【WOWS Q&A】2017/08/06

Source:https://thearmoredpatrol.com/2017/08/06/wows-qa-6th-august-2017/
来源↗

Sub_Octavian:

Hello, dear players. We finalized the discussion on the Nelson battleship. She will be avaliable as a free XP ship, like Missouri, and will become 2nd free XP ship in the game.
大家好。我们已经决定纳尔逊要怎么办了。她会成为第二艘全局经验船,和密苏里一样、也会是游戏中第二艘全局经验船。

The price is yet to be determined, but we will do our best to make it balanced and reasonable.
至于需要多少经验还在考虑当中,但是我们会把价格控制在一个合理并且平衡的点上。

Thank you all for your input.
感谢大家的反馈

Q: When will USN CVs have their Loadout be adjusted?
问:美航的飞控什么时候调整?

A: In one of the near future updates. We would like to join this with adding AP bombs for USN CVs as a choice, so overall, some interesting changes for USN CVs are coming.
答:会在近期某个补丁中进行。我们会给美航加入AP航弹,所以美航接下来的改动有一些是很有意思的。

Q: Will there be another PvE missions to be planned?
问:还会有PVE任务吗?

A: For now, we see that players like 1st PVE season and Dunkerque event, so yes, we would like to continue developing PvE content.
答:现在玩家都很喜欢第一季PVE以及敦刻尔克的任务,所以我们会继续开发PVE内容

Q: How does WG view the potential overbuffing of premiums, given how some premiums receive very heavy-handed buffs instead of slow-and-steady?
问:WG是怎么看待被过度Buff的金币船的问题的,现在有一些金币船被一下子Buff了很多,而不是一点一点的Buff?

A: The Lo Yang is now unquestionably one of the best (if not the best) DDs at T8, to the extent that competitive rules require caps on it. We may also see this phenomenon in randoms with the T7 Indianapolis (being a straight up better Pensa overall). –  Lo Yang in its current state is viable and good, but not the best T8 DD. It has become more universal, but still loses in terms of separate specializations – you can find a better torpedo boats, gun boats. As for premium ships tuning, we don’t want to do micro invisible buffs to them, we calculate safe and sufficient value and apply it. That’s all.
答:洛阳现在是8级驱逐舰中最强的其中之一(起码可以排在前面),强到说现在竞争性的规则都需要对洛阳进行限制。同样的问题也出现在了7级随机战中的印第安纳波利斯身上(因为比彭萨科拉各项都要好)——洛阳现在没问题了,但是并不是8级最强DD。她现在的泛用性更强了,但是在比单项的时候还是不够好—可以找到其他更好的鱼雷驱逐舰和炮驱。至于金币船的调整,我们并不想做出那些一点一点的看不太出来的改动,我们都是经过计算后找出最合适的值然后修改。

Q:  In patch 0.6.0, Air Groups mod.2 was buffed to have a +50% fighter ammo modifier, a significant change. When asked as to why it was done, Sub_Octavian answered that it was to “buff the less skillful playerbase (of USN CVs)”. I have asked many times since then on how it has affected the balance of CVs and all I got was either “we don’t know the answer to that” (WGNA facebook Q&A) or “the change has affected balance positively”, with no specific stats whatsoever. Did the change indeed buff the less skilful players? Since then, I found that a good player will now use the extra ammo to utterly whack enemy CVs that are less skilled. Did it even buff USN CV WR in the first place?
问:0.6.0的时候,飞控改进二型多了一个舰战载弹量+50%的属性。之前Sub_Ovtavian说这么改是为了“照顾那些美航玩的不好的玩家”。我之前问过很多次这个改动对航母的平衡有什么影响而WG一直避而不答,或者就只是说改动很好,没有实质性的数据支持。这个改动真的是照顾了那些玩的不好的玩家了吗?自从改动之后我发现那些高玩可以利用这多出来的50%弹药一直去攻击那些比较菜的玩家。这对美航的胜率真的有帮助吗?

A:   The cost of mistake when using strafe has lowered, and also, USN fighters can deal some damage not only to the 1st strike wave, which is good. We think it was a good addition, but as for USN CV, more changes are needed, and they are coming.
答:扫射失误的代价遍地了,而且现在美航舰战的输出并不仅限于第一波攻击了,这是个好事。我们认为这个改动是不错,但是美航接下来会有更多改动。 

Q:  Concerning the Enterprise, it would be nice if WG could explain how AP bombs work in detail. Certain BBs such as KM BBs and Fuso seem to take huge damage while others might take less. Also, the autodrop and panic drop is tiny and it seems braindead (no-skill). Why was it released in this state? We now have a no-skill CV (vs BBs, that is) that has near-infinite fighter reserves.
问:关于企业,WG能不能解释下AP航弹到底是怎么回事。感觉德国战舰和扶桑被航弹炸一下伤害就很高,但是别的船就没这种情况。还有手动和自动投弹之间的差别很小所以感觉很无脑。为什么企业这样就实装了?现在的企业是个无脑(拆BB的)航母,而且有近乎无限的战斗机后备。

A: Enterprise AP bombs arm at 70 mm and penetrates around 184 mm. So horizontal armor of a target really matters. Later, we may add AP bombs with different values and they will interact with other ships differently. The difference between auto drop and manual is around 20% which is nice for premium ship in our opinion. However, the angle of approach really matters, as the drop pattern is very stretched. So I wouldn’t call it no-skill.
答:企业的AP航弹的引信会在70mm触发,然后可以击穿184mm的深度。所以目标的水平装甲很重要。我们以后可能会加入不同引信数值的AP航弹,这样他们在面对各种船时造成的后果会不一样。手动投弹和自动投弹的区别大概是20%,对于金币船来说已经很好了。然而你的投弹角度是很重要的,因为投弹圈很狭长。所以我不会说企业是个无脑CV。

Q: Will Scenario be expanded to other tiers? (as in, Tier 8-10, as well as Tier 4 and below).
问:其他等级也会有场景战斗吗?(8~10级,以及4级以下)

A: We would like to add more tiers in the future, yes. ( Sub_Octavian said that they are looking at tier 7 as intresting choice)
答:我们以后想要加入更多等级的场景战役。(Sub_Octavian说他们觉得7级就很有意思)

Q:  Is there any plans to provide even more detailed statistics about a ship? Things like a Gun’s Sigma value, their Horizontal/Vertical Dispersion – these are hard to find, and providing them help players to understand the game better.
问:有计划提供船只更加细节的数据吗?比如Sigma值,水平和垂直散布之类的—这些数据不好找,而提供这些数据可以让玩家更好的理解游戏。

A:  For the most proposed changes, the answer is no. Thing is, it requires much work with very tiny output. Most players are not interested in even basic port specs, and more hardcore guys who are interested are using wiki articles and other high-level sources. For example, showing sigma value in port would confuse and not help the majority, and I am talking like 90% of players – so why add it? To sum up, we don’t want to spend resources adding something most players are not interested in.
答:不行,因为需求的工作量大还不见成效。大多数玩家对于最基础的数据都不感兴趣,那些会感兴趣的更加硬核向的玩家会去看wiki或者其他高端资料。在母港中显示Sigma值并不会对玩家群体的主要组成部分有所帮助,我这里指的是90%的玩家——所以为什么要做呢?结论就是我们不想把资源浪费在大多数玩家都不感兴趣的东西上。

Q: Do you think HighTier Cruisers are not in their right place? In lower tier when a cruisers approach a BB, if they not careful they can be devastate, but in hightier cruisers have longer gun range and dont need to get near BB to shot and easily dodging BB’s shells with skill incoming fire alert. BB now cant go into fight and force to sniping each other from >18km away. A BB can be kill in about 3 minutes when she get near a Cruiser without damaging that Cruiser.
问:你觉得高阶巡洋舰现在定位对吗?低阶巡洋舰在接近BB们的时候要小心,否则就会被打爆。而高阶巡洋舰们的射程更远,可以在远距离炮击,而且还可以通过炮火来袭的技能躲避BB的炮弹。现在BB们不能和他们肉搏了,而是必须要在18km开外打黑枪。BB接近巡洋舰就要3分钟,等3分钟过去巡洋舰屁事没有BB被打死了。

A: I think, at high tiers, the cruisers have the same power as battleships, and this is very good. They are still more difficult to play, but at least they are absolutely viable.
答:我认为在高阶战斗中巡洋舰们和战舰是同样厉害的,这非常好。他们玩起来还是有许多困难,但是起码是一种游戏的方案。

Q: I was wondering if Gearing will have her historical speed in the game? Originally she had 36.8knots but in game was 36knots.
问:游戏中的基林什么时候能达到史实速度?原来基林可以跑36.8节,游戏中只有36节

A: We will look into it, thank you.
答:会调查的,谢谢

Q:  USS CL techtree will it be a possible update in the future?
问:美国轻巡线以后还会更新吗?

A: Yes, it is possible, but not in the next few lines – it may happen a bit later.
答:是有可能的,但是不是接下来几条线就会做—估计要再晚些才行。

Q: Will Mahan have her concealment slightly buffed? After the changes of the commander skills, most of the ships will have access to CE (Concealment Expert) earlier. As of the current state, she probably had the worst concealment among all her peers.
问:马汉的隐蔽能buff一下吗?在舰长技能改动以后,大部分船都可以在很前期都能点到隐蔽大师。现在的情况是马汉的隐蔽在她那一票竞争对手中是最差的。

A: We would like to buff Mahan, and your suggestion is one of the possible options. Thanks!
答:我们也想buff一下马汉,你的建议是其中的一个选项。谢谢。

Q: Since we already have naval mine in operation mode, is it possible for DD and CL in game access it ?
问:现在行动模式中已经有水雷了,那以后DD和CL有没有可能人工的去摆放?

A: Not in the near future, and not in this form. Actually, not everything that is good in PvE should be fetched to PvP – these are different modes.
答:近期不会,而且也不会以这种形式出现。而且并不是PVE里所有的好东西都丢进PVP的——它们是不同的模式。

Q: TRB on Shima when? I wanna trade repair for it.
问:岛风什么时候有鱼雷重装?跟损管抢格子都行啊。

A: We did consider this, but it is too toxic –  30 torps at once from one ship, and then imagine a division!
答:以前考虑过,但是太讨厌了—一艘船同时发射30发鱼雷,你再想想组队的话会怎么样

Q: Is there any plans to introduce the single fire torpedoes to the other lines to counter the  hydro and radar rich environment at high tiers? If not, why?
问:以后有计划把能够一发一发发射鱼雷的能力也实装给别的线以对抗现在这个满世界水听和雷达的高阶战斗吗?如果没有的话是为什么?

A: No, because currently it is planned as Royal Navy trait.
答:没有,因为现在这是英国船的特色。

Q: Can we expect line of Russian BBs?
问:会出毛战吗?

A: There are already 2 Russian BBs in the game. Teoretically it is possible, but they are focused on another things now.
答:游戏中已经有两个毛战了。理论上来说是可以的,但是开发团队现在在搞别的。

Q: Please don’t let another ships  (I think question was about Conqueror) to overmatch BBs frontal Armor…
问:请不要让别的船(这里应该指的是征服者)能够碾压别的BB的船头……

A: Even with 457, Conqueror will not be able to do it. That is Yamatos gimmick.
答:就算用457的话征服者也做不到。只有大和才行。

Q: Do you have any plans to help ships like the Pensacola that get too easily citadeled ?
问:你们有没有计划要帮助一下像彭萨科拉这样的船会被过早的因为被穿了装甲区就死掉的问题?

A: Problem is not in citadels but in BBs doing heavy damage to lightly armoured ships with AP , without need to switch on HE. They are working on solution for this, where BB will have to choose shells just like cruisers.
答:问题不是装甲区,而是BB们可以用AP对轻装甲目标造成大量伤害,还不用切HE。他们在解决了,以后BB也要像巡洋舰一样来回切弹药。

Q: Whats the plan on RN DDs to be unique?
问:英驱打算做成什么特色?

A: RN DDs are not in production right now, no answers.
答:现在还没做英驱你急啥

Q: Any buffs for IJN cruisers?
问:日巡会Buff吗?

A: No.
答:不会。

Q: Any plans to make commonwealth tech tree?
问:有计划做英联邦国家们的科技树吗?

A: We have some plans and discussion to add mixed and not  full brances into game. We might see them but not commonwealth tech three.
答:计划是加入一些混合的,但是并非完整的线路进游戏中。我们有可能会看到这些线路,但是不会出现科技树。

 

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