684\u52a8\u6001\u7269\u7406\u6a21\u578b<strong>\u4e0d\u4f1a\u6709\u4efb\u4f55\u5f71\u54cd\uff0c<\/strong>\uff08\u8fd9\u4e24\u4e2a\u90fd\u662f\u5176\u4ed6\u7684\u4e1c\u897f\uff09\u70ae\u5f39\u7684\u5f39\u9053\u4e5f\u662f\u540c\u7406\u3002\u73b0\u5728\u7684\u8bdd\uff0c\u5f00\u53d1\u56e2\u961f\u8fd8\u5728\u641eHavok\u7684\u5185\u5bb9\uff08\u628a\u623f\u5b50\u5206\u6210\u7816\u5934\u4ee5\u53ca\u788e\u5757\uff09\u3002\u4e4b\u540e\u5c31\u4f1a\u8fdb\u884c\u6d4b\u8bd5<\/span><\/p>\n<p>&#8211; the first map with Havok will be Stalingrad (many buildings are destructable)<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e00\u5f20\u4f7f\u7528Havok\u7684\u5730\u56fe\u662f\u65af\u5927\u6797\u683c\u52d2\uff08\u8bb8\u591a\u623f\u5b50\u90fd\u662f\u53ef\u6467\u6bc1\u7684\uff09<\/span><\/p>\n<p>&#8211; Havok will be optional \u2013 if disabled, everything will look like it does now<br \/>\n<span style=\"color: #0000ff;\">Havok\u540c\u65f6\u4e5f\u662f\u53ef\u9009\u7684\u2014\u5982\u679c\u7981\u7528\u6389\uff0c\u6240\u6709\u4e1c\u897f\u5c31\u548c\u73b0\u5728\u770b\u8d77\u6765\u4e00\u6837<\/span><\/p>\n<p>&#8211; devs tested a building, that consisted of individual bricks and its destruction, but this is too detailed \u2013 bricks will come in \u201cblocks\u201d and these blocks will fall from the wall<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u66fe\u7ecf\u6d4b\u8bd5\u8fc7\u4e00\u4e2a\u5305\u62ec\u4e86\u5f88\u591a\u72ec\u7acb\u7816\u5757\u7684\u5efa\u7b51\u5e76\u5bf9\u5176\u8fdb\u884c\u4e86\u6467\u6bc1\uff0c\u4f46\u662f\u8fd9\u4e48\u505a\u8fd8\u662f\u592a\u8fc7\u4e8e\u7ec6\u8282\u5316\u4e86\u2014\u7816\u5757\u4f1a\u201c\u4e00\u5768\u4e00\u5768\u201d\u7684\u4ece\u5899\u4e0a\u6389\u4e0b\u6765\u3002<\/span><\/p>\n<p>&#8211; some objects will remain undestructable (stones etc.)<br \/>\n<span style=\"color: #0000ff;\">\u90e8\u5206\u7269\u4f53\u4f9d\u7136\u8fd8\u662f\u4f1a\u4fdd\u6301\u7740\u4e0d\u53ef\u6467\u6bc1\u7684\u72b6\u6001\uff08\u77f3\u5934\u4ec0\u4e48\u7684\uff09<\/span><\/p>\n<p>&#8211; Havok building parts will disappear in time (after their destruction) in order not to clutter maps with too many objects<br \/>\n<span style=\"color: #0000ff;\">Havok\u5e26\u6765\u7684\u5efa\u7b51\u7684\u788e\u7247\u968f\u7740\u65f6\u95f4\u63a8\u79fb\u4f1a\u6d88\u5931\uff08\u5728\u88ab\u6467\u6bc1\u4e4b\u540e\uff09\uff0c\u4e3a\u7684\u662f\u4e0d\u8981\u5728\u5730\u56fe\u4e0a\u7559\u4e0b\u8fc7\u591a\u7684\u7269\u4f53<\/span><\/p>\n<p>&#8211; multicore support \u2013 WG is working on it, but it will only increase FPS by 10-30 percent (depending on the PC)<br \/>\n<span style=\"color: #0000ff;\">\u591a\u6838\u652f\u6301\u2014WG\u8fd8\u5728\u641e\uff0c\u4f46\u662f\u53ea\u4f1a\u8ba9\u5e27\u6570\u4e0a\u6da810~30%\uff08\u8fd8\u8981\u770b\u7535\u8111\u672c\u8eab\u7684\u914d\u7f6e\uff09<\/span><\/p>\n<p>&#8211; gun barrel rings (marks) feature is basically finished, might be just tweaked a bit<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u7ba1\u6807\u8bb0\uff08\u51fb\u6740\u6807\u8bb0\uff09\u7684\u673a\u80fd\u57fa\u672c\u641e\u5b8c\u4e86\uff0c\u540e\u9762\u53ef\u80fd\u8fd8\u4f1a\u7a0d\u5fae\u8c03\u6574\u4e00\u4e0b\u00a0<\/span><\/p>\n<p>&#8211; perks\/skills rework and new perks: WG is working on that (reworking old and introducing new) in order to make some currently useless old perks more interesting<br \/>\n<span style=\"color: #0000ff;\">\u7279\u957f\/\u6280\u80fd\u7684\u91cd\u5236\u4ee5\u53ca\u65b0\u7684\u6280\u80fd\uff1aWG\u6b63\u5728\u641e\uff08\u91cd\u5236\u65e7\u7684\uff0c\u52a0\u5165\u65b0\u7684\uff09\u4e3a\u7684\u662f\u8ba9\u73b0\u5728\u90a3\u4e9b\u5f88\u6ca1\u7528\u7684\u6280\u80fd\u53d8\u5f97\u66f4\u52a0\u6709\u610f\u601d<\/span><\/p>\n<p>&#8211; Sixth sense \u2013 there is a plan to make it a radioman feature (it activates when the radioman base skill reaches 100 percent \u2013 here I am not totally sure however, if it was \u201cmain skill\u201d or \u201cfirst perk\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u516d\u611f\u2014\u6709\u8ba1\u5212\u8981\u7ed9\u5b83\u6539\u6210\u901a\u8baf\u5175\u7684\u4e00\u4e2a\u673a\u80fd\uff08\u4f1a\u5728\u901a\u8baf\u5175\u53d8\u5230100%\u7684\u65f6\u5019\u5c31\u6fc0\u6d3b\u2014\u7136\u800c\u8fd9\u91cc\u6211\u4e0d\u592a\u786e\u5b9a\u4ed6\u8bf4\u7684\u662f\u201c\u4e3b\u8981\u6280\u80fd\u201d\u8fd8\u662f\u201c\u7b2c\u4e00\u4e2a\u6280\u80fd\u201d\uff09<\/span><\/p>\n<p>&#8211; retraining crew to different role (radioman to loader for example) will come, any role will be switchable to any role, it will come in one of upcoming patches<br \/>\n<span style=\"color: #0000ff;\">\u628a\u4e58\u5458\u91cd\u8bad\u7ec3\u6210\u53e6\u5916\u7684\u804c\u8d23\uff08\u628a\u901a\u8baf\u5175\u8bad\u7ec3\u6210\u88c5\u586b\u624b\uff09\u7684\u673a\u80fd\u4f1a\u6709\u7684\uff0c\u4efb\u610f\u4f4d\u7f6e\u90fd\u53ef\u4ee5\u8fdb\u884c\u4e92\u6362\uff0c\u4f1a\u5728\u63a5\u4e0b\u6765\u7684\u67d0\u4e2a\u8865\u4e01\u4e2d\u8fdb\u884c\u5b9e\u88c5<\/span><\/p>\n<p>&#8211; 9.4: nothing really gamebreaking, it will be about bug fixes and preparing for 9.5 plus some new features \u2013 9.5 will be big (no info for now)<br \/>\n<span style=\"color: #0000ff;\">9.4\uff1a\u6ca1\u5565\u60ca\u5929\u52a8\u5730\u7684\u5927\u5185\u5bb9\uff0c\u53ea\u662f\u4fee\u590d\u4e86\u4e00\u5806bug\uff0c\u8fd8\u6709\u5c31\u662f\u7ed99.5\u94fa\u8def\uff0c\u8fd8\u6709\u4e00\u4e9b\u65b0\u7684\u673a\u80fd\u20149.5\u4f1a\u53d8\u5f97\u5f88\u5927\uff08\u73b0\u5728\u6ca1\u6709\u4ec0\u4e48\u4fe1\u606f\uff09<\/span><\/p>\n<p>&#8211; 9.0 had many bugs and negatives according to Storm<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a9.0\u7684bug\u5f88\u591a\uff0c\u800c\u4e14\u53cd\u9988\u90fd\u5f88\u8d1f\u9762<\/span><\/p>\n<p>&#8211; Sturmtiger, Brummb\u00e4r \u2013 it was planned in a regular branch, but it was scrapped, there is no way to balance Sturmtiger, FV215b with 183 is bad enough when it comes to oneshotting and Sturmtiger would be even worse by a lot. It might come in the game as a PvE element, as a bot. But not a regular vehicle. Brummb\u00e4r might be a regular vehicle in the future, but no decision for now.<br \/>\n<span style=\"color: #0000ff;\">\u7a81\u51fb\u864e\uff0c\u7070\u718a\u5f0f\u7a81\u51fb\u70ae\u2014\u672c\u6765\u662f\u60f3\u505a\u6210\u94f6\u5e01\u7ebf\u7684\uff0c\u4f46\u662f\u653e\u5f03\u4e86\uff0c\u56e0\u4e3a\u6ca1\u529e\u6cd5\u5e73\u8861\u8fd9\u4e2a\u8f66\u3002\u7528183mm\u6beb\u7c73\u7684FV215b\u5728\u4e00\u51fb\u79d2\u6740\u7684\u65f6\u5019\u8981\u8fdb\u884c\u5e73\u8861\u7684\u65f6\u5019\u5c31\u5f88\u5934\u75bc\u4e86\uff0c\u800c\u7a81\u51fb\u864e\u66f4\u52a0\u5b8c\u86cb\u3002\u4f46\u662f\u5b83\u6709\u53ef\u80fd\u4f5c\u4e3a\u4e00\u4e2aPVE\u5143\u7d20\u5b9e\u88c5\u8fdb\u6e38\u620f\u4e2d\uff0c\u4f5c\u4e3aBOT\u4ec0\u4e48\u7684\uff0c\u4f46\u80af\u5b9a\u4e0d\u662f\u94f6\u5e01\u8f66\u4e86\u3002\u7070\u718a\u5f0f\u7a81\u51fb\u70ae\u7684\u8bdd\uff0c\u672a\u6765\u6709\u53ef\u80fd\u4f1a\u4f5c\u4e3a\u94f6\u5e01\u8f66\u51fa\u73b0\uff0c\u4f46\u662f\u73b0\u5728\u8fd8\u6ca1\u6709\u6700\u7ec8\u51b3\u5b9a\u3002<\/span><\/p>\n<p>&#8211; multiturret mechanism \u2013 only for a very limited amount of tanks, that\u2019s why it wasn\u2019t implemented, most are early to midtiers. Very few hightier vehicles have more turrets. Multigun mechanism \u2013 could work for Maus, but it\u2019s kinda useless. ST-II could benefit from multigun mechanism, it\u2019s possible it will be implemented. Currently developers decided both will be implemented (multigun, multiturret), but they don\u2019t have high priority (medium KTTS \u2013 usually means within a year)<br \/>\n<span style=\"color: #0000ff;\">\u591a\u70ae\u5854\u673a\u5236\u2014\u53ea\u6709\u5f88\u5c11\u4e00\u90e8\u5206\u7684\u8f66\u624d\u80fd\u7528\u8fd9\u4e2a\u673a\u80fd\uff0c\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u5b83\u8fd8\u6ca1\u6709\u5b9e\u88c5\uff0c\u800c\u4e14\u8fd9\u4e9b\u8f66\u4e3b\u8981\u96c6\u4e2d\u5728\u65e9\u671f\u7684\u5766\u514b\u4ee5\u53ca\u4e2d\u9636\u4e0a\u3002\u9ad8\u7ea7\u8f66\u7684\u8bdd\u5f88\u5c11\u6709\u591a\u4e8e\u4e00\u4e2a\u70ae\u5854\u7684\u8f66\u3002\u591a\u70ae\u7ba1\u673a\u5236\u2014\u9f20\u5f0f\u80fd\u7528\uff0c\u4f46\u662f\u53c8\u6ca1\u4ec0\u4e48\u7528\u3002ST-II\u80fd\u591f\u4ece\u591a\u70ae\u7ba1\u673a\u5236\u4e2d\u6536\u76ca\uff0c\u6240\u4ee5\u6709\u53ef\u80fd\u4f1a\u5b9e\u88c5\u8fd9\u4e2a\u3002\u73b0\u5728\u5f00\u53d1\u56e2\u961f\u51b3\u5b9a\u8fd9\u4e24\u4e2a\u673a\u5236\u90fd\u4f1a\u5b9e\u88c5\uff08\u591a\u70ae\u7ba1\uff0c\u591a\u70ae\u5854\uff09\uff0c\u7136\u800c\u4f18\u5148\u7ea7\u90fd\u4e0d\u662f\u201c\u9ad8\u201d\uff08\u4e2d\u671f\u7684\u8bdd\u2014\u5927\u6982\u4e00\u5e74\u4e4b\u5185\u5427\uff09<\/span><\/p>\n<p>&#8211; FV4202 \u2013 will be transferred to premium, because the current tier 10 is unhistorical (IRL it had different gun, engine, much thinner armor), it will be replaced by Action X Centurion (it\u2019s a Centurion variant, with a tough turret, 200+ mm, 150mm on sloped surfaces, L7 gun 105mm)<br \/>\n<span style=\"color: #0000ff;\">FV4202\u2014\u4f1a\u88ab\u53d8\u6210\u91d1\u5e01\u8f66\uff0c\u56e0\u4e3a\u73b0\u5728\u768410\u7ea7\u8f66\u662f\u975e\u53f2\u5b9e\u7684\uff08\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u8f66\u70ae\u4e0d\u4e00\u6837\uff0c\u53d1\u52a8\u673a\u4e5f\u4e0d\u4e00\u6837\uff0c\u88c5\u7532\u66f4\u8584\uff09\uff0c\u5b83\u7684\u4f4d\u7f6e\u4f1a\u7528\u4e00\u8f86\u767e\u592b\u957fAction X\u6765\u9876\u66ff\uff08\u662f\u4e2a\u767e\u592b\u957f\u7684\u884d\u751f\u578b\uff0c\u70ae\u5854\u5f88\u786c\uff0c200mm+\uff0c\u659c\u9762\u7684\u539a\u5ea6\u6709150mm\uff0c\u4e3b\u70ae\u662fL7 105mm\uff09<\/span><\/p>\n<p>&#8211; it\u2019s still possible everyone will get FV4202 for free as a premium \u00e1 la T34 \u2013 or not, or there might be a mission with FV4202 as a reward, it\u2019s not decided yet, but these three are the options. It will come in one of the upcoming patches.<br \/>\n<span style=\"color: #0000ff;\">\u6709\u53ef\u80fd\u5927\u5bb6\u90fd\u4f1a\u50cf\u5f53\u65f6\u7684T34\u90a3\u6837\u62ff\u5230\u514d\u8d39\u7684FV4202\u2014\u4e5f\u6709\u53ef\u80fd\u4e0d\u4f1a\uff0c\u6216\u8005\u8bf4\u6709\u4e00\u4e2a\u4ee5FV4202\u4f5c\u4e3a\u5956\u52b1\u7684\u4efb\u52a1\u51fa\u73b0\u4ec0\u4e48\u7684\uff0c\u73b0\u5728\u8fd8\u6ca1\u5b9a\u4e0b\u6765\u3002\u4f46\u662f\u8fd9\u4e09\u4e2a\u5c31\u662f\u73b0\u5728\u7684\u9009\u9879\u4e86\u3002\u8fd9\u4ef6\u4e8b\u4f1a\u5728\u63a5\u4e0b\u6765\u7684\u67d0\u4e2a\u8865\u4e01\u4e2d\u5c31\u641e\u3002<\/span><\/p>\n<p>&#8211; FV215b will be switched to Chieftain Mk.2 because it\u2019s a fake (it was made because there was no other candidate for tier 10 at that point), one of the factors is also that players don\u2019t like rear-turret ones<br \/>\n<span style=\"color: #0000ff;\">FV215b\u4f1a\u88ab\u6362\u6210\u914b\u957f MK.2\uff0c\u56e0\u4e3a\u8fd9\u8f66\u4e5f\u662fWG\u81ea\u9020\u7684\uff08\u81ea\u9020\u7684\u539f\u56e0\u662f\u5728\u90a3\u4e2a\u65f6\u5019\u627e\u4e0d\u5230\u5408\u9002\u768410\u7ea7\u8f66\u5019\u9009\u8f66\uff09\uff0c\u53e6\u4e00\u4e2a\u539f\u56e0\u5c31\u662f\u73a9\u5bb6\u4e0d\u592a\u559c\u6b22\u70ae\u5854\u540e\u7f6e\u7684\u5766\u514b<\/span><\/p>\n<p>&#8211; Chieftain Mk.2 will come apparently in the same patch as the FV4202 switch, it\u2019s \u201cConqueror on steroids\u201d, very good gun, not very tough armor, FV215b (120) will likely disappear from the game<br \/>\n<span style=\"color: #0000ff;\">\u914b\u957fMK.2\u4f1a\u548cFV4202\u7684\u6362\u8f66\u5728\u540c\u4e00\u4e2a\u7248\u672c\u5185\u53d1\u751f\uff0c\u8fd9\u8f86\u8f66\u50cf\u662f\u201c\u6253\u4e86\u6fc0\u7d20\u7684\u5f81\u670d\u8005\u201d\uff0c\u70ae\u5f88\u597d\uff0c\u4f46\u662f\u88c5\u7532\u4e0d\u591f\u786c\uff0cFV215b\uff08120\uff09\u4f1a\u4ece\u6e38\u620f\u4e2d\u5f7b\u5e95\u6d88\u5931<\/span><\/p>\n<p>&#8211; devs don\u2019t want to have more fake vehicles<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4e0d\u60f3\u5728\u6e38\u620f\u5185\u518d\u7ee7\u7eed\u52a0\u5165\u81ea\u9020\u7684\u8f66\u4e86<\/span><\/p>\n<p>&#8211; new French HT and MT\u2019s \u2013 HT branch was scrapped due to lack of info, some tanks in the old branch were fake etc.<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u6cd5\u56fd\u91cd\u5766\u548c\u4e2d\u5766\u2014\u91cd\u5766\u7ebf\u7531\u4e8e\u4fe1\u606f\u4e0d\u8db3\u5c31\u6b64\u4f5c\u7f62\uff0c\u539f\u6765\u8ba1\u5212\u597d\u7684\u7ebf\u91cc\u9762\u6709\u4e9b\u8f66\u4e5f\u662f\u81ea\u9020\u7684<\/span><\/p>\n<p>&#8211; French MT branch will come, but there is not enough stuff for full branch \u2013 there is nothing for tier 6-8. There will be lowtier tanks that actually fought in the war as a lowtier minibranch (Somua etc.) and then there will also be AMX-30 Proto and AMX-30 on tier 9 and 10 (SS: they will follow after AMX-13\/90)<br \/>\n<span style=\"color: #0000ff;\">\u6cd5\u56fd\u4e2d\u5766\u7ebf\u4f1a\u6709\u7684\uff0c\u4f46\u662f\u51d1\u4e0d\u51fa\u4e00\u6761\u5b8c\u6574\u7684\u7ebf\u20146~8\u7ea7\u4e0a\u6ca1\u8f66\u3002\u4f46\u662f\u6709\u786e\u5b9e\u5728\u6218\u6597\u4e2d\u6218\u6597\u8fc7\u7684\u4f4e\u7ea7\u8f66\u4f1a\u4f5c\u4e3a\u4e00\u6761\u5c0f\u7ebf\u5206\u51fa\u6765\uff08Somua\u4e4b\u7c7b\u7684\uff09\u8fd8\u4f1a\u6709\u2468\u7ea7\u7684AMX-30\u539f\u578b\uff0c\u4ee5\u53ca10\u7ea7\u7684AMX-30\uff08SS\uff1a\u4f1a\u653e\u5728AMX-13\/90\u540e\u9762\uff09<\/span><\/p>\n<p>&#8211; more British TD\u2019s will come very soon (likely this year) in a British branch. Half of branch is MT\u2019s (lend-lease \u2013 Stuart, Grant, Firefly) and TD (Archer, Achilles, Challenger, Charioteer, Conway) \u2013 there was a variant to make FV4005 Stage 2 on tier 10, but it was scrapped due to the fact it has a 183mm gun and devs don\u2019t want to make more of those, so the branch will end with tier 9 and merge with old branch (FV215b 183)<br \/>\n<span style=\"color: #0000ff;\">\u5f88\u5feb\u4f1a\u6709\u65b0\u7684\u82f1\u56fdTD\uff08\u5f88\u6709\u53ef\u80fd\u5c31\u662f\u5e74\u5185\uff09\u7ebf\u3002\u534a\u6761\u7ebf\u662fMT\uff08\u571f\u5730\u79df\u501f\u7684\u2014\u65af\u56fe\u5c14\u7279\uff0c\u683c\u5170\u7279\uff0c\u8424\u706b\u866b\uff09\u5269\u4e0b\u7684\u662fTD\uff08\u5c04\u624b\u9a71\u9010\u6218\u8f66\uff0c\u963f\u57fa\u91cc\u65af\u9a71\u9010\u6218\u8f66\uff0c\u6311\u6218\u8005\uff0c\u5fa1\u592b\u5ea7\uff0c\u5eb7\u97e6\uff09\u2014\u66fe\u7ecf\u6709\u8981\u628aFV4005\u4e8c\u9636\u653e\u572810\u7ea7\u7684\u8ba1\u5212\uff0c\u4f46\u662f\u540e\u6765\u7531\u4e8e\u8fd9\u8f66\u6709\u4e00\u6746183mm\u5c31\u653e\u5f03\u4e86\uff0c\u56e0\u4e3a\u5f00\u53d1\u56e2\u961f\u4e0d\u60f3\u5728\u6e38\u620f\u4e2d\u518d\u5f04\u4e2a\u5927\u7ba1\u5b50\uff0c\u6240\u4ee5\u8fd9\u6761\u7ebf\u2468\u7ea7\u5c31\u7ed3\u675f\uff0c\u6700\u7ec8\u4e0e\u65e7\u7684TD\u7ebf\u5408\u5e76\uff08FV215b 183\uff09<\/span><\/p>\n<p>&#8211; the closest premium tier 8 tank is the Panther 88mm and the M56 Scorpion, both will come soon, there will be some more premium vehicles (tier 8) as well (to those nations and classes that are missing yet)<br \/>\n<span style=\"color: #0000ff;\">\u79bb\u5b9e\u88c5\u65f6\u95f4\u6700\u8fd1\u7684\u4e24\u8f868\u7ea7\u91d1\u5e01\u8f66\u662f88mm\u8c79\u5f0f\u548cM56\u874e\u5f0f\uff0c\u4e24\u8f86\u8f66\u5f88\u5feb\u5c31\u4f1a\u51fa\u73b0\u5728\u6e38\u620f\u5185\uff0c\u4ee5\u540e\u8fd8\u4f1a\u6709\u66f4\u591a\u7684\u91d1\u5e01\u8f66\uff088\u7ea7\uff09\uff08\u7ed9\u90a3\u4e9b\u7f3a\u5c11\u76f8\u5e94\u8f66\u578b\u7684\u56fd\u5bb6\u7684\u91d1\u5e01\u8f66\uff09<\/span><\/p>\n<p>&#8211; tank motion physics \u2013 will be more realistic (taking intertia and others into account), tanks will have more inertia, will stop slower. Storm confirms the \u201chandbrake\u201d option to make sharp turns. Currently the development of the features is finished, they are testing it now. It\u2019s possible there will be a special common test to test these options. No ETA on that.<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u52a8\u6001\u7269\u7406\u6548\u679c\u2014\u4f1a\u66f4\u52a0\u7684\u771f\u5b9e\uff08\u4f1a\u6709\u60ef\u6027\u4ec0\u4e48\u7684\uff09\uff0c\u5766\u514b\u7684\u60ef\u6027\u4f1a\u66f4\u5927\uff0c\u505c\u8f66\u8ddd\u79bb\u66f4\u957f\u3002Storm\u80af\u5b9a\u8bf4\u4f1a\u6709\u201c\u624b\u5239\u201d\u9009\u9879\u6765\u505a\u6025\u8f6c\u5f2f\u3002\u73b0\u5728\u8fd9\u4e2a\u7cfb\u7edf\u7684\u5f00\u53d1\u5df2\u7ecf\u7ed3\u675f\u4e86\uff0c\u6b63\u5728\u8fdb\u884c\u6d4b\u8bd5\u3002\u4e5f\u8bb8\u4f1a\u6709\u7279\u6b8a\u7684\u5e38\u89c4\u6d4b\u8bd5\u670d\u6765\u6d4b\u8bd5\u8fd9\u4e9b\u4e1c\u897f\u3002\u6682\u65f6\u6ca1\u6709\u5177\u4f53\u65f6\u95f4\u3002<\/span><\/p>\n<p>&#8211; tanks will be possible to tip on their roof, for example when running fast into a very steep slope<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u4ee5\u540e\u80fd\u7ffb\u8f66\uff0c\u6bd4\u5982\u5728\u6025\u901f\u884c\u9a76\u7684\u65f6\u5019\u4e0d\u5c0f\u5fc3\u5f00\u8fdb\u4e86\u4e00\u4e2a\u5f88\u9661\u7684\u5761\u7684\u65f6\u5019\u3002<\/span><\/p>\n<p>&#8211; tanks will lose much less speed when going over small obstacles<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u5728\u78be\u8fc7\u5c0f\u969c\u788d\u7684\u65f6\u5019\u4f1a\u635f\u5931\u66f4\u5c11\u7684\u901f\u5ea6<\/span><\/p>\n<p>&#8211; apparently, \u201chard\u201d surfaces will be easier to drift on<br \/>\n<span style=\"color: #0000ff;\">\u786c\u5730\u4e0a\u98d8\u79fb\u4f1a\u66f4\u52a0\u7b80\u5355<\/span><\/p>\n<p>&#8211; \u201ctoo many corridors\u201d on maps \u2013 according to Storm, this whine only came lately as a reaction to every change on each maps. Some maps indeed had corridors, for example El-Halluf now has corridors. This is not intentional program to make all maps with corridor.<br \/>\n<span style=\"color: #0000ff;\">\u5730\u56fe\u4e0a\u201c\u8d70\u5eca\u592a\u591a\u201d\u2014\u6839\u636eStorm\u7684\u8bf4\u6cd5\uff0c\u8fd9\u4e2a\u62b1\u6028\u58f0\u662f\u5728\u6700\u8fd1\u5bf9\u6bcf\u4e2a\u5730\u56fe\u8fdb\u884c\u6539\u52a8\u7684\u65f6\u5019\u90fd\u4f1a\u6709\u7684\u3002\u90e8\u5206\u5730\u56fe\u7684\u786e\u6709\u7740\u201c\u8d70\u5eca\u201d\uff0c\u6817\u5982\u827e\u5c14\u54c8\u7f57\u592b\uff0c\u73b0\u5728\u5c31\u6709\u4e86\u3002\u505a\u5730\u56fe\u7684\u65f6\u5019\u5e76\u4e0d\u662f\u4e00\u5b9a\u8981\u505a\u51fa\u6709\u8d70\u5eca\u7684\u5730\u56fe\u7684\u3002<\/span><\/p>\n<p>&#8211; new Murovanka does NOT have a \u201ccorridor gameplay\u201d according to Storm<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u65b0\u7684\u7a46\u52d2\u4e07\u5361\u4e0d\u4f1a\u6709\u201c\u8d70\u5eca\u5bf9\u6760\u201d\u7684<\/span><\/p>\n<p>&#8211; developers will try not to make more \u201ccorridor-y\u201d maps and maybe some with \u201ccorridors\u201d will be reworked<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4f1a\u8bd5\u7740\u4e0d\u518d\u641e\u51fa\u66f4\u591a\u7684\u201c\u8d70\u5eca\u201d\u5730\u56fe\uff0c\u6216\u8005\u8bf4\u67d0\u4e9b\u6709\u201c\u8d70\u5eca\u201d\u7684\u5730\u56fe\u4f1a\u88ab\u91cd\u5236<\/span><\/p>\n<p>&#8211; there will be new tank filter in hangar<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u5e93\u4e2d\u4f1a\u6709\u65b0\u7684\u5766\u514b\u8fc7\u6ee4\u5668<em>\uff08\u9009\u62e9XX\u56fd\u5bb6\/XX\u7b49\u7ea7\u7684\u5766\u514b\u7684\u90a3\u4e2a\u8fc7\u6ee4\u5668\u2014\u8bd1\u6ce8\uff09<\/em><\/span><\/p>\n<p>&#8211; the mod that displays names of tanks on minimap reduces a lot of FPS according to Storm, they are working on a version that doesn\u2019t do that<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5728\u5c0f\u5730\u56fe\u4e0a\u663e\u793a\u5766\u514b\u540d\u79f0\u7684MOD\u4f1a\u5bfc\u81f4\u5927\u91cf\u6389\u5e27\uff0c\u4ed6\u4eec\u6b63\u5728\u641e\u4e00\u4e2a\u4e0d\u4f1a\u6389\u5e27\u7684\u7248\u672c<\/span><\/p>\n<p>&#8211; gold shells for silver will not be removed, changed or hardcapped<br \/>\n<span style=\"color: #0000ff;\">\u94f6\u5e01\u4e70\u91d1\u5e01\u5f39\u4e0d\u4f1a\u88ab\u79fb\u9664\uff0c\u4e5f\u4e0d\u4f1a\u6709\u6539\u52a8\uff0c\u4e5f\u4e0d\u4f1a\u88ab\u9650\u5236<\/span><\/p>\n<p>&#8211; when they find new data about armor for example, the developers rework the tank armor to historical level. This happens during HD rework as well. It\u2019s possible that premium tanks will not get any armor changes during HD rework at all.<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u4ed6\u4eec\u627e\u5230\u4e86\u65b0\u7684\u88c5\u7532\u7684\u6570\u636e\uff0c\u5f00\u53d1\u56e2\u961f\u5c31\u4f1a\u628a\u8fd9\u8f86\u8f66\u7684\u88c5\u7532\u91cd\u5236\u6210\u53f2\u5b9e\u7684\u6570\u636e\u3002\u8fd9\u4e2a\u5728\u9ad8\u6e05\u5316\u8fc7\u7a0b\u4e2d\u4e5f\u662f\u4e00\u6837\u3002\u91d1\u5e01\u8f66\u5728\u9ad8\u6e05\u5316\u7684\u65f6\u5019\u6709\u53ef\u80fd\u4e0d\u4f1a\u6709\u4efb\u4f55\u7a0b\u5ea6\u7684\u88c5\u7532\u6539\u52a8\u3002<\/span><\/p>\n<p>&#8211; new types of shells (anti-concrete for example) will not be introduced apparently, they would be superfluous<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u79cd\u7c7b\u7684\u5f39\u836f\uff08\u53cd\u6df7\u51dd\u571f\u5f39\uff09\u4e0d\u4f1a\u52a0\u5165\u5230\u6e38\u620f\u5185\uff0c\u592a\u591a\u4f59\u4e86<\/span><\/p>\n<p>&#8211; tier 9 and 10 premium tanks will not come (reward tanks will, but will not be sold)<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u6709\u2468\u7ea7\u548c10\u7ea7\u7684\u91d1\u5e01\u8f66\u7684\uff08\u4f1a\u4f5c\u4e3a\u5956\u52b1\u51fa\u73b0\uff0c\u4f46\u662f\u4e0d\u4f1a\u62ff\u6765\u5356\uff09<\/span><\/p>\n<p>&#8211; Roaming is basically developed, but it was decided not to implement it for now due to technical difficulties<br \/>\n<span style=\"color: #0000ff;\">\u6f2b\u6e38\u673a\u5236\u57fa\u672c\u5df2\u7ecf\u5f00\u53d1\u5b8c\u4e86\uff0c\u4f46\u662f\u73b0\u5728\u4e0d\u52a0\u5165\u6e38\u620f\u5185\u7684\u539f\u56e0\u662f\u6280\u672f\u4e0a\u7684\u56f0\u96be\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/09\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=10510\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-10510","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/10510","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10510"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/10510\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10510"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10510"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10510"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}