【Developer Q&A】2016/07/18

Source:https://ritastatusreport.live/2016/07/18/18072016-qa/
来源↗

Hello,
大家嚎,

here’s the weekly dose of RU server player whining:
以下是毛服玩家本周的怨声载道们:

-9.15.1 released is planned for tomorrow, 19 of July on the RU server.
毛服准备在7月19日上线9.15.1

-Less than half of the playerbase is using HD client.
只有不到半数的玩家在使用高清客户端

-Q: In HD client, there is a desynchronization between the client and the server when it comes to landscape textures, the same way it was before when using the lowest landscape settings. -A: In the SD and HD clients, the landscape geometry is identical on identical settings.
问:在高清客户端中依然还存在服务器端和客户端的地形贴图不同步的问题,就像以前使用最低的地形设置的时候会出现的一样。(译注:指的是在标清客户端中,把地形细节那个选项调到最低会导致部分山头/山包/地形的突起不被渲染,但是依然存在于服务器端,导致玩家打到这些东西而不是目标上的情况)
答:在高清和标清客户端中,在同样的地形设置下的地形渲染是一样的。

-Player whines that lately most often than not he gets the lowest Alpha damage rolls and rarely gets to oneshot enemies. -This hasn’t been confirmed.
有玩家在抱怨说他一直会打出最低伤害,导致他不能一炮收掉敌人
—没有确认到这个问题

10480021

-Player complains that exist hidden RNG parameters. -”Hidden parameters don’t exist. Doesn’t even make sense to have them”.
有玩家在抱怨说游戏中存在隐藏的RNG参数
—“根本就没有隐藏的参数。而且有也不合情理。”

-When you say that there are not hidden mechanisms that interfere with the game many players just assume they are being deceived. I bet you are not even aware about these game mechanics. -There is no simplified RNG mechanic. And believe me I know all about the mechanics implemented the also the ones that are coming to the game.
你说根本没有会影响到游戏的隐藏参数,大部分玩家都会认为他们是被你骗了而已。我打赌你根本就不知道游戏内的这些机制。
—游戏中根本就没有什么简化版的RNG机制。相信我,我对于游戏中现在已经有的和即将会实装进游戏的机制都了如指掌。

-The garage is having a strange delay since the second test (after clicking on things). -I sent this to be verified as soon I saw the first report.
自从第二次测试开始,在车库里点东西会有一个很奇怪的延迟的情况
—我在看到第一份问题报告的时候就让他们去解决这个问题了

-2 battles in a row! Comment on this please! -”Want me to comment? Bad luck.”
连续两场都这样!说点啥吧!
—“说点啥啊?点背呗。”

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