WOT: Gamescom 2016 QA

Source:https://thedailybounce.net/2016/08/21/world-of-tanks-gamescom-qa-with-maxim-chuvalov/
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Hello everyone,
大家嚎,

Another World of Tanks Q&A, this with with Maxim Chuvalov at the last day of Gamescom 2016. Again, translated from WOT Express.
另一篇WOT的QA,这次是在Gamescom最后一天与Chuvalov进行的。由WOT Express进行翻译。

  • The main objective in the new mode is to help capture the enemy base, escorting the Mark I tank. Players will be able to play in the Lanchester Armoured Car.
    坦克百年祭的主要目的是占领敌方的基地,护送Mark I坦克。玩家驾驶的是兰切斯特装甲车。
  • In  the new mode there will be a lot of new exciting gameplay elements.
    在这个新的游戏模式中有许多很令人激动的游戏元素。
  • Wheels in Armoured Cars can be destroyed.
    装甲车上面的轮子是可以摧毁的。
  • The event will be cross-platform.
    这个活动是跨平台的。
  • The compositions of the teams will be less than 15vs15
    玩家队伍的构成会小于15v15
  • Preparations for the Centenary of Tanks began a long time ago, at the end of last year. We can’t say that this mode was inspired by Battlefield 1, the mode was actually developed before the announcement of BF1 at E3 2016.
    坦克百年祭的准备工作很久之前就开始了,大概在去年年末的时候就开始了。我们并不能说是战地1启发了我们,因为这个模式在今年的E3公布之前就在开发了。
  • The Swedish have already enough material for an arty branch, several branches of Medium tanks and even Light Tanks. This nation has a great potential for the future of all classes.
    瑞典线的材料已经足够多到可以出一条火炮线,几条中坦线甚至是轻坦线了。这个国家的所有车型都有足够的材料可以出。
  • Sweden is not like any other nation, both visually and gameplay wise. It can be compared to when we launched the French tanks.
    瑞典和其他任何一个国家从游戏体验和视觉角度上来说都不一样。它能和我们当初上线法国坦克的时候相比拟。
  • We have a few prototypes on how to implement the suspension.
    我们对于液压悬挂已经弄出了好几套想法可供测试。

  • Control of the hull and height by lifting/lowering the suspension. At the moment, our departments are working on this.
    通过调整悬挂来抬起/降低车身。现在我们的各个部门都在搞这个。
  • If players approve this mechanism of suspension, it means that implementation is possible in other tanks, such as the STB-1.
    如果玩家认可这种机制的话,那就意味着其他坦克也可以利用这套系统,比如说STB-1。
  • There is currently a discussion on balance vs design and where to introduce magazine guns and not. There won’t be clones.
    现在的话在讨论到底是要注重平衡还是游戏的设计,而且要不要有弹夹炮。瑞典线肯定不会有别的国家的复刻车就是了。
  • Some Swedish tanks actually have the same reverse speed as moving forward.
    部分瑞典车的倒车极速和正着开是一样的。
  • We are now preparing to launch the second iteration of the Sandbox. The first iteration there was quite a lot of changes and players didn’t like this. It will start mid-autumn and this time it won’t be such a dramatic change.
    我们在准备第二批的沙盒了。第一批的沙盒改动太多,玩家不是很喜欢,第二批会在秋季中段开始,而且改动不会特别的巨大。
  • Great matchmaking changes are on the way. The objective is to not make unbalanced teams and to not annoy players. Perhaps, in the fall we might conduct a few tests in the Public Test, but we currently don’t know for sure.
    MM即将迎来一批巨大的改动。我们的目标是不要创造出不平衡的队伍,让玩家不开心。秋天的时候我们可能会进行一些测试,但是现在还不好说。
  • There will be another revision on sounds in Update 9.16. The introduction of different calibres and even more. Players will have more setting and opportunities for customization of the interface is being discussed right now.
    9.16会对声效进行另一批改动,会加入不同口径的音效,还有其他的一些东西。玩家们会有更多的选项可以调整,而且现在还在讨论要不要让玩家可以自定义界面。
  • The Paris map will have “positional” battles, but with large possibility for different attacks.
    巴黎的地图会有“位置上”的战斗,但是攻击的套路有很多。
  • We invested a lot of energy in the Stalingrad map and its beautiful, but there were gameplay issues.
    我们在斯大林格勒这张图上下了很多功夫,这张图看上去也很漂亮,但是却有着游戏体验方面的问题。
  • We will continue to introduce new functionalities that currently can only be obtained using mods, like two lines in the carousel, damage log and panel, etc.
    我们会继续把很多现在只有mod可以做到的东西加入到游戏内,比如说双层车库,伤害记录等等。

  • A new visibility system is being developed. In September we will announce it to the players. The changes affect server side but also client side, and will bring loads of corrections and optimizations. Teleports will be eliminated.
    现在正在开发一个新的点亮系统。我们会在9月的时候向玩家公布。这套新系统会影响服务器端以及客户端,还会带来许多的调整和优化。以后再也不会出现车辆瞬移的情况了。

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