【Developer Q&A 】2013/10/29

Source:http://ftr.wot-news.com/2013/10/29/29-10-2013/
来源↗

 

There will be a new feature – recruiting interface for clans. If WG EU doesn’t make an English version, I’ll just translate it myself and post it here.
会有新的机制—军团招人的界面。如果WG欧洲分部不弄一个英文版的话,我就自己翻译然后贴在这了。 

– apparently, client and server shell trajectories can actually differ from one another, but just for a tiny bit
客户端和服务器端的弹道可能会有不同,但是只有一点

– it’s completely possible for the server aim circle to aim with different speed as the client aim circle, it’s usually the fault of poor internet and packet loss
服务器准星和本地准星瞄准速度不一致时完全可能的,通常这种情况是因为网络太烂或者是丢包造成的

– the “three caliber rule” for HEAT shells was cancelled “so that the player wouldn’t hear ‘we didn’t penetrate their armor’, when hitting thin surfaces under sharp angles (88-89 degrees), because the effective armor of even nominally thin armor (20-30mm) is very thick and the shell doesn’t penetrate it anyway due to the lack of penetration. In fact, nothing has changed, only the players will now hear a honest ‘ricochet’ instead of ‘didn’t penetrate their armor’. For other types of shells there is no need to cancel this rule”
HEAT的“三倍口径碾压”机制被取消是因为“这样玩家就不会在以入射角极大并射击装甲薄弱处的时候听到‘我们未能击穿他们的装甲!’了,因为在入射角极大的情况下,就算薄弱处(20~30mm)的等效装甲也很厚,而弹药的穿深又不够,所以就无法击穿装甲了。事实上,什么都没有变,但是现在玩家们只会听到车长很老实的说‘跳弹了!’而不是‘我们未能击穿他们的装甲!’。对于其他的弹药种类,现在还没有要取消这个机制的必要”

– the aim circle spread when the tank is moving, the circle spread after shooting and the circle spread after moving the gun/turret are three different parameters, that can stack
在坦克移动时,开炮后以及移动炮塔后的准星散布系数是三个不同的数字,而且可以叠加

– French tanks have more camo than other tanks? “We don’t comment on leaks”
法国车的隐蔽系数比其他国家要好?“我们对泄露出去的信息不予置评”

– SerB states that in real life, Object 416 was classified both as a medium tank and a SPG, it was made a medium tank in order to fit the branch
SerB表示在现实生活中,416工程被定义为火炮和中坦。在游戏内是为了要让他塞进线里才做成中坦的 

– the T-24 medium tank might be introduced
T-24中坦也许会加入游戏

– twin-turret T-26 in the game? “And do we really need the short 37mm gun twin-turret T-26 version without full turret traverse in the game at all? Well, apart from being a tier 1 gift tank. Hmmm….”
游戏内会不会有双炮塔的T-26?“我们真的需要炮塔不能360°旋转的的双炮塔短37炮T-26吗?除了变成一级小礼品车之外嘛……恩…………”

– more info on next patch? “We’ll tell you soon everything”
下一个补丁的信息?“到时候再说”

– there aren’t many tanks, that would apply for multiturret mechanism – T-35, M3 Lee, B1 and the British “rhomboid” tanks are the most known ones
可以用到多炮塔机制的坦克并不多—T-35,M3李,B1以及英国的”平行四边形”(参照一战时期英国的坦克——译注)坦克是最广为人知的一些

– premium tanks are nerfed only when it is seriously necessery
金币车只有在非常必要的情况下才会Nerf

– medals for tournaments are possible, but not planned for now
有可能会有给锦标赛做的勋章,但是现在没这个计划

– SerB on e-sports: “To be honest, I am not sure we need to pay much attention to cybersports. What we need more is “cybersports physical culture” – our main audience doesn’t have too much free time to spare”
SerB对于电竞的看法:“说老实话,我的不确定我们要把精力都集中在电竞上。我们更需要的是‘电竞体育文化’—我们主要的观众群体都没什么可以自由支配的空闲时间”

– it’s possible the 7/42 battle format will be changed to 7/40 (7/40 is being considered now)
7/42战斗的形式有可能会被变成7/40(还在探讨7/40的可能性)

– hangar looking like a torture chamber? “How terrible…”
普通账号的车库看起来像拷问室一样?“How terrible……”

– Panzer V/IV having higher MM weight in 0.8.9? “we don’t comment on MM weights”
不四不五在0.8.9中的分房权重变高了?“我们对分房权重不予置评”

– arty in WoT not realistic? “Want realism? Join the army”
WOT中的火炮不真实?“要真实?参军去。”

– apparently, the game is made realistic “where necessery” – where it is not necessery, it’s not made realistically
游戏只会在“必要的地方”做成符合历史的,当没这个必要的时候,那就不符合历史了

– new skills for crew won’t come anytime soon
新的组员技能近期不会有的

– Q: “Will there be the possibility to pay in gift shop with bitcoin?” A: “Yea how about candy wrappers…”
问:“未来会有在礼品商城中用比特币支付的可能性吗?”答:“恩,糖纸怎么样……”

– guns similiar to S-70 on other tanks? “If needed”
会在其他坦克上有类似于S-70的炮嘛?“有必要的话”

– apparently, a lot of mods won’t work in 0.8.9 (SS: Russians had a nice videoguide about them… )
许多MOD在0.8.9中又不好使了(SS:毛子针对这个做了一个挺好的视频教学……)

– according to Overlord, PvE might come one day for WoT
Overlord表示PVE也许有一天真的会出现在WOT中 

Regarding the earlier announced bug fix by Storm:
还有早些时候说过的Bug修正: 

– it’s possible this fix will partially fix the ghost shells
这应该会部分的修正“幽灵炮弹”(鬼弹,“见鬼了”弹等等——译注)

– the bug was apparently “very rare”, as in “once per 10000 battles” rare
这个BUG出现几率“非常低”,大约“一万场战斗中会出现一次”的样子

– the bug was caused by some internal server-side BigWorld mechanism, won’t be described in detail
BUG是由于服务器端内部的BigWorld机制而造成的,不会详细描述细节啥的

– apparently Storm himself doesn’t understand how the bug worked
Storm本人也不知道Bug到底是怎么回事

– apparently at some point, the feature of the garage (after the game starts) vehicles display a random camo (if you bought it) and not always the winter one will be implemented
未来游戏内会加入,(在游戏启动后)车库中的车辆的涂装是是随机显示的(如果你购买了相应的涂装了)而不会老是冬天的涂装

– new chat system will allow you to see all your friends on all servers as online, no matter what server they logged on
新的聊天系统会允许你看到所有服务器上的所有在线的朋友,无论他们登陆的是哪个服务器

– if your client crashes without any explanation at the end of the battle, it’s possibly caused by XVM
如果你的游戏在战斗结束画面毫无预警/征兆/解释的崩溃了,有可能是XVM造成的 

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