【Developer Q&A】2016/05/28:二合一

Source:https://ritastatusreport.live/2016/05/28/qa-2-on-1/
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Hello,
大家嚎,

Gathered 2 Q&As for you, thanks to Edrard for compiling and Ctacello for helping out with translations.
收集了两份QA,Edrard进行收集,Ctacello的翻译。

Stanislav Kargin (Veider)/ Game designer answered on the stream of T_killa aka Tenb_:
Stanislav Kargin (Veider)/游戏设计师,在T_killa(Tenb_)的直播上回答的问题:

-The object 268 Variant 5 won’t be a standard vehicle (won’t belong in a tech tree), the devs are unsure of what it will be (Premium or Reward).
268工程V5肯定不是银币车(不会出现在科技树中),现在还没定下来到底要怎么办(金币车还是礼品车)

-“New maps are being developed, I saw them, they are good.”
“有在开发新地图,我看到了,挺不错的”

-Someone said that we all (WG) play Dota, this is untrue.
有人说我们(WG的人)都在玩Dota,扯淡去吧。

– AMX M4 mle 49 will be sold on Premium Shop.
AMX M4 mle 49会在商城中进行销售(外服)

-Grile 15 statistics have gone down after 3 days, it’s at 49 % WR now.
蟋蟀15的数据在三天后开始走下坡了,现在的胜率只有49%

-People say that tier 9 and 10 Czechs are over buffed, it’s not true.
有玩家在说9级和10级的捷克车被Buff过头了,这是不对的

-We have plans to add new branches of tanks.
有计划加入新线

– ISU-130 (vehicle for moderators and volunteers) will be buffed in the next patch.
ISU-130(版主和社群志愿者的奖励车)会在下个补丁中被Buff

-We have made a decision about tier 8 LTS teaming up with tier 10 SPGs (Platoon bonus/penalty), we will fix it.
我们针对8级轻坦和10级火炮组队的问题已经做出了最终决定(组队奖励/惩罚),我们会修复这个问题的。

-Chinese tanks are good, its people who have an aversion to them, they have good stats, especially the MTs.
中国车其实挺不错的,只不过是玩家讨厌他们而已,它们的属性都不错,尤其是中坦的。

-We have plans to “smooth” some places in Prokorovka, but nothing too drastic.
我们有计划要把普罗霍洛夫卡其中的一些地方给“抚平”,但是不会特别的明显就是了

– I don’t know anything about Minsk and Keningsberg maps.
我对于明斯克还有柯尼斯堡这两张地图一无所知。

– Type 59 stats haven’t changed since we removed it from Premium Store.
59式的数据自从下架了以后就再也没改过

-We are discussing to change Aid and Repair kits to be like in Wows.
我们在讨论要不要把急救和修理包改成WOWS那种形式的

-Its possible to give players the ability to choose 2-3-4 maps, we have discussed this seriously but never reached a consensus because it has its advantages and disadvantages.
是有可以让玩家挑选2~4张地图(不去进行游玩)的可能性的,我们曾经很严肃的讨论过这个问题,但是永远没能够得出一个结论,因为这么做有利有弊。

-After the Arty rebalance, we will monitor closely and if we notice that TDs are overcrowding the MM we will react immediately.
在火炮重平衡之后,我们会严密监测数据,如果有大量TD涌入MM的话我们会立刻做出反应。

-Swedish vehicles will come at the end of this year and will have unique tier 10’s.
瑞典车辆今年年末就出,会有很独特的10级车。

Storm Answers:
Storm的一些回答:

-Player whines that the new stats display takes too much space and the colours distract him. – Storm says that players can get the old stats display on settings.
有玩家在抱怨说车库中的新的属性展示占用空间太大了,那些各种各样的颜色会使他分心——Storm对此表示在设置里面可以启用旧的属性界面。

-”What’s that green line?”-”Ping-meter.”
“那条绿线是个啥?” “延迟指示器”
9876679

-“Have have you done aka what’s the situation on the new spotting system?”-We didn’t make a new one, we just tried to change the old one. It’s in ASAP state. (RG: Ctacello remembers that they added this on TestServer around 2 years ago and it was full of bugs)
“那个新的点亮系统怎么样了?”
>>我们没弄新的,只是改动了原来的那个而已。只要做好了马上就会放出来。(RG:Ctacello记得他们两年前在测试服上实装了那套系统,bug太多了)

-The dev team is aware of the bug where it shows destroyed vehicles as living ones in the minimap but it’s not a priority.
开发团队知道那个会把被摧毁的车辆在小地图上显示成存活的车辆的bug,但是修复的优先级不是很高

-Players complain that the matches are highly unbalanced (2-15) and are ending pretty quickly (in less than 5min) and they ask if Storm is planning to analyse and fix it? -Storm: “I gathered feedback from the last 4 years on the average battle time, average player survivability and statistics don’t confirm that aka nothing has changed.”
有玩家在抱怨说比赛明显不平衡(最后打成2-15),而且很快就会结束(5分钟之内),他问Storm有没有计划要分析并且修正这个问题?——Storm:“我收集了过去四年的平均战斗时长,玩家平均的生存率的数据,并不能确认你所说的这种情况。什么都没变。”

– Many different players and unrelated to each others keep on complaining about the battles ending quickly. -Storm says that also many different and unrelated players wrote to him saying that “IS-6 transfer to HD was shit”. However after a careful analysis, the stats gathered don’t confirm the accusations. “What you want me to do?” He asked.
许多玩家都在抱怨战斗时长果断的问题
>>Storm说也有很多玩家跟他讲“高清过的IS-6就是坨屎”。然而在仔细的分析过数据之后,他们并不能确认这个情况。“那你想让我怎么办,讲道理。”他说。

-After players kept on whining that it was MM’s fault that the battles are ending too quickly and Storm said: “Players always whine. It’s true I’m not joking. And I have to filter the whining from the real issues – It’s difficult, tedious and takes time, unfortunately.”
在玩家不停的抱怨说是其实是MM导致的战斗时长过短以后,Storm表示:“玩家一直都在喷,没错,不开玩笑。我必须要从这一大堆喷子中找出真正需要解决的问题—很难,很无聊,很花时间。”

-Players then try to put the guilt on the maps like Erlenberg. -”When I made the analysis the maps were part of the study.”
然后玩家就把锅丢给了地图,埃勒斯堡这种
>>“我在收集和分析数据的时候已经考虑到了地图的原因了”

-Player complains that with the platoon penalty is harder to complete the mission that requires killing higher tiers. -Storm: “Are you not aware how MM works?”
玩家在抱怨说组队惩罚导致那些需要击杀高级车的任务变难了。
>>Storm:“你是不知道MM是怎么回事吗?”

-There’s a bug where the enemy tanks are not showing their outline red colour and Storm said: “I confirm this bug and we will fix it.”
有个Bug会导致敌方坦克的轮廓不会显示,Storm说:“的确有这个Bug,我们会修复的。”

-The dev team doesn’t want to incorporate into the game the mod that gives statistics for the session because if players have a series of losses it can become demoralising. – “If you have a long series of wins you can feel it- it will make you happy but if you see losses in statistics it will be demoralising.”
开发团队并不想把那个会显示你当前这一次游戏的总数据的mod加入到游戏中,因为有玩家连跪的话会导致玩家很不开心——“如果你连胜的话你会懂的——你会很开心,但是如果你在数据中看到了你的败场,你就会很不爽。”

-Player noticed that Dicker Max shows -14 of Gun Depression and asks if WG made a mistake or if it’s a hidden nerf. -Storm answers that it’s just numbers being rounded.
有玩家说大麦克斯的俯角只有-14°,在问是不是WG除了错还是他们偷偷把大麦砍了。Storm表示说这只是数字四舍五入方面的问题而已。

-Player complains that he has problems in desert maps and he has XVM mod. Storm says that 99% of the crashes are due to player’s mod usage and advice people to launch the client in Safe Mode.
玩家抱怨说他装了XVM以后会在沙漠地图上报错。Storm说玩家上报的99%的客户端崩溃的问题都是Mod导致的,他建议大家使用安全模式进行游戏。

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