【WOWS Q&A】2016/04/13

Source:https://thearmoredpatrol.com/2016/04/13/wows-qa-13th-april-2016/
来源↗

Thanks to Carnotzet.
感谢Carnotzet。

Here are some interesting infos from a thread about DD limitation:
以下是一些从关于DD的限制的帖子中搜刮来的有趣信息:

Regarding the rock-paper-scissors system not really being observed, Vallter_ explains that they don’t want classes to be locked into one single role. In that regard, cruisers can bring AA cover and hunt destroyers. They won’t turn them into a AA platform or DD hunter only.
关于现在这个万物相生相克的概念没办法好好体现在游戏中,Vallter_解释说他们并不想让每种船型只能干一样事。举个栗子来说就是巡洋舰可以对空,也可以抓DD。他们不会把巡洋舰变成只能拿来防空或者是只能去抓DD。

In his opinion, DD’s aren’t the best class in the game. They are simply more convenient to play than BB’s or cruisers for most players.
在他看来,DD并不是游戏中最好的船型。他们只不过是对大部分玩家来说玩起来比BB和CL更加方便而已。

Balancing the system with hundreds of variables to take into consideration is a difficult process, and it’s hard to do it perfectly, especially when taking into account the regular addition of new content.
在考虑到上百种因素的影响下进行平衡是个很困难的过程,而且很难做到十全十美,尤其是还要考虑到游戏不断地在加入新内容。

He also recognizes that random battles are not idyllic. And that very rarely do DD’s cover their BB’s with smoke, or that, when this happens, BB’s do stay inside the smoke. However, he believes that some form of cooperation (such as some AA cover, or DD’s and cruisers hunting other DD’s) is present in random battles.
他也承认随机战斗并不一直都是理想状态。所以说很少有DD会去拉烟给BB做掩护,或者就算拉了烟BB也不会老老实实呆在烟里面。然而他相信随机战斗中至少还是有点合作的成分存在的(提供对空掩护啦,或者是DD和CL一起去抓别的DD)

He is fully aware that full cooperation in random battles is impossible. Devs always took that into account when creating the Rock-Paper-Scissors system, so that the chance to beat your natural prey is about 7 to 3.
他明白想要在随机战斗中做到完美的配合是不可能的。开发团队在创建这套相克的系统时就已经考虑到了这一点,所以能靠自己打败克制自己船型的几率大概是三成。

Moreover, devs are aware of CV sniping and will introduce some sort of limitation at high tier that should prevent this type of behavior.
还有就是开发团队已经知道CV互撕的问题了,他们会在高级房加入一些限制的措施来防止这种情况继续发生

And back to normal Q&A:
回到正常的QA上来:

1. Why is there so much difference between Moskva’s and Hindenburg’s medium range AA damage? 6×4 45mm give 123 dps and 8 single 55m give almost double dps, 224. And the range difference is huge as well (3.5km against 5km).
1. 为什么莫斯科和兴登堡的中距离AA伤害差了这么多?6*4 45mm只有123的dps,而8*1的55mm却有几乎是双倍的DPS,224。而且距离也有很大的差距(3.5km和5km)

A. The Russian 45mm values are correctly calculated. The problem comes from the German guns. We will probably decrease their performance, the difference will thus be reduced.
答:苏联的45mm炮的数据是对的,问题是德国那边。我们应该会降低它们的数据,这样的话差距就会小一些了。

2. Do you plan to release additional Soviet and German cruisers? I think that several World War I or even earlier cruisers are missing (Yorck, Scharnhorst, Askold).
2. 你们有计划加入其它的苏联和德国巡洋舰吗?我认为有一些一战甚至是一战之前的巡洋舰还没做呢(约克,沙恩霍斯特,阿尔思科德)

A. We may add more. However, we’re not planning to add parallel branches in the near future.
答:会有更多的船的。但是近期是不会做平行科技树(巡洋一线/二线这种)的

3. Similarly to Torpedo Acceleration, do you plan to add a skill that would decrease torpedo speed in favour of range?
3. 你们有没有计划做一个和鱼雷加速差不多的,但是是以降低速度为代价来提升射程的技能?

A. No.
答:没有。

4. It seems that the report system is useless, do you even look at them?
4. 举报系统好像没什么屁用啊,你们真的会去看玩家的举报吗?

When will you remove Tirpitz from sale, all the noobs are playing with her?
什么时候下架提尔皮兹啊,现在都是菜逼在玩啊?

A. Reports aren’t useless. They’re very useful for us to fight bots. However, according to our experience, a lot of “bots” are just very bad players.
答:举报系统还是有用的。这套系统对我们来说是对抗Bot的重要手段。然而根据我们的经验来看,很多的Bot都只是玩的很烂很烂的玩家而已。

We won’t remove Tirpitz, Warspite and Blyskawica from sale anymore.
不会再下架提尔皮兹,厌战和闪电了。

4. Does the matchmaker take into account players win rate before splitting them in teams?
4. MM在把玩家分成两队之前会考虑到玩家的胜率吗?

A. No.
答:不会。

5. With Gremyashchy being too powerful, would you consider adding another premium destroyer of the same class (Grom) with slightly weaker characteristics?
5. 轰鸣这么OP,你们有没有考虑过再加入一艘属性稍微弱一点的同型金币舰(愤怒级)?

A. We’re not against adding several ships from a single class, but there’s already Anshan as a premium and Gnevny as standard. Adding another one would be too much. Moreover, we don’t (and didn’t) promise Gremyashchy wouldn’t be sold anymore (we said it will be exclusive to pre-orders for a year). We just don’t consider it a wise move.
答:我们是不反对加入许多同样舰种的船啦,但是现在已经有鞍山作为金币船,愤怒作为银币船,再加一个就有点太多了。而且我们也没有(以前也没有)保证过不会再把轰鸣拿出来卖(我们只是说这艘船是预购游戏的人专享的,专享时长是一年)。我们只是觉得这并不是什么明智之举而已。

6. Do you plan to add cruiser Irian as a premium Panasian ship?
6. 你们有计划加入“伊里安查亚”号巡洋舰作为泛亚洲地区的金币船吗?

Do you plan to add more Polish ships?
有计划加入更多的波兰船吗?

A. Not at the moment.
答:现在没有。

7. When do you plan to fix the matchmaking system?
7. 有计划修复MM吗?

A. I cannot give you a specific date but it’s one of our priorities.
8. 不能透露具体日期,但是这是我们的首要开发任务之一。

8. Why Izumo’s middle turret doesn’t rotate all the way (360°)?
8. 为什么出云中间那个炮塔没办法360°旋转?

A. It’s a structural constraint.
答:这个是因为船本身的限制。

9. Would you consider changing BB’s accuracy. At the moment, it seems that doing damage is mostly random.
9. 你们有计划改动BB的精准度吗?现在的话好像能不能打出伤害全都看脸。

A. I understand your concerns. BB’s guns are devastating (as they were in reality) and giving them higher accuracy will be catastrophic for the game (in terms of balance and dynamics). Moreover, even when taking into consideration the high dispersion on BB’s guns,  the aforementioned situation is already happening in some cases (that BB guns are devastating). That doesn’t mean there’s no room for improvement. However, we currently have other critical issues we need to fix first.
答:我理解你关心的这个点。BB的主炮的确是毁灭性的(就和现实中的一样),但是如果精准度过高的话就会对游戏带来灾难性的后果(从平衡和游戏的动态角度来讲)。还有就是就算考虑到了BB的散布如此之高,上述的情况也一直都有发生(BB的主炮毁天灭地)。当然这并不意味着BB没有提升的空间。然而我们现在还有其他需要解决的更加重要的问题就是了。

10. Do you consider invisi firing (with full stealth build) a problem since it gives the attacker a considerable advantage? (How is a Montana supposed to fight an invisible Gearing?)
10. 你们觉得隐身炮(全隐蔽流)是个大问题吗?因为这样的话进攻方就有着相当大的优势了(蒙大拿是要怎么打隐身的基林嘛)?

A. We don’t think it’s a problem. It’s simply an option for certain ships and it’s hard to be put in practice.
答:并不这么觉得。这只是部分船的一种流派而已,而且在实际当中没啥用。

(And how are BB’s supposed to fight IJN DD’s 1 on 1? It’s an unpleasant situation. But if, as a BB, you ended up 1 on 1 with a DD, something went wrong somewhere else.)
(BB到底是要怎么单挑日本DD嘛?能沦落成这样就已经很不爽了。当然了,作为BB如果你最后真的沦落到要和DD单挑的话,这就说明在这场战斗的其他什么地方肯定出了什么差错。)