【WOWS Q&A】2016/07/03

Source:https://thearmoredpatrol.com/2016/07/03/grand-wows-qa-3rd-july-2016-french-ships/
来源↗

Thanks to Carnotzet, Nibloke.
感谢Carnotzet, Nibloke。

1. Why doesn’t Indianapolis have a torpedo belt whereas Pensacola and New Orleans do ?
1. 为什么印第安纳波利斯不像彭萨克拉以及新奥尔良一样有防雷带?

A. Because it was not added when the ship was built. Moreover, the ship as it currently stands is relatively well balanced. That means that, currently, we don’t see the necessity to change her historical accuracy and add elements she didn’t have in reality.
答:因为这艘船建造的时候就没有。而且现在它平衡的已经不错了,意味着我们现在也没有计划要对她的史实度进行调整,加上这些她本来就没有的东西。


2. Does targeting a ship for secondary guns to fire at increase their accuracy (not taking into account the 15 pts skill) ?
2. 手动选择副炮的目标会提高副炮的精准度吗(不去考虑那个副炮技能的话?)

A. No, it doesn’t. It simply force the secondary guns AI to shoot at a specific target instead of choosing it itself.
答:不会。它只会强制副炮的AI去攻击一个特定的目标,而不是让AI来作出判断。


3. Why do Cleveland‘s characteristics are gimped compared to older ships ?
3. 为什么克利夫兰的属性和别的船比起来像瘸了腿一样?

A. Cleveland‘s characteristics are purposely reduced so she can stay at tier 6, instead of being at tier 8, which would be more suited. However, we didn’t felt it right to break gun caliber “progression” when we created the USN line.
答;克利夫兰的属性是我们故意压的这么低的,这样它才能留在6级,而不是像他本来一样应该去做8级。然而我们在弄美国线的时候对于打破了主炮口径的“扩大进程”(等级越高,主炮口径越大)这一点也不是很满意。

As a tier 6 ship, she is excellent and quite popular, or rather, it’s the most popular tier 6 cruiser. She’s second in win rate and at the same level as her concurrent in terms of average damage. Naturally, she’s unrivaled when it comes to AA defense.
作为6级船,她很出色,而且风评很好,不如说她是最受欢迎的6级巡洋舰。现在胜率排在第二,均伤也是第二。而且从防空的角度上来说是无人能挡的。

Improving her characteristics while  keeping her at tier 6 would break balance. We would like to move it to tier 8 but there’s the risk it would inconvenience the players who own her. Moreover, it would requires the alteration of a well-established branch (or the addition of an alternative one). Currently, we’re not working on that and don’t plan to.
如果要把她控制在6级,而且还要Buff她的属性的话只会导致平衡的崩坏。我们也想把她弄去8级,但是这样会对那些拥有这艘船的玩家带来一些不便。更何况真要这么改的话会需要我们对现在已有的这个已经弄得很好的线进行调整(或者要另加一条新线)。现在的话我们没在弄这个,而且也没计划弄。


4. When can we expect clans ?
4. 啥时候出军团啊?

A. We don’t have any information to disclose for now. This feature is in development for a long time but we’re not ready to give any release date yet.
答:现在没有计划要公布任何信息。这个功能已经开发了很长时间了,但是我们现在没准备好公布它的上线时间。


5. Can you give us more information about the planned development of the commander’s skills ?
5. 那多透露点你们接下来要搞的舰长技能的开发的信息呗?

A. I don’t really have a precise answer. Currently, we’re focused on the matchmaker, certain complex problems regarding the game logic, a new ship  branch, and a few other interesting things. These are the aspects we are currently spending most of our time working on. Expanding the commander skills beyond 18 pts is only in a design stage for now, in other words, we will work on it later. But we will develop this aspect without a doubt. We are aware that, as time passes, the more this question becomes relevant.
答:我没有一个准确的回答。现在的话我们在注重MM,一些和游戏逻辑有关的复杂的问题,一个新的船线,还有一些其他的有趣的东西。这些是我们现在花最大力气在搞的东西了。关于18技能点之后的舰长技能的话现在还处于设计阶段,换句话说,我们之后再搞。但是我们肯定会开发就是了。我们知道随着时间的推移,这个问题就会变得更加的重大。


Since there was a question about the delay on SA and it was already answered in a previous Q&A, I only added new information regarding this matter without detailing the whole question.
鉴于最近有关于姿态感知的延迟问题,而这个问题在之前的QA中就已经回答过了,我现在只会把新的信息加上,不会再重复整个问题了。

  • changes to smoke planned for 0.5.9 will include improvements made to the visibility of the smoke laying ship at various speeds.
    0.5.9所要进行的烟雾的改动会包括针对那条在释放烟雾的船只在不同速度下的可见性的强化

Some information coming from the 0.5.8 bulletin thread.
从0.5.8的公告帖中收集来的信息

  • The damage counter will include all damage inflicted (fires and flooding included).
    新的伤害计算器会算进所有的伤害(包括着火和进水)
  • Turret catapults (Wyoming, New York, etc.) are not ready yet, hence why they aren’t in this patch.
    炮塔弹射器(怀俄明,纽约之类的)还没弄好,所以这个补丁中就没有。
  • Regarding the armour model facelift, here is an example of how they improved it. (The new model follows the ship geometry more accurately).
    关于装甲模型的重制,以下是一个对比的栗子(新的装甲模型和船只的外形更加贴合了)

a3520ecf1e6d9b1ef93d864776e00ef2

  • Regarding the possible issue of xp farming on forts in bastion mode, they will gather statistics to balance credits and xp rewards. However, this process will take about one or two updates.
    关于有玩家可能会在陆基模式上刷经验的问题,他们会收集数据以平衡经验和银币的收入。然而收集数据的这个过程也会需要1~2个补丁才行。
  • Here is a list of all the guns that will be able to rotate at 360° after the update (the number represents the turret number, starting from the bow).
    以下是在本次更新以后可以进行360°旋转的炮塔(数字代表的是几号炮塔,从舰艏开始算)

柯尼斯堡  2,3
桥立     1
橘    1,4,5
海风    3
峯风   1,2,3
睦月 (A)    1,2
睦月 (B)    1,2
睦月 ( C)    1
神风    1,2
若竹    1
阿芙乐尔    1
狄安娜    1
诺维克 (A)    6
诺维克 (В)    8
警戒    1
无理    3
切斯特    1
桑普森    1
克莱姆森    1
威克斯     1
坎贝尔敦    1

  • Forts and ground objectives won’t be permanently destroyed. After having received certain damage, they will be temporarily disabled and will award victory points. They don’t want to explain all the rules of this new mode. They are more interested in the feedback it will receive from the PT, including how easy it is to understand without any previous knowledge.
    要塞和地面目标是无法被永久性的摧毁的。在收到了一定伤害以后,他们只会被暂时性的停用,而且会奖励一些胜利点数。他们不想解释这个新模式的所有规则。他们对于在测试服上获得的反馈更加感兴趣,包括在没有任何相关知识背景的情况下想理解这套系统有多容易。
  • Players won’t be able to opt out of the new game mode.
    玩家是无法不参与这个新模式的
  • German BB’s are coming in one or two updates. They’re still in development.
    德国BB会在一~两个版本之内就推出。现在还在开发中。
  • No upgrade depot planned in the foreseeable future.
    一段时间之内是没计划要做仓库功能的
  • Ranked battles matchmaker will not be changed with this update. The new rules will only apply to random battles for now.
    这个版本中不会对天梯战的MM进行改动。改动只影响到随机战斗。
  • They may give players the option to choose between the new ribbon style or the old one. It will all depend on PT feedback.
    他们有可能会让玩家自己选择在战斗中出现的缎带的样式是新版还是旧版的。这都要取决于测试服的反馈。

1. Do you plan to do something regarding Japanese DD’s and Tashkent ? Or have you decided they will remain as they are ?
1. 你们有计划对日本的DD和塔什干做出一些什么改动吗?还是说你们决定这些船就这样了?

A. They will remain as they are.
答:就这样了。


2a. I ran some tests regarding torpedo damage by launching torps with Smith on different ships. Several questions arose during these tests. The standard torpedo damage on Smith is 6033. When firing at the bow of New York, Aoba, Nagato, Amagi and Yamato, after 1-3 torpedoes, the damage was always the same, 2699, that is 45% of the standard damage.
2a. 我开着史密斯,对不同的船放鱼雷,进行了一波测试。在测试中出现了一些问题。史密斯的标准鱼雷伤害是6033.在对着纽约,青叶,长门,天城和大的舰艏放鱼雷的时候,在1~3发鱼雷过后,鱼雷伤害都是恒定的2699,也就是标准伤害的45%。

Is it safe to assume that all the following torpedoes that will hit the “dead” section, their damage will be 45% of the standard damage ?
那是不是可以假设所有命中了“报废”模块的鱼雷的伤害都会变成标准伤害的45%?

A. No, your calculations aren’t exactly right. Torpedo damage is divided into alpha damage and splash damage. In port, the value is the sum of both these damage. If a torpedo hit the bow or stern of a ship, it inflicts full damage (1/2 from alpha damage to the bow/stern, 1/2 from alpha damage to the general section [where fire and flood damage is stored] + splash damage depending on the area the torpedo hit).
答:不是,你的计算并不是完全正确的。鱼雷的伤害是分成命中伤害以及溅射伤害的。母港中的鱼雷伤害是两个伤害的总和。如果鱼雷命中了船的舰艏或者是舰艉的话,它会造成全额伤害(命中伤害的一半会分配给舰艏和舰艉,剩下一半的命中伤害会分配给通常区域[也就是进水和起火的伤害],以及考虑到鱼雷所命中的位置的溅射伤害。)

When the bow/stern HP are depleted, torpedoes will do reduced damage (1/2 alpha damage to the bow/stern will not be inflicted anymore, damage to the general section and possible splash damage remain though). Therefore, we can broadly say that a destroyed section will take half damage from torpedoes. However, if the ship has received all the damage to one section, there is a chance that the general section HP will be depleted as well. In that case, the ship may not receive any damage at all. This is sometimes the case with destroyers receiving a tight spread of torpedoes to the same section which gets destroyed fast and thus enables the destroyer to survive several torpedoes.
当舰艏和舰艉的血量被削减时,鱼雷的伤害就会降低(不会再对舰艏和舰艉造成一半的命中伤害了,但是溅射伤害和对通常区域的伤害依然存在)。因此,我们可以概括的说,被摧毁的模块只会受到一半的鱼雷伤害。然而如果船只是拿同一个模块去承担了所有的鱼雷伤害的话,有可能也会出现船只的通常区域的血量也被降低。在这种情况下会出现船只根本不受伤的情况。这就是有的时候为什么驱逐舰吃了同一个部位上的几发集束雷,所以模块被摧毁了,驱逐舰就能够从几轮鱼雷中存活下来。


2b. Another strange thing was that New York and Amagi needed only one torpedo to have their bow damaged whereas the other tier 7-10 BB’s needed 2-3.
2b. 另一个奇怪的地方是纽约和天城的舰艏只需要一发鱼雷就能打坏,但是其他的7~10级战舰需要2~3发才能打坏。

What do bow HP depends on ?
舰艏的血量和什么有关?

A. The HP of each section depends on its volume compared to the entire ship. For example. Yamato‘s bow has bigger HP percentage than North Carolina‘s since it’s proportionally more voluminous.
答:每个模块的血量是和它对于整艘船来说的体积占比挂钩的。举个栗子,大和的舰艏的血量百分比比北卡罗来纳的就要大,因为体积占比上就要大。


2c. According to my tests, currently, only on Yamato it is worth taking torpedoes in the torpedo belt (damage on the belt : 2492). On all other ships, it’s not worth it (damage : 3136 to 4440).
2c. 根据我的测试,现在只有大和值得拿防雷带去接雷(在防雷带上的伤害:2492)。其他所有船上都不值得(伤害:3136~4440)

This happens as well in random battles. Every BB player moving to Yamato sails bow-on since the speed nerf to torpedoes make DD’s useless against the class they are supposed to counter.
这个情况在随机战斗中也会发生。每一个朝着大和前进的BB玩家都是舰艏对着大和,因为对鱼雷的速度的削弱使得DD在面对他们本应该可以猎杀的对象时手无缚鸡之力。

Did you decide to abandon the Rock, paper, scissors philosophy ? What is developer’s thoughts about this situation and do they plan to make something about it ?
你们是决定要放弃那个相生相克的原则了吗?开发团队对现在这个情况的想法又是什么,你们有计划要做出改动吗?

A. We are not abandoning the Rock, paper, scissors philosophy. In your observation, you forgot that torpedo belts reduce considerably the chance of flooding. If a BB has used his repair and receive a flooding, it could be terrible. Moreover, according to our statistics, currently, DD’s aren’t having a bad time, including at high tiers. We currently don’t plan to change drastically torpedo, torpedo belts mechanics or the characteristics of these elements.
答:没有。在你的观察中,你忘记了防雷带是会降低进水的几率的。如果BB已经用了损管,而且接下来又进水了的话,那真是欢声笑语打出GG。而且从我们的数据上来看,现在的驱逐舰的日子并不是很难过,包括高级DD也是一样。我们现在没有计划要对鱼雷,防雷带的机制,或者是这些东西的属性做出大规模的改动。


2d. How many flooding can a single section have ? Or is it not dependent on sections ?
2d. 每个模块能进水几次?还是说这个和模块没关系?

A. There can be only one flooding on a given ship at a given moment. If a ship is already suffering from a flooding, successive floodings will not increase the damage or reset the duration.
答:在任何时间点上,一艘船只能有一个模块在进水。如果一艘船已经处于进水状态的话,接下来判定成功的进水不会导致进水伤害提高,也不会重制进水时间。


3. In the tech tree, on each ship info card, it is written how many ships of the same class were built. However, there seems to be some mistakes (what are the 5 Hipper-class ships?, or the 6 Iowa-class?). What is the criteria behind those numbers ?
3. 在科技树中,在每艘船的信息卡上有写一共建造了多少同型舰。然而你们好像出了些差错(希佩尔级哪里来的5艘?衣阿华又是哪里来的6艘?)。这些数字是有什么根据的吗?

A. As far as I recall, they represent the number of hulls laid down.
答:我没记错的话,数字代表的是动工了的船体的数量。


4. Please explain why ships without camouflage are covered in rust ? Is it to encourage players to buy camouflages ?
4. 解释下为什么没有迷彩的船只上都有铁锈?你们这是不是鼓励玩家买迷彩?

A.  It wasn’t made to encourage players to buy camouflage. It simply was a decision made by the artists, the art director and the heads of the project. In the style of “this will please the majority of players”. If I remember correctly, there are some mods that remove the rust.
答:不是。这是我们美工,美工头头,还有计划总监做出的决定。他们觉得这样“可以让大部分的玩家开心”。我没记错的话好像有个mod可以移除铁锈的来着。


5. How does the new propulsion mod. upgrade work ?
5. 新的这个推进系统修改型是怎么个意思?

A. The upgrade works as follows:
答:这么个意思:

  • -50% to the time for reaching maximum power. Only works when going forward.
    到达最大出力时的所需时间减半。但是只对全速前进时有效。
  • Forced acceleration at speeds of -6 to 6 knots.
    加速度被限定在了-6~6节之间

1. Where can I see torpedoes detection range ? With all the changes you make to torpedoes, I’m never sure what it actually is.
1. 我在哪里能看到鱼雷的被点亮距离?你们对鱼雷改动了这么多,我已经不知道去哪找了。

A. It can be found in the ship info card in port. However, there is a bug where target acquisition upgrade can sometimes changes that value. It will normally be fixed in the near future.
答:在母港的船只信息卡中可以看得到。但是现在有个bug,目标捕获系统修改型有的时候会改变这个值。这个近期应该会被修复。


2. November Echo Setteseven signal increases reargunners’ dps. However, how can we know which aircraft has reargunners and which hasn’t ?
2. NES旗会增加后座机枪手的DPS。但是我咋知道哪些飞机有机枪手,哪些没有啊?

A. In the ship info card under Aircraft, you can see in the last line the dps of a given aircraft reargunners. Currently, all strike aircrafts have reargunners.
答:在你的船只信息卡的飞机这一栏下面的最底下一行是能看到机枪手的DPS的。现在所有的攻击机都有后座机枪手。

I noticed now that the effects of the Clear Sky signal and the plane dps increase upgrade isn’t reflected on the ship info card. We will fix this issue in order for the values to be modified in real time.
我有注意到NES旗和增加飞机DPS的插件不会影响船只属性卡上的数据。我们之后会改动这个问题,让数据变成实时的。


3. When did bots in coop mode started to sail upgraded ships ? What about their captains ?
3. 人机模式里面的bot是从什么时候开始开的是完全体船了?那舰长技能呢?

A. Somewhere about 0.5.1. The ships bots are sailing are randomly selected to be fully upgraded or stock. They have no commander skills or upgrades though.
答:好像是0.5.1前后就开始了吧。bot是会随机开白板船或者是完全体船的。至于舰长技能和插件的话,一个都没有。


4. I reached rank 1 on two accounts but I still don’t see anyone playing tier 10 league. How long do we have to wait until we can play that special league ?
4. 我在两个号上都打到了天梯1级,但是我没看到有人在玩10级联赛。我们是要等多久才能玩上这个模式?

A. There aren’t any tier 10 ranked battles yet since there aren’t many players who reached rank 1. We will continue to monitor the situation and how it develops, but perhaps our idea might have been nonviable. If so, we will need to find other alternatives.
答:现在没有10级的天梯赛的原因是现在打到了1级的玩家本来就不多。我们会继续监控这个情况,以及后续的发展,当然,也有可能是我们的这个想法就实现不了。如果是这个原因的话,那我们就得另想办法了。


5. Regarding a question previously asked about the Air Groups mod.1 upgrade and its effect, here are my findings:
5. 关于这个航空大队修改型1的问题和它的效果,我现在的发现如下:

  • the upgrade affects the dps of all strike squadron reargunners.
    这个效果是会影响到所有攻击机的后座机枪手的
  • the upgrade affects the dps of fighter squadrons.
    这个效果也会影响到所有的舰战的DPS
  • the upgrade effects aren’t shown in real time on the ship info card in port.
    但是升级效果不会在母港的船只信息中实时的反映出来。

A. This issue was already sent to the appropriate department and will be fixed.
答:这个问题已经被提交给了有关的部门,并且会被修复的。

Something on the French forum and about French ships.  Tanatoy is form the french WG staff. GASOVER is a moderator.
在法国论坛上有一些关于法国船的消息。Tanatoy是法国WG的雇员,而GASOVER是个版主。

译注:论坛原文都是法文,被我删了,大家直接看英文的总结即可。

Here, Tanatoy is saying that you shouldn’t doubt the fact that there will be French ships in the game.
Tanatoy表示各位不需要担心,游戏会有法国船的。

Here, Tanatoy is saying they actually are already looking in the archives for info/plans. And that already for months .
同时他也表示他们已经在翻各种文献了。而且已经翻了好几个月了。

Also Tanatoy is saying they already know for months which French ship will be the first premium. 
他也说他已经知道法国的第一艘金币船会是什么了。

Here GASOVER is answering if there will be a french premium ship. It won’t be the Richelieu. It would be one for the lower tiers. It’s a little bit unclear.
GASOVER在回答说如果会有金币船的话肯定不是黎塞留。而是低级的一艘船,之前没有说清楚。

Here Tanatoy say they never said the french premium ship would be released at 14 July. But it is still planned for this year.
Tanatoy说他们从来没说过7月14号会让法国的金币船上线。但是这艘船今年年内就会出。

Here Tanatoy are answering a question about something coming for 14/07. There is a little suggestion that there is something coming for 14/07. Really big question. 14/07 is Bastille Day. That’s the French National Day. The last part translates like “holding his lips together”.
Tanatoy在回答一个今年7月14日会不会有什么活动的事情。这里有提到说今年的7月14日会有*什么东西*。真的是个很大的疑点。7月14日是巴士底日,也就是法国的国庆日。原文的最后一段翻译出来的是“他闭嘴了”

Conclusion. They are already taking the first steps on French ships. And they are planing a French premium ship this year.
结论就是,他们已经在法国船这条路上踏出了第一步。今年年内就会有法国金币船。

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