【Developer Q&A】KONSTANTIV SOLDATOV & MAKSIM SHUVALOV—波兰坦克,火炮,其他内容

Source:https://ritastatusreport.live/2016/04/18/double-qakonstantiv-soldatov-maksim-shuvalov-polish-tanks-arty/
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Hello,
大家嚎,

Gathered a double Q&A for you:
整合了一份双重QA:

ANSWERED BY PRODUCT DIRECTOR, KONSTANTIV SOLDATOV:
由产品经理,KONSTANTIV SOLDATOV回答的以下问题:

-New sounds and physics will be improved in the 9.15 patch. (RG: 9.15 and so on…)
9.15会继续强化现有的声效和物理引擎(RG:不仅限于9.15,还有以后的补丁……)

-Like it was said before, SPGs will undergo rebalance. The devs want to pull arty into being a more supportive role instead of damage dealer. More details coming this summer (May-June).
就像以前一直说的一样,火炮会重新平衡。开发团队想要把火炮定型成一个支援的角色,而不是伤害输出的角色。今年夏天会有更多消息(5~6月期间)

-The match rotation issue that brings same map consecutive times in a row is in ASAP state/fixed as fast as possible. It was also stated that the problem is serious and it may take some time until we see such changes.   (RG: Haven’t they been saying this for years?)
总是被扔到同一张地图上的这个问题现在已经处于极速修复状态。然而他们也表示这个问题很严重,需要一段时间才能搞定。(RG:这话我都听了这么多年了)

-Devs are aware of the bug where the aiming reticle keeps on jumping and will be fixing it.
开发团队知道那个会导致瞄准圈乱跳的Bug,会修复的

-The buff of certain premium vehicles (the list was published earlier) was requested a lot. It is not tied to the upcoming global rebalance.
对部分金币车进行Buff(之前有透露过Buff列表)是群众的呼声。这个和接下来要进行的全面性的平衡没有关系。

ANSWERED BY PRODUCT MANAGER, MAKSIM SHUVALOV:
由产品管理,MAKSIM SHUVALOV做出的回答:

-We are aware that the Polish tech tree is very important for the Polish community but there are already so far a lot of false rumours.
我们知道对于波兰社群来说,波兰科技树是十分重要的,但是现在已经有了很多虚假的传言了

-Dev team is not 100% sure how the tech tree will look like because they are still gathering data. Depending how much data they will find, the Polish tanks may have their own separate nation or just be thrown into a European tree.
开发团队并不能确定科技树最后到底会变成什么样子,因为他们现在还在收集数据。根据他们所能找到的信息数量,波兰坦克有可能会成为独立的一条线,也有可能会被直接丢进欧洲联合树。

-This is not a issue that affects only the Polish tech tree but a general one due to post-war construction.
这个问题(信息数量)不仅是波兰线一条的问题,其实是个很普遍的问题,其根本原因是战后重建导致的

-The historical department is working on various European nations (gathering data): Polish, Hungarian, Italian, Swedish, etc.
历史部门在搞很多欧洲的国家(收集信息):波兰,匈牙利,意大利,瑞典等等

-Historians looked for information in the Warsaw University of Technology archives but many data has been lost/removed long ago because it was unused and outdated (engineering, etc). But fortunately there are preserved copies.
历史学家们在华沙的科技大学档案馆中试图寻找信息,然而很多信息都由于长期没什么用和实在是太过时了(比如工程学方面的资料等等)已经丢失/被扔掉了。然而幸运的是他们有保存一些复印件。

-We found (give or take) 12 projects. Sample of the documents:
我们找到了(大约有)12个项目。部分文档的样本如下:

sShydLF

-Polish Tech tree is planned to be introduced in 2017.
计划是在2017年加入波兰树

-Why so late? We want each new tree to consist of unique vehicles unlike the Chinese tree which consists mainly of Soviet clones.
为什么这么迟的原因是我们想要让新线包含一些独特的车辆,而不是像中国线那样有大量的苏联车辆的复刻版

-Chinese tech tree was implemented to that WG could enter the Chinese market.
做中国线的原因是为了让WG能够打开中国市场

-Its possible that premium Polish tanks will be available earlier.
金币波兰车有可能会出现的更早

-I’ve heard of a HT invented by Stanislaw Lem- Its a good idea to bring it to the game but only as a special game mode for an event.
我有听说过史坦尼斯劳·莱姆参与研制的重坦—把它加进游戏的确是个好主意,但是也只能作为某个活动的特殊的游戏模式的车辆才行
译注:史坦尼斯劳·莱姆,波兰科幻作家。他的作品常探讨哲学主题:科技的影响、智慧的本质、与外星人互相理解的可能性、人类能力限制。

rlfmuha

-The previous game modes were a success (Chaffee Racing, Football/Soccer mode, etc) and we will be doing such things more often.
之前的那些游戏模式都很成功(霞飞竞速,足球模式等等),我们会更加频繁的制作这些娱乐模式的

-TKS is still in testing phase, its not even decided yet if it will be a tier II or III.
TKS依然还在测试中,现在还没定下来这辆车到底要放在2级还是3级

-Devs havent decided if TKS will be a Regular or Premium tank.
开发团队还没有决定TKS到底是作为银币车还是金币车

-“Rudy? I was a big fan of “4 armoured” and I love this tank.”
“鲁迪?我是“四个坦克手与狗”这部片子的忠实爱好者,我很喜欢这辆坦克。”

-Whether Rudy will be in Polish or Soviet line is possible, its purely a technical matter. Its even possible that players get to decided that.
鲁迪这辆车很有可能会出现在波兰线中,也有可能会留在苏联线中,这其实只是一个技术上的问题罢了。甚至会有可能让玩家自己来选择这辆车的国籍。

-10 Premium tanks will get buffed in 9.15.
9.15会Buff十辆金币车

-Rampage mode was not as successful as we would like but there are several solutions in view, all of which we are satisfied about and will introduce in the future.
攻坚战模式并没有得到我们想象中的成功,但是我们手里已经有了一些解决方案,我们对这些方案都很满意,以后会实装进游戏。

-We cant personalize tanks for the time being because there are more important matter to concern about/direct resources to. We added too many things in a short time which messes up the game.
我们现在弄不出自定义坦克,因为现在还有其他更加需要分配手头资源的问题存在。我们已经在短时间内给游戏加入了太多内容,已经把游戏弄的一团乱了。

-We wont remove artillery nor make +/- 1 changes because it would not solve anything.
不会移除火炮,或者是有±1的MM的,因为这样什么问题都解决不了。

-Its complicated that various tanks of same class have different roles in the game, we are aiming to simplify that.
关于在同一种车型下的不同坦克在游戏中扮演不同角色的情况其实是挺复杂的,我们有计划要对它进行简化。

-I agree that tanks like MAUS that should be leading an assault are victims of gold round spam.
我觉得鼠式这种应该要带头突击的车的确是乱打金币弹的受害者

-Artillery is cumbersome because of its long reload times and high amounts of damage it deals to opponents, we will be changing this class to fix that. (RG:See Konstantiv Soldatov’s answer on the matter above).
火炮问题比较难处理的原因在于装填时间很长,而且能够对对手造成大量的伤害这两点上。我们会对整个车型进行平衡来解决这个问题的(RG:请看上面Konstantiv Soldatov的回答)

-We are working at the moment in a complete rebalance of tanks, crew skills and many other interface details.
我们现在已经在做车辆,乘员技能的全面重平衡和其他界面上的细节了

-Several new tanks and maps will be introduced this year (RG: Don’t forget that Storm said that the team is planning to have less but better maps, most likely they are replacements of the crappy ones we have so don’t expect more maps).
今年年内会有一些新车和新地图(RG:请不要忘了Storm说过开发团队有计划要让地图变得少而精,他们很有可能会把那些很烂的地图换掉,所以不要期待地图总数有上涨)

-We will be further diversifying the sounds in-game.
我们会继续对游戏中的音效进行多样化处理的

-The new sound engine uses a different core than the whole game but we are working on it so the GPU doesn’t get so abused.
新的声效引擎使用的是和游戏本体分开的处理器核,但是我们会继续改造这套系统以减轻GPU的压力

-Team is working on “HD” maps
开发团队在搞“高清”地图了

-We are not giving up on BigWorld because we are continuously improving it, Its server part is what we have worked the hardest to make it work and we will not abandon it because we are satisfied with the results.
我们还没放弃BigWorld的原因是我们一直在改进这个引擎,虽然说它的服务器端是我们投入了最多精力的部分,但是我们不会抛弃这套引擎,因为我们对现在的各项结果都比较满意

-WoT Consoles look good and we are aiming to do the same with the PC version. We will be testing weather elements  viability.
WOT的主机版看上去的确是挺不错的,我们有计划在PC平台上做出一样的东西。我们会测试天气系统的可行性的。

-A third server for EU? I know nothing.
欧服的第三个服务器?我啥都不知道啊

-We are debating the possibility of adding a positive reward/report system like in WoWS.
我们还在辩论关于加入类似于WOWS中的正面反馈/举报系统的可能性

【Developer Q&A】KONSTANTIV SOLDATOV & MAKSIM SHUVALOV—波兰坦克,火炮,其他内容》上有6个想法

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