【Developer Q&A 】2013/11/29

Source:http://ftr.wot-news.com/2013/11/29/29-11-2013/
来源↗ 

– SerB states he does read the Suggestions forum (SS: on RU server), but very, very few things make sense there
SerB表示他的确会读论坛上(SS:毛服的 )的那些建议,但是只有极少数能够自圆其说 

– inner parts inertia is not included in the WoT motion model
WOT中的动态模型并没有包含内部零件的惯性

– M6A2E1 gun penetration is not bugged (SS: a player was complaining that his penetration indicator turns red even though he should be penetrate some part of KV-4)
金馒头的炮的穿深并没有Bug(SS:有一位玩家在抱怨穿深指示器在指向它能够打穿KV-4的某些部分时变成了红色)

– the shape of the rendering distance will eventually change from current square to a circle (when it’s done it’s done)
渲染距离的形状最后会从现在的正方形改变为一个圆形(when it’s done it’s done)

– tier 8 tanks don’t get thrown on the bottom of the team too much
8级坦克并没有被过多的丢到班底当炮灰

– HEAT shells will simply destroy destructable objects without passing through them to cause damage in 8.10 (only AP and APCR shells will pass thru them)
8.10中,HEAT弹不会在击中可摧毁物体之后继续飞行(只有AP和APCR可以击穿那些物体)

– Q: “Is there a chance to see SU-152 “Taran” in game?” A: “50/50 – it will either come, or it won’t”
 问:“游戏内有可能能看到SU-152 “公羊”吗?”答:“对半开吧—有可能,又没有可能。”

– it’s possible that there will be non-Soviet tier 9 and 10 medium tanks with something else than a L7 clone
非苏联的⑨级和10级中坦也有可能会有一杆除了类似于L7的炮之外的炮

– ALL destructable objects will reduce the penetration of an AP or APCR shell by fixed number: 25mm
所有的可摧毁物体将会对AP和APCR弹减少以下定值的穿深:25mm

– it’s possible even houses will be penetrable in the future
未来有可能把房子也做成可击穿的

– EACH destructable object will reduce the penetration by 25mm, so a 100mm PEN shell will have 50mm after it flies through two destructable objects (for example cars in a row). If it happens that the shell loses all its penetration (for example a 24mm PEN shell), the object will still be destroyed but the shell will disappear
每一个可摧毁物体都会降低炮弹25mm的穿深,所以一枚穿深为100mm的弹药在击穿两个可摧毁物体之后(比如两辆地上的汽车)所剩下的穿深是50mm。如果一枚炮弹的穿深被降低到0之后(比如一枚24mm穿深的炮弹),物体会被摧毁,但是炮弹会直接消失。

– Storm on replays: “Replay is a list of commands that arrive from server to the tank during the battle. When you watch a replay, it’s the same situation as if the battle is running right now and data from server are arriving to your tanks” – that’s why it’s possible to have different FPS in replays for example
Storm对录像的回复:“录像只不过是你的电脑在战斗时所接收到的服务器的指令的列表。当你观看录像时,所有的情况和战斗正在进行中是没有区别的,且数据还是从服务器传输到你的电脑上”—这就是为什么在录像中你的帧数(以及其他东西)可能会有一些不同的原因

– some sources state that the LFP angle for E-100 is 52 or 50 degrees, Storm states that the correct information is 49 degrees, current ingame angle is 48,35 degrees which is within acceptable error limit
某些文献指出E-100正面首下的角度为52或者50度,Storm表示正确的信息是49度,游戏内的装甲角度为48.35度,这个数据也是在可以接受的错误范围之内的

– apparently the E-100 turret position is correct
E-100的炮塔位置没有问题

– if you disable automatic repairs and your tank gets ammoracked and its turret gets ripped off (planned for the future), after returning to hangar you will see a normal wreck like it is now
如果你把自动修理关掉,而且你的坦克是由于弹药架爆炸而被摧毁(炮塔被掀翻之后)(以后的机能),你在回到车库之后所看到的还是常规的摧毁模型,和现在一样。 

– Chi-Nu Kai is simply a Chi-Nu with Chi-To prototype turret (75mm), whereas the ingame elite Chi-Nu is the planned Chi-Nu upgrade with 300hp engine and 7.5 cm Tank Gun Type 5 cannon in the main Chi-Nu turret:
三式改只不过是一辆用了四式中戦車 チト的原型炮塔(75mm)的三式中戦車 チヌ ,然而游戏内的三式中戦車 チヌ的完全体是曾经有过的使用300马力引擎以及一杆使用四式中戦車 チト炮塔的五式七糎半戦車砲的版本。

Chi-Nu Kai has thicker turret armor, but worse engine (240hp) and worse depression (-6,5/+20 compared to -10/+15)
三式改的炮塔装甲更厚,但是马力比较差(240马力),而且俯角也比较差(-6.5/+20而不是-10/+15) 

– TD nerf will not come this year, developers are considering options, including reducing the alpha from 850 to 750 (while compensating it with ROF)
今年年内是不会砍TD了,开发团队现在还在讨论各种方案,包括把单发伤害削弱到750(但是会提升射速作为补偿)

– it has not been decided yet how to nerf Foch 155
现在还没决定到底要怎么砍福三炮

– Object 430V2 (tier 9) will not have fully rotating turret, only 90 deg to each side (180 in total), its depression will apparently be -5 (if I read it correctly)
430工程V2(⑨级车)的炮塔不是全方位旋转的,它只能向每侧旋转90°(一共就是180°),它的俯角会是-5°(如果我没看错的话) 

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