“有效”的DPM

个人一直试图总结一个“有效DPM”的概念,主要用来描述一辆车在交火区输出的能力,也可以用来参照黑枪的能力。盖因许多车设计DPM虽高,但由于其它方面限制,如穿深、火控等因素无法发挥。

SU-152:啊~~~~~~~~~

122-44:啊~~~~~~~~~

豹1:春雨如酒~~~~~~~~~~~

STB:柳如烟呐~~~~~~~~~~~~~~~

你看,排队诉苦都快哭倒雷峰塔了。

苦于变量太多,又缺乏数据,一直不能量化。近日偶然得到八爪协助,利用大数据绕过对手装甲之类无法控制的变量问题,用一个极为简单的公式概略计算了一下,结果还算颇为接近我们的实际使用体验,和我“有效DPM”的理论也大致相合。至于是巧合还是确实如此,暂时无力进一步细化,有待我们进一步研究。
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超测服泄露:T92轻坦

Source:https://ritastatusreport.live/2016/07/15/supertest-t92-light-tank/
来源↗

Hello,
大家嚎,

an oldie, the US T92 LT has made its way into Supertest server, last time we had heard about this vehicle was a year ago with Storm saying that wasn’t planned for 2015. These are the T92 LT stats:
我们的一位老朋友,美国的T92轻坦出现在了超测服上。我们最后一次听到有关这辆车的消息是一年多之前Storm说这辆车没计划在2015年内就放出来。以下是T92轻的数据:

t92

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WOWS 0.5.8预览:陆基模式,更好的MM!

Source:https://thearmoredpatrol.com/2016/06/27/wows-0-5-8-preview-bastion-mode-and-matchmaker-improvement/
来源↗

Bastion Mode
陆基模式

To bring additional diversity to high-Tier battles, we’re introducing a new experimental mode called ‘Bastion’ in version 0.5.8. Currently, it is only available on the map “The Atlantic”. The main feature of this mode is its onshore installations, designed to give fire and reconnaissance support to the team that captured them. There are two types of such installations in the game:
为了给高级房的战斗带来一些多样性,我们会在0.5.8中加入一个新的“陆基”战斗模式。现在这个模式只有在“大西洋”这张地图上才会启用。这个模式的主要特色是有陆基单位,会对占领了这些单位的队伍提供侦查和火力支援。现在游戏中有两种陆基单位:

  • Forts, which are fortifications armed with an array of large-calibre main guns and an air defence battery. It’s a powerful force, even with minimal support from allied ships
    要塞,其实就是个有很多大口径炮的建筑,附赠一个防空哨所。而且威力很强。 
  • Surveillance stations, which are fortifications that provide their team and forts with additional ways of detecting enemy ships
    观察站,可以为你的队伍和要塞提供额外的可以观测到敌方船只的方法。

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