【WOWS Q&A】2017/04/25【Sub_Octavian的欧服QA】

Source:https://thearmoredpatrol.com/2017/04/25/wows-sub_octavian-eu-qa/
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译注:一如既往,删除了一些没什么营养的问题

Q:Why have you not removed the Type 93 (Shimakaze stock) torpedoes or at least changed them to something more useful yet? Right now they’re basically worthless with their excessive spotting range, but they increase the torpedo stat in port, thus fooling novice players into thinking that these are superior to the other choices Shimakaze offers.
问:你们为什么还没移除93式鱼雷(岛风的白板雷)或者把这个雷换成更有用的东西?现在的话因为点亮距离过大基本都没用,但是在母港中会提升鱼雷评分,这样就会有新人认为这个雷比岛风的其他雷都要好。


A:Hi. We’re in process, thinking about their future fate. They truly are not good choice, Shima would probably be much better with Type93 mod.3 as stock. Sorry it takes so much time, but we’re on it.
答:我们已经在考虑这些雷以后会怎么样了。它们的确不是最好的选择,岛风如果能把93式改3作为白板雷的话可能会更好一些。真的已经在搞了。

Q:I’d like to ask what kind of balance of ship class distribution WG considers as optimum?
问:我想问一下WG认为的最优的船型散布是怎么样的?

A:We would like to see some reduction of BBs, some increse of CVs, and CL/CA being the most popular – in ideal situation.
答:理想状态是我们希望看到少一些的战列舰,多一些航母,然后巡洋舰们是最热门的船型。

Q:I was wary about the introduction of RPF and it’s effect on the game. So can you tell me is this number/percentage in line with WG’s expected take up of the skill?
问:我对于无线定位这个技能(4-7)的加入以及它会对游戏带来的影响表示非常担心。请问点了这个技能的玩家数量和WG当初预计的相符吗?

A:Yes. As many players (who were not heard during outrage) suggested, it has limited impact on Random battles (situational, but may be quite useful, like many other skills). And looks like it has good use in competitive meta. We are not satisfied with some things and want to improve them, but new skill tree, including RPF, works very well.
答:恩。和许多玩家的说法一样(在当初玩家暴动的时候都被盖过了),这个技能在随机战斗中的表现有限(还是要看情况,但是也有可能像其他技能一样非常有用)、看起来这个技能在竞技环境下很有用。我们对一些事情不是很满意,也希望能够改进这些东西,但是新的技能树,包括无线定位,都很不错。

Q:Would you consider alternatives for capping as the basis for every game mode?
Would you consider something like a deathmatch mode, if a way can be found to make that work in WoWs? I see many players who seem to think the game works that way, why not accommodate them and make that an alternative game mode?
I think it would not just be both challenging and fun, but it would also be historically correct. If not, can you perhaps explain why capping is such a core mechanism? How did this come about?
And would you at least please add (perhaps mandatory) tutorials where the role each class is explained to you?
问:你们有没有考虑过不要让占领成为每个游戏模式的基石的可能性?如果可行的话,你们会考虑做一个死亡竞赛模式吗?很多玩家好像都认为这游戏如果有个死亡竞赛会更好,那为什么不迁就他们然后做一个模式呢?我认为这样做不仅很有挑战,很有意思,而且也更加有史实的感觉。如果不能的话,那请你解释一下为什么占领是一个如此核心的机制?你们是怎么做出这个决定的?

A:Capping truly make little sense from strictly historical point of view, and of course when you squeeze naval warfare into 20-mins rounds, some conventions are inevitable. However, capping is extremely important for gameplay. It helps creating points of interest and purpose of active play. Without it, most players would just camp – there are already some campers, but without the reason to control specific areas, polishing the map border, especially on BBs, would be viable choice. That does not mean we’re not going to do additional modes. We are experimenting with upcoming PvE, and working on several other ideas. But domination is core mode for Random battles, and I don’t see it changing.
答:从史实角度来讲占领是一点都说不通的。但是如果你真的要把海战压缩成20分钟一轮的游戏的话,那肯定要做出某些改动就是了。然而占领对游戏体验来说又很重要。占领会帮助创建兴趣点和主动参与游戏的动力。如果没了占领,大部分玩家就会找个地方一蹲—而现在游戏中已经有喜欢蹲点的玩家了,但是对于战舰来说,在没有需要控制某个区域的理由下,蹲点可能是个更好的选择。当然这并不意味着我们不会加入新的模式。我们正在测试PVE,还在搞一些其他的想法。但是歼灭战是随机战的核心,我也不认为会有什么改动。

Q:Do your stats actually track training room battles, which is literally the only actual competitive battles right now? Ranked battles are just random games with 7 instead of 12 players.
问:你们会追踪训练房的战斗数据的吗?现在训练房可是唯一一个有竞争性的游戏模式了。天梯战其实就是7个人的随机战斗而已。

A:Yes we do, but we don’t use it much, as main balancing is done for Random battles. We use some highlights from competitive players, though. P.S. Ranked are definitely more complex than Random with 7v7, especially in high ranks. Actually, after the last season (ranked out with 1 for the first time) I had very interesting experience in Random.
答:是会的,但是平时不怎么用就是了,因为平衡还是要以随机战斗为主。我们是会利用竞技选手那边的亮点(来平衡)就是了。还有就是天梯战比所谓的7人随机要复杂的多,高阶战斗尤为如此。在上一季度之后(第一次打到天梯1级),我在随机战斗中有过很多有趣的体验。

Q:Are there any plans/what do you think of lowering torps damage across the board but buffing the torp reloads to compensate.
问:你们有计划/认为全面降低鱼雷伤害,但是以加快鱼雷装填速度来作为补偿吗/怎么样?

A:No, there are no such plans, and we think that idea of introducing torpedo spam with low damage is not good. It is not going to happen, sorry.
答:没有这种计划。我们认为加入低伤但是高发射频率的鱼雷不好。

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