与Veider,Knopka以及其他开发者的访谈

Source:http://ftr.wot-news.com/2013/12/21/interview-with-veider-knopka-and-one-other-developer/
来源↗

Source: http://world-of-ru.livejournal.com/2882309.html
真·来源↗ 

Hello everyone,
大家嚎, 

during a recent Wargaming meeting (Japanese-themed, since the Japanese patch is here), several developers were answering questions. Maiorboltach from RU community was kind enough to write a summary in Russian. The answering developers were Stanislav “Veider” Kargin (who was officially confirmed to be Zlobny’s successor as a head of balancing), Darja “Knopka” Klimchuk (who from what I gathered is sort of infamous amongst the Russian players – not sure why) and a member of the videomaking department, Maksim Koltonyuk. Here is the video (so you know what they look like):
在最近的一次WG的会议上(主要是讨论即将上线的日系),部分开发者回答了一些问题。毛服论坛的Maiorboltach给我们写了一份总结文。回答问题的开发者分别是Stanislav “Veider” Kargin (已经确认会作为Zlobny的继任者,首席平衡师出现),Darja “Knopka” Klimchuk (在毛服玩家当中很出名的一个人——但是不知道为什么),以及一个视频制作团队的人,Maksim Koltonyuk,以下是一段视频(让你看看他们长啥样)(视频暂时不搬——译注)

And here is the summary:
以下是总结: 

– it was apparently very easy to balance Japanese tanks, as there are no blatant “one trick ponies” and the tanks are roughly average in all parameters, such as terrain passability, guns etc.
平衡日系坦克很简单,所以不会有那种“特别厉害的车”,坦克的数据也都很平衡,像地形适应性,主炮什么的。

– Japanese tanks will not bring imbalanced vehicles into the game, they fit well into the game
日系坦克不会给游戏加入更多的OP车辆

– Chi-Nu Kai (tier 5 prem) represents well the Japanese gameplay, if you master it, you will play well on Japanese tanks
三式改(5级金币车)很好地诠释了日系车的游戏特性,如果你能玩好三系改,你就能玩好日系车。 

– there is a cooperation between WG and Girls und Panzer directly in Japan, they are working with the voice actresses from the series and the cartoon makers and soon a worldwide GuP campaign will be launched
在日本,WG与少女与战车的公司有着直接的合作。他们正在与动画中的CV以及制作方进行合作,过不了多久一个全球性的活动就会开始

– Wargaming is also cooperating with SteelSeries, a themed keyboard and headphones will come out soon
WG和赛睿(外设公司——译注)也有一些合作关系,以WOT为主题的键盘和耳机过段时间会上市

– 2014 will be mostly about graphic development, WG is working on that: first will come the HD tank models (the amount of polygons will increase 3-4 times), everything will be re-textured, WoT will most likely completely adopt the WoWp engine
2014年基本就是搞图像效果的一年,WG正在为此而努力:首先搞出来的是高清坦克模型(坦克上多边形的数量会增加3~4倍),所有东西的材质都会重制,WOT很有可能会整合战机世界的引擎

– in 2014 there will also be historical battles (also for Japanese tanks) and garage battles (that might come at the same time as the historical battles), info on that will come soon
2014年历史战也会搞出来(包括日系车)以及车库战(大概会和历史战在一个时间出现),以后会有更多的信息

– in Japan, World of Tanks is not as popular as in Russia, but WG is advertising it there heavily and hopes for the best
WOT在日本的人气没有在俄罗斯那么高,但是WG正在那边努力地打广告,虽然说谋事在人成事在天

– there was a WG meeting about the map creation, WG has decided to change the map creation principles and to introduce new tools. New maps to come will be city maps: Kharkov, Minsk, Königsberg and Stalingrad, they will come in 1st quarter of 2014
WG曾经开过创建新地图的会议,WG决定要改变现在创建地图的理念并且引入新的创建地图用的工具。新的地图都是市区地图:哈尔科夫,明斯克,科尼斯堡,斯大林格勒,它们都会在2014年第一季度到来。

– WG would like to have all classes for Japanese tree, heavy branch will most likely appear, but the TD’s are a problem as there are very few of those, there are enough arty vehicles for an arty branch apparently, but there is no guarantee that it will come out in 2014
WG也很想把日系搞成全线都有的车,重坦线很有可能会出现,但是TD们是个问题,因为可用车辆太少了,火炮的数量估计能正好塞满一条火炮线,但是并不保证它们在2014年就会有。

– when introducing new tanks, the age of the tank is not the main issue, the limit is the appearance of electronic fire control systems, smoothbores, reactive armor – those will definitely never appear in World of Tanks
当向游戏内加入新的坦克时,坦克的年代并不是主要的问题,主要的限制是电子火控系统,滑膛炮,反应装甲的出现—这些东西永远不会出现在WOT中。

– historical battles will most likely resemble the company mode (some sort of not-so-random player gathering), as players will depend on one another in it. The main problem of historical battles is that the amount of vehicles is strongly limited to the historical ones and the balancing of the vehicles, WG decided to connect the historical battles with the garage mode, eg. one side has one big vehicle (Ferdinand) and the other has tons of small ones, the small ones might “respawn” apparently
历史战会和联队战很像(不是那种全野队的队伍分配),因为玩家在历史战中会很依赖于彼此。历史战主要的问题是车辆的数量被历史数据严格限制住了,车辆的平衡也成了一个新的问题,WG决定要把历史战和车库战结合在一起,换句话说就是有一边有一些大车(费迪南等等),另一边则是一大堆的小车,而小车还会“复活”。

– in historical battles there will most likely be pre-selected setups (like, the German side has one Ferdinand and four Panthers. It is also possible the tanks will have their “historical weights” (like, Jagdtiger 480 points, Panzer IV 30 points), apparently there will be cases where there will for example be a Tiger against numerous small vehicles
历史战中的车辆设定很有可能都是事先定好了的(比如德国这一侧有一辆费迪南,四辆黑豹。坦克还很有可能会把自己的重量改成“史实的”权重(栗如猎虎值480分,四号只值30分这样)而且很有可能会出现,呃,比方说,一辆虎式大战若干小车的场面出现)

– garage battles will not interfere with random, currently they are developed in connection with the historical battles
车库战和随机战斗没什么关系,现在它们都是和历史战在一起开发的。

– developers are not satisfied with the skill MM in team battles, this will apparently be fixed, there will also be cybersports interface and simplier interface for team battles
开发团队对7/42制中的技能分房并不满意,分房系统会被修复。而且以后也会有给电竞用的界面,7/42的界面也会被简化。 

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