【Developer Q&A 】2013/09/17

Source:http://ftr.wot-news.com/2013/09/17/17-9-2013/
来源↗

– according to SerB, the fact that in 0.8.8 one team gets a tier 10 heavy while the other gets tier 10 arty is normal, as “tanks are not balanced against one another”
根据SerB所说,在8.8中一队有十级(不是10个!!!!)重坦,而另一队里有十级(并不是10个!!!!)火炮很正常,因为“坦克的平衡并不是为了与另一个坦克对等”
翻译菌此处傻逼了,多谢博客上ReVanTis看官姥爷的指正……以后一定会戴好眼镜再翻译的


– SerB likes the WT E-100 model
SerB挺喜欢E-100武器运载车的模型的

– 122mm top gun for WZ-120 too XP expensive? “Don’t play WZ-120″
WZ-120的顶级122炮所需要的经验太多了?“爱玩玩,不玩X”
 

– (regarding previous question) Q: “Jokes aside, 200 thousand XP for a gun is 2,5 times more than on other tanks” A: “Too bad”
(基于上一个问题)问:“不扯淡了,20万经验一门炮这个价格可是其他坦克的2.5倍啊我说”答:“Too bad”(提问者的意思是从白板炮升到顶级炮所需要的经验,并不是一杆炮单独的经验量——译注)

– it’s possible lendlease Soviet Lee and Sherman will come in forseeable future
苏联的土地租借的补偿车辆,M3李和谢尔曼可能会在可预见的未来中出现在游戏内

– T-35 will not come this year or the next apparently (SS: odd)
显然,T-35今年不会有,明年也不会(SS:奇怪啊……) 

– T-44-122 will not be available for regular players, it is a supertester gift
T-44-122是不会开放给一般玩家购买的,那个是超测服玩家的福利

– premium tanks as mission rewards? “No idea, but hardly.”
会不会有金币车作为任务的奖励啊?“俺不知道,但是可能性不大”

– Panzer IV Hydro and SU-85i for random players? “When it’s done it’s done”
啥时候单野玩家也能开上4号液力型和SU-85i啊? “When it’s done it’s done”(这两辆车在国服以外的地区是买不到的,只能通过一串CD-KEY来获得, 但是CDKEY只能在毛服的论坛上买到,但是此CDKEY又是除国服以外全球通用的……)(这两辆车在美服,欧服,海服的保有量均为0——括号内均为译注)

– it’s possible that in some future premium derp tanks with howitzers will be added, but no plans for that now
未来有可能会加入金币的喷子坦克,不过现在暂时还没那个计划

– there were historically fast (agile) French tanks for tiers 1-4
法国的1~4级车在历史上是有过那种很快的车型的

– FCM 36 might appear on tier 2, SerB will check it out
FCM36也许会出现在2级的位置,SerB会去看看的

– tier 8 French medium premium tank? “We’ll see later”
8级法国金币中坦?“走着瞧吧”

– Wargaming (via Tactical Press) will possibly make books on planes too, not just tanks (SS: in Russian only. I wish there was stuff in English too)
WG(通过Tactical Press)(某家出版商——猜测)应该也会写一些关于战机的书,而不只是给坦克出书(SS:毛文限定的,我希望有英文版就好了……)

– SerB states that the rear turret VK4502 is pleasant to play, despite players whining that it’s dull. He also states that DW2 is doing normally
SerB说炮塔后置的VK4502游戏性应该很不错,尽管玩家都觉得很无聊。他同时还说了DW2(新的德国4级重坦)的表现正常

– theoretically the physics WoT engine allows for practically unlimited speed (SS: earlier, the tank speed was limited by 72 km/h by the engine)
理论上WOT的物理引擎应该是可以支持物体以任意速度运行的(SS:早些时候坦克的速度上限是72km/h,因为引擎把速度限制住了)

– in the near/medium future: further physics development, new clanwars, historical battles
未来的计划:图像增强,新的领土战,历史战

– Swamp and Komarin maps are bad? “Your opinion is, as always… (SS: very important to us)” (SS: Komarin is great! 🙂 )
黑暗沼泽和科马林太懒了!“你的意见,呃,对我们总是那么的……(SS:重要)”(SS:其实科马林挺棒的!o(*≧▽≦)ツ )

– Object 261 acting like TD too overpowered? “Don’t drive in front of Object 261″ (no plans to change it)
261工程在作为TD时太凶残了?“你别开到他面前不就完了?”(没有要改的计划)

– Type 59 and limited MM – according to Storm it fits how it is now
59式和59的分房保护——Storm说现在这样挺好的

– old Service record window won’t return
旧的战绩面板不会回来了,再见!

– there will be no general nerf for TD’s (like there was for arty), nor will there be a TD hardcap in battles, Storm states that “it’s simply not needed”
TD们不会像火炮那样大家一起被砍,也不会在战斗中限制TD的数量,Storm表示“反正用不着啊~”

– there will be a rework of hangar and magazine interface
车库和弹夹界面会重做(啥?)

– Q: “Why did you nerf Chinese and US HEAT shells?” A: “Don’t shoot Chinese and US HEAT shells”
问:“为什么你要砍美国和中国的HEAT弹!说!”答:“爱玩玩,不玩X”

– ZIS-4 gun on T-34 had its ROF nerfed? “Don’t play T-34 with ZIS-4″
T-34的ZIS-4炮的射速砍了?“爱玩玩,不玩X”

– it’s completely possible that some nations won’t have hightier light tanks and some will, for example the British have nothing suitable for hightier scouts, but SerB states that they didn’t dig around Bovington for that yet
某些国家没有高级轻坦这事是完全有可能的,比如英国就没有什么适合的高级的侦察车,不过SerB说他们还没在Bovington(坦克博物馆)找资料呢

– apparently the KV-3 stock and middle engines won’t be reworked (Storm states that the V-5 is experimental, V-2IS was a serial engine)
显然KV-3的白板引擎和第二个引擎不会重制(Storm表示V-5是实验型引擎,V-2IS是某个引擎的同系列版)

– the reasons some medals were removed from individual tank statistics (Kay, Carius medals) were “technical reasons”
某些勋章被从单个坦克上移除掉的原因(例如凯斯勋章,卡洛斯勋章)是因为“技术原因”

– Mountain Pass access to the mountains (where players used to camp) was removed “to change the gameplay”
胜利之门这张图可以上山的地方(就是蹲坑黑枪的位置)被移除的原因是“改变游戏性”

– the tier 9 Waffentrager on Panzer IV chassis was chosen because “nothing else was found”, it will have hitpoints analogical to other tier 9 TD’s
9级武器运载车用的是4号的底盘的原因是“没找到其他的了”,血量会和其他9级的TD差不多的

– it’s possible various maps will have spring/summer/fall/winter settings, more variants of lighting and sky textures – this was considered, it might come but not anytime soon
某些地图会有分季节的设定,不同的光源效果以及天空的材质等等——这件事以及确认在搞了,但是最近应该不会有……

– damaging the suspension does not reduce terrain passability
悬挂系统受损不会降低地形适应性

– Chaffee will be reworked in time
霞飞会改,别急

– it’s possible Tetrarch will be sold, but “not necesserily as a premium tank” (SS: Tetrarch was planned a long time ago to be a British regular light tank)
领主这车的确有拿出来卖的计划,但是“并不一定需要作为金币车来卖”(SS:领主在很久很久以前就已经有计划作为英国的常规轻坦出现了)

– the new tier 6 prototype Panther and Tiger rebalance have nothing to do with upcoming historical battles, this was done independently
新的6级黑豹试验车和虎式的重新平衡和即将到来的历史战没有半毛钱关系,平衡这事是分开搞的

– for now, server won’t be selectable directly from hangar
现在想换服务器,还是得先断开连接,不可能直接在车库里换

– it’s possible that it will be possible to switch servers without having to disband a platoon or company
未来很有可能可以在不用解散组队和联队的情况下切服务器

– stone fences apparently do block view range, low TD’s can hide behind them
石头篱笆的确会阻挡视野,比较低矮的TD们可以藏在它们后面

– servers are named by numbers (RU1,2 etc…) because numbers are easier to remember than abstract names (they won’t be renamed after cities where they are hosted)
服务器是以数字顺序命名的(RU1,2,以此类推)因为数字比一个抽象的名字更好记(不会以服务器的地理位置而改变服务器的名字)(国服及美服表示不服)

– it’s possible that if new interesting vehicles are found for tiers that are already occupied by other vehicles, they will be added as an alternative possibility to go thru (like the Ferdinand/JP2)
如果一些很有趣的车辆被找到,但是能塞下它的那个级别早就有其他车辆了,他们也许会作为一条小分线出现(像费迪南和猎豹2一样)

– it’s possible that if some nations won’t have enough vehicles for an entire 2nd/3rd branch, these vehicles will be implemented as an incomplete minibranch, that will end in the original branch (the way China has it for example)
某些国家因为车辆不够而凑不齐第二/第三条线是很有可能的,这些车辆会被作为不完整的小分支出现,但是还是会与原来的车辆合流(就像中国线一样)

– HEAT and APCR shells do the same damage as AP shells “for game reasons”
HEAT和APCR与AP弹伤害一样的愿意是“游戏性方面的考虑”

– A-44 engine gets critted too often even with cyclone filter? “Don’t play A-44″
A-44的引擎就算带了燃油滤清器也太容易被击中了?“爱玩玩,不玩X”

– there will be further improvements made to the teamdamage punishment system
未来会有更多的TK惩罚系统

– VK4502A depression will be changed “if needed”
VK4502A的俯角会在“必要时”做出改动

– Q: “Developers, did you think about improving the minimap?” A: “No, we don’t have no brains at all, we don’t think about anything”
问:“开发团队啊,你们有木有想过增强小地图?”答:“木有。我们是没有脑子的大波僵尸,我们整天啥都不想”(言下之意是想过)

– it’s possible the absolute numbers will return to the winrate statistics (like it was in 8.7)
胜率有可能会回到8.7那种绝对数字的版本(啥?)

– when you shoot a blue (teamkiller) teammember, that damage doesn’t count towards your damage done reward
当你射击一个蓝名的队友时,那个伤害不会计入你最终获取经验的伤害总量

– SerB on whiners: “I don’t give a damn about some individual hysterical players, beggars and idiots. Do not confuse those with regular players – unfortunately, small parts of those groups do intersect with one another”
SerB对事儿B的看法:“我他娘的才不管那些单个的异常兴奋的玩家,伸手党和傻逼呢。别把那些人和一般大众搞混——但是很不幸,他们中的某一些的确和另一些有交集”

– Q: “SerB, do you answer questions while suffering from hangovers?” A: “No, since I don’t suffer from hangovers. But the topic is, as I understand, close to you? :)”
问:“SerB,你是不是在宿醉的情况下回答玩家的问题的?”答:“不,但是鉴于我不是宿醉,但是问题是,如果我理解没错,你是不是喝多了啊?o(*≧▽≦)ツ ”

– SerB on mods and cooperation with modders: “We and the modders generally differ in opinions – we don’t consider many of the mod functions to be necessery. Even further, we don’t want the interface to look like an Excel table. I for example do not use any mods. Accordingly, for those for whom the standard interface is not enough and have the need to have an “excel-like” interface we are going to introduce official mod support (including their certification)”
SerB对于MOD和与作者们的合作:“我们和那些作者的分歧很大—我们认为许多MOD的功能是不必要的。进一步讲,我们也不想让界面看起来像Excel表格一样。举个栗子,我本人就是不用MOD的。但是为了照顾那些觉得自带界面数据不够多的,而且还很乐意用“Excel表格”的人们呢,我们决定搞一个官方的MOD支持论坛啦!(经过WG认证的)”

– there are Chinese arties available, the only tiers not decided yet are 9 and 10, they don’t have any specificity compared to current arties
的确会有中国火炮,但是现在⑨级和10级还没决定,因为他们和现在的火炮一对比就没啥亮点了

– average battle time has increased since the arty nerf, but not significantly
自从火炮砍过之后,平均战斗时间都增加了,但是不是很明显

– WG will not disclose, how will they fight rigged company battles
WG不会公布他们打算怎么对付那些利用联队战瓜分奖品的人(鉴于以前欧服,美服,毛服出现的各种各样的事件)

– more variety in destroyed tank models is planned, but that doesn’t mean they will have holes in it where they were hit, that would be technically difficult to do
会有更多的坦克被摧毁的模型加入游戏,但是那并不意味着坦克上会在被击中的位置有弹孔,因为技术手段上挺难做的

– the unlockable hull modules are not tied to historical battles
可解锁的车身模块和历史战没有关系

– WG is preparing improved WoT graphics, won’t be announced for now
WG准备提升WOT的图像,但是现在不会公布(细节)

– Munster doesn’t want to release RU251 info, so it’s not ready yet
Munster不打算放出RU251的信息,所以应该还没做好

– Soviet tank A-41 (improved T-34 program prototype) will possibly make it into the game as an optional hull for A-43
苏联A-41(T-34改进版的试验车)应该会在游戏内作为A-43的车身选项出现

– unlockable hulls will most likely come next year, as the amount of modelling needed for that is huge
车身选项这个机能应该明年就会有了吧,因为这项工作所需要的模型数量太大了 

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