【Developer Q&A 】2013/11/23

Source:http://ftr.wot-news.com/2013/11/23/23-11-2013/
来源↗

So, according to info from iScendig (EU community organizer – thanks to EmperorSafirius for that, at least I hope it was you who told me that on FB), there will be some sort of new QA thread in English on EU forums. Well, a lot of things suddenly make even more sense, don’t they?
从iSceendig那得到的消息来看(此人为欧服社区管理者—还是要谢谢EmperorSafirius ,起码我希望是你在FaceBook上跟我说这个事的)在欧服板块会有全新的英语的QA帖子。恩,许多事情看起来就清楚的多了,是吧? (此处在说明FTR的QA被关掉的事情,起因是欧服的某个版主在向WG总部抱怨他们“偏袒”FTR)

Since this was openly posted on US forums too, I think it’s no longer a secret: Pavel “Zlobny” Myreev, Wargaming’s chief of tank balance left Wargaming recently. I’d like to openly thank him this way for participating in FTR QA and being a very friendly and nice person overall and also for (whatever you might think of the game) doing a good job on balancing the ingame vehicles in the past.
鉴于此事已经在美服上明说了,我也就不认为这是个秘密了:Pavel “Zlobny” Myreev,WG的首席坦克平衡师最近离开了WG。我想公开的对他参与FTR的QA活动表示感谢,并且对他个人的友好以及(无论你对游戏怎么看都)在过去对游戏内车辆平衡性所做出的贡献。

– Havok will introduce the destructable houses option: some buildings will be made destructable. A player asked whether their debris will be material (eg. it will be possible to create your own barricade from debris) or immaterial. SerB states large debris will be material, smaller will be immaterial, as the server power is not sufficient to calculate everything
Havok会引入可摧毁房屋这个选项:某些房子会变成可摧毁的。有玩家询问这些房子的残骸是否会是实体(也就是说可以通过把房子拆掉,利用残骸来提供掩护)或者是非实体的。SerB表示大的残骸会是实体,而小的则不会。因为服务器没有强大到可以计算所有的东西
 

– SerB also states (to the issue above) that they will have to be very careful with selecting what to make destructable and what not, because developers don’t want such situations as blocking the entrance to the base with debris, making it unreachable
SerB同时表示针对(上述问题),他们需要很谨慎的选择哪些物体可以摧毁,而哪些不可以,因为开发团队不想让那些残骸把通往基地的路都堵住,导致无法开旗占家。

– ingame RhB WT 150mm gun does have a muzzle brake, it’s those slits at the end of the barrel
游戏内的莱茵金属武器运载车的150mm炮的确有个炮口制退器,就是那些炮管根部的小裂缝

– cyclone filter does not increase engine fire chance
燃油滤清器并不会增加发动机着火的几率

– there will apparently be no regular “cutter” (torpedo) boats in WoWs (devs are considering their use in “Port” battles)
战舰世界中不会有常规的“切割者”(鱼雷)艇(开发团队在考虑它们在“港口”战斗的使用)

– it’s possible Petlyakov Pe-2 (or some version thereof) will appear in WoWp
Pe-2轰炸机(或者是它的某个版本)有可能会在战机世界中出现

– there is a WG Moscow branch, but it’s not a development studio
WG的确有个莫斯科分公司,但是不是用于开发的工作室 

Also, check out Overlord’s post on WoT:Blitz, apparently it got rewarded before it was even betatested.
顺便看看Overlord对于WOT:Blitz的帖子,它甚至在进行Beta测试前就获得了奖项
(译注:获得的是最佳手机游戏奖,顺便拿了个最佳展台奖) 

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