【WOWS Q&A】2017/04/30【Sub_Octavian的超大QA,Part 1】

Source:https://thearmoredpatrol.com/2017/04/30/wows-sub_octavian-big-qa-part-1/
来源↗

删节了很多(ry

Q: Why T 5&6 French CLs in game got 152mm guns, I found in Wikipedia they were armed with 155mm guns?
问:为什么游戏内的5~6级法巡的主炮是152mm,而wikipedia上面写的是155mm炮?

A: Well then…
答:你看

来源: John Jordan. “French cruisers 1922-1956”

I’d trust it more than Wikipedia.
我觉得比wikipedia可信。

Q: I got a couple CV-related questions for you.
问:有一些航母相关的问题:

1. How has the fighter ammo buff from patch 0.6.0 affected the performance and success rates of fighters against targets of all kinds (clicking, strafing, spotting, etc) and air superiority loadouts? It has been 4 patches already, surely there should be data available .
1. 0.6.0对VF们进行的弹药buff对他们的表现以及VF在进行各种操作(点击,扫射,点亮等等)以及制空权配置下有什么影响吗?现在已经四个版本了,总归要有些数据吧。

2. How has the “exit strafe” addition affected the game? Personally, the Saipan has become extremely (read: overly) powerful in contesting the air, perhaps a nerf of some sort should be introduced?
2. “退出扫射”对游戏有着什么样的影响?我个人觉得塞班在制空方面太强了,是不是削弱一下比较好?

A:1. It affected the balance in a positive way, but we don’t consider impact to be too big. Seems like a comfortability buff, mostly.
答:1.对平衡有着正面的影响,但是我们不认为影响很大。看起来更多的像是一个游戏舒适性的buff而已。

2. It added a new trick to master, and we currently don’t see any problems with Saipan. No changes are planned.
2. 只是另一个新的需要掌握的技巧而已,我们在塞班身上也没找到什么问题。没计划要改。

Q: Did WG consider on lowering the bloom time for DDs?
问:WG有考虑过降低驱逐舰的开火后的隐蔽惩罚时间吗?

A: Yes we did, as this was quite popular suggestion. Eventually, we are not going to reduce the bloom time – the timer is here for a reason. It prevents ships from constantly “blinking” in and out, which may be quite frustrating. However, we may increase this timer for battleships – still thinking it over.
答:有考虑过,但是不会降低——要不然就没意义了。这是防止船只不停的“闪现”的一个手段。然而我们可能会把战舰的开火后隐蔽惩罚时间调高—还在考虑就是了。

Q:
问:

Will IJN DDs ever get back their old HE alpha? This is because dev buffed the RU HE on DD from 1600 back to its 1900 original alpha.
日驱的HE伤害会回到以前的水平吗?你们都把毛驱的HE伤害从1600改回到原来的1900了。

A:. No. This change is not needed from the balancing point of view.
答:不是因为平衡的原因我们才给毛驱的HE伤害改回去的。

Q: So my question is why is the torpedo damage listed in port not the same as the torp’s “alpha damage” value? Or why not use “alpha damage/3” and leave out “base damage”?
问:我的问题是,为什么母港中的鱼雷伤害和鱼雷的“标注伤害”不一?你们直接用“标注伤害/3”然后把“基础伤害”弄掉不就完了吗?

A: I am not going to comment on any external sources and data mining. However, I will gladly comment on what you see in the game.
答:对于外部的数据我不予置评,我只说说游戏内你能看到的东西:

Torpedo damage shown in port is base damage. To achieve it you need to hit any part of the ship, but there are several factors that prevent you from seeing this exact number in combat:
母港中的鱼雷伤害是基础伤害。只要命中了对面的船就有这个伤害,但是游戏中又有很多让你看不到这个数字的因素:

  • There is “damage saturation” – so, if the part hit is already damaged, it simply may lack hit points to “execute” full torpedo damage. Hence the cases when you catch the full torpedo volley with aft / bow only and still survive.
    有“伤害饱和”—如果命中的部位已经收到了伤害,那该部位的血量就不足以让你的鱼雷打出全额伤害。因此才有那种拿舰艏/舰艉吃了一串鱼雷但是依然能够存活的情况。
  • There is anti-torpedo protection on many ships providing some damage reduction, in case the torpedo hits the protected part of the ship.
    防雷带还会提供一定的减伤。
  • There is torpedo splash damage. Unlike HE shells, torpedo splash does some damage if it affects a neighboring part.
    鱼雷还有溅射伤害。和HE不一样的是,鱼雷的溅射伤害会在鱼雷能够影响到旁边模块的情况下造成一定的伤害。

Q: Im just wondering why german destroyers are easily penetrated by battleship guns 38 cm and up+ even if my sides are exposed, one shell managed to land for 7k dmg.
问:我就想知道为什么德驱好像会很容易被38cm及以上的战列舰打穿,就算我是侧面对着他们也是一样。有一发炮弹打出了7000伤害。

A: German DDs tend to have a more bulky structure, so, they sometimes get less over-penetrations and more normal penetrations. We are fully aware of this and designed the line with this weakness in mind.
答:德驱的上层建筑挺大的,所以有的时候会导致过穿变少,而正常的击穿变多。我们明白这一点,在设计这条线的时候一直也有在注意这点。

Overall, after all changes and tweaks, we consider them to be viable, competitive, and performing greatly.
在这么多改动和调整之后,我们认为德驱可以玩,竞争力强,而且表现不错。

Q: I got A question regarding Anti Aircraft special effect, are there any plans for it to be “enhanched” to be more visually appealing?
问:有个关于防空特效方面的问题,你们有计划“加强”一下视觉特效吗?

A: We’re working on major visual improvements right now, however, AA effects are not something that seems like a top priority. We’ll see what can be done, but now it looks like “Explosions & main caliber shooting -> Water FX -> the rest”.
答:我们在准备对视觉特效进行一次加强,但是防空特效的优先度不是很高。现在的话优先级是“爆炸/主炮开火特效>水面特效>其他玩意”

Q: My question is how many of your developers actively play the game and on average, the time that those developers play the game? I ask because I have seen your answers on how you believe the game balance is somewhat balanced yet since OBT, there have not been many good balance changes in my opinion and seemingly, many other players who have recently started expressing their concerns on balance.
问:我的问题是有多少开发团队的人自己在玩游戏的?因为我看到过你关于这游戏在OBT之后就达成了某种平衡的说法,但是在我看来平衡方面的调整没有什么好的,许多其他玩家也一样这么认为。

A: All developers who participate in game design play the game actively. Most developers who participate in tech and near-game design, play the game too. I am sorry you are not satisfied with our balance decisions, but, you know, linking it to personal stats is a bit irrelevant. Also, there are thousands of players who are happy with what we do.
答:所有参与游戏设计的设计师都一直在玩游戏。大部分参与科技或者与游戏有关的设计师也有在玩。你说你觉得平衡不好,那我很抱歉,但是你也知道把它和个人数据联系在一起就没意思了。你看这不还有好多对我们的改动表示欢迎的玩家吗。

Q:
问:

1. Are there plans from the devs to enhance other perimeters, say the penetration of the AP shells and the bounce angle/normalization, or the general utility of the German cruisers, considering that the line heavily relies on AP?
1. 有计划增强一下德巡其他方面的数据吗,比如AP弹的穿深以及跳弹角度/转正,或者说增强下德巡的泛用性?

2. Or at the very least, are there plans to further adjust the parameters of German cruisers, particularly but not limiting to high tier ones?
2. 或者至少进一步调整特训的数据吧,起码也调一下高阶船的吧?

3. If it’s possible of the devs to add more camera angles and allow the player to zoom close, such that a player could virtually “stand”, “walk” in the port interface.
3. 有没有可能可以加入更多的镜头角度,可以让玩家近距离的观察船只,让玩家可以在母港里面“站在”船上,或者在船上“走动”?

A:
答:

1.Right now, we are considering different improvements for German cruisers starting from Nurnberg. I cannot hint what will it be and to what degree, but we are on it, so chances for further improvements are pretty high.
1. 现在的话我们有在考虑增强纽伦堡开始的德巡。至于哪方面的buff以及怎么buff都暂时不能明说,但是已经在着手进行了,所以进一步Buff的可能性还是很高的。

3. We were thinking about additional cameras for more immersion, and even did some prototypes, but right now, other UI improvements seem to have higher priority. So..not now, sorry.
3. 我们有考虑过为了游戏的沉浸体验而加入更多的镜头角度,也做过一些实验,但是现在的话其他的UI改动有更高的优先级。所以近期是不会搞的。

【WOWS Q&A】2017/04/30【Sub_Octavian的超大QA,Part 1】》上有1条评论

发表评论

电子邮件地址不会被公开。 必填项已用*标注