【WOWS Q&A】2017/03/02+03

Source:https://thearmoredpatrol.com/2017/03/02/wows-qa-2nd-march-2017/
WoWS: Sub_Octavian Q&A (3rd March 2017)
来源↗

删节了大量没有用的问题/问题描述

Thanks to yankee05, EU Forums
感谢欧服论坛yankee05

Wot magazine Issue 6, talking about WoWS future.
WOT杂志第六期,提到了WOWS的未来

  • In short,getting pan-asian branch,
    近期会有泛亚线
  • french crusiers and bbs,
    法国巡洋舰和法国的战舰
  • Second set of Ru DDs, smely, neustrashimy and project 56 destroyers will recieve the new weapon type (Mines?).
    第二批毛驱,smely,neustrashimy和56号计划会带来全新的武器种类(水雷?)
  • BB population at 40%. Trying to nerf it via captain skill changes
    战列舰现在占到了玩家总数的40%,试图通过舰长技能的改动来削弱她们
  • New high tiers won’t be nerfed yet (ie British) until population size is large enough
    新的高阶船(英国)在玩家数量达到一定数量之前是不会进行削弱的
  • EU, NA ,SEA showing better results than (population wise) better than ru.
    欧服,美服和海服和毛服相比的结果(人数方面更好)
  • CVs getting starcraft controls, losing alt attack at lower tiers. Want to change CVs slowly/with extreme caution
    航母的操作会变得像星际一样,低级航母会失去alt键的攻击。想要慢慢的/极端小心的去对航母做出改动。
  • Stealth firing in the open being removed
    在开放水面上的隐身炮会被移除
  • Working on clan features. Something similar to team battles. Global map may happen in future, but not this year
    在制作军团相关的机制,和组队战很像。以后可能会有WOT一样的世界地图,但是今年之内肯定是不会出的。
  • PvE features are being worked on, something like raids
    正在做PVE相关功能,会和团本类似

Q: Can you explain why camo application works like it currently does? How it must must be destroyed to change types, unlike other things like signals and consumables? I understand the realism factor. Once you apply paint, you can’t get it back.
问:能解释一下为什么涂装系统做成了现在这样吗?一定要把原来的摧毁掉才能换新的,而不像信号旗和消耗品那样直接换就行了?我理解这里面有一定真实的成分,因为你涂上去了就不可能给它刮下来。

A: Well, the original design was connected with IRL logic as you said – you cannot demount camo from the ship. However, when you think about it…this is not the matter where we should stick to IRL logic. Your idea is solid – this is the matter of comfort. We discussed your question with game designers and decided to improve camo application logic so it will be demountable like signal flags. I’m not promising 0.6.3 or 0.6.4, but I think we will manage to squeeze it into some of the foreseeable future updates.
答:一开始的设计概念就和你说的一样,有现实的成分在里面。但是仔细一想我们不至于在这种地方这么追求真实。你的想法很正确,我和游戏设计师谈了一下,我们决定对迷彩的应用逻辑进行改良,以后就会和信号旗一样可以拿下来了。在0.6.3或者0.6.4就出的可能性不大了,但是我觉得我们可以把它塞进近期某个更新中。

Q: According to various leaks and a google-translated russian portal page, the RUDD are going to get their HE damage buffed. what was the balancing decision behind that, as currently the russian DDs dont seem to lack in the damage.
问:多方渠道以及毛服官网的机翻都表明毛驱的HE伤害要被Buff,为什么?现在毛驱的伤害量好像还可以。

A: We have to remember that HP absolute values are quite different between classes. VMF DDs are busy trying to make BBQ from BBs, so their absolute damage numbers look good. But when we studied their competitive aspect comparing to other light ships and relative damage, we realized they could use this buff.
答:绝对伤害在船型之间也是有差异的。毛驱在BB身上点火很开心,所以绝对伤害看起来很不错,但是如果遇到其它轻型船只的伤害的时候就有点不够了,所以需要Buff。

Q: Take 2: My question is about the Clear Sky achievement. It got changed a long time ago as it was far too easy to achieve at high tiers. This was a necessary change.
问:晴空万里这个成就需要改动。现在高阶拿起来太简单了。

A: Clear Sky achievement needs tweaking, and we will do it when it’s time for achievements update.
答:你说得对,的确需要调整,等成就更新的时候一并做掉。

Q: Not long ago the 250x signal flag supercontainers were removed from the game. Similarly, signal flag rewards in the current ranked season were cut way back (by as much as 75%, I believe), with none at all being given out from ranks 9 through 2. Is this an indication that you believe signal flags are providing too much of an advantage to some players, and you’re trying to cut back on their usage?
问:250个信号旗的超级箱子从游戏中移除了。而且当前天梯赛季的信号旗奖励数量也减少了(减少了3/4),而且9~2级的时候一面旗子都不给。你们是否认为信号旗给部分玩家带来了过大的收益,所以决定降低旗帜的使用量?

A: Not exactly. The problem is, these signals were initially designed as rare/medium items with remarkable bonuses and value. However, with more and more ways to get them, the situation started to get out of control.
答:并不是。问题在于信号旗本来设计的时候是作为稀有/普通消耗品的,奖励和价值相挂钩。但是现在获取信号旗的手段变多了,所以场面有点控制不住了。

Q: Hi Octavian. I have quite a few things to ask, actually.
1. Will we get permanent Camouflage for Tier 5 ships?
问:Oct雷猴。
1. 五级船会有永久迷彩吗?

2.The new patch with the new special upgrades has been out for sometime, do you have statistics around what percentage of the people who got it have actually used it?
2. 特殊插件已经推出了一段时间了,有关于这方面的数据吗,比如多少人拿到了/在用?

3.I knew this question has been asked for a lot of times, but again. The IJN DD rework is out for quite sometime, do you still think they are competitive? How’s the statistics doing? I might be wrong here but on the main line they aren’t doing great are they? Is it really players who have to adapt to a newer playstyle? Or is it that they are not equipped good enough to do the job? Any words on potential buffs?
3. 我还是要说。日驱重制已经过了很久了,你觉得日驱还有竞争力吗?数据方面怎么样?好像日驱主线表现不是很好的样子。日驱现在真的是需要玩家自身水平变高才能去玩吗?还是说它们的数据不行?会Buff吗?

4.Could the Japanese techtree get some high tier trainers?
4. 日本能不能多出点高级金币船方便练舰长?

5.Haifuri collaboration details, if possible? I know this is handled mainly by the asia cluster but there is no way to directly connect with asia server Devs.
5. 高校舰队联动的细节,能多说两句吗?虽然联动那边是海服挑头,但是联系海服的Dev基本是不可能的。

6.With the gradual removal of open water stealth fighting, will there be buffs to ships very reliant on this feature? Notable examples like Akizuki and other gunboat DDs.
6. 随着开放水面上隐身炮的移除,以后会对那些十分依赖这个机制的船做出Buff吗?比如秋月和其他炮驱。

A:

  1. It is possible, but our Art team has very tight schedule and lots of incoming tasks. I think they will make it to T V some day, but I cannot promise. In terms of player usefulness, top-tier permanent camos are better, as T V economy is very mild and is not going to profit as much from permanent camos.
    有可能,但是现在美工团队很忙。估计某一天会轮到5级船,但是我也说不好。至于这东西对玩家的有利程度来说,顶级船的迷彩更好。5级的经济也就那样,真的有了永久迷彩的收益也好不到哪去。
  2. We will perform analysis approximately in a month. Now, it’s too early. Personal experience: I got speed boost and smoke screen upgrades. My Shira and Perth are very happy:)
    等一个月左右会开始进行分析,现在还太早了。个人体验是这样的:我拿到了加速和烟幕的插件,我的白露和帕斯都十分高兴。
  3. They are competitive, but, as I said many times, they have become more skill-dependent. Yes, many players adapted, and it’s nice to see even well-performing Akatsuki in Ranked. However, large number of players seem to play in old style, lowering ships avg. stats. Here are their 0.6.1 stats of winrate, compared them to other researchable DDs.
    竞争力还是有的,但是我也说过很多次了,她们越来越依靠玩家本身的水平。很多玩家的确是去适应了日驱不假,而且在天梯中也能看到表现良好的秋月。然而很多玩家依然在用原来的方式去玩日驱,拖了整体水平的后腿。以下是0.6.1中她们与其他银币船相比的平均胜率排行:

Minekaze 1/5 Mutsuki 3/5
峯风1/5,睦月3/5

Fubuki 5/5 Hatsuharu 2/5
吹雪5/5 初春2/5

Akatsuki 4/5 Shiratsuyu 1/5
晓4/5 白露1/5

Akizuki 1/5 Kagero 3/5
秋月1/5 阳炎3/5

Yugumo 4/4
夕云4/4

Shimakaze 4/4
岛风4/4

  1. It will. I can only ask for your kind patience.
    会有的,耐心点。
  2. We’re working on ships, sounds and commanders. We aim for 2017, and I cannot provide more information than that. Sorry.
    已经在搞船只,声效和舰长什么的了。估计是会在年内推出,但是不能透露更多消息了。
  3. No preliminary buffs will be made, because even with advantages, we did not design any ship in the game to rely only on SF. However, we will be observing the stats as thoroughly as we can after SF removal, and we will be ready to apply buffs, should any ships lose their value.
    不会有Buff,因为我们没有涉及任何单纯依赖于隐身炮的船只。然而我们会继续观测数据,如果部分船只真的变弱了我们会Buff的。

Q: Hi there. Is there a plan to balance MM so that 1 team doesn’t get 4 radars and the other team gets none? In ranked this happened 6 games in a row to me. Obviously ridiculously unfair.
问:1. 有计划平衡MM吗,以便不会再出现某一队有6个雷达,对面一个都没有的情况?我天梯里面已经连续六把这样了,很不公平。

A: We will think about it and other improvements for the next Ranked Seasons.
答:下一季天梯的时候会考虑的。

Q: Heyho Sub! While reading the latest news on the new RU DDs I noticed that one branch gets the Defensive Fire AA consumable. After reading this I somehow felt a little bit strange. Yes, I know that the Akizuki is currently performing very well and you said some time ago (if i remember correctly) that she already shoots down more planes than you guys actually have planed.
问:Sub雷猴啊,我之前看新闻的时候发现毛驱有一条线会拿到防空弹幕。看了之后我心情有点复杂。对,我知道现在秋月表现很好,你之前也说她打下来的飞机比你们计划中的要多。

A: Hello. We are quite happy that Akizuki is good in shooting down the planes, and we are aware of her IRL role. That’s why we gave her very strong base AA values (for her current tier). We will consider Def AA fire option instead of some other consumable, but I should say there is no rule that every ship with strong AA should have Def AA fire. For example, Minotaur is notorious for her AA, but she manages well without Def AA fire, and giving it to her actually would be pretty crazy. Many battleships in the game have large AA armament, not worse than AA cruiser’s, but again, we’re not giving them Def fire. This is where historical accuracy and gameplay collide. Thank you for interesting question:)
答:猴。我们对于秋月的防空能力还是很满意的,而且我们也知道她现实生活中的定位。因此她的基础对空数值很高。我们以后会考虑给她加入防空弹幕而不是其他消耗品的,但是我想说的是我们从来就没说过防空好的船就一定要有防空弹幕。你看米诺陶的AA就很好,但是没有对空弹幕的情况下也不错,如果真的给她加了弹幕反而会很糟糕。游戏中的很多战舰也有大量的防空装备,而且有的并不比巡洋舰差,你看也不是大家都有防空弹幕的。这些决定都是由史实和游戏性叠在一起时做出的。

Q: Hello there Sub! Short one this time: Removal or change of stealth firing in the open water that was planned – will this enveloping change also affect premium ships capable of stealth fire?
问:Sub猴啊!就问一件事:移除开放海面上的隐身炮已经在计划中了—那这么改会不会影响那些可以这么打的金币船们?

A: Hi! Yes. As you probably know, we always do our best to preserve premium ships from nerfing. However, systematic changes to game mechanics should not skip premiums, as it is not fair and contradicts free-to-win model.
答:恩,我们一直都试图不去削弱金币船。然而对游戏系统的改进就会对所有的船一视同仁,因为不这么做就不公平,而且和F2W的模式相悖。

Q: 1. Could you provide the winrate difference when one team has 1 more DD than another in high tier game? 2. Could you provide the winrate difference when one team has more USN DD than another in high tier game? e.g. one team has 2 Gearing and another team has 2 Shima. 3. As you mentioned before that Iowa and Montana will get a citadel buff in 0.6.4, will Missouri get that buff as well?
问:1. 能说下在高阶随机战斗中,一方比另一方多一条DD时的胜率差距吗?
2. 能说下高阶随机战斗中,一方比另一方多一条美驱时的胜率差距吗?
3. 你们之前说过在0.6.4中,衣阿华和蒙大拿会获得核心区方面的Buff,密苏里也会吗?

A: 1. Yes. It is around 1%, in the favour of fewer OR more DDs, depending on overall DD quantity in battle. We studied this case specifically, based on community feedback, and as a result, know that the influence is utterly low.
答:大概在1%左右,至于是哪一边胜率高还是要考虑驱逐舰整体水平的。由于社群的反馈,我们专门研究过这个问题,研究的结果是影响很低。

  1. Uh-oh! If there are 2 Shimas and 2 Gearing in battle, they should be distributed evenly (if they are not in divisions). This is how MM should work. If you have evidence contrary to this, please PM me, and we will look into it.
    如果战斗中有两个岛风和两个基林的话,在他们不组队的情况下应该是会均匀分配到两个队伍中的。MM理应如此。如果你有反例的话,请PM给我,我会调查一下。
  2. Yes. But let us not dive into abyss of exaggeration:) I said we will consider this change for 0.6.4. That is not = “will be done in 0.6.4”.
    是,但是请不要过度夸张。我之前说的是会考虑在0.6.4进行改动,而不是“0.6.4就会改完”

 

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