【WOWS Q&A】2017/03/25

Source:https://thearmoredpatrol.com/2017/03/25/huge-wows-qa-25th-march-2017/
来源↗

Question: Maps. In World of Tanks, players have the option to select/deselect which battle modes they want to engage in – why can’t Warships implement this same system.
问:WOT的时候,玩家都可以选择禁用部分游戏模式—那为什么战舰世界不行?

Answer: Such option is not planned for any future updates.
答:我们是不会做的。

CARRIER and rework:
航母以及重制等等:

Question: are tier V CV’s getting protected MM where they won’t see tier VI CV’s ?
问:五级航母会有不见六级航母的分房保护吗?

Answer: No. In any case T-V CV can meet T-VI CV in battle, it will be accompanied by additional friendly T-VI CV and countered by additional T-V enemy CV.
答:不会。五级航母是会去见到六级航母的。如果真的出现了这种情况,那么MM的航母镜像原则会生效,你这边会多一个六级航母,对面会多一个五级航母。

Follow-UP-Question: At the same time you assume that the now hamstrung CV players will not suffer greatly at the hands of those who set up their sealclubbing shop on T6 now?
后续问题:那你说那些手残的航母玩家在面对那些6级屠幼的该怎么办。

Answer: Your argument is made from experienced player POV. Which I respect, but unfortunately, cannot agree with. Sorry, but novice progress in learning the game does not work like that. Yes, we strongly believe that 0.6.3 low tier CV state is better than 0.6.2 low tier CV state.
答:你的论点是从老玩家的角度出发的。我尊重你的看法,但是我并不同意。游戏中的学习曲线并不是这样的。我们认为0.6.3的低级航母情况比0.6.2的时候要好很多。

Question: It has been said by you and others, that this year will be the year of the CV rework. How do you think will the less of manual dropping impact the CV population? Especially if you think about new players that get little to no hint once they progress past T5, that they now have a new tool available (manual drop). Are there any tutorials planned in regards to manual dropping?
问:你们很多人也说过了,今年会是航母重制的一年。你们认为取消了手动投弹对航母玩家人数会有什么样的影响?尤其是之前对此一无所知的新玩家在打过了5级,到6级以后突然就可以手动投弹了。你们有计划给手动投弹加入一个教程什么的吗?

Answer : The 0.6.3 CV changes are absolutely not everything we want to do, and it may even not reflect the whole concept we are working on. Manual drop removal is done mainly to improve low-tier balance and reduce seal-clubbing. Tutorials are planned.
答:0.6.3的航母改动并不是我们所有的改动内容,而且这次改动根本无法代表我们现在正在制作的内容。手动投弹的移除是为了改进低级的平衡以及减少屠幼的。有计划加入教程。

0.6.3 – Stealthfiring:
0.6.3-隐身炮:

Question: If the stealth firing change goes through in its current form, are there any plans to introduce modules or skills that lower your gun range?
问:如果隐身炮的改动就这样实装进游戏的话,有没有计划加入一些可以降低你射程的插件和技能??

Answer: Sorry, I put it wrong: the penalty itself stays, but if no one sees you in LOS, you won’t be detected through terrain or smokes.
答:我之前的说法有问题:惩罚(开炮后20秒的)还在,但是如果没有人能够直接发现你的话,你就不会被跨地形/穿烟雾被发现。

Question: Regarding the “compensation” buffs we are getting in 0.6.3 in return for the removal of stealth fire, which near-exclusively seem to be firing range buffs. Have Wargaming considered that with the way the new system is projected to work (detection range after firing = maximum firing range), increasing a ship’s maximum firing range is actually something of a nerf, especially for the reliant-on-stealth IJN destroyers?
问:关于在0.6.3实装后由于移除了隐身炮而进行的“补偿性”增强好像都是射程的Buff。WG有考虑过这么改动的话(开火后最大可发现距离=射程)其实是Nerf而不是Buff,尤其是对于那些依靠隐身炮吃饭的日驱的想法吗?

Answer: No, we don’t consider this to be a nerf. To call it a nerf is very close to fact-twisting.
答:不啊,我们不觉得是Nerf。管这个叫Nerf简直就是颠倒是非。

Question: What’s the status of cruisers? Recently my random battles are finally 90% of the time with 5 BBs on each side, going as low as 1 cruiser per team. This is really bad for the game, and the recent removal of stealthfire mostly benefited BBs.
问:巡洋舰们呢?最近我的随机战斗基本都是每边5个战舰,然后只有一个巡洋舰的状态。这样对于游戏来说真的很差,而且最近移除了隐身炮受益最大的也还是战舰。

Answer: The removal of SF should benefit the whole game, not BBs. BBs are popular, sometimes too much, and there are other things in class balance/popularity we are changing slowly, but there is no cruiser extinction.
答:移除隐身炮并不只会让战舰收益,而是能够让整个游戏收益的。战舰们的确是玩家众多,有的时候太多了,况且我们还有其他在搞的船型平衡/人气平衡等等,我们不会把巡洋舰排除在外的。

FRENCH and other cruisers:
法巡以及其他巡洋舰:

Question: What was the reason for giving French cruisers faster reverse/deceleration? Even before this announcement, the forums were already ripe with bad jokes about the French retreating/reversing/hissing the white flag. I’m quite surprised that WG is now further fuelling this bad stereotype by making it part of the national flavour.
问:为什么法巡倒着开的速度更快?在你们公布这一点之前论坛上都已经有很多关于法国人投降/倒车/挂白旗的梗了。我现在对WG居然公开的把这一点作为国家特色来火上浇油的进行处理。

Answer: Uh-oh, I guess people often see what they want to see. Sorry, but no jokes intended. French cruiser are going to be quite fast, but they won’t have fast rudder shift. Extra power to reverse will give them more chance to park off an unfortunate island or any other collision. This is it.
答:哎呀,又是一个选择性失明的选手。不好意思,我们不是在玩梗的。法巡的速度的确是很快,但是舵效不好。倒车加速快只是方便它们在撞岛上或者船上的时候能够更快的离开而已。没了。

Question: Will high tier IJN CAs get some special consumable? Right now, they are pretty bland and don’t offer any thing to the team. RN has smoke+sonar, USN/VMF has radar, KM has uber sonar. Their lack of capability to push smoke effectively makes them to stay at the back and not utilise their stealth better and play the objective. I am not saying Zao needs a buff but it is nice to have comsumables to help you when you want to push an objective.
问:日巡会有特殊消耗品吗?现在日巡很平淡,没有什么特色。英巡有烟雾+水听,美巡/苏巡有雷达,德巡有超强水听。日巡在强行突破烟雾方面的能力有限,所以就只能位居二线,也不能利用她们的隐蔽性能。我不是说藏王需要Buff,而是说如果有个可以用来突点的消耗品也挺好的。

Answer: “Consumable flavour” is a nice and obviously efficient thing, but it is not the only way of influencing game process. IJN CAs are notorious for their uber-HE shells, and they have situational, but powerful torpedoes. And quite well-protected layout. They really don’t need to sit back and can be played with risk.
答:“特色消耗品”的确是个行之有效的东西,但是并不是唯一一个可以影响游戏进程的东西。日巡的HE弹是很强的,而且还有能够在特定情况下有很大作用的鱼雷。而且防护也不错。日巡并不是一定要蹲在后面,也可以玩的奔放一些。

Right now we don’t see any argumented need to add IJN-cruiser-specific consumable.
现在的话我们并不觉得需要给日巡加上什么特殊消耗品。

Question: how did the latest USN CA ROF buffs turn out in your view? Was it enough to get them on par with the other nations? (I liked them, but they performed subpar in the past).
问:美巡的射速Buff在你们看来结果如何?美巡的数据赶上其他国家了吗?(我还是很喜欢美巡的,但是以前表现不佳)

Answer: Quite enough. Nice to see the stats and positive attitude towards these ships growing. Maybe we will do more a bit later; now we keep looking at their performance.
答:挺好的。现在美巡的数据和玩家对美巡的态度都有正面增长。以后可能还会再加强一点点,现在的话就继续看数据如何吧。

DDs – state of IJN:
日驱:

Question: What’s the status of IJN DDs? I know you’re looking into them, but I am also worried since you introduced a “well deserved buff” in 0.6.3 to Yugumo and Shima, which isn’t really a 100% buff considering the new concealment mechanics, so I am just hoping you’re not done with them.
问:日驱怎么样了?我知道你们有在监控情况,但是我也因为你们在0.6.3中终于加强了一波夕云和岛风而感到很担心。在新的隐蔽机制下这到底是不是加强还说不好,我只能希望你们对日驱的改动还没结束。

Answer: The status is that we will keep researching them with 0.6.3 changes. I cannot confirm that range upgrade is not 100% buff. It stacks well with their low profile, good arcs and HEs, low comfort in CQC and long torpedoes. Whether further buffs are needed is to be determined.
答:我们会在0.6.3的改动之后继续观察的。这次到底算不算加强我也说不好。这次改动和日驱的高隐蔽,优良的射角,HE弹,近距离交战下的困难之处以及长距离鱼雷都叠加在了一起。到底要不要进一步Buff还需要再看。

Question: Why does Gearing get 16.5 km torps? Why are Fletcher and gearing torps so much better than Shimas-resulting in similar torp damage (because Gearing and Fletcher torps are so much more likely to hit) despite Shima having so much more torp capacity and dmg.
问:为什么基林也加了16.5公里的鱼雷?为什么弗莱切和基林的鱼雷比岛风的好这么多,导致大家鱼雷伤害都差不多(基林和弗莱切的鱼雷命中几率更高),但是明显岛风的鱼雷能力和伤害是要更高的。

Answer: Gearing torps are really good, especially with torpedo acceleration skill, but I don’t support the opinion that IJN torpedoes are worse. We may stare at their specs and discuss them, but in the end, IJN DDs do more damage with their torps. Their alpha, speed and flooding chance compensate their higher detectability. And while Gearing shreds things in CQC with her RoF, high tier IJN DD who knows about her guns (which many IJN DD players forget, unfortunately), shreds things from range due to powerful HE and nice arcs. I’m not saying everything is perfect, and no buffs are considered after 0.6.3, but for now, we need to see how things change.
答:基林鱼雷不错,这点不假,而且有鱼雷加速技能就更厉害了。但是我并不支持日驱鱼雷更差这个观点。我们也可以只看表面数据来讨论,但是其实是日驱的鱼雷伤害更高。日驱的单发伤害,鱼雷速度,进水几率更大这些优点都由点亮距离更大而补正了。基林在近战能随便把人按在地上打死,而那些能够意识到自己主炮的优点的高阶日驱们(很多玩家好像都忘记了主炮)可以在远距离上利用射角优势打HE把人洗死。我不是说有什么完美无缺的船,也不是说0.6.3以后就不进行Buff了,但是现在还是观察到底改动怎么样的吧。

Question: simply question IJN DDs sub branch, it continue or stop? if continue then how long?
问:我就这么问,日驱分线会继续下去吗?如果会接着分线做下去会做到几级?

Answer: We would definitely like it to continue, ideally, with the ships/projects similar to Akizuki. No ETA yet, unfortunately.
答:那肯定是希望能够接下去的。理论上是希望能做出和秋月差不多的船/图纸船。至于什么时候做好还不知道。

Question: will the Shinonome also get a firing range update like many other IJN? I didn’t see it in the 0.6.3 notes.
问:吹雪级DD-東雲,会不会像其他日本船一样有射程Buff?0.6.3没看见啊。

Answer: We are considering it.
答:在考虑了。

MISCELLANEOUS (Standard battle, ranked progression,…):
其他问题(标准战斗,天梯等)

Question: Is there anything in the works regarding changes to the way progression occurs in ranked battles to make ranking out less frustrating? Some of my thoughts include awarding stars to top 7 players of both teams and losing a star requires 2 consecutive losses. What are your thought on adding cyclones to ranked games? Will you be reintroducing the old rewards for future seasons of ranked?
问:现在有没有考虑对天梯的打星进行改动,让打星变得没那么蛋疼?我认为可以改成两边的前7名玩家都可以拿星,然后要掉星必须要连输两场才行。你们对于在天梯战中加入飓风是怎么看的?以后的天梯战中会不会加入像以前的奖励机制?

Answer: We are planning big research upon current season end. So right now, I’m more interested in asking right questions and analyzing the data, then giving answers. It is too early to speak about RB in detail. If you receive the survey, be sure to complete it. Thanks!
答:我们的计划是在本赛季结束以后进行大规模的研究。现在的话我更倾向于问一些正确的问题,然后分析数据,之后再给出答案。现在要讨论天梯战还太早了。如果你收到了相关调查问卷的话,请务必填完。

Question: Is there any plan to either remove or modify how standard battles work, as at the moment, especially at high tiers, they promote base camping and very passive/selfish gameplay, whereas a domination game is much better, as it encourages and rewards teamwork and more aggressive gameplay. Also, the xp rewards for a standard battle are much lower on average than domination games, is this by design, has this been noticed?
问:有计划移除或者改动标准战斗吗,现在的话,尤其是高阶战斗都是鼓励蹲点以及十分被动/自私的游戏方式的,而占点就好很多,因为会鼓励并且奖励团队协作和更加进攻性的游戏方式。还有就是标准战斗的平均经验奖励比占点要低。这个是故意设计成这样的吗?

Answer: I personally can agree with your point. I love Domination so much more than SB. However, LOTS of players have different opinion, and removing this mode would upset them significantly. I’m speaking with confidence, because the matter was researched specifically. This is why we lowered the presense of this mode but did not remove it.
答:我个人和你一样是喜欢占点的。但是很多其他别的玩家的观点也会有不同,移除标准战斗会让那些玩家很不开心。这件事我是很有自信的,因为我们做过大量的研究。这也就是为什么我们降低了标准模式的出现几率,而不是彻底的移除掉它。

Question: Since you are lowering the citadel of Iowa, will Izumo going to get some love as well?
问:你们之前说要把衣阿华的装甲区调低,那出云会不会一样也改?

Answer: We are not lowering Iowa citadel. We’re lowering (most likely, if testing goes good) Alabama citadel in 0.6.2.2 and testing the same change for Iowa/Missouri/Montana for 0.6.4. There are no buff plans for Izumo currently. Sorry.
答:我们并没有要调低衣阿华的装甲区。我们会在0.6.2.2调低(如果一切顺利的话)阿拉巴马的装甲区,并且会在0.6.4中对衣阿华/密苏里/蒙大拿进行一样的测试。但是现在并没有计划要改动出云。

Source: Sub_Octavian on Reddit, compiled by Allied_Winter (EU)
来源:Sub_Octavian在reddit的帖子,欧服的Allied_Winter整合。

【WOWS Q&A】2017/03/25》上有2个想法

  1. 我没有说要钦定,没有任何的意思,但是二雷一定要问我,我只能说一句:无可奉告。但是你们又不高兴,那怎么办?我也替你们作急啊!!

  2. 想问一下: Uncaught node.js Error

    Error: spawn EPERM
    at errnoException (child_process.js:982:11)
    at Process.ChildProcess._handle.onexit (child_process.js:771:34)

    这个是什么状况? 怎么解决? 我重下了XVM都没有用

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