【WOWS Q&A】2017/08/03

Source:https://thearmoredpatrol.com/2017/08/03/wows-qa-3rd-august-2017/
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删(ry

Q: Hi /u/Sub_Octavian,
问:泥嚎,

I would like to know if WG is working any new ribbons?
WG现在在搞新的缎带吗?

You have mentioned here that spotting xp is earned by spotting an enemy for a teammate who doesn’t have line of sight on him. (also that everyone who is spotting him get equal xp).
你之前提到说点亮伤害的获得方式是点亮一个你的队友无法直接目视到的敌人(还有就是每个在点亮那个敌人的人都会获得同样多的经验)

Wouldn’t it be possible to have a ribbon for every 1k or 5k damage that is caused by your spotting?
那能不能有一个每1000或者5000伤害的点亮缎带吗?

And also maybe a ribbon for the first person who spots an enemy ship? So there would be 12 per side to get.
还有没有一个首亮的缎带?这样的话每边就有12个可以拿的缎带了。

Perhaps give dds an xp boost for these ribbons (or all classes), because at the moment I feel dds are hard done by in xp gain and you are very reliant on getting torpedo hits. It might also help combat the very passive gameplay we have, by teaching players early on that getting up and into the battle is a reward in itself.
还有就是能不能给驱逐舰(或者全部)的船做一个这些缎带的经验加成,因为现在我感觉驱逐舰们只能靠鱼雷命中来赚经验。这也会对我们现在这种十分被动的游戏体验有所帮助,因为这会在很早的时候就教玩家去参与战斗,而战斗本身就是一个奖赏。

A: As for your question, and community-driven UI improvements in general, right now we’re finalizing HAS and Radar circles on minimap – which was proposed here on Reddit a couple of months ago, as far as I remember. Then, we will discuss several more things, like spotting ribbon and maybe even spotting damage/potential damage counters.
答:你的这些问题以及基于社群反馈所进行的UI改动,我只能说我们现在关于水听和雷达的小地图范围显示功能已经接近尾声了—这是reddit几个月之前提出的建议。之后我们会再讨论一些东西,比如点亮缎带或者点亮伤害/潜在伤害的计数器。

However, I must ask for your patience, because such things (unfortunately) involve two most busy teams – UI and Game Logic. Almost every new feature requires these guys support, so they have a long queue of tasks, many of which are of highest priority (like Clan Battles).
然而需要大家耐心等待,因为这些内容需要两个很忙的小组来完成—UI组和游戏逻辑组。任何新的机制都需要这些小组的支持,所以他们的开发队列一直很长,而其中又有一些高优先级的东西(比如军团战)

Economy is not and shouldn’t be tied to ribbons directly, but it is balanced around the same game events. DDs, by the way, are already given some boost for spotting withing economic balancing in 0.6.7.
经济和缎带没有直接联系,而且也不应该有直接的联系,但是经济的确是围绕着一些游戏内发生的时间进行平衡的。驱逐舰们在0.6.7中进行的经济平衡时就已经获得了点亮方面的加成了。

Sub Q:
问题续:

By economy do you also mean xp gain? or just credits? What I meant was that DDs seem to be lower down in team rankings at the end (Sidenote: I am CL main).
你上面说的经济指的是经验还是只是银币?我的意思是我感觉驱逐舰们在战后总结里面好像总是排在队伍下面(我主玩巡洋舰)

What I meant was, I feel as if DD who is doing well for his team, (you know spotting and smoking) doesn’t really get any feedback at the moment from the game that he/she is contributing to the team if his torps keep missing. And ribbons would help negate this.
我的意思是,我感觉那些对队伍贡献很大的驱逐舰(拉烟点亮之类的)在游戏中的那一瞬间并不能感觉到对队伍有多大的贡献,尤其是鱼雷还一直没命中的情况下。我觉得缎带会帮助解决这一个问题。

Sub A: I argee that we need more in-battle feedback, and we will work on it:)
答续:我同意你的观点,我们需要更多的战斗内反馈,我们会搞的。

By economy I normally mean both credits and XP.
如果我说经济的话我一般指的是经验和银币

Q: Is it addressed in any way, that the Graf Zeppelin has catapults? Like planes starting from the catapults instead of rolling on the deck. Or with a faster plane starting time? Because of the time at her initial commission date, she would have been the only carrier with 2 catapults and where planes could start and land at the same time. Which would give her a advantage over others who were just floating decks.
问:游戏中会以任何方式表明齐柏林有弹射器吗?就是让飞机们从弹射器上起飞,而不是从甲板上慢慢飞起来。或者说让飞机的起飞时间更短?因为在她刚下水的时候,她是唯一一个拥有两个弹射器的航母,而且飞机们可以同时进行起降。她和那些只有甲板的航母的优劣就高下立判了。

A. Not now, but I can say that she’s WIP, and we are still playing around with different options. Your suggestion is interesting, we will consider it. Thanks!:
答:暂时不会,但是我只能说她还在做,我们还在试验各种方案。你的建议很有意思,我们会考虑的。谢谢。

Q: For smoke, why not give bb penalty of being spotted only while not affecting smoke and other ships?
问:关于烟雾,为什么不直接给BB们一个被点亮后的惩罚,然后烟雾机制本身和其他船只不改不就完了?

A: Because BBs are not the only problem. Crowds and IFHE are problematic too. We considered what you suggest, and it won’t work.
答:因为战舰不是唯一的问题。人群以及高爆穿甲也都是问题。我们曾经考虑过你的建议,行不通的。

Q: I’d like to address some perceived issues I have about the Commander skill tree. In my opinion, some skills are making it hard for you to balance ships.
问:我想提出一个一直以来我对于舰长技能树的建议。我感觉部分技能会导致你们平衡船只变得更难。

IFHE is too good on CA’s with 152-155mm guns. The main weakness of the lower caliber is gone, and they enjoy penetration values similar to 200+mm guns, while only suffering a small penalty to fire chance. I feel this strength is too overpowered on certain CA’s, for example, Belfast or Kutuzov. What’s the point of playing a 203mm CA now if a 152mm CA can output more damage with their faster firing guns?
高爆穿甲在那些152~155mm主炮的重巡上太有用了。这样小口径炮的主要缺点就没有了,而且穿深还和200mm以上口径们差不多,唯一的缺陷就是点火几率小了一些。我觉得这个在部分重巡身上凸显的很严重,比如贝尔法斯特和库图佐夫。现在152mm的重巡能够依靠高射速的主炮来造成更多伤害,那203mm的重巡意义何在?

Before IFHE, cruisers were differentiated well- CL’s with 152-155mm guns would shoot more rapidly, but be less effective against armored targets and better against less armored targets (like DD’s or other CA’s), whereas 203mm CA’s were slower firing, but heavy alpha damage and more effective versus BB’s. Now it’s simply the case that a CL does everything better than a CA, which simply doesn’t make sense.
在高爆穿甲出现之前,巡洋舰们的区别还是明显的—152~155mm口径的轻巡们的射速更高,但是面对厚装甲目标时就不是很强,反之在面对薄装甲目标(比如驱逐舰和其他重巡)时就很强。而203mm的重巡们的射速更慢,但是单发伤害很高而且在面对战舰时也可以一搏。现在的情况就是轻巡比重巡在各个方面都要好,啥玩意啊这是

A: Yes. We have slightly different view on that, but overall, yes, that’ll be addressed along with smoke change. We don’t mind IFHE current efficiency, but we would like to make IFHE camping less efficient.
答:恩,我们和你的观点有一些不一样,但是我们会在烟雾改动时解决这个问题。我们觉得现在高爆穿甲的技能强度没问题,但是我们会让高爆穿甲在蹲坑时变的没那么有用。

Q:  Here’s some idea for smoke: increase shell dispersion while firing from smoke, the higher the caliber the higher the dispersion
问:我觉得烟雾该这么改:增加在烟雾中时的炮弹散布,口径越大散布增加的越大。

or just make smoke unable to hide a BB unless it is dead center or reveal BBs that fire, just don’t disperse the smoke for other classes or give them that same mechanic
或者干脆改成除非战舰蹲在烟雾正中间就没办法隐藏掉,或者会让战舰在开火的时候被点亮,就别把烟雾吹开,或者是大家都改成一样的算了

A: Dispersion debuffs won’t prevent most players from camping in smoke. People tend to choose the safest way, in shooters they will camp with sniper rifle when the real need is to push, the same pattern is sitting in smoke. All this results in is more frustration. The same issue was with firing range a couple of years ago – some players asked us to leave the ability to constantly shoot at max ranges, just with bad dispersion, but in the end we cut the ranges and introduced spotter plane. This is why I hope we will remove/rework Shima 20km torps eventually, and I strongly believe it will even buff her stats a bit.
答:散布的debuff并不会让大家不去蹲烟。玩家们会选择最安全的方法而已。在射击游戏中他们会在需要推进的时候拿这个狙击枪蹲在后面。这一切都会导致更多的蛋疼而已。这其实和几年前的射程问题是一样的—有些玩家让我们把可以一直在最大射程上开火的机制留下,只是降低一些散布而已。然而我们最终的决定是降低了射程,加入了水侦。这也是为什么我希望我们能够重制/移除掉岛风的20公里雷的原因,而且我强烈相信这会导致岛风的数据上升。

Q: When can we expect the RN BBs to be released?
问:英战什么时候实装?

A: We are finalizing them, and I think they will be released in one of the very nearest updates.I ask you for a bit of patience – the official announcement and release are really near.
答:在收尾阶段了,我觉得会在最近的某个补丁中实装。再耐心点—官方公告很快就会出了。

Q: Then why not use Vanguard at T8 since every argument you’ve just used for Sharnhorst applies equally to her?
问:那你们怎么不把前卫放去8级,你们用在沙恩霍斯特上的借口都能用在她身上好吗

A: We have other plans for Vanguard:)
答:前卫…我们有别的计划。

Q: Why don’t fire directors get camo applied?
问:为什么炮火来袭不受到涂装的影响?

A: Technical reasons. They can be solved by changing 3d content file structure, but right now, the priority is very low for that.
答:技术原因。如果我们改一下3d文件的结构的话还可以搞定,但是现在的优先级非常非常低。

Q: I still call BS on the “Nelson is too strange for regular players, so we make it a premium”.
问:“纳尔逊对于一般玩家来说太奇怪了,做成金币船吧”这不就是瞎几把扯淡吗,骗鬼呢

And why is having a different ship an issue anyway ? We already have Warspite and Hood as premium, Hood even already sitting in the tier 7 bracket. Now you want Nelson/Rodney as premium, and you’ll likely follow with Vanguard in tier 8 ? I really can’t call anything but BS at that. Or at least just admit you want money.
你到是说说做一条不同的船有什么困难吗?现在厌战和胡得焉已经是金币船了,胡德现在还坐在7级的位置上。你们现在想要把纳尔逊/罗德尼作为金币船,然后把前卫丢去8级?搞呢?直接说你们要钱不就完了吗

A: You may call whatever you want, that’s your right, however, now you are trying to invent a way to squeeze Nelson into the line, without listening to argument. You are ready to make accusations just to validate your point. That’s a way to nowhere.
答:你随便说,这是你的权力,但是你现在只是在想办法把纳尔逊塞进银币线而已。你现在为了你自己的论点在到处撒泼打滚。这样对大家都不好。

I will say it one last time.
我重申最后一次

  • We don’t want to create another Izumo precedent and don’t want to create a pointless 1 ship sub-branch. Gameplay first.
    我们不想再弄出另一个出云了,也不想弄出一个只有一条船的分线。游戏体验最重要。
  • Nelson is a fine ship, but won’t go good with general audience gameplay-wise, thus, the access to her will be limited in some way.
    纳尔逊本身没问题,但是在游戏体验方面和大众是背道而驰的。所以能拿到她的手段会做出一些限制。
  • We are still discussing a way to release it. All community opinions on that were heard and we are truly taking them into consideration.
    我们还在决定要怎么实装这艘船。所有玩家的建议都会被考虑。

I know this is important topic for you guys, so I promise I or someone from the team will update you as soon as we have the final decision. This should happen just in a next few days, most likely, even tomorrow.
我保证我自己或者是开发团队的别人会尽快通知大家最终结果。估计接下来几天就有戏,最快明天。

Q: So british BBs lost their radar and defAA. Good. Lets keep them like this.
问:所有英战的雷达和防御弹幕没了。很好,以后都这样弄。

A: Yep, that’s pretty much confirmed, I doubt we are going to test any other loadouts. The line looks good and ready for battle.
答:恩,这个已经是定下来了。估计也不会测试别的配置了。现在这条线已经可以实装然后开搞了。

【WOWS Q&A】2017/08/03》上有1个想法

  1. 毛子整天在这习习蛤蛤、胡搞毛搞,除非你加英战、法战这些呼声高的,或者干脆出新活动、新模式,不然只会让游戏体验度下降,重复的游戏内容会让游戏寿命降低。

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