【WOWS Q&A】2016/04/11

Source:https://thearmoredpatrol.com/2016/04/11/wows-qa-11th-april-2016/
来源↗

Thanks to Carnotzet & Kurbain
感谢Carnotzet和Kurbain。

-Next major update will hopefully be released in late April. If not, beginning of May.
下一次大更新希望能在四月末的时候就放出来。如果做不到的话就得拖到五月初。

-No plan to increase Iwaki’s gun range.
没有计划要增加岩城的射程

-Kirov may receive additional changes later.
基洛夫之后可能会再有一批改动

-Saipan’s stats and flight control modules could still change. Until an official announcement has been made on the portal, nothing is final. [which I find doubtful since it’s release is imminent on the NA server].
塞班的数据和飞航控制可能还会继续改。直到官网发布公告之前,任何数据都不是定死了的[我很怀疑这点,因为塞班马上要在美服上市了]

Question: When can we expect the introduction of a clan module into WOWS? (Not sure if they mean clans in general or if clan modules are something specific)
问:WOWS会有军团模块吗?(不确定他们指的是通常意义上的军团,还是说军团模块有着什么特殊的含义)

Answer: Clan modules will definitely be implemented, but they are currently not our number one priority. We are aware that the community is eagerly waiting for this feature in particular. With a bit of luck clans may already be introduced this summer, so please be patient and wait until the clan system is complete. It’s gonna be worth it.
答:肯定会有军团模块的,但是现在并不是我们的首要优先级。我们知道整个社群也很期待这个功能。如果运气好的话今年夏天就会有军团了,所以请各位耐心等待军团机制。我们不会让你们的等待白费的。

Question: Are World of Warships and World of Tanks clans going to be separate?
问:WOT和WOWS的军团会是分开的吗?

Answer: Currently it’s not certain whether this is going to be the case or not.
答:现在还没考虑过这个事情

Question: Is the number of DDs going to be capped?
问:DD的数量会有硬性的上限吗?

Answer: We are aware of the current issues regarding DDs and we are watching the situation very carefully. A hasty implementation of a DD cap is not going to happen, though, as it would have a serious impact on gameplay. Our goal is maximizing the amount of fun every player has while playing the game. However, I can assure you that for team and clan battles (no matter what they may look like) this is not going to be an issue. DDs will continue to be capped in those modes.
答:我们知道当前DD的一些问题,正在严密监控现在的事态。但是我们不会随便的给DD就加上一个数量上限,因为这样会对游戏性带来十分负面的影响。我们的目标是能让每个玩家在玩游戏的时候都获得最大化的乐趣。然而我可以保证在组队战和军团战中(无论军团战的规则会是怎么样的)DD是不会成为太大的问题的。DD的数量在这些模式中是会有一个上限的。

Question: Is any further balancing of cruisers planned?
问:你们有进一步平衡巡洋舰的计划吗?

Answer: No, at the moment definitely not. We are observing all gameplay statistics and cruisers are meant to distinguish themselves from each other to ensure a certain amount of challenge. Who would enjoy it if they all played the same?
答:没有,至少当下这个时间点是肯定没有的。我们在监视整个游戏的各种数据,而巡洋舰本身就是要和其他舰种区分开以保证玩起来有一定的挑战性。你想想如果所有船都一样的话,玩起来有什么意思啊?

Question: How is World of Warships going to develop in regards to eSports?
问:WOWS在电竞方面会进行怎么样的开发?

Answer: Well, this is not up to us. Of course we are hoping that World of Warships will find and take its place besides World of Tanks. The game definitely has the potential for it and we will continue to develop and promote it. People were able to get a small impression of our visions for WOWS during the WGL Finals 2016.
答:呃~这个我们也决定不了。我们当然希望WOWS可以在电竞圈里找到一个和WOT差不多的位置。这款游戏的确是有潜力进入电竞圈,我们也会继续开发并且宣传它。各位可以在WGL2016年总决赛上看到我们对于WOWS的展望的冰山一角。

Question: Will team battles offer rewards in the future?
问:组队战在以后会有奖励什么的吗?

Answer: Absolutely. We are aware that team battles currently cause more expenses than profits, mainly in regards to flags. A reward system is planned, but not fully developed yet. It’s not going to take much longer until it is implemented, though. There are a lot of things we can image as a reward. The more successful a team is, the better their reward will be.
答:肯定的。我们现在知道组队战有点入不敷出的情况,主要的原因还是信号旗造成的。我们有计划要做一个奖励机制,但是还没有开发完毕。话虽然是这么说啦,其实这套系统离上线不远了。我们可以拿很多东西来作为组队战的奖励。奖励的丰厚程度会根据这个队伍的成功程度来决定。

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