【Developer Q&A 】2013/12/12

Source:http://ftr.wot-news.com/2013/12/12/12-12-2013/
来源↗

Just a quick piece of info, the new developer Yurko2F answering the developer questions actively is apparently Zlobny’s replacement, not some random guy
啊,先说一下,在QA帖子里的回答问题的那个新的开发人员Yurko2F是来顶替Zlobny的位置的,不是某路人甲

– damage system will not be “completely reworked”
伤害系统不会被“完全重制”

– branches will not be “completely reworked” (SS: some player is complaining about branches not being historical, just regular Russian whine)
科技树也不会被“完全重制”(SS:有些玩家在抱怨说科技树是非史实的,当然,又是毛服玩家的日经抱怨)

– models, shell velocities and shooting and aiming mechanism are also fine the way they are (SS: “question” from the same whiner)
模型,炮弹速度以及射击/瞄准机制现在都没什么问题(SS:同一个喷子的“问题”)

– camouflage looking “bland” in 8.10? “Version 8.10 is not yet out” (SS: as in, it will be fixed)
8.10的金币涂装看起来颜色有点“偏淡”?“8.10还没正式上线呢我说”(SS:也就是说,它会被修复的)

– Q: “If a replay is actually a saved set of commands from the server, why is it impossible to watch it from the POV of any player?” A: “Replay is a set of commands for one concrete player, not for the entire team. For what you mention, currently we are developing the serverside replay mechanism, where you will be able to witness the battle from the POV of any player from both teams”
问:“如果录像文件是保存了服务器端的一系列指令的话,为什么现在无法以任意玩家作为主视角观看录像?”答:“录像是一系列服务器对某个特定玩家的指令集,并不是一整个队伍的。鉴于你提到了这个事呢,我们现在正在开发服务器端回放机制,这样你以后就可以以交战双方的任意一名玩家作为主视角观察录像了” 

– there was some hoax running around that tanks with high amount of battles will recieve a “veteran” status with some bonuses, Storm states he said no such thing
现在有小道消息说战斗场次足够高的坦克会有一个“老兵”属性,并且获得一定量的加成,Storm表示说跟本没有这事

– you will not be able to rip off the turret of a vehicle, that has been already destroyed. Storm states: “The turret will be a fully-modelled object subjected to the same rules as a tank, so if it falls on your tank from above, the effect will be roughly the same as if another tank of the mass and weight corresponding to the one of the turret fell on your tank from above.”
你是无法把一辆已经被摧毁的坦克的炮塔再次掀翻的。Storm说:“炮塔会是一个遵从坦克的一些规则的完全建模的物体,所以如果它从天上掉到了你的坦克上,效果就和一个与炮塔质量差不多的坦克从天上掉到你车上差不多”

– it’s not yet sure, whether a tank, destroyed by the above mentioned turret effect, will count as a frag
现在还不确定一辆坦克如果被上述炮塔砸死(被炮塔砸死)的话要不要算成一次击杀(炮塔的主人击杀了另一辆坦克)

– Storm states that the work on 8.10 is going well, bugs have been fixed, second test will show whether the patch will be released on time
Storm说8.10的工作进展顺利,Bug也都修复了,第二轮测试会决定补丁是否能准时上线

– only certain specifically defined tanks will have the possibility of a turret being ripped off (not all)
只有某些特定的坦克的炮塔会有炮塔被掀翻的效果(并不是所有的坦克都可以做到)

– the point of impact of the turret (where it will will fly after the explosion) will be random
炮塔的冲击点(也就是被炸飞之后的落地点)是随机的

– it will be possible for a ripped off turret to fly up and then back down on the wreck of the tank
如果炮塔被炸飞,它是有可能直上直下的飞一圈最后掉回到已经被摧毁的坦克身上的

– the flying turret trajectory will not be influenced by modules installed
炮塔的飞行轨迹将不会被所安装的模块所影响(炮塔型号——译注)

– HE and HEAT shells will not penetrate the soft objects in 8.10 with pen loss, because both types of shells are equipped with fuses, that can realistically go off, if they smash into such an object
HE和HEAT弹在8.10中是无法通过损失穿深来击穿可摧毁物体的,因为这两种弹药都装有引信,他们在现实生活中如果撞击到某物体上时会爆炸。

– the developers view the automatic player search for team battles “positively”
开发团队对于玩家可以自动搜寻7/42队伍一事的看法是“正面的”

– a player is asking, why doesn’t tank’s MM weight depend on what battletier it drops on (whether it is on the top of the team or on the bottom), because some tanks are very powerful when they are on top and they are really weak on the bottom. Developer answers that this is because the effectiveness of a tank doesn’t directly depend on the battletier of the battle it got in. He also adds that the probability of a tank to be either on top or bottom of the team depends on what tank tiers are available in the queue at that moment on the server, but only slightly.
有玩家在问,为什么一辆坦克的MM权重不取决于它所进入的战斗的战斗等级(也就是说这辆车是班长还是垫底),因为部分坦克在做班长的时候真的很强力,但是在垫底时却有些弱。开发团队表示说这是因为一辆坦克在战斗中的作用并不直接与它所进入的战斗的战斗等级所挂钩。他还表示一辆坦克是否作为班长或者垫底出现是取决于它进入队列的一瞬间时,排队队列中可用的坦克等级,但是这种影响还是很小的。

– later Yurko2F explains, regarding the relationship of combat effectivity of a vehicle and the tier of battle it dropped into (whether it’s on the top of the team or bottom):
过了会,Yurko2F解释了一下关于一辆坦克在战斗中的作用与它所进入的战斗的战斗等级的关系(也就是说这辆车是班长还是垫底)

“Combat effectivity of a tank does depend on what tier of battle it dropped in, but not directly, there are many factors influencing the effectiveness, such as the type of the tank, composition of your and enemy team, characteristics of that concrete tank, map and many others, that can in effect influence the effectivity of the tank more than JUST the battletier. There are exceptions to this, that are recognized by us as not possible to influence the outcome of the battle on certain battletier. Oh yes, and we balance teams, not tanks the way that every tank with a certain MM weight will get the same MM weight opponent in the enemy team.”
“一辆坦克在战斗中的作用的确是取决于它所进入的战斗等级,但是影响并不是直接的。还有许多东西可以影响一辆坦克的作用,例如坦克种类,敌我双方的队伍配置,那辆特定坦克的属性,地图以及其他许多因素,并不是只有战斗等级才会影响坦克的作用。当然这里还是有特例的,那就是我们认为这辆坦克是无法在特定的战斗等级对战果造成影响的坦克。哦还有,以及我们会平衡交战的双方,并不是某辆坦克,也就是说每辆具有特定MM的权重的坦克会在对面队伍中遇到一辆具有同样权重的坦克” 

– a player is asking, what will happen if Maus becomes OP with the turret rotation buff, Yurko replies that if that happens, it will be nerfed
有玩家在问,如果鼠式在炮塔转速Buff之后变得OP了会怎么办。Yurko表示说如果这种情况真的出现了,它会被Nerf掉。

– improved ventilation “improves the characteristics of a tank by roughly 2,5 percent” (Storm later adds that there is a specific formula, but its publication is considered not necessery, the real number is allegedly around 2,15 percent)
通风“大约会把你坦克的各项属性提高2.5%”(Storm后来表示这是有一个特殊的公式可以计算的,但是他认为没有必要公开这个公式,他说真实的数字大约是2.15%)

– the 2MB update of the game was just the launcher updating on the new version
游戏的2MB的补丁只是要把启动器升级到新版本罢了

– SerB “will not confirm” that WG is secretly working on the mercenary feature
SerB“不会确认”WG正在偷偷地搞雇佣兵机制的
(译注:雇佣兵机制,让你可以在非军团成员的情况下参加军团战,很久之前的QA有提到过)

– SerB confirms that there will be fewer branches in 2014 than in 2013, this is connected with the fact that in 2014, models of everything will be reworked for higher quality
SerB确认说2014年出现的新线数量会比2013年少,因为2014年所有的模型都会重制并高清化

– it’s possible that one day, WG will give out (as a gift) for free lowtier tanks of other class than LT, but it is not planned for now
也许有一天WG会发放(作为礼物)除了轻坦以外的低级小车,但是现在暂时还没这个计划

– the WoT engine is capable of actually handling smokescreen mechanism, but even now, more than half of server resources are spent on the visibility mechanism. This is why the smokescreens work in World of Warships, where the maps are much simplier (flat)
WoT的引擎是可以兼容烟幕弹机制的,但是现在暂时不会搞。现在半数以上的服务器资源都分配在点亮机制上了。这就是为什么烟幕弹会出现在战舰世界中,因为那个游戏的地图更加简单(平的)

– SerB apparently doesn’t think that mods give you too much of an advantage over a player that doesn’t use them (when a player asked, SerB replied: “Your opinion on mods will be thoroughly studied by us.”)
SerB并不认为Mod会让那些Mod的使用者比不使用Mod的玩家拥有更多的优势(当有玩家提问的时候,SerB回复说:“你对于Mod的意见会被我们仔细学习一遍的”)

– +/-1 MM spread will definitely not come (“it would kill the game”)
±1的MM分房不会搞的(“那会扼杀这个游戏的”)

– apparently (if I understand this correctly, which is not sure), Ferdinand will be made a bit bigger, but its camo factor won’t be made worse
(基于SS理解正确,但是并不保证……)费迪南的模型会被做的稍微大一些,但是隐蔽系数不会就此变差 

From Overlord:
以及Overlord的东西:

– gold will be bought for WoT Blitz wia App Store credit
WOT手机版的金币会通过APP STORE进行购买

– WoT Blitz will not have an unified premium account, gold or credits, it will however have unified login with regular account
WOT手机版不会有联合的高级账号,银币或者金币什么的,但是它的登陆账号会是联合的(与现有的Wargaming账号联合?——译注) 

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