WOWS:0.5.11的补丁信息

Source:https://thearmoredpatrol.com/2016/08/30/wows-public-test-0-5-11-patchnotes/
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The Public Test will be running from 30 August at 18:30 CEST until 5 September at 15:00 CEST. Keep in mind that this is a testing environment and unannounced maintenance and patch deployments can happen at any time during the Public Test phase.
测试服会从欧洲中部时间的8月30日持续到9月5日的下午3点。请注意,该服务器为测试服务器,可能会在任何时间进行补丁的实装和停机维护。

What to expect in Public Test 0.5.11?
0.5.11测试服上有什么呢?

Armour Viewer
装甲查看器

Now your ships’ armour won’t be a mystery: an option to view detailed information about their armour layouts and construction has been added to the game. To enable this feature, click on the button over the ship’s performance characteristics. Keep in mind that:
现在你的船只的装甲不再是一个谜团了,游戏中现在已经实装了一个新的可以让玩家看到装甲分布的各种细节的新功能。玩家可以在界面中点击船只属性上方的按钮进行查看。请记住:

  • The armour layout is displayed only for ships that are owned by the player.
    玩家只能看到自己所拥有的船只的装甲分布
  • Due to the complex construction of ships, an option to enable/disable the following separate armour types has been added:
    由于船只的复杂性,我们加入了一个可以启用/禁用以下装甲模块的选项,分别为:

    • Superstructures
      上层建筑
    • Casemate
      副炮
    • Auxiliary Rooms
      辅助室
    • Plating
      镀层
    • Vital Ship Parts (i.e. citadel or, for destroyers, the central part of the hull)
      重要的船只部分(装甲区,或者是DD的船身正中央)
    • Main Turrets
      主炮塔

Epicenter
震中

A new game mode called Epicenter has been added to Random Battles. The aim of this mode is to encourage aggressive gameplay with close range encounters. The mode is a modified version of Domination mode with the following differences:
随机战斗模式中加入了一个全新的模式,叫做“震中”。这个模式的补丁是鼓励玩家更加活跃的进行战斗,尤其是近距离的战斗。该模式其实是在夺分战的基础上改动而来的,区别在于:

  • In this mode, key areas are represented by three concentric circles with the following rules:
    本模式中,所有的重要区域都由三个同心圆组成,规则为:

    • Players that gain control over the largest circle are only capturing this area.
      控制了最外圈的玩家只是在占领该区域
    • Players that gain control over the middle circle are capturing both this area and the largest circle.
      控制了中间的圆圈的玩家同时控制了中圈和外圈
    • Players that gain control over the smallest circle are in fact capturing all three areas at the same time.
      控制了内圈的玩家是同时在占领三个区域的。

With such an arrangement, the most advantageous tactic is to hold the smallest circle area – try it out and leave your feedback!
这样一来的话,最划算的战术其实是去占领内圈—请各位测试,并且做出反馈吧! 

Cyclone Notifications
飓风模式的改动

Thanks to your feedback, the predictability of cyclones has been improved. To ensure a clear indication of any impending weather changes, we have added the following indicators to the battle HUD:
感谢各位玩家的反馈,飓风模式的部分内容已经被改动了。为了确保让玩家知道即将发生的任何天气变化,我们在战斗的HUD中加入了以下指示器:

  • A dynamic icon labelled “Cyclone” and a warning that spotting ranges will be decreased.
    加入了一个标注为“飓风”的动态图标,并且还会针对接下来视野范围降低这一点做出警告
  • A warning and a countdown timer that will be displayed before the start and end of the cyclone.
    在飓风开始和结束之前都会有一个倒计时

The exact moment when the warnings will be displayed will be determined based on the results of the Public Test – your feedback will be invaluable!
具体会有多少的警告还是取决于测试服的各种测试结果—你们的反馈很重要! 

Maps
地图

  • A new map named Archipelago has been added to the game. The map is located between the Far East islands in the Northern Pacific. This calm region used to be a safe harbour for scientific research, but now it has become the arena for vicious naval battles.
    游戏中实装了一张叫做“列岛”的地图。这张地图坐落于北太平洋的远东群岛之间。该地区曾经是各种科考队的避风港,然而现在却被卷入了海军的战争当中。
  • The Land of Fire map has been changed. Our research and your feedback have shown that this map caused difficulties to a large group of players, mainly because of the location of several of the islands. The changes applied in the update 0.5.11 Public Test are aimed at keeping the originality of the map, as well as making its gameplay more enjoyable for every ship type.
    火焰之地这张地图做出了改动。我们的研究和玩家的反馈都表明这张地图对很多玩家来说都是个很棘手的情况,主要原因是部分小岛的位置造成的。在0.5.11中进行的改动主要是为了在保留地图创意的同时把它的游戏体验改的更好。
  • The Shatter map has also been changed. Our research results have shown that it is one of the hardest maps to play on in the game. Many aspects of this map require a high skill level, as well as planning the team’s actions in advance. The main goal of the change applied in this update is to make the gameplay more enjoyable for various ship types, while still retaining the map’s distinctive features.
    碎钻群岛也做出了改动。我们的研究表明这张地图其实是游戏中最难的一张图。这张地图的许多方面都需要玩家水平达到一个很高高度,而且还要提前计算好队伍的行动。这次改动的目标是让每一种船在这张地图上的游戏体验都得到改善,而且还要保留着这张地图的特色。

Other Changes
其他改动:

Balance Changes:
平衡改动:

  • The reload time for the “Surveillance Radar” consumable has been lowered to make cruisers more effective against destroyers.
    雷达的CD降低了,以使得巡洋舰在面对驱逐机时更加有力。
  • “Hydroacoustic Search” and “Defensive AA Fire” consumables are now placed in different slots, which will allow cruisers to choose both in order to strengthen their supporting role.
    水听和防空火力的消耗品现在被放在了不同的栏位中,这样的话巡洋舰可以同时选择两个消耗品以增强自己的辅助性定位。(译注:美服,亚服,毛服均无此改动,只有欧服有,请等待测试服开服后为准)
  • USN fighters’ ammunition capacities have been increased by 30%. This change will make fighter configurations stronger, thus making US carriers’ roles more team-oriented and focused on protecting allies.
    美国的舰战的载弹量提高了30%。此举是为了让带有战斗机的配置更强一些,让美国航母的定位更加倾向于团队合作以及保护队友。

Interface:
界面方面:

  • Switching between Port, Modules, Tech Tree and Profile tabs in the Port has been optimised.
    在母港中,在港口,模块,科技树和玩家资料界面中进行切换的情况已经被优化。

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