【Developer Q&A】2016/08/09(与SLAVA MAKAROV的QA)

Source:https://ritastatusreport.live/2016/08/09/qa-with-slava-makarov/#more-17554
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译注:删节了一些没什么用的部分

Hello,
大家嚎,

Slava Makarov’s Q&A:
这是Slava Makarov的QA:

-What employee changes were there after the Rubicon update?
在卢比孔那次更新以后对人事做了什么样的调整?

WoT development management was replaced. Currently, Slava Makarov acts as the Creative Director.
WOT的开发管理层被换掉了。现在的话Slava Makarov是创意总监。

-What’s your attitude toward arty?
你们对火炮的态度是怎么样的?

The vehicle type should be redone in its essence. This is being experimented with on the Sandbox server.
这个车型的本质应该进行重制。现在我们在沙盒服务器上进行测试。

We will not rush the introduction of changes from the Sandbox. None of the current changes will go live without improvements.
我们不会把沙盘的各种改动像赶工一样实装到正式服上的。现在的所有改动都需要进一步的调整才会实装。

-Does the issue with super fast defeats exist?
输的很快的这个问题依然存在吗?

Yes, and this is one of the main topics in testing on the Sandbox server.
恩,这是现在沙盘服务器上正在测试的主要问题之一。

-Will you educate players on how to play?
你们会教玩家们怎么玩游戏吗?

The task aimed at educating players, at least in terms of basic combat tactics, has started.
我们已经开始准备对玩家进行教育,至少是从基础的战术方面开始是有的。

-How will you address the issue of repeating maps?
会解决地图重复出现的问题吗?

The issue with maps is a big one. It should be investigated and analyzed. Old maps may be removed or overhauled. The department that is currently making maps are doing their job really well.
地图有关的问题其实很严重。这个问题需要调查和分析。旧的地图有可能会被移除掉,或者是进行重制。现在的地图制作部门干的活都挺不错的。

-For the new matchmaker to work correctly, Tier X light tanks are required. These vehicles are being worked on really hard.
想让新的MM正确的运作的话,10级轻坦是必不可少的。我们现在在很努力的搞这些车的事情。

How will you address the issue of premium shells purchasable with credits?
会解决拿银币买金币弹的问题吗?

It is imperative that this situation is addressed, but the problem mainly originates from the inflation of the overall penetration and excessive visibility ranges, rather than from premium shells themselves. This is the cause that we will try to fix.
这个问题肯定要解决,但是这问题的根源是穿深全面过高,以及视野过长的问题,而不是金币弹本身。我们会试图从根本上解决这个问题。

-Will the new balance be ready by New Year’s?
新年的时候能准备好这波新的平衡吗?

-Too soon to tell just yet. We are actively working on it. We’re looking for good solutions and performing fine-tuning. We may test some new mechanics using the old balance.
现在还不知道啊。我们在积极的搞这方面的内容。我们在寻找好的解决方法,并且会进行一些调整。我们可能会在使用旧的平衡的基础上(当前数据)来测试新的机制。

-What to do with slow tanks?
慢车怎么办?

There was a suggestion that such vehicles should be made faster.
曾经有建议说在弄这些车的时候就应该做快一些

 

-Will the +/-25% scatter in penetration and shell damage change?
炮弹穿深和均伤的±25%的随机值会被改动吗?

We can return to discussing this point after all the questions with engagement distance are solved on the Sandbox server.
等沙盒服务器上关于交战距离的所有问题都解决以后再来说这个吧。

-What will be done to personal missions?
个人任务会怎么改?

Personal missions will be reviewed and those that are not working will be fixed. Slava thinks that the idea of personal missions in itself  is good. Implementation of some of them could be better and this is what he is going to focus on.
个人任务会被重新调整,那些不太对头的会被修正。Slava认为个人任务这个想法是好的。然而部分任务可以以更好的形式实装进游戏中,而这也是他的目标。

-Slava believes that this was the right thing to nerf the T-22 med. He was the originator of the idea. The vehicle was conceived for motivating players to play in the new Rampage mode. This is a bad idea to motivate players through the reward in form of an overpowered vehicle.
Slava相信削弱T-22sr是正确的。他是提出这个想法的人。这辆车的构思是鼓励玩家去玩围猎战。然而用一辆OP的车去奖励玩家就不太对劲了。

-Slava, tell a bit about Tanks 2.0?
Slava,说说WOT2.0的事情吧?

We should first address all the affairs with the current version, and only then switch to the new one.
我们要首先解决当前版本中的所有问题,然后再切换到另一个。

-With you introduce +/-1 battle level rules?
会有±1的MM吗?

The new matchmaker may help to solve the problem with comfort of play. The new matchmaker is planned to have a restriction on creating Platoons consisting of SPGs, as well as a more defined tier distribution pyramid within a team.
新的MM也许可以帮助解决游戏体验的问题。新的MM的计划是限制带有火炮的组队,以及在队伍中形成一个更加鲜明的等级金字塔制度。

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