【Developer Q&A 】2013/08/07

Source: http://ftr.wot-news.com/2013/08/07/7-8-2013/
来源↗

– Japanese tree in 2013, or in 2014? “When it’s done it’s done” (SS: current info is that it will come in early 2014, possibly January)
日本科技树是2013还是2014? “等着吧!” (SS:现有资讯显示14年年初,可能是一月)

– ballistic trajectory angle is taken into account, when calculating penetration
当计算是否击穿装甲时,炮弹的弹道也是计算在内的。 

– maximum ballistic trajectory angle does not necesserily correspond to the maximum gun elevation angle, it can be higher sometimes (SS: when for example the vehicle is firing when standing on a slope)
最大的炮弹弹道和炮管的最大仰角是不需要保持一致的,有的时候它会更高。(SS:举个栗子,比如一辆坦克在一个斜坡上开火)

– apparently, WoWp has issues with memory even on very strong computers with 4 cores and 8 gigs of RAM (possibly due to with 32bit system)
现在飞机世界就算在灰常高端的电脑上玩也会有内存问题,4核,8GB内存(可能是因为32位系统的问题吧)

– SerB states that instead of cybersports, his preference would be to allocate the resources to Historical battles, but there are some serious issues with that, connected to the fact that some tanks are not as popular and others (SS: as in, noone will want to play a T-34, when facing a Tiger)
SerB表示更想把游戏资源分配到历史战上,但是历史战还依然有些严重的问题要考虑,比如有些坦克明显不如其他坦克的人气高。(SS:你坐在T-34里的时候,你最不想碰到的对手可能就是虎式。)

– developers considered the feature of adding some perk- or skill-bonuses, based on clan membership (it was decided not to do it, at least for now) (SS: as in, when the clan reaches some status, its members recieve bonuses for some ingame skills)
开发人员曾经决定要加入某种技能——或者技能加成,基于你的战队资格(这个曾经被否决,至少现在也是处于被否决状态)(SS:也就是说,当战队达到了某种属性之后,战队的所有成员会获得某种游戏内技能作为奖励)

– Leopard 1 suspension repair time (6,2s) is longer than Leo PTA suspension repair time (4,3s), because of “costs of serial production” (SS: beats me)
豹1的悬挂修理时间(6.2秒)比豹式原型车悬挂修理时间长(相对于4.3秒)的原因是“量产的费用不一样”(SS:正面上我啊!)

– Batchat 25t (despite its weight) won’t be turned into a tier 10 light tank
查涤纶25t(尽管重量摆在那)是不会成为T10轻坦的

– SK-105 Kürrasier – although generally too new for WoT – does fit the WoT frame, it won’t be however introduced for now (SS: as an Austrian vehicle, it might appear in EU tree)
SK-105 Kürrasier  – 对于WOT来说挺新的,但是还是能塞进游戏。当然了,现在应该不会出现才对。(SS:很有可能作为奥地利的坦克在欧洲树里出现)

– SerB admits that a part of EU/US players reacted “very roughly” on the whole Stalin deal
SerB承认了部分欧服/美服玩家对斯大林标语这个事表现的“非常粗鲁”

– SerB states that the Lorraine frontal turret “cut” is not used “probably because of the mantlet”
SerB表示洛林的炮塔正面的“缺口”没有用到的原因是“炮盾的问题”(翻译菌:各位有兴趣可以自己观察一下洛林40t炮塔正面,的确有个比炮管大一些的缺口,这个成为了部分人要求加强俯角的理由)(另注:现在洛林40t的俯角为-6°)

– “hand-written” inscriptions on tanks won’t be introduced, because they would be hard to read
“手写体”标语不会出现在游戏中,因为它们会非常难以阅读。

– captured tanks are still planned, but not soon
增加缴获坦克这事还在计划中,不过最近不会有。

– SerB on returning the Wittman medal, now that Stalin’s back: “There is a difference – Wittman was deleted on request by German authorities and we don’t love him as much as to start a conflict with Germany because of him”
SerB对于要求将魏特曼勋章和斯大林标语重新加入游戏做出的评论:“这俩可不一样,魏特曼被删除的原因是因为德国当局的要求,而且我们也不至于为了个牌子和德国当局起冲突吧。”

– SerB states that tier 5 and 6 British arty is doing fine statistically, but there hasn’t been enough time to evaluate, if there are some changes, they will come in 8.9
SerB表示在数据层面上看,英国的5级6级火炮还行,不过现在时间不够长(数据不够多),如果有必要做出改动的话,很有可能会在8.9中出现。

– AMX-30 Au.F1 appearance in WoT is “highly unlikely”
 AMX-30 Au.F1基本不可能出现在WOT中。(翻译菌:此车服役年代为1966年至今,而游戏内出现的车基本都是1965年之前的……)

– SerB states that WoT supports quadcore processors, some additional processes are calculated on auxilliary cores
SerB表示WoT是支持多核处理器的,某些其他的进程是在辅助核心上进行计算的。

– it’s possible that the Lorraine depression can be historically -8 after all (“Zlobny knows”)
洛林40t的俯角很有可能最后变成史实上的-8°(”Zlobny知道这事”)(翻译菌:Zlobny是管超测服的人,这是他的论坛ID,此人真名Pavel Myreev)

– Bolter medal was removed because it was decided 7 kills is too little difference from 6 kills and not worthy of extra reward
鲍尔特勋章被移除的原因是7杀和6杀的区别不大,也不需要什么特殊的奖励

– Storm states that in 0.8.7, server ballistics code was not changed as a reaction to an alleged bug, where shells pass thru tanks without doing damage
SerB表示0.8.7中,没有因为所谓的炮弹穿过了坦克但是不造成伤害的BUG而修改了服务器上弹道部分的代码

– “too many ISU-152′s in battles” is not an issue according to Storm
Storm觉得“ISU-152太多了”这根本就不是个事。

– Havok will not change the tank movement from what it is now, only visual things will change
Havok引擎只会改变视觉效果,而不是坦克的移动方式

– 8.8 info will come out soon
8.8的消息再等等就有了

– SerB states that while the client physics (Havok) WILL impact the game performance, it won’t affect multicore machines, because the client physics will be calculated on the unused cores
SerB说客户端物理效果(HAVOK)的确会影响游戏的整体性能,但是对多核机器没有影响,因为客户端物理效果是在闲置的处理器核上进行计算的

– captured tanks will not be unlockable from tech tree (SS: as in, they won’t be regular vehicles, but promo/premium ones)
缴获坦克不会在某条坦克线里出现(SS:换句话说,不会是银币车辆,很有可能作为金币车或者奖励车出现)

– the one tank SerB took part in creating personally is the T25AT
SerB个人参与过制作的坦克是T25AT

– it has been decided, what color will the base color of Japanese tanks be, “you’ll see in due time”
现在还没决定日系坦克的整体颜色,不过“到时候你们就知道了”

– Soviet medium branch in 8.8? “That’s a complicated question. Somehow, it will be less than a branch, somehow, it will be more… you will see soon”
8.8到底有没有苏联的新中坦线?“恩,这个问题很复杂。某种程度上讲,会比一条新线少,但是它又比一条新线要多……等着看就行了”

– when in “Performance mode” (during prime time, great server loads), interserver exchange in WoT doesn’t work, eg. you won’t see a friend online, if he is on another server
当“性能优先模式”(就是黄金时段,服务器负载极大时),服务器之间的资料交换就会停止,举个栗子,你会看不到正在另一个服务器上玩的朋友。

– (SS: if I understand this correctly), when calculating the damage a gun does, its damage rises proportionately with caliber squared (caliber*caliber), while the module damage rises proportionately to only caliber
(本条基于SS的理解正确的情况下),当计算炮的伤害时,伤害是和口径挂钩的(口径的平方),模块伤害也和口径挂钩,但是只和“口径”这个单独的数据有关。

– on additional spaced armor: “It is planned only for tanks, which had it in real life. But this can be changed in the future.”
额外的间隙装甲:“如果现实生活中有,那么游戏里就会有。不过未来也许会做出改动”

– E-10 camo factor: “tests will show” (SS: wtf, didn’t the devs say that E-10 won’t be implemented?)
E-10的隐蔽系数:“等测试结果吧”(SS:我%@#@,上次开发人员不是说了不会有E-10的吗?)(翻译菌:我记得E-10好像是德国第二条TD线顶级车,蝗虫自走炮的别称啊……)

– Panzer IIJ penetration won’t be buffed apparently
II号J型不会被BUFF的……

– Sacred Valley winrate is “normal”
神圣之谷的胜率“还行”

– the crew restoration (after your account is hijacked) will come soon
组员返聘计划(被盗号之后的组员找回)很快就会有

– in historical battles, in 1943 the Tiger will be awesome, in 1945, not so much
虎式在1943年的历史战中表现会很不错,但是1945年……就差了点。

– SerB states that in 1945 historical battles, stock Kingtiger will be roughly balanced to stock ISU-152
SerB表示虎王在1945年历史战中很有可能会和白板的ISU-152差不多

– unlockable modules for premium tanks won’t be implemented
金币车不会有用经验研发的模块的

– the basic ground for historical battles will be WW2, but other conflicts around it (Khalkin Gol, Spanish Civil War, Korea) are also considered
历史战的背景基本就是二战时期,不过同时发生的其他战争(诺门坎战役,西班牙内战,朝鲜战争)也会有

– SerB states it’s not needed to specifically allow cases where one shell penetrates more than one tank, as these cases are very rare, it might come eventually
SerB表示不需要做出可以让一枚炮弹穿透两辆坦克的机制,因为这种情况太少见了。当然,不排除以后会有的可能。

– (SS: here I am not sure I understand correctly) the module hitpoint loss per tick of engine (fuel) fire is counted as “0,01 +-25 percent”
(本条基于SS理解正确的情况下)因为引擎(或者油箱)着火的每一跳而导致的模块HP损失是这样计算的:“0,01,波动25%”

– autoaim aims at the center of the collision model
自动瞄准瞄的是碰撞模型的正中间

– when calculating when a tank is drowning in the water and when not, it makes no difference, whether the tank is open topped, the point of drowining is the center of the silhouette (side view)
当判定坦克是否淹水时,与车是不是敞篷的无关。判定淹水的点是坦克侧边轮廓的正中央

– it’s possible that in player statistics, the average and maximum XP gained will be calculated without premium account (just like in WoWp)
以后的玩家面板数据的最大经验值和平均经验值很有可能会去除高级账号带来的影响(就像飞机世界一样)

– apparently, (possibly unhistorical) Soviet Valentine amount of ammo carried won’t be changed
很显然,(尽管和历史冲突),但是苏联的瓦伦丁的载弹量是不会变的

– IS-7 won’t be replaced by another tank
IS-7不会被另一辆车换下去(这事说了多少次了……)

– FV215b (120) won’t be replaced by another tank
同上,FV215b(12)也是。

– SerB states that WG position on the Stalin issue has nothing to do with the Company of Heroes 2 scandal in Russia
SerB表示WG对于斯大林标语的看法和英雄连2在苏联风评很差没有关系

– SerB’s opinion on COH2 is negative
(接上)而且SerB对于英雄连2的看法挺负面的

– it’s not planned to allow the crewmember manual selection during “accelerated training” (SS: as in, player selecting himself who to accelerate)
不会让玩家自己选择“组员加速训练”的对象的

– the option to transfer free XP to a crewmember XP was considered, but scrapped
曾经有计划可以让全局经验用来换组员经验,后来被否决了。

– the “firefighting” skill increases the amount of hitpoints, by which each damage tick is reduced
“灭火“这个技能是增加HP的,根据每一跳所减少的HP而增加(翻译菌:说不通……我个人觉得这里原文的意思是灭火技能是降低着火时每一跳的伤害。)

– dead crewmembers do increase firefighting time
死掉的组员确实会增加灭火时间

– smaller crews don’t quench fires any slower than bigger crews
组员少的车不必组员多的车灭火慢

– when transferring to another server, the players have to dissolve the platoon they are in, to change this is technically impossible according to SerB
根据SerB所说,如果你想从一个服务器切换到另一个服务器,不解散组队是不可能的,而且也不可能改变这个机制

– gold allocation within the game (SS: as in what the players spend the gold for): “no comment”
游戏内的金币去向(SS:也就是玩家到底花钱买了什么)“no comment”

– SerB states that since the Free-To-Win concept was announced, WoT payments didn’t drop
SerB表示,自从他们提出了“不花钱也能赢”的概念,WOT的付费情况并没有下降

– balance weight is decided for each tank, based on its class and tier, but there are exceptions (not all tanks of the same tier and class have the same MM weight)
分房权重是和车辆的等级和车型有关的,也有例外。(详情参照分房权重表)

– SerB on Polish rage over Stalin inscriptions: “As is written in the news article, we are very sorry that some players disagree with our position”
SerB对于波兰对于斯大林标语这事的看法:“就像新闻稿里所说的,我们对于玩家与我们的观点相悖表示很抱歉”

– Jagdpanzer E-100 having too low DPM? “How terrible…”
E-100突的伤害太低了! “How terrible…”

– new German TD branch will bring new guns
新的德国TD线会带来新的炮

– SerB on multiperk crews: “The system of crew skills was done specifically so that unlocking all the skills/perks on one crew is practically impossible”
SerB对于多技能组员的看法:“技能系统是专门设计过的,为的是让一组组员学满所有技能成为几乎不可能的事情”

– SerB on roaming and the fear that EU/US servers will be spammed by RU roamers: “There will be a limit. For example, companies with a commander with over 55 percent winrate. We’ll find a mechanism.”
SerB对于开了漫游之后,欧服和美服会充斥着毛服的喷子的看法:“会有限制(漫游者的办法)的。举个栗子,只有战队队长胜率超过55%才能够进行漫游。我们会有办法的。”

– why the loaders have few skills to unlock? “A part of loader skills had to be removed”
为什么装填手的技能那么少?“因为部分技能被移除了”

– there will be no special game modes for private account owners
(本条没有看懂,原文的下方也有说看不懂的……)

– it’s theoretically possible for a shell to enter the open-topped vehicle and ricochet from an inside edge without doing any damage
理论上,一枚炮弹打进了敞篷车内部,然后又在内部跳蛋了而且不造成伤害的情况是可能出现的。

– the B-1-P gun weight on Object 261 is correct, it’s tied to “powerful ballistic properties” (SS: here SerB states “high ballistics” – it’s unclear whether he means powerful shells, or the fact the gun can aim higher)
261工程上的B-1-P炮的重量没有问题,这是因为它“强力的弹道属性”而决定的(SS:这里SerB说的是“很高的弹道”—不清楚他说的意思是更加强力的弹药,还是这门炮可以瞄的更高的问题)

– apparently, Waffentragers (2nd German TD line) will have good derpession/elevation
新的德国TD的俯角和仰角会很不错

– white stripes on Soviet tanks will come, but they have low priority
带条纹的苏联坦克会有的,不过优先级很低

– Q: “Can I get such tanks as M60/Ob907/Failowe even without Clanwars?” A: “And what for? For your beautiful eyes? Are you a girl? Even that won’t help however, I am married…”
问:“我能在不打领土战的情况下获得M60/907工程/失败狮吗?”答:“你用什么做来交换?水汪汪的大眼睛吗?你是妹子吗?就算是妹子也没用,我是已婚人士……”

– “White Tiger” won’t return
“白色虎式”不会回归。(以前的和电影联动的任务)

– new missions? “No comment”
新的任务?“不予置评”

– new hull modules won’t come until a long time after 0.9.0
可替换车身模块这事会在9.0以后的很长一段时间才会推出 

【Developer Q&A 】2013/08/07》上有2个想法

  1. – there will be no special game modes for private account owners
    不会有特别的游戏模式提供给某些特定账号的拥有者,可能是这个意思

  2. E-10:蝗虫10(德语:Heuschrecke 10)是德国一种试作的自行火炮,由克虏伯-古森公司于1943年至1944年间研制。战车的官方名称是“105公厘18/1 L/28轻型榴弹炮武器4b载体车机”(105 mm leichte Feldhaubitze 18/1 L/28 auf Waffenträger Geschützwagen IVb),预计于德国马德堡进行生产。蝗虫具有可拆卸式的炮塔,在战略上可部署为碉堡,或拖曳至机辆后方做为火炮。
    可惜并不是德国第二条TD线顶级车。

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