ST, Giulio Cesare
Maximum dispersion of main battery of Giulio Cesare will be increased from 138 m to 226 m. The change is needed to reduce the excessive efficiency of the ship.
And an informative Repair Party table made by Sub_Octavian:
ST, Deep water torpedoes mechanics.
Based on test results, we decided to implement the second version of deep-water torpedo mechanics. Now they hit the target depending on the target class. Torpedoes of Pan-Asian destroyers in this version hit all ship classes, except for destroyers.
Players will be able to turn on the display of Hydroacoustic Search and Surveillance Radar range on the minimap.
Q: What are the plans for ‘minor’ nations navy’s like the Royal Netherlands Navy or Swedish Navy, if there are any? Those nations could fill (sometimes incomplete) lines and there are some quite famous/historically important ships from these kind of nations.
Hello, dear players. We finalized the discussion on the Nelson battleship. She will be avaliable as a free XP ship, like Missouri, and will become 2nd free XP ship in the game.
The price is yet to be determined, but we will do our best to make it balanced and reasonable.
Thank you all for your input.
Q: Hi /u/Sub_Octavian,
I would like to know if WG is working any new ribbons?
You have mentioned here that spotting xp is earned by spotting an enemy for a teammate who doesn’t have line of sight on him. (also that everyone who is spotting him get equal xp).
Q: Where is the carrier rework that was promised before “any more premium carriers”? We’ve gotten Kaga, Enterprise, and Graf Zeppelin is just around the corner.
A: I really doubt there was a promise not to release carriers before rework.
Q: Will we see an improved economy for “Air Superiority/Air Supremacy” carriers?
A: “Air Superiority” activities are currently economically balanced with “Strike” activities — the issue is more that American carriers have overly specialized loadouts which include AS, but we’re developing a solution.