【Developer Q&A 】2014/01/21

Source:http://ftr.wot-news.com/2014/01/21/21-1-2014/
来源↗

– SerB states that the algorithm of the automatic server selection (during login) works so that if the best server (ping-wise) is overloaded (SS: probably like has a queue), it moves you on to the next best (ping-wise) server
SerB表示自动连接服务器的算法(在登陆时候的)是这样的:如果Ping值最低的服务器超载了(SS:应该说需要排队的话),它就会把你移动到Ping值第二低的服务器那里

– there are no plans to switch tier 9 Object 430 II and tier 10 Object 430
没有要把⑨级的430工程V2和10级的430工程进行对调的计划

– 150mm (152mm) guns give your position away when firing (SS: as in, they make you lose too much camo)? “Don’t play with 150mm guns” (SS: so, apparently no buffs there)
150mm(152mm)的炮在开火时会暴露你的位置(SS:换句话说就是伪装系数降的太多了)?“爱玩玩,不玩X”(SS:也就是说不会对它们进行Buff)

– Object 430 won’t get the 122mm D-25T gun (Object 430U), SerB states those two tanks were quite different
430工程不会有那杆122mm D-25T的炮的(430U工程用的这个),SerB表示这两辆坦克还是很不一样的 

– SerB states that no polls (or petitions) will make Wargaming do something: “The problem is not the amount of signatures – there will be no “game democracy” in the game unless we get visited by American bombers”
SerB表示投票(或者请愿书)对WG是没有影响的:“问题并不在于你收集到的签名的数量—除非我们被美国的轰炸机扫过一遍之前,游戏中可没有什么“游戏民主”啊。” 

– not so long ago, Storm mentioned that there might be the possibility for a tank to move with one destroyed track implemented into the game, because it’s realistic. SerB states that this will not anytime soon (“Destruction of a roadwheel is in the game also modelled by a detrack. Get the hint?”)
不久之前,Storm提到过未来有可能引入让坦克在断了一条履带的情况下还能继续移动的机制,因为这符合现实情况。SerB表示说这个近期肯定不会搞(“负重轮被打坏了在游戏中和履带被打断用的是同一个模型。懂了没?”)

– Q: “Will technical characteristics and guns of tanks be brought to match their real life counterparts in the game in historical battles?” A: “No, there will be no burning gasoline gushing from your screen”
问:“在历史战中的车辆数据和炮的数据会被还原到历史上的真实数据以符合当时它们对手的状况嘛?”答:“不,而且你烧的汽油不会喷你一屏幕就对了。”

– SerB states that vehicles in historical battles will be just like in random battles, including crews with perks, the only thing will be their module configuration. He adds that he personally is “saving” such vehicles for historical battles.
SerB表示历史战中的车辆和随机战斗是一样的,包括乘员技能,唯一的区别就在于所用的模块。他表示他个人已经在“存”那些可以用来打历史战的车了。

– T110E3 and T110E4 rebalance in 8.11 is connected with “general TD rebalance”
T110E3和T110E4在8.11的重新平衡和“TD全面平衡”是有关系的

– SerB confirms that national battles will be a mode in random battles
SerB确认了说国别战会是随机战斗的一个模式

– SerB states that in national battles, you have to win not by a combination of general tank traits (like in random battles), but by using the strong sides of that respective nation, while compensating for the weaknesses. This is the real reason this mode was developed and SerB thinks it’s going to be interesting
SerB表示在国别战中,要赢的话并不是要像常规随机战中靠各个车的特性取得胜利,而是需要利用某个国家的优点,以及取长补短。这就是开发这个模式的真正原因,SerB认为这会很有意思的。

– SerB states that historical battles will not have “mirror” MM (SS: for example one Tiger and two Panthers vs one IS and two T-34/85), because this option gave huge waiting times.
SerB表示历史战不会有“镜像”分房(SS:栗如一个虎式+两个黑豹VS一辆IS+两辆T-34/85),因为这种选项会让等待时间变得很长。

– Japanese tanks are “not a condition” for the historical battles according to SerB
SerB表示日系车现在“不太适合”进入历史战

– HE shell splash has the shape of a sphere: if a HE shell explodes above you, you get hit if you are within the splash radius
HE弹药的溅射形状是个球形:如果一发HE弹药在你的上空爆炸,你若处于溅射范围之内,你就会受到伤害

– when you finish a battle before its over and go play another battle on another tank, the first battle is not “streamed” into your client (SS: as in, the server instructions do not get transferred), you only get notified about the result
当你在第一场战斗结束前就完成了这场战斗(死了),然后回到车库换车进了下一场,第一场战斗就不会再被“传送”到你的客户端中了(SS:也就是说,服务器对客户端的所有指令都不会被传送到客户端上),你只能看到战后的战报

– the question whether in national battles two same nations will be able to meet is still being decided according to SerB
SerB说国别战中可不可以让两个相同的国家碰面这个选项依然还在考虑当中

– the list of historical battle tanks is “quite long” – it’s “all the vehicles that participated in fighting”
能参加历史战的坦克列表“挺长的”—这个列表是“所有参加过战斗的坦克”

– it’s possible that premium tanks (like Panther/M10) will appear in historical battles
金币坦克(比如伪装豹)也有可能出现在历史战中

– it’s possible that Tiger P might appear in the Kursk historical battle (with number limitation)
虎P有可能会出现在库尔斯克历史战中(当然数量上要受到限制)

– it’s possible that Chinese and Japanese tanks will eventually appear in national battles, as both nations have potential for full branches of all vehicle types
中国车和日本车也有可能参与到国别战中,因为两个国家都有能把5种车型填满的机会

– apparently, there is a chance that Soviet tanks will have a reduced chance to be dropped into national battles (SS: not sure if trolling), because there are many players playing the Soviets on RU server
苏联车进入国别战的几率有可能会比其他国家低(SS:不确定是不是在婊人),因为毛服上的苏联车玩家实在是太多了 

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