【Developer Q&A】2016/09/15

Source:https://ritastatusreport.live/2016/09/15/15092016-qa/
来源↗

Hello,
大家嚎,

newest Q&A, from Wargaming.fm:
从Wargaming.fm那边弄来的最新一期的QA:

-Thanks t0 Ctacello and Deconoir.
感谢Ctacello和Deconoir的翻译。

-”We can say to some extent that I’ve had influence in all patches this year, though not much, unfortunately. Some changes I have a good outlook on, and will be able to discuss this sometime next year. It’s not a quick process, but it is necessary to address some long-standing issues that were never addressed in due time.”
“可以说我(Slava Makarov,下文中的“我”都是Slava)的确是从一定程度上影响了今年所有的补丁,但是影响的程度并不是很大。部分改动的前景很好,我们会在明年继续进行讨论。这个过程不会很快,但是这对于我们需要解决的那些长期问题来说是十分重要的。”

-Soon there will be a shop interface in the garage to simply player’s lives.
之后会在车库中实装一个商店的界面以给玩家提供便利

-We will be fixing a lot of vehicles, there’s a lot of things to be corrected with the British. We are not satisfied with how the British tanks work and there’s something we must do about it, we already have plans.
我们会修复很多车辆,英国线那边需要改动的东西很多。我们对于英国车不是很满意,一定要改。我们已经有了计划了。

-We also want to change the mechanics of HESH but we haven’t even yet put our ideas into prototypes.
我们也想改HESH的机制,但是现在连个雏形都没弄好。

-“We want to work on the Maus line more.”
“我们想进一步的折腾鼠式这条线。”

-We have plenty of “extravagant” ideas planned for the IS-4. We want to make it a good tank where everyone will be happy but I can’t talk about much details.  We want to give the IS-4 additional mechanics.
我们对IS-4有着很多“奢侈”的想法。我们想把这辆车做成让大家都能开心的一辆车,但是现在还不能透露太多细节。我们想给IS-4加上一些额外的机制。

-We are discussing to add various little game mechanics that will make certain branches (only for top tiers) special. Swedish are the first entering this new direction. If players like it then we will take this idea forward.
我们还在讨论要不要加入一些会让特定线路(仅限顶级车)变得特别的小机制。瑞典线是这个想法的第一个试验品。如果玩家喜欢这个想法的话,那么我们会进一步推广它。

-We are rewriting all the rules of the MatchMaker, tier, ratio of types, etc but is a difficult task which won’t be coming by 9.17 but it’s a priority of ours.
我们在重写MM的所有规则,等级,车型等等,但是这个工作量很大,所有在9.17之前都没戏,然而它依然是我们当前的工作重点之一。

-The devs don’t want to make a limit of 2 arties per team because that would crash servers and freeze the matchmaker.
开发团队并不想把火炮数量限定在每队两门,因为这样会导致服务器崩溃和MM的宕机

-Only after the second stage of Sandbox is complete we can start talking about deadlines to implement features.
在第二轮沙盒结束以后才能开始讨论到底要在什么时间之前实装掉哪些机制

-The speed of the T95 is something that is being “vigorously” discussed. We are trying to do something about slow vehicles but there are people in the discussions who are against it.
T95的速度一直在“激烈的”讨论中。我们试图对这些慢车做出一些什么改动,但是在讨论的时候老是有人反对。

-”We’re working on bringing light tank branches to Tier 10. We are working very hard, especially on Tier 10. These may be rolled out in two or three patches.”
“我们在搞10级轻坦了。真的很努力的在搞,尤其是10级车。两到三个版本之内就应该可以上线。”

-”We’ve discussed Armor-Piercing High Explosive rounds (lower penetration but with higher damage). We currently don’t have a definite solution on it.
“我们讨论过APHE弹的问题(穿深低,但是伤害高)的事情了。现在还没有一个确切的解决方法。”

-”The issue with the Polish branch is that they run out of tanks pretty early. So we’re sitting on it, and thinking about what we can do.”
“波兰线的问题是在很前期的时候就会面临没车可出的问题。所以现在在想到底要怎么办。”

-”Japanese tiger is no good”
“日本那虎式不行,不行。”

-”Why do we need to nerf the IS-3?”
“为什么要削弱IS-3啊?”

-”We may have overbuffed the Grille 15”

我们可能把蟋蟀15给Buff过头了。”

-“We’re working on a new MMO, not of the 15v15 genre. We’re keeping a tight lid on it, and we have a good team, and if all goes well, we’ll make an announcement near the end of the year. For now, though, the main focus are tanks.”
“我们在搞一个新的MMO,不是这种15v15的玩意。现在不能多说,但是制作团队很强,如果一切都顺利的话我们会在年末公布更多信息。但是现在的话主要重点还是在坦克身上。”

– Rules of the recovery tank through the Support Center will be reviewed.
跟客服去恢复卖掉的金币车的条件会进一步的审核
译注:美服可以通过一套自动的系统来找回不小心卖掉的金币车,欧服需要找客服

– I never liked the trick with the rental prem vehicle.
我从来就不喜欢租赁金币车这个想法

– Women’s voice feature is clearly not a priority.
女性乘员语音的问题优先度不高

-”Team damage will not be removed. I’ve always been against the idea, and have tried convincing otherwise.”
“不会移除队友伤害的。我一直都是反对这个想法(移除队友伤害),而且一直在试图去说服其他人。”

-Personal missions are currently another of our priorities.
个人任务是我们现在另一个优先需要解决的问题之一。

-We should implement anti-mods software. We can and will complicate their lives. RG: I believe by “their” he means the illegal mod makers, and because of those assholes we can’t have nice things.
我们应该实装对抗mod的软件。我们会,而且一定会让他们的日子不好过的。
RG:“他们”指的是外挂作者,因为这些狗逼就是狗嘛。

-Dev team is working to fight the illegal mod that gives information of when objects are broken by unspotted tanks.
开发团队在想办法对抗压树插件

-”I was always against the idea of Tier 10+, and continue to insist on that.”
“我一直都在抵制10级以上坦克的这个想法,而且我以后也不会松口的。”

-”We will continue to remove vehicles with Premium Matchmaking from the sale, unfortunately.”
“我们会继续下架那些有分房保护的金币车的。”

【Developer Q&A】2016/09/15》上有10个想法

  1. 那么多人关注分房保护,就说明了游戏分房机制的问题。
    如果机制合理,有无保护不都是一样吗?
    如今三级一个房,不如改成2级甚至1级一个房,大不了调整某些车的等级。

  2. 反压树是好事,但是下架有分房保护的车。。。包括国服吗?
    还有为什么限制火炮数量会使服务器崩溃?等待时间太长 ?等的人太多吗?

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